Skeleton DarkRPServer

This commit is contained in:
Julian Nießner
2018-05-31 13:42:25 +02:00
parent 247eda236d
commit 55a7a97955
12 changed files with 683 additions and 0 deletions

View File

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#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <iostream>
#include <SDL_net.h>
int main(int argc, char *argv[])
{
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
IPaddress ip, *remoteIP;
int quit, quit2;
char buffer[512];
std::cout << "Starting DarkRP2D Server..." << std::endl;
if (SDLNet_Init() < 0)
{
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, 9999) < 0)
{
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip)))
{
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
std::cout << "DarkRP2D Server started." << std::endl;
std::cout << "Waiting for a Connection!" << std::endl;
/* Wait for a connection, send data and term */ quit = 0;
while (!quit)
{ /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */
if ((csd = SDLNet_TCP_Accept(sd)))
{ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */
/* Get the remote address */
if ((remoteIP = SDLNet_TCP_GetPeerAddress(csd))) /* Print the address, converting in the host format */
printf("Host connected: %x %d\n", SDLNet_Read32(&remoteIP->host), SDLNet_Read16(&remoteIP->port));
else
fprintf(stderr, "SDLNet_TCP_GetPeerAddress: %s\n", SDLNet_GetError());
quit2 = 0;
while (!quit2)
{
if (SDLNet_TCP_Recv(csd, buffer, 512) > 0)
{
printf("Client say: %s\n", buffer);
if (strcmp(buffer, "exit") == 0) /* Terminate this connection */
{
quit2 = 1;
printf("Terminate connection\n");
}
if (strcmp(buffer, "quit") == 0) /* Quit the program */
{
quit2 = 1;
quit = 1;
printf("Quit program\n");
}
}
}
/* Close the client socket */ SDLNet_TCP_Close(csd);
}
}
std::cout << "Server is closing..." << std::endl;
SDLNet_TCP_Close(sd);
SDLNet_Quit();
std::cout << "Server closed!" << std::endl;
return EXIT_SUCCESS;
return 0;
}