removed dedicated server
This commit is contained in:
@@ -1,41 +0,0 @@
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cmake_minimum_required(VERSION 3.0)
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project(DarkRP2D_DEDICATED_SERVER)
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set (CMAKE_CXX_STANDARD 11)
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include(ExternalProject)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RELEASE)
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add_definitions(-DNDEBUG)
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endif(NOT CMAKE_BUILD_TYPE)
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MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
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MESSAGE( STATUS "DarkRP2D_DEDICATED_SERVER_SOURCE_DIR: " ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR} )
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set(DarkRP2D_EXTERNAL_DIR ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/../external)
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set(SDL2_net_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2_net-2.0.1)
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set(SDL2_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2-2.0.8)
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#Libs
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find_package(SDL2 REQUIRED CONFIG)
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include_directories(${SDL2_INCLUDE_DIRS})
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find_package(SDL2_net REQUIRED CONFIG)
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include_directories(${SDL2_NET_INCLUDE_DIRS})
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MESSAGE( STATUS "SDL2 Lib: " ${SDL2_LIBRARIES} )
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MESSAGE( STATUS "SDL2_NET Lib: " ${SDL2_NET_LIBRARIES} )
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file(GLOB_RECURSE DarkRP2D_DEDICATED_SERVER_SOURCE_FILES ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/src/*.cpp)
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add_executable(DarkRP2DDServer ${DarkRP2D_DEDICATED_SERVER_SOURCE_FILES})
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target_link_libraries(DarkRP2DDServer ${SDL2_LIBRARIES}
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${SDL2_NET_LIBRARIES} )
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add_custom_target(CopyBinaries
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COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_NET_DLL} ${CMAKE_BINARY_DIR}
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)
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add_dependencies(DarkRP2DDServer CopyBinaries)
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@@ -1,9 +0,0 @@
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#pragma once
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namespace constants {
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const int CLIENT_PORT = 9999;
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const int MAX_CLIENTS = 128;
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}
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@@ -1,85 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <iostream>
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#include <SDL_net.h>
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int main(int argc, char *argv[])
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{
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TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
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IPaddress ip, *remoteIP;
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int quit, quit2;
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char buffer[512];
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std::cout << "Starting DarkRP2D Server..." << std::endl;
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if (SDLNet_Init() < 0)
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{
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fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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/* Resolving the host using NULL make network interface to listen */
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if (SDLNet_ResolveHost(&ip, NULL, 9999) < 0)
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{
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fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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/* Open a connection with the IP provided (listen on the host's port) */
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if (!(sd = SDLNet_TCP_Open(&ip)))
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{
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fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
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exit(EXIT_FAILURE);
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}
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std::cout << "DarkRP2D Server started." << std::endl;
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std::cout << "Waiting for a Connection!" << std::endl;
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/* Wait for a connection, send data and term */ quit = 0;
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while (!quit)
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{ /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */
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if ((csd = SDLNet_TCP_Accept(sd)))
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{ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */
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/* Get the remote address */
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if ((remoteIP = SDLNet_TCP_GetPeerAddress(csd))) /* Print the address, converting in the host format */
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printf("Host connected: %x %d\n", SDLNet_Read32(&remoteIP->host), SDLNet_Read16(&remoteIP->port));
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else
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fprintf(stderr, "SDLNet_TCP_GetPeerAddress: %s\n", SDLNet_GetError());
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quit2 = 0;
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while (!quit2)
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{
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if (SDLNet_TCP_Recv(csd, buffer, 512) > 0)
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{
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printf("Client say: %s\n", buffer);
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if (strcmp(buffer, "exit") == 0) /* Terminate this connection */
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{
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quit2 = 1;
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printf("Terminate connection\n");
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}
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if (strcmp(buffer, "quit") == 0) /* Quit the program */
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{
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quit2 = 1;
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quit = 1;
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printf("Quit program\n");
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}
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}
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}
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/* Close the client socket */ SDLNet_TCP_Close(csd);
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}
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}
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std::cout << "Server is closing..." << std::endl;
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SDLNet_TCP_Close(sd);
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SDLNet_Quit();
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std::cout << "Server closed!" << std::endl;
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return EXIT_SUCCESS;
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return 0;
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}
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@@ -1,22 +0,0 @@
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#pragma once
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#define CONNECTION_REQUEST 0x01
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#define CONNECTION_ACCEPTED 0x02
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#define CONNECTION_DENIED 0x03
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struct ConnectionRequest {
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ConnectionRequest() : type(CONNECTION_REQUEST) {}
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char type = CONNECTION_REQUEST;
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};
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struct ConnectionAccepted {
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ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
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char type;
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int index;
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};
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struct ConnectionDenied {
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ConnectionDenied() : type(CONNECTION_DENIED) {}
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char type;
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};
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@@ -1,164 +0,0 @@
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#include "Server.h"
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#include "Protocoll.h"
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#include <string>
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#include <iostream>
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#include <thread>
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Server::Server(int port) : m_maxClients(constants::MAX_CLIENTS), m_clientConnected{0}
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{
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udpSocket = SDLNet_UDP_Open(port);
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if (udpSocket == nullptr)
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{
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std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
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}
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std::cout << "Server was started and is listening on port: " << port << std::endl;
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//Creating ConnectionAccepted packet!
