Added Box2D
This commit is contained in:
827
external/Box2D-2.3.1/Box2D/Testbed/Framework/DebugDraw.cpp
vendored
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827
external/Box2D-2.3.1/Box2D/Testbed/Framework/DebugDraw.cpp
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@@ -0,0 +1,827 @@
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/*
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* Copyright (c) 2006-2013 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "DebugDraw.h"
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#if defined(__APPLE_CC__)
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#include <OpenGL/gl3.h>
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#else
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#include <glew/glew.h>
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#endif
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#include <glfw/glfw3.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include "RenderGL3.h"
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#define BUFFER_OFFSET(x) ((const void*) (x))
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DebugDraw g_debugDraw;
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Camera g_camera;
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//
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b2Vec2 Camera::ConvertScreenToWorld(const b2Vec2& ps)
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{
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float32 w = float32(m_width);
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float32 h = float32(m_height);
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float32 u = ps.x / w;
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float32 v = (h - ps.y) / h;
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float32 ratio = w / h;
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b2Vec2 extents(ratio * 25.0f, 25.0f);
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extents *= m_zoom;
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b2Vec2 lower = m_center - extents;
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b2Vec2 upper = m_center + extents;
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b2Vec2 pw;
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pw.x = (1.0f - u) * lower.x + u * upper.x;
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pw.y = (1.0f - v) * lower.y + v * upper.y;
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return pw;
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}
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//
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b2Vec2 Camera::ConvertWorldToScreen(const b2Vec2& pw)
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{
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float32 w = float32(m_width);
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float32 h = float32(m_height);
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float32 ratio = w / h;
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b2Vec2 extents(ratio * 25.0f, 25.0f);
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extents *= m_zoom;
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b2Vec2 lower = m_center - extents;
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b2Vec2 upper = m_center + extents;
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float32 u = (pw.x - lower.x) / (upper.x - lower.x);
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float32 v = (pw.y - lower.y) / (upper.y - lower.y);
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b2Vec2 ps;
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ps.x = u * w;
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ps.y = (1.0f - v) * h;
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return ps;
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}
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// Convert from world coordinates to normalized device coordinates.
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// http://www.songho.ca/opengl/gl_projectionmatrix.html
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void Camera::BuildProjectionMatrix(float32* m, float32 zBias)
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{
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float32 w = float32(m_width);
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float32 h = float32(m_height);
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float32 ratio = w / h;
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b2Vec2 extents(ratio * 25.0f, 25.0f);
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extents *= m_zoom;
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b2Vec2 lower = m_center - extents;
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b2Vec2 upper = m_center + extents;
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m[0] = 2.0f / (upper.x - lower.x);
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m[1] = 0.0f;
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m[2] = 0.0f;
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m[3] = 0.0f;
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m[4] = 0.0f;
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m[5] = 2.0f / (upper.y - lower.y);
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m[6] = 0.0f;
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m[7] = 0.0f;
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m[8] = 0.0f;
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m[9] = 0.0f;
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m[10] = 1.0f;
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m[11] = 0.0f;
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m[12] = -(upper.x + lower.x) / (upper.x - lower.x);
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m[13] = -(upper.y + lower.y) / (upper.y - lower.y);
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m[14] = zBias;
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m[15] = 1.0f;
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}
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//
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static void sCheckGLError()
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{
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GLenum errCode = glGetError();
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if (errCode != GL_NO_ERROR)
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{
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fprintf(stderr, "OpenGL error = %d\n", errCode);
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assert(false);
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}
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}
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// Prints shader compilation errors
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static void sPrintLog(GLuint object)
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{
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GLint log_length = 0;
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if (glIsShader(object))
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glGetShaderiv(object, GL_INFO_LOG_LENGTH, &log_length);
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else if (glIsProgram(object))
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glGetProgramiv(object, GL_INFO_LOG_LENGTH, &log_length);
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else
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{
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fprintf(stderr, "printlog: Not a shader or a program\n");
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return;
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}
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char* log = (char*)malloc(log_length);
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if (glIsShader(object))
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glGetShaderInfoLog(object, log_length, NULL, log);
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else if (glIsProgram(object))
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glGetProgramInfoLog(object, log_length, NULL, log);
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fprintf(stderr, "%s", log);
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free(log);
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}
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//
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static GLuint sCreateShaderFromString(const char* source, GLenum type)
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{
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GLuint res = glCreateShader(type);
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const char* sources[] = { source };
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glShaderSource(res, 1, sources, NULL);
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glCompileShader(res);
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GLint compile_ok = GL_FALSE;
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glGetShaderiv(res, GL_COMPILE_STATUS, &compile_ok);
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if (compile_ok == GL_FALSE)
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{
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fprintf(stderr, "Error compiling shader of type %d!\n", type);
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sPrintLog(res);
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glDeleteShader(res);
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return 0;
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}
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return res;
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}
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//
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static GLuint sCreateShaderProgram(const char* vs, const char* fs)
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{
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GLuint vsId = sCreateShaderFromString(vs, GL_VERTEX_SHADER);
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GLuint fsId = sCreateShaderFromString(fs, GL_FRAGMENT_SHADER);
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assert(vsId != 0 && fsId != 0);
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GLuint programId = glCreateProgram();
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glAttachShader(programId, vsId);
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glAttachShader(programId, fsId);
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glBindFragDataLocation(programId, 0, "color");
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glLinkProgram(programId);
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glDeleteShader(vsId);
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glDeleteShader(fsId);
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GLint status = GL_FALSE;
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glGetProgramiv(programId, GL_LINK_STATUS, &status);
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assert(status != GL_FALSE);
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return programId;
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}
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//
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struct GLRenderPoints
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{
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void Create()
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{
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const char* vs = \
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"#version 400\n"
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"uniform mat4 projectionMatrix;\n"
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"layout(location = 0) in vec2 v_position;\n"
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"layout(location = 1) in vec4 v_color;\n"
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"layout(location = 2) in float v_size;\n"
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"out vec4 f_color;\n"
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"void main(void)\n"
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"{\n"
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" f_color = v_color;\n"
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" gl_Position = projectionMatrix * vec4(v_position, 0.0f, 1.0f);\n"
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" gl_PointSize = v_size;\n"
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"}\n";
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const char* fs = \
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"#version 400\n"
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"in vec4 f_color;\n"
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"out vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" color = f_color;\n"
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"}\n";
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m_programId = sCreateShaderProgram(vs, fs);
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m_projectionUniform = glGetUniformLocation(m_programId, "projectionMatrix");
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m_vertexAttribute = 0;
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m_colorAttribute = 1;
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m_sizeAttribute = 2;
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// Generate
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glGenVertexArrays(1, &m_vaoId);
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glGenBuffers(3, m_vboIds);
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glBindVertexArray(m_vaoId);
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glEnableVertexAttribArray(m_vertexAttribute);
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glEnableVertexAttribArray(m_colorAttribute);
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glEnableVertexAttribArray(m_sizeAttribute);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
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glVertexAttribPointer(m_vertexAttribute, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
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glVertexAttribPointer(m_colorAttribute, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_colors), m_colors, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[2]);
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glVertexAttribPointer(m_sizeAttribute, 1, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_sizes), m_sizes, GL_DYNAMIC_DRAW);
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sCheckGLError();
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// Cleanup
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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m_count = 0;
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}
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void Destroy()
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{
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if (m_vaoId)
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{
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glDeleteVertexArrays(1, &m_vaoId);
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glDeleteBuffers(2, m_vboIds);
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m_vaoId = 0;
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}
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if (m_programId)
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{
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glDeleteProgram(m_programId);
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m_programId = 0;
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}
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}
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void Vertex(const b2Vec2& v, const b2Color& c, float32 size)
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{
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if (m_count == e_maxVertices)
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Flush();
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m_vertices[m_count] = v;
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m_colors[m_count] = c;
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m_sizes[m_count] = size;
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++m_count;
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}
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void Flush()
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{
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if (m_count == 0)
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return;
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glUseProgram(m_programId);
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float32 proj[16] = { 0.0f };
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g_camera.BuildProjectionMatrix(proj, 0.0f);
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glUniformMatrix4fv(m_projectionUniform, 1, GL_FALSE, proj);
