Added Rendrerer class and camera optimization

This commit is contained in:
Julian Nießner
2018-05-08 11:43:47 +02:00
parent d9eb21a3e8
commit 1a6966f03a
9 changed files with 62 additions and 18 deletions

View File

@@ -3,12 +3,11 @@
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 texCoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 MVP;
out vec2 TexCoord;
void main() {
gl_Position = projection * view * vec4(aPos.xy,0.0,1.0);
gl_Position = MVP * vec4(aPos.xy,0.0,1.0);
TexCoord = texCoord;
}