@@ -40,7 +40,7 @@ float4 MainPS(VertexShaderOutput input) : COLOR
float4 res = input.Color;
float distFromLine = length(input.Normal);
float alpha = 1.0 - ((clamp(distFromLine, (1.0 - feather),1.0) - (1.0 - feather)) / feather);
res.a = alpha;
//res.a = alpha;
return res;
}
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