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glBindVertexArray(m_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Vec2), m_vertices);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Color), m_colors);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[2]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(float32), m_sizes);
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glEnable(GL_PROGRAM_POINT_SIZE);
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glDrawArrays(GL_POINTS, 0, m_count);
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glDisable(GL_PROGRAM_POINT_SIZE);
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sCheckGLError();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glUseProgram(0);
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m_count = 0;
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}
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enum { e_maxVertices = 512 };
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b2Vec2 m_vertices[e_maxVertices];
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b2Color m_colors[e_maxVertices];
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float32 m_sizes[e_maxVertices];
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int32 m_count;
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GLuint m_vaoId;
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GLuint m_vboIds[3];
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GLuint m_programId;
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GLint m_projectionUniform;
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GLint m_vertexAttribute;
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GLint m_colorAttribute;
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GLint m_sizeAttribute;
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};
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//
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struct GLRenderLines
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{
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void Create()
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{
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const char* vs = \
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"#version 400\n"
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"uniform mat4 projectionMatrix;\n"
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"layout(location = 0) in vec2 v_position;\n"
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"layout(location = 1) in vec4 v_color;\n"
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"out vec4 f_color;\n"
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"void main(void)\n"
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"{\n"
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" f_color = v_color;\n"
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" gl_Position = projectionMatrix * vec4(v_position, 0.0f, 1.0f);\n"
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"}\n";
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const char* fs = \
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"#version 400\n"
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"in vec4 f_color;\n"
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"out vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" color = f_color;\n"
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"}\n";
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m_programId = sCreateShaderProgram(vs, fs);
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m_projectionUniform = glGetUniformLocation(m_programId, "projectionMatrix");
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m_vertexAttribute = 0;
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m_colorAttribute = 1;
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// Generate
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glGenVertexArrays(1, &m_vaoId);
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glGenBuffers(2, m_vboIds);
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glBindVertexArray(m_vaoId);
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glEnableVertexAttribArray(m_vertexAttribute);
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glEnableVertexAttribArray(m_colorAttribute);
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
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glVertexAttribPointer(m_vertexAttribute, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
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glVertexAttribPointer(m_colorAttribute, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_colors), m_colors, GL_DYNAMIC_DRAW);
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sCheckGLError();
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// Cleanup
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glBindBuffer(GL_ARRAY_BUFFER, 0);
|
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glBindVertexArray(0);
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m_count = 0;
|
||||
}
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||||
void Destroy()
|
||||
{
|
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if (m_vaoId)
|
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{
|
||||
glDeleteVertexArrays(1, &m_vaoId);
|
||||
glDeleteBuffers(2, m_vboIds);
|
||||
m_vaoId = 0;
|
||||
}
|
||||
|
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if (m_programId)
|
||||
{
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glDeleteProgram(m_programId);
|
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m_programId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Vertex(const b2Vec2& v, const b2Color& c)
|
||||
{
|
||||
if (m_count == e_maxVertices)
|
||||
Flush();
|
||||
|
||||
m_vertices[m_count] = v;
|
||||
m_colors[m_count] = c;
|
||||
++m_count;
|
||||
}
|
||||
|
||||
void Flush()
|
||||
{
|
||||
if (m_count == 0)
|
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return;
|
||||
|
||||
glUseProgram(m_programId);
|
||||
|
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float32 proj[16] = { 0.0f };
|
||||
g_camera.BuildProjectionMatrix(proj, 0.1f);
|
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|
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glUniformMatrix4fv(m_projectionUniform, 1, GL_FALSE, proj);
|
||||
|
||||
glBindVertexArray(m_vaoId);
|
||||
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||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Vec2), m_vertices);
|
||||
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||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Color), m_colors);
|
||||
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||||
glDrawArrays(GL_LINES, 0, m_count);
|
||||
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||||
sCheckGLError();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
enum { e_maxVertices = 2 * 512 };
|
||||
b2Vec2 m_vertices[e_maxVertices];
|
||||
b2Color m_colors[e_maxVertices];
|
||||
|
||||
int32 m_count;
|
||||
|
||||
GLuint m_vaoId;
|
||||
GLuint m_vboIds[2];
|
||||
GLuint m_programId;
|
||||
GLint m_projectionUniform;
|
||||
GLint m_vertexAttribute;
|
||||
GLint m_colorAttribute;
|
||||
};
|
||||
|
||||
//
|
||||
struct GLRenderTriangles
|
||||
{
|
||||
void Create()
|
||||
{
|
||||
const char* vs = \
|
||||
"#version 400\n"
|
||||
"uniform mat4 projectionMatrix;\n"
|
||||
"layout(location = 0) in vec2 v_position;\n"
|
||||
"layout(location = 1) in vec4 v_color;\n"
|
||||
"out vec4 f_color;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" f_color = v_color;\n"
|
||||
" gl_Position = projectionMatrix * vec4(v_position, 0.0f, 1.0f);\n"
|
||||
"}\n";
|
||||
|
||||
const char* fs = \
|
||||
"#version 400\n"
|
||||
"in vec4 f_color;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" color = f_color;\n"
|
||||
"}\n";
|
||||
|
||||
m_programId = sCreateShaderProgram(vs, fs);
|
||||
m_projectionUniform = glGetUniformLocation(m_programId, "projectionMatrix");
|
||||
m_vertexAttribute = 0;
|
||||
m_colorAttribute = 1;
|
||||
|
||||
// Generate
|
||||
glGenVertexArrays(1, &m_vaoId);
|
||||
glGenBuffers(2, m_vboIds);
|
||||
|
||||
glBindVertexArray(m_vaoId);
|
||||
glEnableVertexAttribArray(m_vertexAttribute);
|
||||
glEnableVertexAttribArray(m_colorAttribute);
|
||||
|
||||
// Vertex buffer
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
|
||||
glVertexAttribPointer(m_vertexAttribute, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_DYNAMIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
|
||||
glVertexAttribPointer(m_colorAttribute, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(m_colors), m_colors, GL_DYNAMIC_DRAW);
|
||||
|
||||
sCheckGLError();
|
||||
|
||||
// Cleanup
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
void Destroy()
|
||||
{
|
||||
if (m_vaoId)
|
||||
{
|
||||
glDeleteVertexArrays(1, &m_vaoId);
|
||||
glDeleteBuffers(2, m_vboIds);
|
||||
m_vaoId = 0;
|
||||
}
|
||||
|
||||
if (m_programId)
|
||||
{
|
||||
glDeleteProgram(m_programId);
|
||||
m_programId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Vertex(const b2Vec2& v, const b2Color& c)
|
||||
{
|
||||
if (m_count == e_maxVertices)
|
||||
Flush();
|
||||
|
||||
m_vertices[m_count] = v;
|
||||
m_colors[m_count] = c;
|
||||
++m_count;
|
||||
}
|
||||
|
||||
void Flush()
|
||||
{
|
||||
if (m_count == 0)
|
||||
return;
|
||||
|
||||
glUseProgram(m_programId);
|
||||
|
||||
float32 proj[16] = { 0.0f };
|
||||
g_camera.BuildProjectionMatrix(proj, 0.2f);
|
||||
|
||||
glUniformMatrix4fv(m_projectionUniform, 1, GL_FALSE, proj);
|
||||
|
||||
glBindVertexArray(m_vaoId);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Vec2), m_vertices);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, m_count * sizeof(b2Color), m_colors);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDrawArrays(GL_TRIANGLES, 0, m_count);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
sCheckGLError();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
enum { e_maxVertices = 3 * 512 };
|
||||
b2Vec2 m_vertices[e_maxVertices];
|
||||
b2Color m_colors[e_maxVertices];
|
||||
|
||||
int32 m_count;
|
||||
|
||||
GLuint m_vaoId;
|
||||
GLuint m_vboIds[2];
|
||||
GLuint m_programId;
|
||||
GLint m_projectionUniform;
|
||||
GLint m_vertexAttribute;
|
||||
GLint m_colorAttribute;
|
||||
};
|
||||
|
||||
//
|
||||
DebugDraw::DebugDraw()
|
||||
{
|
||||
m_points = NULL;
|
||||
m_lines = NULL;
|
||||
m_triangles = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
DebugDraw::~DebugDraw()
|
||||
{
|
||||
b2Assert(m_points == NULL);
|
||||
b2Assert(m_lines == NULL);
|
||||
b2Assert(m_triangles == NULL);
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::Create()
|
||||
{
|
||||
m_points = new GLRenderPoints;
|
||||
m_points->Create();
|
||||
m_lines = new GLRenderLines;
|
||||
m_lines->Create();
|
||||
m_triangles = new GLRenderTriangles;
|
||||
m_triangles->Create();
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::Destroy()
|
||||
{
|
||||
m_points->Destroy();
|
||||
delete m_points;
|
||||
m_points = NULL;
|
||||
|
||||
m_lines->Destroy();
|
||||
delete m_lines;
|
||||
m_lines = NULL;
|
||||
|
||||
m_triangles->Destroy();
|
||||
delete m_triangles;
|
||||
m_triangles = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
b2Vec2 p1 = vertices[vertexCount - 1];
|
||||
for (int32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
b2Vec2 p2 = vertices[i];
|
||||
m_lines->Vertex(p1, color);
|
||||
m_lines->Vertex(p2, color);
|
||||
p1 = p2;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
b2Color fillColor(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
|
||||
|
||||
for (int32 i = 1; i < vertexCount - 1; ++i)
|
||||
{
|
||||
m_triangles->Vertex(vertices[0], fillColor);
|
||||
m_triangles->Vertex(vertices[i], fillColor);
|
||||
m_triangles->Vertex(vertices[i+1], fillColor);
|
||||
}
|
||||
|
||||
b2Vec2 p1 = vertices[vertexCount - 1];
|
||||
for (int32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
b2Vec2 p2 = vertices[i];
|
||||
m_lines->Vertex(p1, color);
|
||||
m_lines->Vertex(p2, color);
|
||||
p1 = p2;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 sinInc = sinf(k_increment);
|
||||
float32 cosInc = cosf(k_increment);
|
||||
b2Vec2 r1(1.0f, 0.0f);
|
||||
b2Vec2 v1 = center + radius * r1;
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
// Perform rotation to avoid additional trigonometry.
|
||||
b2Vec2 r2;
|
||||
r2.x = cosInc * r1.x - sinInc * r1.y;
|
||||
r2.y = sinInc * r1.x + cosInc * r1.y;
|
||||
b2Vec2 v2 = center + radius * r2;
|
||||
m_lines->Vertex(v1, color);
|
||||
m_lines->Vertex(v2, color);
|
||||
r1 = r2;
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 sinInc = sinf(k_increment);
|
||||
float32 cosInc = cosf(k_increment);
|
||||
b2Vec2 v0 = center;
|
||||
b2Vec2 r1(cosInc, sinInc);
|
||||
b2Vec2 v1 = center + radius * r1;
|
||||
b2Color fillColor(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
// Perform rotation to avoid additional trigonometry.
|
||||
b2Vec2 r2;
|
||||
r2.x = cosInc * r1.x - sinInc * r1.y;
|
||||
r2.y = sinInc * r1.x + cosInc * r1.y;
|
||||
b2Vec2 v2 = center + radius * r2;
|
||||
m_triangles->Vertex(v0, fillColor);
|
||||
m_triangles->Vertex(v1, fillColor);
|
||||
m_triangles->Vertex(v2, fillColor);
|
||||
r1 = r2;
|
||||
v1 = v2;
|
||||
}
|
||||
|
||||
r1.Set(1.0f, 0.0f);
|
||||
v1 = center + radius * r1;
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
b2Vec2 r2;
|
||||
r2.x = cosInc * r1.x - sinInc * r1.y;
|
||||
r2.y = sinInc * r1.x + cosInc * r1.y;
|
||||
b2Vec2 v2 = center + radius * r2;
|
||||
m_lines->Vertex(v1, color);
|
||||
m_lines->Vertex(v2, color);
|
||||
r1 = r2;
|
||||
v1 = v2;
|
||||
}
|
||||
|
||||
// Draw a line fixed in the circle to animate rotation.
|
||||
b2Vec2 p = center + radius * axis;
|
||||
m_lines->Vertex(center, color);
|
||||
m_lines->Vertex(p, color);
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
|
||||
{
|
||||
m_lines->Vertex(p1, color);
|
||||
m_lines->Vertex(p2, color);
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::DrawTransform(const b2Transform& xf)
|
||||
{
|
||||
const float32 k_axisScale = 0.4f;
|
||||
b2Color red(1.0f, 0.0f, 0.0f);
|
||||
b2Color green(0.0f, 1.0f, 0.0f);
|
||||
b2Vec2 p1 = xf.p, p2;
|
||||
|
||||
m_lines->Vertex(p1, red);
|
||||
p2 = p1 + k_axisScale * xf.q.GetXAxis();
|
||||
m_lines->Vertex(p2, red);
|
||||
|
||||
m_lines->Vertex(p1, green);
|
||||
p2 = p1 + k_axisScale * xf.q.GetYAxis();
|
||||
m_lines->Vertex(p2, green);
|
||||
}
|
||||
|
||||
void DebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
|
||||
{
|
||||
m_points->Vertex(p, color, size);
|
||||
}
|
||||
|
||||
void DebugDraw::DrawString(int x, int y, const char *string, ...)
|
||||
{
|
||||
float32 h = float32(g_camera.m_height);
|
||||
|
||||
char buffer[128];
|
||||
|
||||
va_list arg;
|
||||
va_start(arg, string);
|
||||
vsprintf(buffer, string, arg);
|
||||
va_end(arg);
|
||||
|
||||
AddGfxCmdText(float(x), h - float(y), TEXT_ALIGN_LEFT, buffer, SetRGBA(230, 153, 153, 255));
|
||||
}
|
||||
|
||||
void DebugDraw::DrawString(const b2Vec2& pw, const char *string, ...)
|
||||
{
|
||||
b2Vec2 ps = g_camera.ConvertWorldToScreen(pw);
|
||||
float32 h = float32(g_camera.m_height);
|
||||
|
||||
char buffer[128];
|
||||
|
||||
va_list arg;
|
||||
va_start(arg, string);
|
||||
vsprintf(buffer, string, arg);
|
||||
va_end(arg);
|
||||
|
||||
AddGfxCmdText(ps.x, h - ps.y, TEXT_ALIGN_LEFT, buffer, SetRGBA(230, 153, 153, 255));
|
||||
}
|
||||
|
||||
void DebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
|
||||
{
|
||||
b2Vec2 p1 = aabb->lowerBound;
|
||||
b2Vec2 p2 = b2Vec2(aabb->upperBound.x, aabb->lowerBound.y);
|
||||
b2Vec2 p3 = aabb->upperBound;
|
||||
b2Vec2 p4 = b2Vec2(aabb->lowerBound.x, aabb->upperBound.y);
|
||||
|
||||
m_lines->Vertex(p1, c);
|
||||
m_lines->Vertex(p2, c);
|
||||
|
||||
m_lines->Vertex(p2, c);
|
||||
m_lines->Vertex(p3, c);
|
||||
|
||||
m_lines->Vertex(p3, c);
|
||||
m_lines->Vertex(p4, c);
|
||||
|
||||
m_lines->Vertex(p4, c);
|
||||
m_lines->Vertex(p1, c);
|
||||
}
|
||||
|
||||
//
|
||||
void DebugDraw::Flush()
|
||||
{
|
||||
m_triangles->Flush();
|
||||
m_lines->Flush();
|
||||
m_points->Flush();
|
||||
}
|
||||
94
external/Box2D-2.3.1/Box2D/Testbed/Framework/DebugDraw.h
vendored
Normal file
94
external/Box2D-2.3.1/Box2D/Testbed/Framework/DebugDraw.h
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2013 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DEBUGDRAW_H
|
||||
#define DEBUGDRAW_H
|
||||
|
||||
#include <Box2D/Box2D.h>
|
||||
|
||||
struct b2AABB;
|
||||
struct GLRenderPoints;
|
||||
struct GLRenderLines;
|
||||
struct GLRenderTriangles;
|
||||
|
||||
//
|
||||
struct Camera
|
||||
{
|
||||
Camera()
|
||||
{
|
||||
m_center.Set(0.0f, 20.0f);
|
||||
m_extent = 25.0f;
|
||||
m_zoom = 1.0f;
|
||||
m_width = 1280;
|
||||
m_height = 800;
|
||||
}
|
||||
|
||||
b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint);
|
||||
b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint);
|
||||
void BuildProjectionMatrix(float32* m, float32 zBias);
|
||||
|
||||
b2Vec2 m_center;
|
||||
float32 m_extent;
|
||||
float32 m_zoom;
|
||||
int32 m_width;
|
||||
int32 m_height;
|
||||
};
|
||||
|
||||
// This class implements debug drawing callbacks that are invoked
|
||||
// inside b2World::Step.
