reordedered structure

This commit is contained in:
Julian Nießner
2018-05-06 13:59:37 +02:00
parent b87943ca0d
commit 661415b48f
10 changed files with 0 additions and 0 deletions

10
shaders/bitmapvert.shader Normal file
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#version 300 es
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main() {
gl_Position = projection * vec4(vertex.xy,0.0,1.0);
TexCoords = vertex.zw;
}