Added Entityx logic (Movement|Render|Destruct)
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@@ -19,7 +19,9 @@ private:
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public:
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InputHandler();
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~InputHandler();
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//Called when an KeyDown or KeyUP event happened
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void inputEvent(SDL_Event *e);
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//Called by the main GameLoop to get the newest Command
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Command* handleInput();
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};
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