|
||||
class DebugDraw : public b2Draw
|
||||
{
|
||||
public:
|
||||
DebugDraw();
|
||||
~DebugDraw();
|
||||
|
||||
void Create();
|
||||
void Destroy();
|
||||
|
||||
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
|
||||
|
||||
void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
|
||||
|
||||
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
|
||||
|
||||
void DrawTransform(const b2Transform& xf);
|
||||
|
||||
void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
|
||||
|
||||
void DrawString(int x, int y, const char* string, ...);
|
||||
|
||||
void DrawString(const b2Vec2& p, const char* string, ...);
|
||||
|
||||
void DrawAABB(b2AABB* aabb, const b2Color& color);
|
||||
|
||||
void Flush();
|
||||
|
||||
private:
|
||||
GLRenderPoints* m_points;
|
||||
GLRenderLines* m_lines;
|
||||
GLRenderTriangles* m_triangles;
|
||||
};
|
||||
|
||||
extern DebugDraw g_debugDraw;
|
||||
extern Camera g_camera;
|
||||
|
||||
#endif
|
||||
561
external/Box2D-2.3.1/Box2D/Testbed/Framework/Main.cpp
vendored
Normal file
561
external/Box2D-2.3.1/Box2D/Testbed/Framework/Main.cpp
vendored
Normal file
@@ -0,0 +1,561 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2013 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "imgui.h"
|
||||
#include "RenderGL3.h"
|
||||
#include "DebugDraw.h"
|
||||
#include "Test.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <glew/glew.h>
|
||||
#endif
|
||||
|
||||
#include <glfw/glfw3.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
//
|
||||
struct UIState
|
||||
{
|
||||
bool showMenu;
|
||||
int scroll;
|
||||
int scrollarea1;
|
||||
bool mouseOverMenu;
|
||||
bool chooseTest;
|
||||
};
|
||||
|
||||
//
|
||||
namespace
|
||||
{
|
||||
GLFWwindow* mainWindow = NULL;
|
||||
UIState ui;
|
||||
|
||||
int32 testIndex = 0;
|
||||
int32 testSelection = 0;
|
||||
int32 testCount = 0;
|
||||
TestEntry* entry;
|
||||
Test* test;
|
||||
Settings settings;
|
||||
bool rightMouseDown;
|
||||
b2Vec2 lastp;
|
||||
}
|
||||
|
||||
//
|
||||
static void sCreateUI()
|
||||
{
|
||||
ui.showMenu = true;
|
||||
ui.scroll = 0;
|
||||
ui.scrollarea1 = 0;
|
||||
ui.chooseTest = false;
|
||||
ui.mouseOverMenu = false;
|
||||
|
||||
// Init UI
|
||||
const char* fontPath = "../Data/DroidSans.ttf";
|
||||
|
||||
if (RenderGLInit(fontPath) == false)
|
||||
{
|
||||
fprintf(stderr, "Could not init GUI renderer.\n");
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
static void sResizeWindow(GLFWwindow*, int width, int height)
|
||||
{
|
||||
g_camera.m_width = width;
|
||||
g_camera.m_height = height;
|
||||
}
|
||||
|
||||
//
|
||||
static void sKeyCallback(GLFWwindow*, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
// Quit
|
||||
glfwSetWindowShouldClose(mainWindow, GL_TRUE);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT:
|
||||
// Pan left
|
||||
if (mods == GLFW_MOD_CONTROL)
|
||||
{
|
||||
b2Vec2 newOrigin(2.0f, 0.0f);
|
||||
test->ShiftOrigin(newOrigin);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_camera.m_center.x -= 0.5f;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT:
|
||||
// Pan right
|
||||
if (mods == GLFW_MOD_CONTROL)
|
||||
{
|
||||
b2Vec2 newOrigin(-2.0f, 0.0f);
|
||||
test->ShiftOrigin(newOrigin);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_camera.m_center.x += 0.5f;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_DOWN:
|
||||
// Pan down
|
||||
if (mods == GLFW_MOD_CONTROL)
|
||||
{
|
||||
b2Vec2 newOrigin(0.0f, 2.0f);
|
||||
test->ShiftOrigin(newOrigin);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_camera.m_center.y -= 0.5f;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_UP:
|
||||
// Pan up
|
||||
if (mods == GLFW_MOD_CONTROL)
|
||||
{
|
||||
b2Vec2 newOrigin(0.0f, -2.0f);
|
||||
test->ShiftOrigin(newOrigin);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_camera.m_center.y += 0.5f;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_HOME:
|
||||
// Reset view
|
||||
g_camera.m_zoom = 1.0f;
|
||||
g_camera.m_center.Set(0.0f, 20.0f);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_Z:
|
||||
// Zoom out
|
||||
g_camera.m_zoom = b2Min(1.1f * g_camera.m_zoom, 20.0f);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_X:
|
||||
// Zoom in
|
||||
g_camera.m_zoom = b2Max(0.9f * g_camera.m_zoom, 0.02f);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_R:
|
||||
// Reset test
|
||||
delete test;
|
||||
test = entry->createFcn();
|
||||
break;
|
||||
|
||||
case GLFW_KEY_SPACE:
|
||||
// Launch a bomb.
|
||||
if (test)
|
||||
{
|
||||
test->LaunchBomb();
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_P:
|
||||
// Pause
|
||||
settings.pause = !settings.pause;
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_BRACKET:
|
||||
// Switch to previous test
|
||||
--testSelection;
|
||||
if (testSelection < 0)
|
||||
{
|
||||
testSelection = testCount - 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT_BRACKET:
|
||||
// Switch to next test
|
||||
++testSelection;
|
||||
if (testSelection == testCount)
|
||||
{
|
||||
testSelection = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_TAB:
|
||||
ui.showMenu = !ui.showMenu;
|
||||
|
||||
default:
|
||||
if (test)
|
||||
{
|
||||
test->Keyboard(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (action == GLFW_RELEASE)
|
||||
{
|
||||
test->KeyboardUp(key);
|
||||
}
|
||||
// else GLFW_REPEAT
|
||||
}
|
||||
|
||||
//
|
||||
static void sMouseButton(GLFWwindow*, int32 button, int32 action, int32 mods)
|
||||
{
|
||||
double xd, yd;
|
||||
glfwGetCursorPos(mainWindow, &xd, &yd);
|
||||
b2Vec2 ps((float32)xd, (float32)yd);
|
||||
|
||||
// Use the mouse to move things around.
|
||||
if (button == GLFW_MOUSE_BUTTON_1)
|
||||
{
|
||||
//<##>
|
||||
//ps.Set(0, 0);
|
||||
b2Vec2 pw = g_camera.ConvertScreenToWorld(ps);
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
if (mods == GLFW_MOD_SHIFT)
|
||||
{
|
||||
test->ShiftMouseDown(pw);
|
||||
}
|
||||
else
|
||||
{
|
||||
test->MouseDown(pw);
|
||||
}
|
||||
}
|
||||
|
||||
if (action == GLFW_RELEASE)
|
||||
{
|
||||
test->MouseUp(pw);
|
||||
}
|
||||
}
|
||||
else if (button == GLFW_MOUSE_BUTTON_2)
|
||||
{
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
lastp = g_camera.ConvertScreenToWorld(ps);
|
||||
rightMouseDown = true;
|
||||
}
|
||||
|
||||
if (action == GLFW_RELEASE)
|
||||
{
|
||||
rightMouseDown = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
static void sMouseMotion(GLFWwindow*, double xd, double yd)
|
||||
{
|
||||
b2Vec2 ps((float)xd, (float)yd);
|
||||
|
||||
b2Vec2 pw = g_camera.ConvertScreenToWorld(ps);
|
||||
test->MouseMove(pw);
|
||||
|
||||
if (rightMouseDown)
|
||||
{
|
||||
b2Vec2 diff = pw - lastp;
|
||||
g_camera.m_center.x -= diff.x;
|
||||
g_camera.m_center.y -= diff.y;
|
||||
lastp = g_camera.ConvertScreenToWorld(ps);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
static void sScrollCallback(GLFWwindow*, double, double dy)
|
||||
{
|
||||
if (ui.mouseOverMenu)
|
||||
{
|
||||
ui.scroll = -int(dy);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dy > 0)
|
||||
{
|
||||
g_camera.m_zoom /= 1.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_camera.m_zoom *= 1.1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
static void sRestart()
|
||||
{
|
||||
delete test;
|
||||
entry = g_testEntries + testIndex;
|
||||
test = entry->createFcn();
|
||||
}
|
||||
|
||||
//
|
||||
static void sSimulate()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
test->Step(&settings);
|
||||
|
||||
test->DrawTitle(entry->name);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
if (testSelection != testIndex)
|
||||
{
|
||||
testIndex = testSelection;
|
||||
delete test;
|
||||
entry = g_testEntries + testIndex;
|
||||
test = entry->createFcn();
|
||||
g_camera.m_zoom = 1.0f;
|
||||
g_camera.m_center.Set(0.0f, 20.0f);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
static void sInterface()
|
||||
{
|
||||
int menuWidth = 200;
|
||||
ui.mouseOverMenu = false;
|
||||
if (ui.showMenu)
|
||||
{
|
||||
bool over = imguiBeginScrollArea("Testbed Controls", g_camera.m_width - menuWidth - 10, 10, menuWidth, g_camera.m_height - 20, &ui.scrollarea1);
|
||||
if (over) ui.mouseOverMenu = true;
|
||||
|
||||
imguiSeparatorLine();
|
||||
|
||||
imguiLabel("Test");
|
||||
if (imguiButton(entry->name, true))
|
||||
{
|
||||
ui.chooseTest = !ui.chooseTest;
|
||||
}
|
||||
|
||||
imguiSeparatorLine();
|
||||
|
||||
imguiSlider("Vel Iters", &settings.velocityIterations, 0, 50, 1, true);
|
||||
imguiSlider("Pos Iters", &settings.positionIterations, 0, 50, 1, true);
|
||||
imguiSlider("Hertz", &settings.hz, 5.0f, 120.0f, 5.0f, true);
|
||||
|
||||
if (imguiCheck("Sleep", settings.enableSleep, true))
|
||||
settings.enableSleep = !settings.enableSleep;
|
||||
if (imguiCheck("Warm Starting", settings.enableWarmStarting, true))
|
||||
settings.enableWarmStarting = !settings.enableWarmStarting;
|
||||
if (imguiCheck("Time of Impact", settings.enableContinuous, true))
|
||||
settings.enableContinuous = !settings.enableContinuous;
|
||||
if (imguiCheck("Sub-Stepping", settings.enableSubStepping, true))
|
||||
settings.enableSubStepping = !settings.enableSubStepping;
|
||||
|
||||
imguiSeparatorLine();
|
||||
|
||||
if (imguiCheck("Shapes", settings.drawShapes, true))
|
||||
settings.drawShapes = !settings.drawShapes;
|
||||
if (imguiCheck("Joints", settings.drawJoints, true))
|
||||
settings.drawJoints = !settings.drawJoints;
|
||||
if (imguiCheck("AABBs", settings.drawAABBs, true))
|
||||
settings.drawAABBs = !settings.drawAABBs;
|
||||
if (imguiCheck("Contact Points", settings.drawContactPoints, true))
|
||||
settings.drawContactPoints = !settings.drawContactPoints;
|
||||
if (imguiCheck("Contact Normals", settings.drawContactNormals, true))
|
||||
settings.drawContactNormals = !settings.drawContactNormals;
|
||||
if (imguiCheck("Contact Impulses", settings.drawContactImpulse, true))
|
||||
settings.drawContactImpulse = !settings.drawContactImpulse;
|
||||
if (imguiCheck("Friction Impulses", settings.drawFrictionImpulse, true))
|
||||
settings.drawFrictionImpulse = !settings.drawFrictionImpulse;
|
||||
if (imguiCheck("Center of Masses", settings.drawCOMs, true))
|
||||
settings.drawCOMs = !settings.drawCOMs;
|
||||
if (imguiCheck("Statistics", settings.drawStats, true))
|
||||
settings.drawStats = !settings.drawStats;
|
||||
if (imguiCheck("Profile", settings.drawProfile, true))
|
||||
settings.drawProfile = !settings.drawProfile;
|
||||
|
||||
if (imguiButton("Pause", true))
|
||||
settings.pause = !settings.pause;
|
||||
|
||||
if (imguiButton("Single Step", true))
|
||||
settings.singleStep = !settings.singleStep;
|
||||
|
||||
if (imguiButton("Restart", true))
|
||||
sRestart();
|
||||
|
||||
if (imguiButton("Quit", true))
|
||||
glfwSetWindowShouldClose(mainWindow, GL_TRUE);
|
||||
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
int testMenuWidth = 200;
|
||||
if (ui.chooseTest)
|
||||
{
|
||||
static int testScroll = 0;
|
||||
bool over = imguiBeginScrollArea("Choose Sample", g_camera.m_width - menuWidth - testMenuWidth - 20, 10, testMenuWidth, g_camera.m_height - 20, &testScroll);
|
||||
if (over) ui.mouseOverMenu = true;
|
||||
|
||||
for (int i = 0; i < testCount; ++i)
|
||||
{
|
||||
if (imguiItem(g_testEntries[i].name, true))
|
||||
{
|
||||
delete test;
|
||||
entry = g_testEntries + i;
|
||||
test = entry->createFcn();
|
||||
ui.chooseTest = false;
|
||||
}
|
||||
}
|
||||
|
||||
imguiEndScrollArea();
|
||||
}
|
||||
|
||||
imguiEndFrame();
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
// Enable memory-leak reports
|
||||
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG));
|
||||
#endif
|
||||
|
||||
g_camera.m_width = 1024;
|
||||
g_camera.m_height = 640;
|
||||
|
||||
if (glfwInit() == 0)
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
char title[64];
|
||||
sprintf(title, "Box2D Testbed Version %d.%d.%d", b2_version.major, b2_version.minor, b2_version.revision);
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// Not sure why, but these settings cause glewInit below to crash.
