Skeleton DarkRPServer
This commit is contained in:
85
dedicated_server/src/DarkRP2DDedicatedServer.cpp
Normal file
85
dedicated_server/src/DarkRP2DDedicatedServer.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
#include <SDL_net.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
|
||||
IPaddress ip, *remoteIP;
|
||||
int quit, quit2;
|
||||
char buffer[512];
|
||||
|
||||
std::cout << "Starting DarkRP2D Server..." << std::endl;
|
||||
|
||||
if (SDLNet_Init() < 0)
|
||||
{
|
||||
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Resolving the host using NULL make network interface to listen */
|
||||
if (SDLNet_ResolveHost(&ip, NULL, 9999) < 0)
|
||||
{
|
||||
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Open a connection with the IP provided (listen on the host's port) */
|
||||
if (!(sd = SDLNet_TCP_Open(&ip)))
|
||||
{
|
||||
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
std::cout << "DarkRP2D Server started." << std::endl;
|
||||
std::cout << "Waiting for a Connection!" << std::endl;
|
||||
|
||||
/* Wait for a connection, send data and term */ quit = 0;
|
||||
while (!quit)
|
||||
{ /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */
|
||||
if ((csd = SDLNet_TCP_Accept(sd)))
|
||||
{ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */
|
||||
|
||||
/* Get the remote address */
|
||||
if ((remoteIP = SDLNet_TCP_GetPeerAddress(csd))) /* Print the address, converting in the host format */
|
||||
printf("Host connected: %x %d\n", SDLNet_Read32(&remoteIP->host), SDLNet_Read16(&remoteIP->port));
|
||||
else
|
||||
fprintf(stderr, "SDLNet_TCP_GetPeerAddress: %s\n", SDLNet_GetError());
|
||||
|
||||
quit2 = 0;
|
||||
while (!quit2)
|
||||
{
|
||||
if (SDLNet_TCP_Recv(csd, buffer, 512) > 0)
|
||||
{
|
||||
printf("Client say: %s\n", buffer);
|
||||
|
||||
if (strcmp(buffer, "exit") == 0) /* Terminate this connection */
|
||||
{
|
||||
quit2 = 1;
|
||||
printf("Terminate connection\n");
|
||||
}
|
||||
if (strcmp(buffer, "quit") == 0) /* Quit the program */
|
||||
{
|
||||
quit2 = 1;
|
||||
quit = 1;
|
||||
printf("Quit program\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Close the client socket */ SDLNet_TCP_Close(csd);
|
||||
}
|
||||
}
|
||||
std::cout << "Server is closing..." << std::endl;
|
||||
SDLNet_TCP_Close(sd);
|
||||
SDLNet_Quit();
|
||||
std::cout << "Server closed!" << std::endl;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user