From b87943ca0ddd70780588ae326a4f71fc1655418d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Julian=20Nie=C3=9Fner?= Date: Sun, 6 May 2018 12:51:31 +0200 Subject: [PATCH] Renamed gamefiles --- src/{Reassembly2.cpp => DarkRP2D.cpp} | 29 ++++++++------------------- src/{Reassembly2.h => DarkRP2D.h} | 9 +++------ src/DesktopLauncher.cpp | 4 ++-- 3 files changed, 13 insertions(+), 29 deletions(-) rename src/{Reassembly2.cpp => DarkRP2D.cpp} (69%) mode change 100755 => 100644 rename src/{Reassembly2.h => DarkRP2D.h} (77%) mode change 100755 => 100644 diff --git a/src/Reassembly2.cpp b/src/DarkRP2D.cpp old mode 100755 new mode 100644 similarity index 69% rename from src/Reassembly2.cpp rename to src/DarkRP2D.cpp index c92c9f2..695d3aa --- a/src/Reassembly2.cpp +++ b/src/DarkRP2D.cpp @@ -1,19 +1,16 @@ -#include "Reassembly2.h" +#include "DarkRP2D.h" #include #include -Reassembly2::~Reassembly2() { +DarkRP2D::~DarkRP2D() { std::cout << "Game got destroyed!" << std::endl; delete assets; delete obj; delete inputHandler; - for(unsigned int i = 0; iloadTexture("bucket.png",false,"bucket"); @@ -26,10 +23,9 @@ void Reassembly2::create () { font = new BitmapFont("arial.ttf"); glClearColor(1.f,1.f,1.f,1.f); - spawnRainDrop(); } -void Reassembly2::loop(SDL_Event *event, unsigned int delta) { +void DarkRP2D::loop(SDL_Event *event, unsigned int delta) { static unsigned int accumulator = 0, ups = 0, fps = 0, acc = 0; accumulator += delta; acc += delta; @@ -50,11 +46,11 @@ void Reassembly2::loop(SDL_Event *event, unsigned int delta) { fps++; } -void Reassembly2::update(SDL_Event *event, unsigned int delta) { +void DarkRP2D::update(SDL_Event *event, unsigned int delta) { inputHandler->handleInput(event); } -void Reassembly2::render(unsigned int delta) { +void DarkRP2D::render(unsigned int delta) { glClear(GL_COLOR_BUFFER_BIT); //Drawing @@ -70,14 +66,5 @@ void Reassembly2::render(unsigned int delta) { SDL_GL_SwapWindow(gWindow); } -void Reassembly2::resize(int width, int height){ -} - -void Reassembly2::spawnRainDrop() { - SDL_Rect *rainDrop = new SDL_Rect; - rainDrop->x = 100; - rainDrop->y = 100; - rainDrop->w = 64; - rainDrop->h= 64; - rainDrops.push_back(rainDrop); -} +void DarkRP2D::resize(int width, int height){ +} \ No newline at end of file diff --git a/src/Reassembly2.h b/src/DarkRP2D.h old mode 100755 new mode 100644 similarity index 77% rename from src/Reassembly2.h rename to src/DarkRP2D.h index 670294b..97c574c --- a/src/Reassembly2.h +++ b/src/DarkRP2D.h @@ -9,21 +9,18 @@ class Reassembly2; #include "InputHandler.h" #include "BitmapFont.h" -class Reassembly2 { +class DarkRP2D { private: SDL_Window* gWindow; - std::vector rainDrops; Assets *assets; GameObject *obj; InputHandler *inputHandler; BitmapFont *font; - void spawnRainDrop(); - public: - Reassembly2(SDL_Window *gWindow) : gWindow(gWindow) {} - ~Reassembly2(); + DarkRP2D(SDL_Window *gWindow) : gWindow(gWindow) {} + ~DarkRP2D(); void create (); void loop(SDL_Event *event, unsigned int delta); void update(SDL_Event *event, unsigned int delta); diff --git a/src/DesktopLauncher.cpp b/src/DesktopLauncher.cpp index 3d3ee51..b7c4599 100755 --- a/src/DesktopLauncher.cpp +++ b/src/DesktopLauncher.cpp @@ -4,7 +4,7 @@ #include #include -#include "Reassembly2.h" +#include "DarkRP2D.h" using namespace std; @@ -26,7 +26,7 @@ int main(int argc, char *argv[]) { //While application is running bool quit = false; SDL_Event e; - Reassembly2 resA(gWindow); + DarkRP2D resA(gWindow); resA.create(); unsigned int lastTime = SDL_GetTicks(), currentTime, elapsedTime; while( !quit ) {