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#endif
|
||||
|
||||
mainWindow = glfwCreateWindow(g_camera.m_width, g_camera.m_height, title, NULL, NULL);
|
||||
if (mainWindow == NULL)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW mainWindow.\n");
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(mainWindow);
|
||||
printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
|
||||
glfwSetScrollCallback(mainWindow, sScrollCallback);
|
||||
glfwSetWindowSizeCallback(mainWindow, sResizeWindow);
|
||||
glfwSetKeyCallback(mainWindow, sKeyCallback);
|
||||
glfwSetMouseButtonCallback(mainWindow, sMouseButton);
|
||||
glfwSetCursorPosCallback(mainWindow, sMouseMotion);
|
||||
glfwSetScrollCallback(mainWindow, sScrollCallback);
|
||||
|
||||
#if defined(__APPLE__) == FALSE
|
||||
//glewExperimental = GL_TRUE;
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
#endif
|
||||
|
||||
g_debugDraw.Create();
|
||||
|
||||
sCreateUI();
|
||||
|
||||
testCount = 0;
|
||||
while (g_testEntries[testCount].createFcn != NULL)
|
||||
{
|
||||
++testCount;
|
||||
}
|
||||
|
||||
testIndex = b2Clamp(testIndex, 0, testCount - 1);
|
||||
testSelection = testIndex;
|
||||
|
||||
entry = g_testEntries + testIndex;
|
||||
test = entry->createFcn();
|
||||
|
||||
// Control the frame rate. One draw per monitor refresh.
|
||||
glfwSwapInterval(1);
|
||||
|
||||
double time1 = glfwGetTime();
|
||||
double frameTime = 0.0;
|
||||
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 1.f);
|
||||
|
||||
while (!glfwWindowShouldClose(mainWindow))
|
||||
{
|
||||
glfwGetWindowSize(mainWindow, &g_camera.m_width, &g_camera.m_height);
|
||||
glViewport(0, 0, g_camera.m_width, g_camera.m_height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
unsigned char mousebutton = 0;
|
||||
int mscroll = ui.scroll;
|
||||
ui.scroll = 0;
|
||||
|
||||
double xd, yd;
|
||||
glfwGetCursorPos(mainWindow, &xd, &yd);
|
||||
int mousex = int(xd);
|
||||
int mousey = int(yd);
|
||||
|
||||
mousey = g_camera.m_height - mousey;
|
||||
int leftButton = glfwGetMouseButton(mainWindow, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (leftButton == GLFW_PRESS)
|
||||
mousebutton |= IMGUI_MBUT_LEFT;
|
||||
|
||||
imguiBeginFrame(mousex, mousey, mousebutton, mscroll);
|
||||
|
||||
sSimulate();
|
||||
sInterface();
|
||||
|
||||
// Measure speed
|
||||
double time2 = glfwGetTime();
|
||||
double alpha = 0.9f;
|
||||
frameTime = alpha * frameTime + (1.0 - alpha) * (time2 - time1);
|
||||
time1 = time2;
|
||||
|
||||
char buffer[32];
|
||||
snprintf(buffer, 32, "%.1f ms", 1000.0 * frameTime);
|
||||
AddGfxCmdText(5, 5, TEXT_ALIGN_LEFT, buffer, WHITE);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
RenderGLFlush(g_camera.m_width, g_camera.m_height);
|
||||
|
||||
glfwSwapBuffers(mainWindow);
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
g_debugDraw.Destroy();
|
||||
RenderGLDestroy();
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
832
external/Box2D-2.3.1/Box2D/Testbed/Framework/RenderGL3.cpp
vendored
Normal file
832
external/Box2D-2.3.1/Box2D/Testbed/Framework/RenderGL3.cpp
vendored
Normal file
@@ -0,0 +1,832 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <glew/glew.h>
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include "RenderGL3.h"
|
||||
|
||||
// Some math headers don't have PI defined.
|
||||
static const float PI = 3.14159265f;
|
||||
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#include "stb_truetype.h"
|
||||
|
||||
// Pull render interface.
|
||||
enum GfxCmdType
|
||||
{
|
||||
GFXCMD_RECT,
|
||||
GFXCMD_TRIANGLE,
|
||||
GFXCMD_LINE,
|
||||
GFXCMD_TEXT,
|
||||
GFXCMD_SCISSOR,
|
||||
};
|
||||
|
||||
struct GfxRect
|
||||
{
|
||||
short x, y, w, h, r;
|
||||
};
|
||||
|
||||
struct GfxText
|
||||
{
|
||||
float x, y;
|
||||
TextAlign align;
|
||||
const char* text;
|
||||
};
|
||||
|
||||
struct GfxLine
|
||||
{
|
||||
short x0, y0, x1, y1, r;
|
||||
};
|
||||
|
||||
struct GfxCmd
|
||||
{
|
||||
char type;
|
||||
char flags;
|
||||
char pad[2];
|
||||
unsigned int col;
|
||||
union
|
||||
{
|
||||
GfxLine line;
|
||||
GfxRect rect;
|
||||
GfxText text;
|
||||
};
|
||||
};
|
||||
|
||||
static const unsigned TEMP_COORD_COUNT = 100;
|
||||
static float g_tempCoords[TEMP_COORD_COUNT * 2];
|
||||
static float g_tempNormals[TEMP_COORD_COUNT * 2];
|
||||
static float g_tempVertices[TEMP_COORD_COUNT * 12 + (TEMP_COORD_COUNT - 2) * 6];
|
||||
static float g_tempTextureCoords[TEMP_COORD_COUNT * 12 + (TEMP_COORD_COUNT - 2) * 6];
|
||||
static float g_tempColors[TEMP_COORD_COUNT * 24 + (TEMP_COORD_COUNT - 2) * 12];
|
||||
|
||||
static const int CIRCLE_VERTS = 8 * 4;
|
||||
static float g_circleVerts[CIRCLE_VERTS * 2];
|
||||
|
||||
static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs
|
||||
static GLuint g_ftex = 0;
|
||||
static GLuint g_whitetex = 0;
|
||||
static GLuint g_vao = 0;
|
||||
static GLuint g_vbos[3] = { 0, 0, 0 };
|
||||
static GLuint g_program = 0;
|
||||
static GLuint g_programViewportLocation = 0;
|
||||
static GLuint g_programTextureLocation = 0;
|
||||
|
||||
static const unsigned TEXT_POOL_SIZE = 8000;
|
||||
static char g_textPool[TEXT_POOL_SIZE];
|
||||
static unsigned g_textPoolSize = 0;
|
||||
static const char* allocText(const char* text)
|
||||
{
|
||||
unsigned len = (unsigned)strlen(text) + 1;
|
||||
if (g_textPoolSize + len >= TEXT_POOL_SIZE)
|
||||
return 0;
|
||||
char* dst = &g_textPool[g_textPoolSize];
|
||||
memcpy(dst, text, len);
|
||||
g_textPoolSize += len;
|
||||
return dst;
|
||||
}
|
||||
|
||||
static const unsigned GFXCMD_QUEUE_SIZE = 5000;
|
||||
static GfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
|
||||
static unsigned g_gfxCmdQueueSize = 0;
|
||||
|
||||
static void ResetGfxCmdQueue()
|
||||
{
|
||||
g_gfxCmdQueueSize = 0;
|
||||
g_textPoolSize = 0;
|
||||
}
|
||||
|
||||
void AddGfxCmdScissor(int x, int y, int w, int h)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_SCISSOR;
|
||||
cmd.flags = x < 0 ? 0 : 1; // on/off flag.
|
||||
cmd.col = 0;
|
||||
cmd.rect.x = (short)x;
|
||||
cmd.rect.y = (short)y;
|
||||
cmd.rect.w = (short)w;
|
||||
cmd.rect.h = (short)h;
|
||||
}
|
||||
|
||||
void AddGfxCmdRect(float x, float y, float w, float h, unsigned int color)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_RECT;
|
||||
cmd.flags = 0;
|
||||
cmd.col = color;
|
||||
cmd.rect.x = (short)(x*8.0f);
|
||||
cmd.rect.y = (short)(y*8.0f);
|
||||
cmd.rect.w = (short)(w*8.0f);
|
||||
cmd.rect.h = (short)(h*8.0f);
|
||||
cmd.rect.r = 0;
|
||||
}
|
||||
|
||||
void AddGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_LINE;
|
||||
cmd.flags = 0;
|
||||
cmd.col = color;
|
||||
cmd.line.x0 = (short)(x0*8.0f);
|
||||
cmd.line.y0 = (short)(y0*8.0f);
|
||||
cmd.line.x1 = (short)(x1*8.0f);
|
||||
cmd.line.y1 = (short)(y1*8.0f);
|
||||
cmd.line.r = (short)(r*8.0f);
|
||||
}
|
||||
|
||||
void AddGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_RECT;
|
||||
cmd.flags = 0;
|
||||
cmd.col = color;
|
||||
cmd.rect.x = (short)(x*8.0f);
|
||||
cmd.rect.y = (short)(y*8.0f);
|
||||
cmd.rect.w = (short)(w*8.0f);
|
||||
cmd.rect.h = (short)(h*8.0f);
|
||||
cmd.rect.r = (short)(r*8.0f);
|
||||
}
|
||||
|
||||
void AddGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_TRIANGLE;
|
||||
cmd.flags = (char)flags;
|
||||
cmd.col = color;
|
||||
cmd.rect.x = (short)(x*8.0f);
|
||||
cmd.rect.y = (short)(y*8.0f);
|
||||
cmd.rect.w = (short)(w*8.0f);
|
||||
cmd.rect.h = (short)(h*8.0f);
|
||||
}
|
||||
|
||||
//
|
||||
void AddGfxCmdText(float x, float y, TextAlign align, const char* text, unsigned int color)
|
||||
{
|
||||
if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
|
||||
return;
|
||||
GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
|
||||
cmd.type = GFXCMD_TEXT;
|
||||
cmd.flags = 0;
|
||||
cmd.col = color;
|
||||
cmd.text.x = x;
|
||||
cmd.text.y = y;
|
||||
cmd.text.align = align;
|
||||
cmd.text.text = allocText(text);
|
||||
}
|
||||
|
||||
//
|
||||
void AddGfxCmdText(int x, int y, TextAlign align, const char* text, unsigned int color)
|
||||
{
|
||||
AddGfxCmdText(float(x), float(y), align, text, color);
|
||||
}
|
||||
|
||||
//
|
||||
static void sDrawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
|
||||
{
|
||||
if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT;
|
||||
|
||||
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
|
||||
{
|
||||
const float* v0 = &coords[j * 2];
|
||||
const float* v1 = &coords[i * 2];
|
||||
float dx = v1[0] - v0[0];
|
||||
float dy = v1[1] - v0[1];
|
||||
float d = sqrtf(dx*dx + dy*dy);
|
||||
if (d > 0)
|
||||
{
|
||||
d = 1.0f / d;
|
||||
dx *= d;
|
||||
dy *= d;
|
||||
}
|
||||
g_tempNormals[j * 2 + 0] = dy;
|
||||
g_tempNormals[j * 2 + 1] = -dx;
|
||||
}
|
||||
|
||||
float colf[4] = { (float)(col & 0xff) / 255.f, (float)((col >> 8) & 0xff) / 255.f, (float)((col >> 16) & 0xff) / 255.f, (float)((col >> 24) & 0xff) / 255.f };
|
||||
float colTransf[4] = { (float)(col & 0xff) / 255.f, (float)((col >> 8) & 0xff) / 255.f, (float)((col >> 16) & 0xff) / 255.f, 0 };
|
||||
|
||||
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
|
||||
{
|
||||
float dlx0 = g_tempNormals[j * 2 + 0];
|
||||
float dly0 = g_tempNormals[j * 2 + 1];
|
||||
float dlx1 = g_tempNormals[i * 2 + 0];
|
||||
float dly1 = g_tempNormals[i * 2 + 1];
|
||||
float dmx = (dlx0 + dlx1) * 0.5f;
|
||||
float dmy = (dly0 + dly1) * 0.5f;
|
||||
float dmr2 = dmx*dmx + dmy*dmy;
|
||||
if (dmr2 > 0.000001f)
|
||||
{
|
||||
float scale = 1.0f / dmr2;
|
||||
if (scale > 10.0f) scale = 10.0f;
|
||||
dmx *= scale;
|
||||
dmy *= scale;
|
||||
}
|
||||
g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx*r;
|
||||
g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy*r;
|
||||
}
|
||||
|
||||
int vSize = numCoords * 12 + (numCoords - 2) * 6;
|
||||
int uvSize = numCoords * 2 * 6 + (numCoords - 2) * 2 * 3;
|
||||
int cSize = numCoords * 4 * 6 + (numCoords - 2) * 4 * 3;
|
||||
float * v = g_tempVertices;
|
||||
float * uv = g_tempTextureCoords;
|
||||
memset(uv, 0, uvSize * sizeof(float));
|
||||
float * c = g_tempColors;
|
||||
memset(c, 1, cSize * sizeof(float));
|
||||
|
||||
float * ptrV = v;
|
||||
float * ptrC = c;
|
||||
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
|
||||
{
|
||||
*ptrV = coords[i * 2];
|
||||
*(ptrV + 1) = coords[i * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = coords[j * 2];
|
||||
*(ptrV + 1) = coords[j * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = g_tempCoords[j * 2];
|
||||
*(ptrV + 1) = g_tempCoords[j * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = g_tempCoords[j * 2];
|
||||
*(ptrV + 1) = g_tempCoords[j * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = g_tempCoords[i * 2];
|
||||
*(ptrV + 1) = g_tempCoords[i * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = coords[i * 2];
|
||||
*(ptrV + 1) = coords[i * 2 + 1];
|
||||
ptrV += 2;
|
||||
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colTransf[0];
|
||||
*(ptrC + 1) = colTransf[1];
|
||||
*(ptrC + 2) = colTransf[2];
|
||||
*(ptrC + 3) = colTransf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colTransf[0];
|
||||
*(ptrC + 1) = colTransf[1];
|
||||
*(ptrC + 2) = colTransf[2];
|
||||
*(ptrC + 3) = colTransf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colTransf[0];
|
||||
*(ptrC + 1) = colTransf[1];
|
||||
*(ptrC + 2) = colTransf[2];
|
||||
*(ptrC + 3) = colTransf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
}
|
||||
|
||||
for (unsigned i = 2; i < numCoords; ++i)
|
||||
{
|
||||
*ptrV = coords[0];
|
||||
*(ptrV + 1) = coords[1];
|
||||
ptrV += 2;
|
||||
*ptrV = coords[(i - 1) * 2];
|
||||
*(ptrV + 1) = coords[(i - 1) * 2 + 1];
|
||||
ptrV += 2;
|
||||
*ptrV = coords[i * 2];
|
||||
*(ptrV + 1) = coords[i * 2 + 1];
|
||||
ptrV += 2;
|
||||
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
*ptrC = colf[0];
|
||||
*(ptrC + 1) = colf[1];
|
||||
*(ptrC + 2) = colf[2];
|
||||
*(ptrC + 3) = colf[3];
|
||||
ptrC += 4;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, g_whitetex);
|
||||
|
||||
glBindVertexArray(g_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, vSize*sizeof(float), v, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, uvSize*sizeof(float), uv, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, cSize*sizeof(float), c, GL_STATIC_DRAW);
|
||||
glDrawArrays(GL_TRIANGLES, 0, (numCoords * 2 + numCoords - 2) * 3);
|
||||
}
|
||||
|
||||
static void sDrawRect(float x, float y, float w, float h, float fth, unsigned int col)
|
||||
{
|
||||
