Added Rendrerer class and camera optimization
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14
src/Renderer.h
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14
src/Renderer.h
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "Mesh.h"
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#include "Shader.h"
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class Renderer {
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public:
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Renderer();
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void draw(const Mesh& mesh, Shader& shader);
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void clear() const;
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};
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#endif
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