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// Allocate udp packet with 512 byte size
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connectionAccepted = SDLNet_AllocPacket(512);
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if (connectionAccepted == nullptr)
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{
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std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
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}
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ConnectionAccepted conAcc = ConnectionAccepted();
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memcpy(connectionAccepted->data, &conAcc, sizeof(ConnectionAccepted));
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connectionAccepted->len = sizeof(ConnectionAccepted);
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connectionDenied = SDLNet_AllocPacket(512);
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if (connectionDenied == nullptr)
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{
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std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
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}
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ConnectionDenied conDen = ConnectionDenied();
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memcpy(connectionDenied->data, &conDen, sizeof(ConnectionDenied));
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connectionDenied->len = sizeof(ConnectionDenied);
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//Creating receiver packet!
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receivedPacket = SDLNet_AllocPacket(512);
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if (receivedPacket == nullptr)
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{
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std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
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}
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}
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int Server::FindFreeClientIndex() const
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{
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for (int i = 0; i < m_maxClients; ++i)
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{
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if (!m_clientConnected[i])
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return i;
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}
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return -1;
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}
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int Server::FindExistingClientIndex(const IPaddress &ip) const
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{
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for (int i = 0; i < m_maxClients; ++i)
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{
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if (m_clientConnected[i] && m_clients[i].host == ip.host && m_clients[i].port == ip.port)
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return i;
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}
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return -1;
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}
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bool Server::IsClientConnected(int clientIndex) const
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{
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return m_clientConnected[clientIndex];
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}
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const IPaddress &Server::GetClientAddress(int clientIndex) const
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{
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return m_clients[clientIndex];
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}
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void Server::update(unsigned int delta)
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{
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//Receive packages
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if (SDLNet_UDP_Recv(udpSocket, receivedPacket))
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{
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switch (*(receivedPacket->data))
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{
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case CONNECTION_REQUEST:
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std::cout << "Connection request package received\n";
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int freeIndex;
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if ((freeIndex = this->FindFreeClientIndex()) == -1)
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{
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std::cout << "Connection denied because server full" << std::endl;
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//Send Connection denied
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this->sendConnectionDenied(receivedPacket->address);
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break;
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}
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std::cout << "Free index found: " << freeIndex << std::endl;
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int indexOfExistingClient;
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if ((indexOfExistingClient = FindExistingClientIndex(receivedPacket->address)) == -1)
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{
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std::cout << "Client doesent exist create new" << std::endl;
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m_clients[freeIndex] = receivedPacket->address;
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m_clientConnected[freeIndex] = true;
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//Send connection accepted with index
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this->sendConnectionAccepted(receivedPacket->address, freeIndex);
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m_numConnectedClients++;
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break;
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}
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else
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{
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std::cout << "Client exist sending accepted" << std::endl;
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//Send connection accepted with index
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this->sendConnectionAccepted(receivedPacket->address, indexOfExistingClient);
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}
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break;
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default:
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break;
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}
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}
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//Wait 10 sec
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(1s);
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//Send data
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/*for(auto &value: clients) {
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value.send(this->udpSocket,*helloWorldPacket);
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}
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std::cout << "Data was send!!" << std::endl;*/
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}
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bool Server::sendPacket(UDPpacket &packet)
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{
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// Send
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// SDLNet_UDP_Send returns number of packets sent. 0 means error
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if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
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{
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std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
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<< "==========================================================================================================\n";
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return false;
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}
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return true;
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}
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bool Server::sendConnectionDenied(IPaddress dest)
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{
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this->connectionDenied->address.host = dest.host;
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this->connectionDenied->address.port = dest.port;
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return this->sendPacket(*connectionDenied);
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}
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bool Server::sendConnectionAccepted(IPaddress dest, int index)
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{
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this->connectionAccepted->address.host = dest.host;
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this->connectionAccepted->address.port = dest.port;
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((ConnectionAccepted *) connectionAccepted->data)->index = index;
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return this->sendPacket(*connectionAccepted);
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}
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Server::~Server()
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{
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SDLNet_FreePacket(receivedPacket);
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SDLNet_FreePacket(connectionAccepted);
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SDLNet_UDP_Close(udpSocket);
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}
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@@ -1,36 +0,0 @@
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#pragma once
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#include <SDL_net.h>
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#include "Constants.h"
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class Server {
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public:
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Server(int port);
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~Server();
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int FindFreeClientIndex() const;
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int FindExistingClientIndex( const IPaddress &ip ) const;
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bool IsClientConnected( int clientIndex ) const;
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const IPaddress & GetClientAddress( int clientIndex ) const;
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void update(unsigned int delta);
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void gameTick();
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private:
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UDPsocket udpSocket;
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UDPpacket *connectionDenied;
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UDPpacket *connectionAccepted;
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UDPpacket *receivedPacket;
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int m_maxClients;
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int m_numConnectedClients;
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bool m_clientConnected[constants::MAX_CLIENTS];
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IPaddress m_clients[constants::MAX_CLIENTS];
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bool sendPacket(UDPpacket &packet);
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bool sendConnectionDenied(IPaddress dest);
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bool sendConnectionAccepted(IPaddress dest, int index);
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};
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Reference in New Issue
Block a user