float verts[4 * 2] =
|
||||
{
|
||||
x + 0.5f, y + 0.5f,
|
||||
x + w - 0.5f, y + 0.5f,
|
||||
x + w - 0.5f, y + h - 0.5f,
|
||||
x + 0.5f, y + h - 0.5f,
|
||||
};
|
||||
sDrawPolygon(verts, 4, fth, col);
|
||||
}
|
||||
|
||||
/*
|
||||
static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
|
||||
{
|
||||
float verts[CIRCLE_VERTS*2];
|
||||
const float* cverts = g_circleVerts;
|
||||
float* v = verts;
|
||||
|
||||
for (int i = 0; i < CIRCLE_VERTS; ++i)
|
||||
{
|
||||
*v++ = x + cverts[i*2]*w;
|
||||
*v++ = y + cverts[i*2+1]*h;
|
||||
}
|
||||
|
||||
drawPolygon(verts, CIRCLE_VERTS, fth, col);
|
||||
}
|
||||
*/
|
||||
|
||||
static void sDrawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
|
||||
{
|
||||
const unsigned n = CIRCLE_VERTS / 4;
|
||||
float verts[(n + 1) * 4 * 2];
|
||||
const float* cverts = g_circleVerts;
|
||||
float* v = verts;
|
||||
|
||||
for (unsigned i = 0; i <= n; ++i)
|
||||
{
|
||||
*v++ = x + w - r + cverts[i * 2] * r;
|
||||
*v++ = y + h - r + cverts[i * 2 + 1] * r;
|
||||
}
|
||||
|
||||
for (unsigned i = n; i <= n * 2; ++i)
|
||||
{
|
||||
*v++ = x + r + cverts[i * 2] * r;
|
||||
*v++ = y + h - r + cverts[i * 2 + 1] * r;
|
||||
}
|
||||
|
||||
for (unsigned i = n * 2; i <= n * 3; ++i)
|
||||
{
|
||||
*v++ = x + r + cverts[i * 2] * r;
|
||||
*v++ = y + r + cverts[i * 2 + 1] * r;
|
||||
}
|
||||
|
||||
for (unsigned i = n * 3; i < n * 4; ++i)
|
||||
{
|
||||
*v++ = x + w - r + cverts[i * 2] * r;
|
||||
*v++ = y + r + cverts[i * 2 + 1] * r;
|
||||
}
|
||||
*v++ = x + w - r + cverts[0] * r;
|
||||
*v++ = y + r + cverts[1] * r;
|
||||
|
||||
sDrawPolygon(verts, (n + 1) * 4, fth, col);
|
||||
}
|
||||
|
||||
//
|
||||
void sRenderLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
|
||||
{
|
||||
float dx = x1 - x0;
|
||||
float dy = y1 - y0;
|
||||
float d = sqrtf(dx*dx + dy*dy);
|
||||
if (d > 0.0001f)
|
||||
{
|
||||
d = 1.0f / d;
|
||||
dx *= d;
|
||||
dy *= d;
|
||||
}
|
||||
float nx = dy;
|
||||
float ny = -dx;
|
||||
float verts[4 * 2];
|
||||
r -= fth;
|
||||
r *= 0.5f;
|
||||
if (r < 0.01f) r = 0.01f;
|
||||
dx *= r;
|
||||
dy *= r;
|
||||
nx *= r;
|
||||
ny *= r;
|
||||
|
||||
verts[0] = x0 - dx - nx;
|
||||
verts[1] = y0 - dy - ny;
|
||||
|
||||
verts[2] = x0 - dx + nx;
|
||||
verts[3] = y0 - dy + ny;
|
||||
|
||||
verts[4] = x1 + dx + nx;
|
||||
verts[5] = y1 + dy + ny;
|
||||
|
||||
verts[6] = x1 + dx - nx;
|
||||
verts[7] = y1 + dy - ny;
|
||||
|
||||
sDrawPolygon(verts, 4, fth, col);
|
||||
}
|
||||
|
||||
//
|
||||
bool RenderGLInit(const char* fontpath)
|
||||
{
|
||||
for (int i = 0; i < CIRCLE_VERTS; ++i)
|
||||
{
|
||||
float a = (float)i / (float)CIRCLE_VERTS * PI * 2;
|
||||
g_circleVerts[i * 2 + 0] = cosf(a);
|
||||
g_circleVerts[i * 2 + 1] = sinf(a);
|
||||
}
|
||||
|
||||
// Load font.
|
||||
FILE* fp = fopen(fontpath, "rb");
|
||||
if (!fp) return false;
|
||||
fseek(fp, 0, SEEK_END);
|
||||
int size = (int)ftell(fp);
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
|
||||
unsigned char* ttfBuffer = (unsigned char*)malloc(size);
|
||||
if (!ttfBuffer)
|
||||
{
|
||||
fclose(fp);
|
||||
return false;
|
||||
}
|
||||
|
||||
fread(ttfBuffer, 1, size, fp);
|
||||
fclose(fp);
|
||||
fp = 0;
|
||||
|
||||
unsigned char* bmap = (unsigned char*)malloc(512 * 512);
|
||||
if (!bmap)
|
||||
{
|
||||
free(ttfBuffer);
|
||||
return false;
|
||||
}
|
||||
|
||||
stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata);
|
||||
|
||||
// can free ttf_buffer at this point
|
||||
glGenTextures(1, &g_ftex);
|
||||
glBindTexture(GL_TEXTURE_2D, g_ftex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 512, 512, 0, GL_RED, GL_UNSIGNED_BYTE, bmap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// can free ttf_buffer at this point
|
||||
unsigned char white_alpha = 255;
|
||||
glGenTextures(1, &g_whitetex);
|
||||
glBindTexture(GL_TEXTURE_2D, g_whitetex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &white_alpha);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glGenVertexArrays(1, &g_vao);
|
||||
glGenBuffers(3, g_vbos);
|
||||
|
||||
glBindVertexArray(g_vao);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 2, (void*)0);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 2, (void*)0);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]);
|
||||
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 4, (void*)0);
|
||||
glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW);
|
||||
g_program = glCreateProgram();
|
||||
|
||||
const char * vs =
|
||||
"#version 150\n"
|
||||
"uniform vec2 Viewport;\n"
|
||||
"in vec2 VertexPosition;\n"
|
||||
"in vec2 VertexTexCoord;\n"
|
||||
"in vec4 VertexColor;\n"
|
||||
"out vec2 texCoord;\n"
|
||||
"out vec4 vertexColor;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vertexColor = VertexColor;\n"
|
||||
" texCoord = VertexTexCoord;\n"
|
||||
" gl_Position = vec4(VertexPosition * 2.0 / Viewport - 1.0, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
GLuint vso = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vso, 1, (const char **)&vs, NULL);
|
||||
glCompileShader(vso);
|
||||
glAttachShader(g_program, vso);
|
||||
|
||||
const char * fs =
|
||||
"#version 150\n"
|
||||
"in vec2 texCoord;\n"
|
||||
"in vec4 vertexColor;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"out vec4 Color;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" float alpha = texture(Texture, texCoord).r;\n"
|
||||
" Color = vec4(vertexColor.rgb, vertexColor.a * alpha);\n"
|
||||
"}\n";
|
||||
GLuint fso = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
glShaderSource(fso, 1, (const char **)&fs, NULL);
|
||||
glCompileShader(fso);
|
||||
glAttachShader(g_program, fso);
|
||||
|
||||
glBindAttribLocation(g_program, 0, "VertexPosition");
|
||||
glBindAttribLocation(g_program, 1, "VertexTexCoord");
|
||||
glBindAttribLocation(g_program, 2, "VertexColor");
|
||||
glBindFragDataLocation(g_program, 0, "Color");
|
||||
glLinkProgram(g_program);
|
||||
glDeleteShader(vso);
|
||||
glDeleteShader(fso);
|
||||
|
||||
glUseProgram(g_program);
|
||||
g_programViewportLocation = glGetUniformLocation(g_program, "Viewport");
|
||||
g_programTextureLocation = glGetUniformLocation(g_program, "Texture");
|
||||
|
||||
glUseProgram(0);
|
||||
|
||||
free(ttfBuffer);
|
||||
free(bmap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
void RenderGLDestroy()
|
||||
{
|
||||
if (g_ftex)
|
||||
{
|
||||
glDeleteTextures(1, &g_ftex);
|
||||
g_ftex = 0;
|
||||
}
|
||||
|
||||
if (g_vao)
|
||||
{
|
||||
glDeleteVertexArrays(1, &g_vao);
|
||||
glDeleteBuffers(3, g_vbos);
|
||||
g_vao = 0;
|
||||
}
|
||||
|
||||
if (g_program)
|
||||
{
|
||||
glDeleteProgram(g_program);
|
||||
g_program = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void sGetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index,
|
||||
float *xpos, float *ypos, stbtt_aligned_quad *q)
|
||||
{
|
||||
stbtt_bakedchar *b = chardata + char_index;
|
||||
int round_x = STBTT_ifloor(*xpos + b->xoff);
|
||||
int round_y = STBTT_ifloor(*ypos - b->yoff);
|
||||
|
||||
q->x0 = (float)round_x;
|
||||
q->y0 = (float)round_y;
|
||||
q->x1 = (float)round_x + b->x1 - b->x0;
|
||||
q->y1 = (float)round_y - b->y1 + b->y0;
|
||||
|
||||
q->s0 = b->x0 / (float)pw;
|
||||
q->t0 = b->y0 / (float)pw;
|
||||
q->s1 = b->x1 / (float)ph;
|
||||
q->t1 = b->y1 / (float)ph;
|
||||
|
||||
*xpos += b->xadvance;
|
||||
}
|
||||
|
||||
static const float g_tabStops[4] = { 150, 210, 270, 330 };
|
||||
|
||||
static float sGetTextLength(stbtt_bakedchar *chardata, const char* text)
|
||||
{
|
||||
float xpos = 0;
|
||||
float len = 0;
|
||||
while (*text)
|
||||
{
|
||||
int c = (unsigned char)*text;
|
||||
if (c == '\t')
|
||||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (xpos < g_tabStops[i])
|
||||
{
|
||||
xpos = g_tabStops[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (c >= 32 && c < 128)
|
||||
{
|
||||
stbtt_bakedchar *b = chardata + c - 32;
|
||||
int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5);
|
||||
len = round_x + b->x1 - b->x0 + 0.5f;
|
||||
xpos += b->xadvance;
|
||||
}
|
||||
++text;
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
//
|
||||
void sRenderString(float x, float y, const char *text, TextAlign align, unsigned int col)
|
||||
{
|
||||
if (!g_ftex) return;
|
||||
if (!text) return;
|
||||
|
||||
if (align == TEXT_ALIGN_CENTER)
|
||||
x -= sGetTextLength(g_cdata, text) / 2;
|
||||
else if (align == TEXT_ALIGN_RIGHT)
|
||||
x -= sGetTextLength(g_cdata, text);
|
||||
|
||||
float r = (float)(col & 0xff) / 255.f;
|
||||
float g = (float)((col >> 8) & 0xff) / 255.f;
|
||||
float b = (float)((col >> 16) & 0xff) / 255.f;
|
||||
float a = (float)((col >> 24) & 0xff) / 255.f;
|
||||
|
||||
// assume orthographic projection with units = screen pixels, origin at top left
|
||||
glBindTexture(GL_TEXTURE_2D, g_ftex);
|
||||
|
||||
const float ox = x;
|
||||
|
||||
while (*text)
|
||||
{
|
||||
int c = (unsigned char)*text;
|
||||
if (c == '\t')
|
||||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (x < g_tabStops[i] + ox)
|
||||
{
|
||||
x = g_tabStops[i] + ox;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (c >= 32 && c < 128)
|
||||
{
|
||||
stbtt_aligned_quad q;
|
||||
sGetBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q);
|
||||
|
||||
float v[12] = {
|
||||
q.x0, q.y0,
|
||||
q.x1, q.y1,
|
||||
q.x1, q.y0,
|
||||
q.x0, q.y0,
|
||||
q.x0, q.y1,
|
||||
q.x1, q.y1,
|
||||
};
|
||||
float uv[12] = {
|
||||
q.s0, q.t0,
|
||||
q.s1, q.t1,
|
||||
q.s1, q.t0,
|
||||
q.s0, q.t0,
|
||||
q.s0, q.t1,
|
||||
q.s1, q.t1,
|
||||
};
|
||||
float color[24] = {
|
||||
r, g, b, a,
|
||||
r, g, b, a,
|
||||
r, g, b, a,
|
||||
r, g, b, a,
|
||||
r, g, b, a,
|
||||
r, g, b, a,
|
||||
};
|
||||
glBindVertexArray(g_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 12 * sizeof(float), v, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 12 * sizeof(float), uv, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(float), color, GL_STATIC_DRAW);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
}
|
||||
++text;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void RenderGLFlush(int width, int height)
|
||||
{
|
||||
const GfxCmd* q = g_gfxCmdQueue;
|
||||
int nq = g_gfxCmdQueueSize;
|
||||
|
||||
const float s = 1.0f / 8.0f;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glUseProgram(g_program);
|
||||
glUniform2f(g_programViewportLocation, (float)width, (float)height);
|
||||
glUniform1i(g_programTextureLocation, 0);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
for (int i = 0; i < nq; ++i)
|
||||
{
|
||||
const GfxCmd& cmd = q[i];
|
||||
if (cmd.type == GFXCMD_RECT)
|
||||
{
|
||||
if (cmd.rect.r == 0)
|
||||
{
|
||||
sDrawRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f,
|
||||
(float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1,
|
||||
1.0f, cmd.col);
|
||||
}
|
||||
else
|
||||
{
|
||||
sDrawRoundedRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f,
|
||||
(float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1,
|
||||
(float)cmd.rect.r*s, 1.0f, cmd.col);
|
||||
}
|
||||
}
|
||||
else if (cmd.type == GFXCMD_LINE)
|
||||
{
|
||||
sRenderLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col);
|
||||
}
|
||||
else if (cmd.type == GFXCMD_TRIANGLE)
|
||||
{
|
||||
if (cmd.flags == 1)
|
||||
{
|
||||
const float verts[3 * 2] =
|
||||
{
|
||||
(float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f,
|
||||
(float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s / 2 - 0.5f,
|
||||
(float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1,
|
||||
};
|
||||
sDrawPolygon(verts, 3, 1.0f, cmd.col);
|
||||
}
|
||||
if (cmd.flags == 2)
|
||||
{
|
||||
const float verts[3 * 2] =
|
||||
{
|
||||
(float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1,
|
||||
(float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s / 2 - 0.5f, (float)cmd.rect.y*s + 0.5f,
|
||||
(float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1,
|
||||
};
|
||||
sDrawPolygon(verts, 3, 1.0f, cmd.col);
|
||||
}
|
||||
}
|
||||
else if (cmd.type == GFXCMD_TEXT)
|
||||
{
|
||||
sRenderString(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col);
|
||||
}
|
||||
else if (cmd.type == GFXCMD_SCISSOR)
|
||||
{
|
||||
if (cmd.flags)
|
||||
{
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glUseProgram(0);
|
||||
|
||||
ResetGfxCmdQueue();
|
||||
}
|
||||
|
||||
53
external/Box2D-2.3.1/Box2D/Testbed/Framework/RenderGL3.h
vendored
Normal file
53
external/Box2D-2.3.1/Box2D/Testbed/Framework/RenderGL3.h
