diff --git a/temp/arial.ttf b/temp/arial.ttf new file mode 100644 index 0000000..886789b Binary files /dev/null and b/temp/arial.ttf differ diff --git a/temp/bitmapfrag.shader b/temp/bitmapfrag.shader new file mode 100644 index 0000000..89daf7e --- /dev/null +++ b/temp/bitmapfrag.shader @@ -0,0 +1,14 @@ +#version 300 es +precision mediump float; + + +in vec2 TexCoords; +out vec4 color; + +uniform sampler2D text; +uniform vec3 textColor; + +void main() { + vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r); + color = vec4(textColor, 1.0) * sampled; +} diff --git a/temp/bitmapvert.shader b/temp/bitmapvert.shader new file mode 100644 index 0000000..40558bd --- /dev/null +++ b/temp/bitmapvert.shader @@ -0,0 +1,10 @@ +#version 300 es +layout (location = 0) in vec4 vertex; // +out vec2 TexCoords; + +uniform mat4 projection; + +void main() { + gl_Position = projection * vec4(vertex.xy,0.0,1.0); + TexCoords = vertex.zw; +} diff --git a/temp/bucket.png b/temp/bucket.png new file mode 100644 index 0000000..18ef84b Binary files /dev/null and b/temp/bucket.png differ diff --git a/temp/drop.png b/temp/drop.png new file mode 100644 index 0000000..0929060 Binary files /dev/null and b/temp/drop.png differ diff --git a/temp/drop.wav b/temp/drop.wav new file mode 100644 index 0000000..f63f553 Binary files /dev/null and b/temp/drop.wav differ diff --git a/temp/frag.shader b/temp/frag.shader new file mode 100644 index 0000000..249afd3 --- /dev/null +++ b/temp/frag.shader @@ -0,0 +1,8 @@ +#version 300 es +precision mediump float; + +out vec4 FragColor; + +void main() { + FragColor = vec4(1.f, 0.5f, 0.2f, 1.0f); +} diff --git a/temp/rain.mp3 b/temp/rain.mp3 new file mode 100644 index 0000000..74624d1 Binary files /dev/null and b/temp/rain.mp3 differ diff --git a/temp/test.png b/temp/test.png new file mode 100644 index 0000000..4c01854 Binary files /dev/null and b/temp/test.png differ diff --git a/temp/vert.shader b/temp/vert.shader new file mode 100644 index 0000000..884a645 --- /dev/null +++ b/temp/vert.shader @@ -0,0 +1,7 @@ +#version 300 es + +layout (location = 0) in vec3 aPos; + +void main() { + gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0); +}