Formatted classes

This commit is contained in:
Julian Nießner
2018-05-26 11:14:12 +02:00
parent ae5fa3f2aa
commit 9ffdf66bd0
27 changed files with 574 additions and 461 deletions

View File

@@ -9,15 +9,16 @@
#include "Texture.h"
#include "Shader.h"
class Assets {
private:
class Assets
{
private:
std::map<std::string, Texture2D> textures;
std::map<std::string, Shader> shaders;
Texture2D loadTextureFromFile(const GLchar *file, GLboolean alpha);
Shader loadShaderFromFile(const GLchar *vShaderFile,const GLchar *fShaderFile, const GLchar *gShaderFile=nullptr);
Shader loadShaderFromFile(const GLchar *vShaderFile, const GLchar *fShaderFile, const GLchar *gShaderFile = nullptr);
public:
public:
Assets() {}
~Assets();
@@ -25,8 +26,6 @@ class Assets {
Shader getShader(std::string name);
Texture2D loadTexture(const GLchar *file, GLboolean alpha, std::string name);
Texture2D getTexture(std::string name);
};
#endif