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Box2D/Common/b2Math.h>
|
||||
|
||||
#define SILVER (220 | (220 << 8) | (220 << 16) | (255 << 24))
|
||||
#define WHITE (255 | (255 << 8) | (255 << 16) | (255 << 24))
|
||||
#define RED (255 | (0 << 8) | (0 << 16) | (255 << 24))
|
||||
#define GREEN (0 | (255 << 8) | (0 << 16) | (255 << 24))
|
||||
#define BLUE (0 | (0 << 8) | (255 << 16) | (255 << 24))
|
||||
|
||||
enum TextAlign
|
||||
{
|
||||
TEXT_ALIGN_LEFT,
|
||||
TEXT_ALIGN_CENTER,
|
||||
TEXT_ALIGN_RIGHT,
|
||||
};
|
||||
|
||||
inline unsigned int SetRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
{
|
||||
return (r) | (g << 8) | (b << 16) | (a << 24);
|
||||
}
|
||||
|
||||
bool RenderGLInit(const char* fontpath);
|
||||
void RenderGLDestroy();
|
||||
void RenderGLFlush(int width, int height);
|
||||
|
||||
void AddGfxCmdScissor(int x, int y, int w, int h);
|
||||
void AddGfxCmdRect(float x, float y, float w, float h, unsigned int color);
|
||||
void AddGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color);
|
||||
void AddGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color);
|
||||
void AddGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color);
|
||||
void AddGfxCmdText(float x, float y, TextAlign align, const char* text, unsigned int color);
|
||||
void AddGfxCmdText(int x, int y, TextAlign align, const char* text, unsigned int color);
|
||||
456
external/Box2D-2.3.1/Box2D/Testbed/Framework/Test.cpp
vendored
Normal file
456
external/Box2D-2.3.1/Box2D/Testbed/Framework/Test.cpp
vendored
Normal file
@@ -0,0 +1,456 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "Test.h"
|
||||
#include <stdio.h>
|
||||
|
||||
void DestructionListener::SayGoodbye(b2Joint* joint)
|
||||
{
|
||||
if (test->m_mouseJoint == joint)
|
||||
{
|
||||
test->m_mouseJoint = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
test->JointDestroyed(joint);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Test()
|
||||
{
|
||||
b2Vec2 gravity;
|
||||
gravity.Set(0.0f, -10.0f);
|
||||
m_world = new b2World(gravity);
|
||||
m_bomb = NULL;
|
||||
m_textLine = 30;
|
||||
m_mouseJoint = NULL;
|
||||
m_pointCount = 0;
|
||||
|
||||
m_destructionListener.test = this;
|
||||
m_world->SetDestructionListener(&m_destructionListener);
|
||||
m_world->SetContactListener(this);
|
||||
m_world->SetDebugDraw(&g_debugDraw);
|
||||
|
||||
m_bombSpawning = false;
|
||||
|
||||
m_stepCount = 0;
|
||||
|
||||
b2BodyDef bodyDef;
|
||||
m_groundBody = m_world->CreateBody(&bodyDef);
|
||||
|
||||
memset(&m_maxProfile, 0, sizeof(b2Profile));
|
||||
memset(&m_totalProfile, 0, sizeof(b2Profile));
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
// By deleting the world, we delete the bomb, mouse joint, etc.
|
||||
delete m_world;
|
||||
m_world = NULL;
|
||||
}
|
||||
|
||||
void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
||||
{
|
||||
const b2Manifold* manifold = contact->GetManifold();
|
||||
|
||||
if (manifold->pointCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
b2PointState state1[b2_maxManifoldPoints], state2[b2_maxManifoldPoints];
|
||||
b2GetPointStates(state1, state2, oldManifold, manifold);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
contact->GetWorldManifold(&worldManifold);
|
||||
|
||||
for (int32 i = 0; i < manifold->pointCount && m_pointCount < k_maxContactPoints; ++i)
|
||||
{
|
||||
ContactPoint* cp = m_points + m_pointCount;
|
||||
cp->fixtureA = fixtureA;
|
||||
cp->fixtureB = fixtureB;
|
||||
cp->position = worldManifold.points[i];
|
||||
cp->normal = worldManifold.normal;
|
||||
cp->state = state2[i];
|
||||
cp->normalImpulse = manifold->points[i].normalImpulse;
|
||||
cp->tangentImpulse = manifold->points[i].tangentImpulse;
|
||||
cp->separation = worldManifold.separations[i];
|
||||
++m_pointCount;
|
||||
}
|
||||
}
|
||||
|
||||
void Test::DrawTitle(const char *string)
|
||||
{
|
||||
g_debugDraw.DrawString(5, DRAW_STRING_NEW_LINE, string);
|
||||
m_textLine = 3 * DRAW_STRING_NEW_LINE;
|
||||
}
|
||||
|
||||
class QueryCallback : public b2QueryCallback
|
||||
{
|
||||
public:
|
||||
QueryCallback(const b2Vec2& point)
|
||||
{
|
||||
m_point = point;
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
if (body->GetType() == b2_dynamicBody)
|
||||
{
|
||||
bool inside = fixture->TestPoint(m_point);
|
||||
if (inside)
|
||||
{
|
||||
m_fixture = fixture;
|
||||
|
||||
// We are done, terminate the query.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue the query.
|
||||
return true;
|
||||
}
|
||||
|
||||
b2Vec2 m_point;
|
||||
b2Fixture* m_fixture;
|
||||
};
|
||||
|
||||
void Test::MouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Make a small box.
|
||||
b2AABB aabb;
|
||||
b2Vec2 d;
|
||||
d.Set(0.001f, 0.001f);
|
||||
aabb.lowerBound = p - d;
|
||||
aabb.upperBound = p + d;
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
QueryCallback callback(p);
|
||||
m_world->QueryAABB(&callback, aabb);
|
||||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
b2Body* body = callback.m_fixture->GetBody();
|
||||
b2MouseJointDef md;
|
||||
md.bodyA = m_groundBody;
|
||||
md.bodyB = body;
|
||||
md.target = p;
|
||||
md.maxForce = 1000.0f * body->GetMass();
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
|
||||
body->SetAwake(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::SpawnBomb(const b2Vec2& worldPt)
|
||||
{
|
||||
m_bombSpawnPoint = worldPt;
|
||||
m_bombSpawning = true;
|
||||
}
|
||||
|
||||
void Test::CompleteBombSpawn(const b2Vec2& p)
|
||||
{
|
||||
if (m_bombSpawning == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float multiplier = 30.0f;
|
||||
b2Vec2 vel = m_bombSpawnPoint - p;
|
||||
vel *= multiplier;
|
||||
LaunchBomb(m_bombSpawnPoint,vel);
|
||||
m_bombSpawning = false;
|
||||
}
|
||||
|
||||
void Test::ShiftMouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SpawnBomb(p);
|
||||
}
|
||||
|
||||
void Test::MouseUp(const b2Vec2& p)
|
||||
{
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_world->DestroyJoint(m_mouseJoint);
|
||||
m_mouseJoint = NULL;
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
CompleteBombSpawn(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::MouseMove(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_mouseJoint->SetTarget(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::LaunchBomb()
|
||||
{
|
||||
b2Vec2 p(RandomFloat(-15.0f, 15.0f), 30.0f);
|
||||
b2Vec2 v = -5.0f * p;
|
||||
LaunchBomb(p, v);
|
||||
}
|
||||
|
||||
void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
|
||||
{
|
||||
if (m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(m_bomb);
|
||||
m_bomb = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = position;
|
||||
bd.bullet = true;
|
||||
m_bomb = m_world->CreateBody(&bd);
|
||||
m_bomb->SetLinearVelocity(velocity);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 0.3f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &circle;
|
||||
fd.density = 20.0f;
|
||||
fd.restitution = 0.0f;
|
||||
|
||||
b2Vec2 minV = position - b2Vec2(0.3f,0.3f);
|
||||
b2Vec2 maxV = position + b2Vec2(0.3f,0.3f);
|
||||
|
||||
b2AABB aabb;
|
||||
aabb.lowerBound = minV;
|
||||
aabb.upperBound = maxV;
|
||||
|
||||
m_bomb->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Test::Step(Settings* settings)
|
||||
{
|
||||
float32 timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : float32(0.0f);
|
||||
|
||||
if (settings->pause)
|
||||
{
|
||||
if (settings->singleStep)
|
||||
{
|
||||
settings->singleStep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeStep = 0.0f;
|
||||
}
|
||||
|
||||
g_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
}
|
||||
|
||||
uint32 flags = 0;
|
||||
flags += settings->drawShapes * b2Draw::e_shapeBit;
|
||||
flags += settings->drawJoints * b2Draw::e_jointBit;
|
||||
flags += settings->drawAABBs * b2Draw::e_aabbBit;
|
||||
flags += settings->drawCOMs * b2Draw::e_centerOfMassBit;
|
||||
g_debugDraw.SetFlags(flags);
|
||||
|
||||
m_world->SetAllowSleeping(settings->enableSleep);
|
||||
m_world->SetWarmStarting(settings->enableWarmStarting);
|
||||
m_world->SetContinuousPhysics(settings->enableContinuous);
|
||||
m_world->SetSubStepping(settings->enableSubStepping);
|
||||
|
||||
m_pointCount = 0;
|
||||
|
||||
m_world->Step(timeStep, settings->velocityIterations, settings->positionIterations);
|
||||
|
||||
m_world->DrawDebugData();
|
||||
g_debugDraw.Flush();
|
||||
|
||||
if (timeStep > 0.0f)
|
||||
{
|
||||
++m_stepCount;
|
||||
}
|
||||
|
||||
if (settings->drawStats)
|
||||
{
|
||||
int32 bodyCount = m_world->GetBodyCount();
|
||||
int32 contactCount = m_world->GetContactCount();
|
||||
int32 jointCount = m_world->GetJointCount();
|
||||
g_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = %d/%d/%d", bodyCount, contactCount, jointCount);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
|
||||
int32 proxyCount = m_world->GetProxyCount();
|
||||
int32 height = m_world->GetTreeHeight();
|
||||
int32 balance = m_world->GetTreeBalance();
|
||||
float32 quality = m_world->GetTreeQuality();
|
||||
g_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = %d/%d/%d/%g", proxyCount, height, balance, quality);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
}
|
||||
|
||||
// Track maximum profile times
|
||||
{
|
||||
const b2Profile& p = m_world->GetProfile();
|
||||
m_maxProfile.step = b2Max(m_maxProfile.step, p.step);
|
||||
m_maxProfile.collide = b2Max(m_maxProfile.collide, p.collide);
|
||||
m_maxProfile.solve = b2Max(m_maxProfile.solve, p.solve);
|
||||
m_maxProfile.solveInit = b2Max(m_maxProfile.solveInit, p.solveInit);
|
||||
m_maxProfile.solveVelocity = b2Max(m_maxProfile.solveVelocity, p.solveVelocity);
|
||||
m_maxProfile.solvePosition = b2Max(m_maxProfile.solvePosition, p.solvePosition);
|
||||
m_maxProfile.solveTOI = b2Max(m_maxProfile.solveTOI, p.solveTOI);
|
||||
m_maxProfile.broadphase = b2Max(m_maxProfile.broadphase, p.broadphase);
|
||||
|
||||
m_totalProfile.step += p.step;
|
||||
m_totalProfile.collide += p.collide;
|
||||
m_totalProfile.solve += p.solve;
|
||||
m_totalProfile.solveInit += p.solveInit;
|
||||
m_totalProfile.solveVelocity += p.solveVelocity;
|
||||
m_totalProfile.solvePosition += p.solvePosition;
|
||||
m_totalProfile.solveTOI += p.solveTOI;
|
||||
m_totalProfile.broadphase += p.broadphase;
|
||||
}
|
||||
|
||||
if (settings->drawProfile)
|
||||
{
|
||||
const b2Profile& p = m_world->GetProfile();
|
||||
|
||||
b2Profile aveProfile;
|
||||
memset(&aveProfile, 0, sizeof(b2Profile));
|
||||
if (m_stepCount > 0)
|
||||
{
|
||||
float32 scale = 1.0f / m_stepCount;
|
||||
aveProfile.step = scale * m_totalProfile.step;
|
||||
aveProfile.collide = scale * m_totalProfile.collide;
|
||||
aveProfile.solve = scale * m_totalProfile.solve;
|
||||
aveProfile.solveInit = scale * m_totalProfile.solveInit;
|
||||
aveProfile.solveVelocity = scale * m_totalProfile.solveVelocity;
|
||||
aveProfile.solvePosition = scale * m_totalProfile.solvePosition;
|
||||
aveProfile.solveTOI = scale * m_totalProfile.solveTOI;
|
||||
aveProfile.broadphase = scale * m_totalProfile.broadphase;
|
||||
}
|
||||
|
||||
g_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.step, aveProfile.step, m_maxProfile.step);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.collide, aveProfile.collide, m_maxProfile.collide);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solve, aveProfile.solve, m_maxProfile.solve);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveInit, aveProfile.solveInit, m_maxProfile.solveInit);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveTOI, aveProfile.solveTOI, m_maxProfile.solveTOI);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
g_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.broadphase, aveProfile.broadphase, m_maxProfile.broadphase);
|
||||
m_textLine += DRAW_STRING_NEW_LINE;
|
||||
}
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
b2Vec2 p1 = m_mouseJoint->GetAnchorB();
|
||||
b2Vec2 p2 = m_mouseJoint->GetTarget();
|
||||
|
||||
b2Color c;
|
||||
c.Set(0.0f, 1.0f, 0.0f);
|
||||
g_debugDraw.DrawPoint(p1, 4.0f, c);
|
||||
g_debugDraw.DrawPoint(p2, 4.0f, c);
|
||||
|
||||
c.Set(0.8f, 0.8f, 0.8f);
|
||||
g_debugDraw.DrawSegment(p1, p2, c);
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
b2Color c;
|
||||
c.Set(0.0f, 0.0f, 1.0f);
|
||||
g_debugDraw.DrawPoint(m_bombSpawnPoint, 4.0f, c);
|
||||
|
||||
c.Set(0.8f, 0.8f, 0.8f);
|
||||
g_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c);
|
||||
}
|
||||
|
||||
