From 1039a0fdb66f2e704988dc755619ad8a88db08c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Julian=20Nie=C3=9Fner?= Date: Sun, 6 May 2018 17:56:53 +0200 Subject: [PATCH] Turned mesh --- src/DarkRP2D.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/DarkRP2D.cpp b/src/DarkRP2D.cpp index 8aee7fa..89758fe 100644 --- a/src/DarkRP2D.cpp +++ b/src/DarkRP2D.cpp @@ -18,12 +18,14 @@ void DarkRP2D::create () { assets->loadShader("bitmapvert.shader","bitmapfrag.shader",nullptr,"bitmapShader"); std::vector vertices({ - Vertex2D{glm::vec2(-0.5f,-0.5f), glm::vec2(0.0f,0.0f)}, - Vertex2D{glm::vec2(0.5f,-0.5f), glm::vec2(1.0f,0.0f)}, - Vertex2D{glm::vec2(0.0f,0.5f), glm::vec2(0.5f,1.0f)} + Vertex2D{glm::vec2(-0.5f,-0.5f), glm::vec2(0.0f,1.0f)}, + Vertex2D{glm::vec2(0.5f,-0.5f), glm::vec2(1.0f,1.0f)}, + Vertex2D{glm::vec2(0.5f,0.5f), glm::vec2(1.0f,0.0f)}, + Vertex2D{glm::vec2(-0.5f,0.5f), glm::vec2(0.0f,0.0f)} }); std::vector indices({ - 0,1,2,0 + 0,1,3, + 1,2,3 }); obj = new Mesh(vertices,indices,assets->getTexture("police_officer"));