Meshes can display textures
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@@ -4,7 +4,7 @@
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Texture2D::Texture2D()
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: Width(0), Height(0), Internal_Format(GL_RGB), Image_Format(GL_RGB), Wrap_S(GL_REPEAT), Wrap_T(GL_REPEAT), Filter_Min(GL_LINEAR), Filter_Max(GL_LINEAR)
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: Width(0), Height(0), Internal_Format(GL_RGB), Image_Format(GL_RGB), Wrap_S(GL_REPEAT), Wrap_T(GL_REPEAT), Filter_Min(GL_NEAREST), Filter_Max(GL_NEAREST)
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{
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glGenTextures(1, &this->ID);
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}
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