Some test inputs and commentarys
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@@ -1,14 +1,22 @@
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#include "InputHandler.h"
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#include "../DesktopLauncher.h"
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#include <iostream>
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InputHandler::InputHandler() {
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W = new WCommand();
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A = new ACommand();
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S = new SCommand();
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D = new DCommand();
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quit = new QuitCommand();
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}
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InputHandler::~InputHandler() {
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//Free all Commands
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delete W;
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delete A;
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delete S;
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delete D;
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delete quit;
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}
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Command* InputHandler::handleInput(SDL_Event *event) {
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@@ -17,8 +25,7 @@ Command* InputHandler::handleInput(SDL_Event *event) {
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}
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switch (event->type) {
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case SDL_QUIT:
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Game::exit();
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return NULL;
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return quit;
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break;
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case SDL_KEYDOWN:
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std::cout << "The Key " << SDL_GetKeyName(event->key.keysym.sym) << " has been pressed!" << std::endl;
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@@ -26,6 +33,21 @@ Command* InputHandler::handleInput(SDL_Event *event) {
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break;
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case SDL_KEYUP:
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std::cout << "The Key " << SDL_GetKeyName(event->key.keysym.sym) << " has been released!" << std::endl;
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switch(event->key.keysym.sym) {
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case SDLK_w:
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return W;
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break;
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case SDLK_a:
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return A;
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break;
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case SDLK_s:
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return S;
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break;
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case SDLK_d:
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return D;
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break;
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default: break;
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}
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return NULL;
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break;
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default:
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