if (settings->drawContactPoints)
|
||||
{
|
||||
const float32 k_impulseScale = 0.1f;
|
||||
const float32 k_axisScale = 0.3f;
|
||||
|
||||
for (int32 i = 0; i < m_pointCount; ++i)
|
||||
{
|
||||
ContactPoint* point = m_points + i;
|
||||
|
||||
if (point->state == b2_addState)
|
||||
{
|
||||
// Add
|
||||
g_debugDraw.DrawPoint(point->position, 10.0f, b2Color(0.3f, 0.95f, 0.3f));
|
||||
}
|
||||
else if (point->state == b2_persistState)
|
||||
{
|
||||
// Persist
|
||||
g_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f));
|
||||
}
|
||||
|
||||
if (settings->drawContactNormals == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_axisScale * point->normal;
|
||||
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f));
|
||||
}
|
||||
else if (settings->drawContactImpulse == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_impulseScale * point->normalImpulse * point->normal;
|
||||
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
|
||||
if (settings->drawFrictionImpulse == 1)
|
||||
{
|
||||
b2Vec2 tangent = b2Cross(point->normal, 1.0f);
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_impulseScale * point->tangentImpulse * tangent;
|
||||
g_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Test::ShiftOrigin(const b2Vec2& newOrigin)
|
||||
{
|
||||
m_world->ShiftOrigin(newOrigin);
|
||||
}
|
||||
199
external/Box2D-2.3.1/Box2D/Testbed/Framework/Test.h
vendored
Normal file
199
external/Box2D-2.3.1/Box2D/Testbed/Framework/Test.h
vendored
Normal file
@@ -0,0 +1,199 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
#include <Box2D/Box2D.h>
|
||||
#include "DebugDraw.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <glew/glew.h>
|
||||
#endif
|
||||
#include <glfw/glfw3.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
class Test;
|
||||
struct Settings;
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
#define RAND_LIMIT 32767
|
||||
#define DRAW_STRING_NEW_LINE 16
|
||||
|
||||
/// Random number in range [-1,1]
|
||||
inline float32 RandomFloat()
|
||||
{
|
||||
float32 r = (float32)(std::rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = 2.0f * r - 1.0f;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Random floating point number in range [lo, hi]
|
||||
inline float32 RandomFloat(float32 lo, float32 hi)
|
||||
{
|
||||
float32 r = (float32)(std::rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = (hi - lo) * r + lo;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Test settings. Some can be controlled in the GUI.
|
||||
struct Settings
|
||||
{
|
||||
Settings()
|
||||
{
|
||||
hz = 60.0f;
|
||||
velocityIterations = 8;
|
||||
positionIterations = 3;
|
||||
drawShapes = true;
|
||||
drawJoints = true;
|
||||
drawAABBs = false;
|
||||
drawContactPoints = false;
|
||||
drawContactNormals = false;
|
||||
drawContactImpulse = false;
|
||||
drawFrictionImpulse = false;
|
||||
drawCOMs = false;
|
||||
drawStats = false;
|
||||
drawProfile = false;
|
||||
enableWarmStarting = true;
|
||||
enableContinuous = true;
|
||||
enableSubStepping = false;
|
||||
enableSleep = true;
|
||||
pause = false;
|
||||
singleStep = false;
|
||||
}
|
||||
|
||||
float32 hz;
|
||||
int32 velocityIterations;
|
||||
int32 positionIterations;
|
||||
bool drawShapes;
|
||||
bool drawJoints;
|
||||
bool drawAABBs;
|
||||
bool drawContactPoints;
|
||||
bool drawContactNormals;
|
||||
bool drawContactImpulse;
|
||||
bool drawFrictionImpulse;
|
||||
bool drawCOMs;
|
||||
bool drawStats;
|
||||
bool drawProfile;
|
||||
bool enableWarmStarting;
|
||||
bool enableContinuous;
|
||||
bool enableSubStepping;
|
||||
bool enableSleep;
|
||||
bool pause;
|
||||
bool singleStep;
|
||||
};
|
||||
|
||||
struct TestEntry
|
||||
{
|
||||
const char *name;
|
||||
TestCreateFcn *createFcn;
|
||||
};
|
||||
|
||||
extern TestEntry g_testEntries[];
|
||||
// This is called when a joint in the world is implicitly destroyed
|
||||
// because an attached body is destroyed. This gives us a chance to
|
||||
// nullify the mouse joint.
|
||||
class DestructionListener : public b2DestructionListener
|
||||
{
|
||||
public:
|
||||
void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); }
|
||||
void SayGoodbye(b2Joint* joint);
|
||||
|
||||
Test* test;
|
||||
};
|
||||
|
||||
const int32 k_maxContactPoints = 2048;
|
||||
|
||||
struct ContactPoint
|
||||
{
|
||||
b2Fixture* fixtureA;
|
||||
b2Fixture* fixtureB;
|
||||
b2Vec2 normal;
|
||||
b2Vec2 position;
|
||||
b2PointState state;
|
||||
float32 normalImpulse;
|
||||
float32 tangentImpulse;
|
||||
float32 separation;
|
||||
};
|
||||
|
||||
class Test : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
|
||||
Test();
|
||||
virtual ~Test();
|
||||
|
||||
void DrawTitle(const char *string);
|
||||
virtual void Step(Settings* settings);
|
||||
virtual void Keyboard(int key) { B2_NOT_USED(key); }
|
||||
virtual void KeyboardUp(int key) { B2_NOT_USED(key); }
|
||||
void ShiftMouseDown(const b2Vec2& p);
|
||||
virtual void MouseDown(const b2Vec2& p);
|
||||
virtual void MouseUp(const b2Vec2& p);
|
||||
void MouseMove(const b2Vec2& p);
|
||||
void LaunchBomb();
|
||||
void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
|
||||
|
||||
void SpawnBomb(const b2Vec2& worldPt);
|
||||
void CompleteBombSpawn(const b2Vec2& p);
|
||||
|
||||
// Let derived tests know that a joint was destroyed.
|
||||
virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
|
||||
|
||||
// Callbacks for derived classes.
|
||||
virtual void BeginContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void EndContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
|
||||
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(impulse);
|
||||
}
|
||||
|
||||
void ShiftOrigin(const b2Vec2& newOrigin);
|
||||
|
||||
protected:
|
||||
friend class DestructionListener;
|
||||
friend class BoundaryListener;
|
||||
friend class ContactListener;
|
||||
|
||||
b2Body* m_groundBody;
|
||||
b2AABB m_worldAABB;
|
||||
ContactPoint m_points[k_maxContactPoints];
|
||||
int32 m_pointCount;
|
||||
DestructionListener m_destructionListener;
|
||||
int32 m_textLine;
|
||||
b2World* m_world;
|
||||
b2Body* m_bomb;
|
||||
b2MouseJoint* m_mouseJoint;
|
||||
b2Vec2 m_bombSpawnPoint;
|
||||
bool m_bombSpawning;
|
||||
b2Vec2 m_mouseWorld;
|
||||
int32 m_stepCount;
|
||||
|
||||
b2Profile m_maxProfile;
|
||||
b2Profile m_totalProfile;
|
||||
};
|
||||
|
||||
#endif
|
||||
616
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.cpp
vendored
Normal file
616
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.cpp
vendored
Normal file
@@ -0,0 +1,616 @@
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
//#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include "imgui.h"
|
||||
#include "RenderGL3.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct GuiState
|
||||
{
|
||||
GuiState()
|
||||
{
|
||||
left = false;
|
||||
leftPressed = false;
|
||||
leftReleased = false;
|
||||
mx = -1;
|
||||
my = -1;
|
||||
scroll = 0;
|
||||
active = 0;
|
||||
hot = 0;
|
||||
hotToBe = 0;
|
||||
isHot = false;
|
||||
isActive = false;
|
||||
wentActive = false;
|
||||
dragX = 0;
|
||||
dragY = 0;
|
||||
dragOrig = 0;
|
||||
widgetX = 0;
|
||||
widgetY = 0;
|
||||
widgetW = 100;
|
||||
insideCurrentScroll = false;
|
||||
areaId = 0;
|
||||
widgetId = 0;
|
||||
}
|
||||
|
||||
bool left;
|
||||
bool leftPressed, leftReleased;
|
||||
int mx, my;
|
||||
int scroll;
|
||||
unsigned int active;
|
||||
unsigned int hot;
|
||||
unsigned int hotToBe;
|
||||
bool isHot;
|
||||
bool isActive;
|
||||
bool wentActive;
|
||||
int dragX, dragY;
|
||||
float dragOrig;
|
||||
int widgetX, widgetY, widgetW;
|
||||
bool insideCurrentScroll;
|
||||
|
||||
unsigned int areaId;
|
||||
unsigned int widgetId;
|
||||
};
|
||||
|
||||
static GuiState s_state;
|
||||
|
||||
inline bool anyActive()
|
||||
{
|
||||
return s_state.active != 0;
|
||||
}
|
||||
|
||||
inline bool isActive(unsigned int id)
|
||||
{
|
||||
return s_state.active == id;
|
||||
}
|
||||
|
||||
inline bool isHot(unsigned int id)
|
||||
{
|
||||
return s_state.hot == id;
|
||||
}
|
||||
|
||||
inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
|
||||
{
|
||||
return (!checkScroll || s_state.insideCurrentScroll) && s_state.mx >= x && s_state.mx <= x + w && s_state.my >= y && s_state.my <= y + h;
|
||||
}
|
||||
|
||||
inline void clearInput()
|
||||
{
|
||||
s_state.leftPressed = false;
|
||||
s_state.leftReleased = false;
|
||||
s_state.scroll = 0;
|
||||
}
|
||||
|
||||
inline void clearActive()
|
||||
{
|
||||
s_state.active = 0;
|
||||
// mark all UI for this frame as processed
|
||||
clearInput();
|
||||
}
|
||||
|
||||
inline void setActive(unsigned int id)
|
||||
{
|
||||
s_state.active = id;
|
||||
s_state.wentActive = true;
|
||||
}
|
||||
|
||||
inline void setHot(unsigned int id)
|
||||
{
|
||||
s_state.hotToBe = id;
|
||||
}
|
||||
|
||||
|
||||
static bool buttonLogic(unsigned int id, bool over)
|
||||
{
|
||||
bool res = false;
|
||||
// process down
|
||||
if (!anyActive())
|
||||
{
|
||||
if (over)
|
||||
setHot(id);
|
||||
if (isHot(id) && s_state.leftPressed)
|
||||
setActive(id);
|
||||
}
|
||||
|
||||
// if button is active, then react on left up
|
||||
if (isActive(id))
|
||||
{
|
||||
s_state.isActive = true;
|
||||
if (over)
|
||||
setHot(id);
|
||||
if (s_state.leftReleased)
|
||||
{
|
||||
if (isHot(id))
|
||||
res = true;
|
||||
clearActive();
|
||||
}
|
||||
}
|
||||
|
||||
if (isHot(id))
|
||||
s_state.isHot = true;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static void updateInput(int mx, int my, unsigned char mbut, int scroll)
|
||||
{
|
||||
bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
|
||||
|
||||
s_state.mx = mx;
|
||||
s_state.my = my;
|
||||
s_state.leftPressed = !s_state.left && left;
|
||||
s_state.leftReleased = s_state.left && !left;
|
||||
s_state.left = left;
|
||||
|
||||
s_state.scroll = scroll;
|
||||
}
|
||||
|
||||
void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
|
||||
{
|
||||
updateInput(mx, my, mbut, scroll);
|
||||
|
||||
s_state.hot = s_state.hotToBe;
|
||||
s_state.hotToBe = 0;
|
||||
|
||||
s_state.wentActive = false;
|
||||
s_state.isActive = false;
|
||||
s_state.isHot = false;
|
||||
|
||||
s_state.widgetX = 0;
|
||||
s_state.widgetY = 0;
|
||||
s_state.widgetW = 0;
|
||||
|
||||
s_state.areaId = 1;
|
||||
s_state.widgetId = 1;
|
||||
}
|
||||
|
||||
void imguiEndFrame()
|
||||
{
|
||||
clearInput();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
static const int BUTTON_HEIGHT = 20;
|
||||
static const int SLIDER_HEIGHT = 20;
|
||||
static const int SLIDER_MARKER_WIDTH = 10;
|
||||
static const int CHECK_SIZE = 8;
|
||||
static const int DEFAULT_SPACING = 4;
|
||||
static const int TEXT_HEIGHT = 8;
|
||||
static const int SCROLL_AREA_PADDING = 6;
|
||||
static const int INDENT_SIZE = 16;
|
||||
static const int AREA_HEADER = 28;
|
||||
|
||||
static int g_scrollTop = 0;
|
||||
static int g_scrollBottom = 0;
|
||||
static int g_scrollRight = 0;
|
||||
static int g_scrollAreaTop = 0;
|
||||
static int* g_scrollVal = 0;
|
||||
static int g_focusTop = 0;
|
||||
static int g_focusBottom = 0;
|
||||
static unsigned int g_scrollId = 0;
|
||||
static bool g_insideScrollArea = false;
|
||||
|
||||
bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
|
||||
{
|
||||
s_state.areaId++;
|
||||
s_state.widgetId = 0;
|
||||
g_scrollId = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
s_state.widgetX = x + SCROLL_AREA_PADDING;
|
||||
s_state.widgetY = y + h - AREA_HEADER + (*scroll);
|
||||
s_state.widgetW = w - SCROLL_AREA_PADDING * 4;
|
||||
g_scrollTop = y - AREA_HEADER + h;
|
||||
g_scrollBottom = y + SCROLL_AREA_PADDING;
|
||||
g_scrollRight = x + w - SCROLL_AREA_PADDING * 3;
|
||||
g_scrollVal = scroll;
|
||||
|
||||
g_scrollAreaTop = s_state.widgetY;
|
||||
|
||||
g_focusTop = y - AREA_HEADER;
|
||||
g_focusBottom = y - AREA_HEADER + h;
|
||||
|
||||
g_insideScrollArea = inRect(x, y, w, h, false);
|
||||
s_state.insideCurrentScroll = g_insideScrollArea;
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, SetRGBA(0, 0, 0, 192));
|
||||
|
||||
AddGfxCmdText(x + AREA_HEADER / 2, y + h - AREA_HEADER / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, name, SetRGBA(255, 255, 255, 128));
|
||||
|
||||
AddGfxCmdScissor(x + SCROLL_AREA_PADDING, y + SCROLL_AREA_PADDING, w - SCROLL_AREA_PADDING * 4, h - AREA_HEADER - SCROLL_AREA_PADDING);
|
||||
|
||||
return g_insideScrollArea;
|
||||
}
|
||||
|
||||
void imguiEndScrollArea()
|
||||
{
|
||||
// Disable scissoring.
