Implemented moving Character
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core/assets/logo.png
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@@ -1,44 +1,70 @@
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package com.darkrp2d;
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import com.darkrp2d.entitySystems.RenderSystem;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.TimeUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
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import com.badlogic.gdx.physics.box2d.World;
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import com.darkrp2d.entities.components.TextureComponent;
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import com.darkrp2d.entities.entityListeners.DisposeListener;
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import com.darkrp2d.entitySystems.MovementSystem;
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import com.darkrp2d.input.CommandStream;
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import com.darkrp2d.input.InputHandler;
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import com.darkrp2d.input.commands.Command;
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import com.darkrp2d.physics.Box2DUtils;
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public class DarkRP2D extends Game {
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public BitmapFont font;
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public SpriteBatch batch;
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private Engine engine;
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public Engine engine;
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public World world;
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private OrthographicCamera camera;
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private Box2DDebugRenderer b2dbr;
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private Matrix4 debugMatrix;
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@Override
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public void create () {
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font = new BitmapFont();
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batch = new SpriteBatch();
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world = new World(new Vector2(0.f,0.f),true);
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engine = new Engine();
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engine.addSystem(new RenderSystem());
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engine.addSystem(new MovementSystem());
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engine.addEntityListener(Family.all(TextureComponent.class).get(), 0, new DisposeListener());
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camera = new OrthographicCamera();
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camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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b2dbr = new Box2DDebugRenderer();
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//must be before input registration or no character found
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engine.addEntity(com.darkrp2d.entities.Character.create(this));
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//Sets inputs
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Gdx.input.setInputProcessor(new InputHandler(this));
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}
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//GameLoop and debug
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private double lag = 0.;
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private static final double MS_PER_UPDATE = 16.66;
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private int ups = 0;
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private double timer = 0.;
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private static final int UPDATES_PER_SECOND = 60;
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private static final double MS_PER_UPDATE = 1e3/UPDATES_PER_SECOND;
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@Override
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// GameLoop
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public void render () {
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lag += Gdx.graphics.getDeltaTime() * 1e3; //Seconds to milliseconds
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timer += Gdx.graphics.getDeltaTime();
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lag += Gdx.graphics.getRawDeltaTime() * 1e3; //Seconds to milliseconds
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//Process Input
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Command currentCommand = CommandStream.pollCommand();
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@@ -48,22 +74,16 @@ public class DarkRP2D extends Game {
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//Update Stuff
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while(lag >= MS_PER_UPDATE) {
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update();
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ups++;
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update(1.f/UPDATES_PER_SECOND);
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lag -= MS_PER_UPDATE;
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}
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if(timer >= 1) {
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System.out.println(ups);
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ups = 0;
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timer = 0.;
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}
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trueRender();
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}
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public void update() {
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public void update(float deltaTime) {
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world.step(deltaTime, 6, 2);
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engine.update(deltaTime);
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}
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public void trueRender() {
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@@ -73,14 +93,36 @@ public class DarkRP2D extends Game {
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//Render current Screen
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super.render();
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//Debug
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camera.update();
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batch.setProjectionMatrix(camera.combined);
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// Scale down the sprite batches projection matrix to box2D size
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debugMatrix = batch.getProjectionMatrix().cpy().scale(Box2DUtils.PIXEL_PER_METER,
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Box2DUtils.PIXEL_PER_METER, 0);
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b2dbr.render(world, debugMatrix);
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//TODO: will be later moved to Gamescreen
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engine.getSystem(RenderSystem.class).render(batch);
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//some testdrawing
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batch.begin();
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GlyphLayout layout = new GlyphLayout(font, "Hello World");
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font.draw(batch, layout, Gdx.graphics.getWidth()/2-layout.width/2, Gdx.graphics.getHeight()/2-layout.height/2);
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batch.end();
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}
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@Override
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public void resize (int width, int height) {
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//camera.setToOrtho(false, width, height);
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}
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@Override
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public void dispose () {
