Renamed GameObject to Mesh
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@@ -18,7 +18,7 @@ void DarkRP2D::create () {
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assets->loadShader("vert.shader","frag.shader",nullptr,"defaultShader");
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assets->loadShader("bitmapvert.shader","bitmapfrag.shader",nullptr,"bitmapShader");
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obj = new GameObject();
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obj = new Mesh();
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inputHandler = new InputHandler();
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font = new BitmapFont("arial.ttf");
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