|
||||
AddGfxCmdScissor(-1, -1, -1, -1);
|
||||
|
||||
// Draw scroll bar
|
||||
int x = g_scrollRight + SCROLL_AREA_PADDING / 2;
|
||||
int y = g_scrollBottom;
|
||||
int w = SCROLL_AREA_PADDING * 2;
|
||||
int h = g_scrollTop - g_scrollBottom;
|
||||
|
||||
int stop = g_scrollAreaTop;
|
||||
int sbot = s_state.widgetY;
|
||||
int sh = stop - sbot; // The scrollable area height.
|
||||
|
||||
float barHeight = (float)h / (float)sh;
|
||||
|
||||
if (barHeight < 1)
|
||||
{
|
||||
float barY = (float)(y - sbot) / (float)sh;
|
||||
if (barY < 0) barY = 0;
|
||||
if (barY > 1) barY = 1;
|
||||
|
||||
// Handle scroll bar logic.
|
||||
unsigned int hid = g_scrollId;
|
||||
int hx = x;
|
||||
int hy = y + (int)(barY*h);
|
||||
int hw = w;
|
||||
int hh = (int)(barHeight*h);
|
||||
|
||||
const int range = h - (hh - 1);
|
||||
bool over = inRect(hx, hy, hw, hh);
|
||||
buttonLogic(hid, over);
|
||||
if (isActive(hid))
|
||||
{
|
||||
float u = (float)(hy - y) / (float)range;
|
||||
if (s_state.wentActive)
|
||||
{
|
||||
s_state.dragY = s_state.my;
|
||||
s_state.dragOrig = u;
|
||||
}
|
||||
if (s_state.dragY != s_state.my)
|
||||
{
|
||||
u = s_state.dragOrig + (s_state.my - s_state.dragY) / (float)range;
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
*g_scrollVal = (int)((1 - u) * (sh - h));
|
||||
}
|
||||
}
|
||||
|
||||
// BG
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w / 2 - 1, SetRGBA(0, 0, 0, 196));
|
||||
// Bar
|
||||
if (isActive(hid))
|
||||
AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, SetRGBA(255, 196, 0, 196));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, isHot(hid) ? SetRGBA(255, 196, 0, 96) : SetRGBA(255, 255, 255, 64));
|
||||
|
||||
// Handle mouse scrolling.
|
||||
if (g_insideScrollArea) // && !anyActive())
|
||||
{
|
||||
if (s_state.scroll)
|
||||
{
|
||||
*g_scrollVal += 20 * s_state.scroll;
|
||||
if (*g_scrollVal < 0) *g_scrollVal = 0;
|
||||
if (*g_scrollVal >(sh - h)) *g_scrollVal = (sh - h);
|
||||
}
|
||||
}
|
||||
}
|
||||
s_state.insideCurrentScroll = false;
|
||||
}
|
||||
|
||||
bool imguiButton(const char* text, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = BUTTON_HEIGHT;
|
||||
s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
bool over = enabled && inRect(x, y, w, h);
|
||||
bool res = buttonLogic(id, over);
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT / 2 - 1, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96));
|
||||
if (enabled)
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
else
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
bool imguiItem(const char* text, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = BUTTON_HEIGHT;
|
||||
s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
bool over = enabled && inRect(x, y, w, h);
|
||||
bool res = buttonLogic(id, over);
|
||||
|
||||
if (isHot(id))
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, SetRGBA(255, 196, 0, isActive(id) ? 196 : 96));
|
||||
|
||||
if (enabled)
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 200));
|
||||
else
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
bool imguiCheck(const char* text, bool checked, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = BUTTON_HEIGHT;
|
||||
s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
bool over = enabled && inRect(x, y, w, h);
|
||||
bool res = buttonLogic(id, over);
|
||||
|
||||
const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
||||
const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
||||
AddGfxCmdRoundedRect((float)cx - 3, (float)cy - 3, (float)CHECK_SIZE + 6, (float)CHECK_SIZE + 6, 4, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96));
|
||||
if (checked)
|
||||
{
|
||||
if (enabled)
|
||||
AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(128, 128, 128, 200));
|
||||
}
|
||||
|
||||
if (enabled)
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
else
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = BUTTON_HEIGHT;
|
||||
s_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
|
||||
|
||||
const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
||||
const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
||||
|
||||
bool over = enabled && inRect(x, y, w, h);
|
||||
bool res = buttonLogic(id, over);
|
||||
|
||||
if (checked)
|
||||
AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
|
||||
else
|
||||
AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
|
||||
|
||||
if (enabled)
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
else
|
||||
AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
|
||||
if (subtext)
|
||||
AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, subtext, SetRGBA(255, 255, 255, 128));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void imguiLabel(const char* text)
|
||||
{
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
s_state.widgetY -= BUTTON_HEIGHT;
|
||||
AddGfxCmdText(x, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
void imguiValue(const char* text)
|
||||
{
|
||||
const int x = s_state.widgetX;
|
||||
const int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
const int w = s_state.widgetW;
|
||||
s_state.widgetY -= BUTTON_HEIGHT;
|
||||
|
||||
AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, text, SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
|
||||
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = SLIDER_HEIGHT;
|
||||
s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128));
|
||||
|
||||
const int range = w - SLIDER_MARKER_WIDTH;
|
||||
|
||||
float u = (*val - vmin) / (vmax - vmin);
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
int m = (int)(u * range);
|
||||
|
||||
bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
||||
bool res = buttonLogic(id, over);
|
||||
bool valChanged = false;
|
||||
|
||||
if (isActive(id))
|
||||
{
|
||||
if (s_state.wentActive)
|
||||
{
|
||||
s_state.dragX = s_state.mx;
|
||||
s_state.dragOrig = u;
|
||||
}
|
||||
if (s_state.dragX != s_state.mx)
|
||||
{
|
||||
u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range;
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
*val = vmin + u*(vmax - vmin);
|
||||
*val = floorf(*val / vinc + 0.5f)*vinc; // Snap to vinc
|
||||
m = (int)(u * range);
|
||||
valChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isActive(id))
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64));
|
||||
|
||||
// TODO: fix this, take a look at 'nicenum'.
|
||||
int digits = (int)(ceilf(log10f(vinc)));
|
||||
char fmt[16];
|
||||
snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
|
||||
char msg[128];
|
||||
snprintf(msg, 128, fmt, *val);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200));
|
||||
}
|
||||
|
||||
return res || valChanged;
|
||||
}
|
||||
|
||||
|
||||
bool imguiSlider(const char* text, int* val, int vmin, int vmax, int vinc, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = SLIDER_HEIGHT;
|
||||
s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128));
|
||||
|
||||
const int range = w - SLIDER_MARKER_WIDTH;
|
||||
|
||||
float u = (*val - vmin) / float(vmax - vmin);
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
int m = (int)(u * range);
|
||||
|
||||
bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
||||
bool res = buttonLogic(id, over);
|
||||
bool valChanged = false;
|
||||
|
||||
if (isActive(id))
|
||||
{
|
||||
if (s_state.wentActive)
|
||||
{
|
||||
s_state.dragX = s_state.mx;
|
||||
s_state.dragOrig = u;
|
||||
}
|
||||
if (s_state.dragX != s_state.mx)
|
||||
{
|
||||
u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range;
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
*val = int(vmin + u*(vmax - vmin));
|
||||
*val = int(floorf(*val / float(vinc) + 0.5f))*vinc; // Snap to vinc
|
||||
m = (int)(u * range);
|
||||
valChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isActive(id))
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64));
|
||||
|
||||
char msg[128];
|
||||
snprintf(msg, 128, "%d", *val);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200));
|
||||
}
|
||||
|
||||
return res || valChanged;
|
||||
}
|
||||
|
||||
|
||||
void imguiIndent()
|
||||
{
|
||||
s_state.widgetX += INDENT_SIZE;
|
||||
s_state.widgetW -= INDENT_SIZE;
|
||||
}
|
||||
|
||||
void imguiUnindent()
|
||||
{
|
||||
s_state.widgetX -= INDENT_SIZE;
|
||||
s_state.widgetW += INDENT_SIZE;
|
||||
}
|
||||
|
||||
void imguiSeparator()
|
||||
{
|
||||
s_state.widgetY -= DEFAULT_SPACING * 3;
|
||||
}
|
||||
|
||||
void imguiSeparatorLine()
|
||||
{
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - DEFAULT_SPACING * 2;
|
||||
int w = s_state.widgetW;
|
||||
int h = 1;
|
||||
s_state.widgetY -= DEFAULT_SPACING * 4;
|
||||
|
||||
AddGfxCmdRect((float)x, (float)y, (float)w, (float)h, SetRGBA(255, 255, 255, 32));
|
||||
}
|
||||
51
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.h
vendored
Normal file
51
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.h
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
|
||||
//
|
||||
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
|
||||
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
|
||||
|
||||
#ifndef IMGUI_H
|
||||
#define IMGUI_H
|
||||
|
||||
enum imguiMouseButton
|
||||
{
|
||||
IMGUI_MBUT_LEFT = 0x01,
|
||||
IMGUI_MBUT_RIGHT = 0x02,
|
||||
};
|
||||
|
||||
void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll);
|
||||
void imguiEndFrame();
|
||||
|
||||
bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll);
|
||||
void imguiEndScrollArea();
|
||||
|
||||
void imguiIndent();
|
||||
void imguiUnindent();
|
||||
void imguiSeparator();
|
||||
void imguiSeparatorLine();
|
||||
|
||||
bool imguiButton(const char* text, bool enabled);
|
||||
bool imguiItem(const char* text, bool enabled);
|
||||
bool imguiCheck(const char* text, bool checked, bool enabled);
|
||||
bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled);
|
||||
void imguiLabel(const char* text);
|
||||
void imguiValue(const char* text);
|
||||
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled);
|
||||
bool imguiSlider(const char* text, int* val, int vmin, int vmax, int vinc, bool enabled);
|
||||
|
||||
#endif // IMGUI_H
|
||||
2066
external/Box2D-2.3.1/Box2D/Testbed/Framework/stb_truetype.h
vendored
Normal file
2066
external/Box2D-2.3.1/Box2D/Testbed/Framework/stb_truetype.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user