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b2dbr.dispose();
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engine.removeAllEntities();
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font.dispose();
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batch.dispose();
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world.dispose();
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}
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@@ -6,7 +6,16 @@
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package com.darkrp2d.entities;
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import com.badlogic.ashley.core.Entity;
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import com.darkrp2d.entities.components.PositionComponent;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.badlogic.gdx.physics.box2d.PolygonShape;
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import com.darkrp2d.DarkRP2D;
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import com.darkrp2d.entities.components.ControllableComponent;
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import com.darkrp2d.entities.components.PhysicComponent;
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import com.darkrp2d.entities.components.TextureComponent;
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import com.darkrp2d.physics.Box2DUtils;
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/**
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*
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@@ -16,10 +25,25 @@ public class Character {
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//Singletone
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private static Entity character;
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public static Entity create() {
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public static Entity create(DarkRP2D game) {
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if(character == null) {
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float movementSpeed = 10.f;
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character = new Entity();
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character.add(new PositionComponent());
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BodyDef bodyDef = new BodyDef();
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bodyDef.type = BodyDef.BodyType.DynamicBody;
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bodyDef.position.set(0 , 0);
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PolygonShape shape = new PolygonShape();
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shape.setAsBox(Box2DUtils.screenToWorld(32.f), Box2DUtils.screenToWorld(32.f));
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FixtureDef fixtureDef = new FixtureDef();
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fixtureDef.shape = shape;
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fixtureDef.density = 1f;
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character.add(new PhysicComponent(game,bodyDef, fixtureDef));
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shape.dispose();
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character.add(new TextureComponent(new Texture(Gdx.files.internal("police_officer.png"))));
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character.add(new ControllableComponent(movementSpeed));
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}
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return character;
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}
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@@ -0,0 +1,26 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.darkrp2d.entities.components;
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import com.badlogic.ashley.core.Component;
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/**
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*
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* @author Julian
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*/
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public class ControllableComponent implements Component {
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public boolean up = false;
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public boolean down = false;
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public boolean right = false;
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public boolean left = false;
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public float speed;
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public ControllableComponent(float speed) {
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this.speed = speed;
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}
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}
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20
core/src/com/darkrp2d/entities/components/Mappers.java
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20
core/src/com/darkrp2d/entities/components/Mappers.java
Normal file
@@ -0,0 +1,20 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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||||
* and open the template in the editor.
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*/
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package com.darkrp2d.entities.components;
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import com.badlogic.ashley.core.ComponentMapper;
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/**
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*
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* @author Julian
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*/
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public class Mappers {
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public static final ComponentMapper<PhysicComponent> physicComponentMapper = ComponentMapper.getFor(PhysicComponent.class);
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public static final ComponentMapper<TextureComponent> textureComponentMapper = ComponentMapper.getFor(TextureComponent.class);
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public static final ComponentMapper<ControllableComponent> controllableComponentMapper = ComponentMapper.getFor(ControllableComponent.class);
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}
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@@ -0,0 +1,33 @@
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/*
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||||
* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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||||
* and open the template in the editor.
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||||
*/
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package com.darkrp2d.entities.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.darkrp2d.DarkRP2D;
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/**
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*
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* @author Julian
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*/
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public class PhysicComponent implements Component {
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public BodyDef bodyDef;
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public FixtureDef fixtureDef;
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public Body body;
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public PhysicComponent(DarkRP2D game, BodyDef bodyDef, FixtureDef fixtureDef) {
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this.bodyDef = bodyDef;
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this.fixtureDef = fixtureDef;
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body = game.world.createBody(bodyDef);
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body.createFixture(fixtureDef);
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}
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public void dispose() {
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}
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}
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@@ -4,14 +4,23 @@
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* and open the template in the editor.
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*/
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package com.darkrp2d.entities.components;
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import com.badlogic.ashley.core.Component;
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import com.badlogic.gdx.graphics.Texture;
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/**
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*
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* @author Julian
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*/
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public class PositionComponent implements Component {
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public float x = 0.f;
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public float y = 0.f;
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public class TextureComponent implements Component {
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public Texture tex;
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public TextureComponent(Texture tex) {
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this.tex = tex;
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}
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public void dispose() {
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tex.dispose();
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}
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}
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@@ -0,0 +1,27 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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||||
* and open the template in the editor.
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||||
*/
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package com.darkrp2d.entities.entityListeners;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntityListener;
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import com.darkrp2d.entities.components.Mappers;
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/**
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*
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* @author Julian
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*/
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public class DisposeListener implements EntityListener {
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@Override
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public void entityAdded(Entity entity) {
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}
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@Override
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public void entityRemoved(Entity entity) {
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Mappers.textureComponentMapper.get(entity).dispose();
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}
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}
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61
core/src/com/darkrp2d/entitySystems/MovementSystem.java
Normal file
61
core/src/com/darkrp2d/entitySystems/MovementSystem.java
Normal file
@@ -0,0 +1,61 @@
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/*
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||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
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package com.darkrp2d.entitySystems;
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import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
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import com.badlogic.ashley.core.EntitySystem;
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import com.badlogic.ashley.core.Family;
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import com.badlogic.ashley.utils.ImmutableArray;
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import com.badlogic.gdx.math.Vector2;
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import com.darkrp2d.entities.components.ControllableComponent;
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import com.darkrp2d.entities.components.Mappers;
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import com.darkrp2d.entities.components.PhysicComponent;
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/**
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*
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* @author Julian
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*/
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public class MovementSystem extends EntitySystem {
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private ImmutableArray<Entity> entities;
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public MovementSystem() {
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}
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@Override
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public void addedToEngine(Engine engine) {
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entities = engine.getEntitiesFor(Family.all(PhysicComponent.class, ControllableComponent.class).get());
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}
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@Override
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public void update(float deltaTime) {
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for (int i = 0; i < entities.size(); ++i) {
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Entity entity = entities.get(i);
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ControllableComponent controller = Mappers.controllableComponentMapper.get(entity);
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PhysicComponent physic = Mappers.physicComponentMapper.get(entity);
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Vector2 dir = new Vector2(0,0);
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if(controller.down) {
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dir.y += -1;
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}
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if(controller.up) {
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dir.y += 1;
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}
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if(controller.left) {
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dir.x += -1;
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}
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if(controller.right) {
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dir.x += 1;
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}
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physic.body.setLinearVelocity(dir.nor().setLength(controller.speed));
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}
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}
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}
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47
core/src/com/darkrp2d/entitySystems/RenderSystem.java
Normal file
47
core/src/com/darkrp2d/entitySystems/RenderSystem.java
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.entitySystems;
|
||||
|
||||
import com.badlogic.ashley.core.Engine;
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import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.ashley.core.EntitySystem;
|
||||
import com.badlogic.ashley.core.Family;
|
||||
import com.badlogic.ashley.utils.ImmutableArray;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
|
||||
import com.darkrp2d.entities.components.Mappers;
|
||||
import com.darkrp2d.entities.components.PhysicComponent;
|
||||
import com.darkrp2d.entities.components.TextureComponent;
|
||||
import com.darkrp2d.physics.Box2DUtils;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class RenderSystem extends EntitySystem {
|
||||
|
||||
private ImmutableArray<Entity> entities;
|
||||
|
||||
|
||||
public RenderSystem() {}
|
||||
|
||||
@Override
|
||||
public void addedToEngine(Engine engine) {
|
||||
entities = engine.getEntitiesFor(Family.all(TextureComponent.class, PhysicComponent.class).get());
|
||||
}
|
||||
|
||||
public void render(SpriteBatch batch) {
|
||||
batch.begin();
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for (int i = 0; i < entities.size(); ++i) {
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Entity entity = entities.get(i);
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PhysicComponent physics = Mappers.physicComponentMapper.get(entity);
|
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TextureComponent texture = Mappers.textureComponentMapper.get(entity);
|
||||
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batch.draw(texture.tex, Box2DUtils.worldToScreen(physics.body.getPosition().x) - texture.tex.getWidth() / 2, Box2DUtils.worldToScreen(physics.body.getPosition().y) - texture.tex.getHeight()/2);
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||||
}
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||||
batch.end();
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||||
}
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||||
}
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||||
@@ -5,10 +5,15 @@
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*/
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||||
package com.darkrp2d.input;
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||||
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||||
import com.badlogic.ashley.core.Entity;
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||||
import com.badlogic.ashley.core.Family;
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||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.InputProcessor;
|
||||
import com.darkrp2d.DarkRP2D;
|
||||
import com.darkrp2d.entities.components.ControllableComponent;
|
||||
import com.darkrp2d.entities.components.PhysicComponent;
|
||||
import com.darkrp2d.input.commands.*;
|
||||
import com.darkrp2d.input.commands.moveCommands.*;
|
||||
import com.darkrp2d.scenes.menu.MenuScreen;
|
||||
|
||||
/**
|
||||
@@ -20,24 +25,70 @@ public class InputHandler implements InputProcessor {
|
||||
Command testCommand;
|
||||
Command menuCommand;
|
||||
|
||||
//MovementCommands
|
||||
Command upCommand;
|
||||
Command downCommand;
|
||||
Command leftCommand;
|
||||
Command rightCommand;
|
||||
|
||||
public InputHandler(DarkRP2D game) {
|
||||
testCommand = new TestCommand();
|
||||
this.menuCommand = new MenuCommand(game, new MenuScreen(game));
|
||||
|
||||
//Inputs auf erstes bedienbares entity
|
||||
Entity character = game.engine.getEntitiesFor(Family.all(ControllableComponent.class, PhysicComponent.class).get()).first();
|
||||
this.upCommand = new UpCommand(character);
|
||||
this.downCommand = new DownCommand(character);
|
||||
this.leftCommand = new LeftCommand(character);
|
||||
this.rightCommand = new RightCommand(character);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
if(keycode == Input.Keys.Q) {
|
||||
CommandStream.registerCommand(testCommand);
|
||||
} else if(keycode == Input.Keys.C) {
|
||||
CommandStream.registerCommand(menuCommand);
|
||||
switch (keycode) {
|
||||
case Input.Keys.Q:
|
||||
CommandStream.registerCommand(testCommand);
|
||||
break;
|
||||
case Input.Keys.C:
|
||||
CommandStream.registerCommand(menuCommand);
|
||||
break;
|
||||
case Input.Keys.W:
|
||||
CommandStream.registerCommand(upCommand);
|
||||
break;
|
||||
case Input.Keys.S:
|
||||
CommandStream.registerCommand(downCommand);
|
||||
break;
|
||||
case Input.Keys.A:
|
||||
CommandStream.registerCommand(leftCommand);
|
||||
break;
|
||||
case Input.Keys.D:
|
||||
CommandStream.registerCommand(rightCommand);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyUp(int keycode) {
|
||||
return false;
|
||||
switch (keycode) {
|
||||
case Input.Keys.W:
|
||||
CommandStream.registerCommand(upCommand);
|
||||
break;
|
||||
case Input.Keys.S:
|
||||
CommandStream.registerCommand(downCommand);
|
||||
break;
|
||||
case Input.Keys.A:
|
||||
CommandStream.registerCommand(leftCommand);
|
||||
break;
|
||||
case Input.Keys.D:
|
||||
CommandStream.registerCommand(rightCommand);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.input.commands.moveCommands;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.darkrp2d.entities.components.ControllableComponent;
|
||||
import com.darkrp2d.entities.components.Mappers;
|
||||
import com.darkrp2d.input.commands.Command;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class DownCommand implements Command{
|
||||
|
||||
Entity ent;
|
||||
private boolean toggle = false;
|
||||
|
||||
public DownCommand(Entity ent) {
|
||||
this.ent = ent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ControllableComponent controller = Mappers.controllableComponentMapper.get(ent);
|
||||
if(!toggle) {
|
||||
controller.down = true;
|
||||
toggle = true;
|
||||
} else {
|
||||
controller.down = false;
|
||||
toggle = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.input.commands.moveCommands;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.darkrp2d.entities.components.ControllableComponent;
|
||||
import com.darkrp2d.entities.components.Mappers;
|
||||
import com.darkrp2d.input.commands.Command;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class LeftCommand implements Command {
|
||||
|
||||
Entity ent;
|
||||
private boolean toggle = false;
|
||||
|
||||
public LeftCommand(Entity ent) {
|
||||
this.ent = ent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ControllableComponent controller = Mappers.controllableComponentMapper.get(ent);
|
||||
if(!toggle) {
|
||||
controller.left = true;
|
||||
toggle = true;
|
||||
} else {
|
||||
controller.left = false;
|
||||
toggle = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.input.commands.moveCommands;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.darkrp2d.entities.components.ControllableComponent;
|
||||
import com.darkrp2d.entities.components.Mappers;
|
||||
import com.darkrp2d.input.commands.Command;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class RightCommand implements Command {
|
||||
|
||||
Entity ent;
|
||||
private boolean toggle = false;
|
||||
|
||||
public RightCommand(Entity ent) {
|
||||
this.ent = ent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ControllableComponent controller = Mappers.controllableComponentMapper.get(ent);
|
||||
if(!toggle) {
|
||||
controller.right = true;
|
||||
toggle = true;
|
||||
} else {
|
||||
controller.right = false;
|
||||
toggle = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.input.commands.moveCommands;
|
||||
|
||||
import com.badlogic.ashley.core.Entity;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.darkrp2d.entities.components.Mappers;
|
||||
import com.darkrp2d.input.commands.Command;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.darkrp2d.entities.components.ControllableComponent;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class UpCommand implements Command {
|
||||
|
||||
Entity ent;
|
||||
private boolean toggle = false;
|
||||
|
||||
public UpCommand(Entity ent) {
|
||||
this.ent = ent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ControllableComponent controller = Mappers.controllableComponentMapper.get(ent);
|
||||
if(!toggle) {
|
||||
controller.up = true;
|
||||
toggle = true;
|
||||
} else {
|
||||
controller.up = false;
|
||||
toggle = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
25
core/src/com/darkrp2d/physics/Box2DUtils.java
Normal file
25
core/src/com/darkrp2d/physics/Box2DUtils.java
Normal file
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.darkrp2d.physics;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class Box2DUtils {
|
||||
|
||||
public static final float PIXEL_PER_METER = 32;
|
||||
|
||||
public static float screenToWorld(float value) {
|
||||
return value / PIXEL_PER_METER;
|
||||
}
|
||||
|
||||
public static float worldToScreen(float value) {
|
||||
return value * PIXEL_PER_METER;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -5,10 +5,15 @@
|
||||
*/
|
||||
package com.darkrp2d.scenes.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Julian
|
||||
*/
|
||||
public class Camera {
|
||||
|
||||
public class Camera extends OrthographicCamera {
|
||||
|
||||
public Camera(int viewportWidth, int viewportHeight) {
|
||||
new OrthographicCamera(960,540);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ public class MenuScreen implements Screen{
|
||||
|
||||
public MenuScreen(DarkRP2D game) {
|
||||
this.game = game;
|
||||
layout = new GlyphLayout(game.font, "Hello World");
|
||||
layout = new GlyphLayout(game.font, "Menu Opened");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user