Added Box2D
This commit is contained in:
616
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.cpp
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616
external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.cpp
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#include <stdio.h>
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#include <string.h>
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//#define _USE_MATH_DEFINES
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#include <math.h>
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#include "imgui.h"
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#include "RenderGL3.h"
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct GuiState
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{
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GuiState()
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{
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left = false;
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leftPressed = false;
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leftReleased = false;
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mx = -1;
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my = -1;
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scroll = 0;
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active = 0;
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hot = 0;
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hotToBe = 0;
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isHot = false;
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isActive = false;
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wentActive = false;
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dragX = 0;
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dragY = 0;
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dragOrig = 0;
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widgetX = 0;
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widgetY = 0;
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widgetW = 100;
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insideCurrentScroll = false;
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areaId = 0;
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widgetId = 0;
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}
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bool left;
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bool leftPressed, leftReleased;
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int mx, my;
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int scroll;
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unsigned int active;
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unsigned int hot;
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unsigned int hotToBe;
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bool isHot;
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bool isActive;
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bool wentActive;
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int dragX, dragY;
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float dragOrig;
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int widgetX, widgetY, widgetW;
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bool insideCurrentScroll;
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unsigned int areaId;
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unsigned int widgetId;
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};
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static GuiState s_state;
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inline bool anyActive()
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{
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return s_state.active != 0;
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}
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inline bool isActive(unsigned int id)
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{
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return s_state.active == id;
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}
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inline bool isHot(unsigned int id)
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{
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return s_state.hot == id;
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}
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inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
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{
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return (!checkScroll || s_state.insideCurrentScroll) && s_state.mx >= x && s_state.mx <= x + w && s_state.my >= y && s_state.my <= y + h;
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}
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inline void clearInput()
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{
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s_state.leftPressed = false;
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s_state.leftReleased = false;
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s_state.scroll = 0;
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}
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inline void clearActive()
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{
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s_state.active = 0;
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// mark all UI for this frame as processed
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clearInput();
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}
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inline void setActive(unsigned int id)
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{
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s_state.active = id;
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s_state.wentActive = true;
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}
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inline void setHot(unsigned int id)
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{
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s_state.hotToBe = id;
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}
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static bool buttonLogic(unsigned int id, bool over)
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{
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bool res = false;
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// process down
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if (!anyActive())
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{
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if (over)
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setHot(id);
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if (isHot(id) && s_state.leftPressed)
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setActive(id);
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}
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// if button is active, then react on left up
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if (isActive(id))
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{
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s_state.isActive = true;
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if (over)
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setHot(id);
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if (s_state.leftReleased)
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{
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if (isHot(id))
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res = true;
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clearActive();
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}
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}
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if (isHot(id))
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s_state.isHot = true;
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return res;
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}
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static void updateInput(int mx, int my, unsigned char mbut, int scroll)
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{
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bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
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s_state.mx = mx;
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s_state.my = my;
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s_state.leftPressed = !s_state.left && left;
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s_state.leftReleased = s_state.left && !left;
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s_state.left = left;
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s_state.scroll = scroll;
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}
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void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
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{
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updateInput(mx, my, mbut, scroll);
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s_state.hot = s_state.hotToBe;
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s_state.hotToBe = 0;
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s_state.wentActive = false;
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s_state.isActive = false;
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s_state.isHot = false;
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s_state.widgetX = 0;
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s_state.widgetY = 0;
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s_state.widgetW = 0;
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s_state.areaId = 1;
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s_state.widgetId = 1;
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}
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void imguiEndFrame()
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{
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clearInput();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static const int BUTTON_HEIGHT = 20;
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static const int SLIDER_HEIGHT = 20;
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static const int SLIDER_MARKER_WIDTH = 10;
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static const int CHECK_SIZE = 8;
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static const int DEFAULT_SPACING = 4;
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static const int TEXT_HEIGHT = 8;
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static const int SCROLL_AREA_PADDING = 6;
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static const int INDENT_SIZE = 16;
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static const int AREA_HEADER = 28;
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static int g_scrollTop = 0;
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static int g_scrollBottom = 0;
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static int g_scrollRight = 0;
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static int g_scrollAreaTop = 0;
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static int* g_scrollVal = 0;
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static int g_focusTop = 0;
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static int g_focusBottom = 0;
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static unsigned int g_scrollId = 0;
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static bool g_insideScrollArea = false;
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bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
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{
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s_state.areaId++;
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s_state.widgetId = 0;
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g_scrollId = (s_state.areaId << 16) | s_state.widgetId;
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s_state.widgetX = x + SCROLL_AREA_PADDING;
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s_state.widgetY = y + h - AREA_HEADER + (*scroll);
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s_state.widgetW = w - SCROLL_AREA_PADDING * 4;
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g_scrollTop = y - AREA_HEADER + h;
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g_scrollBottom = y + SCROLL_AREA_PADDING;
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g_scrollRight = x + w - SCROLL_AREA_PADDING * 3;
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g_scrollVal = scroll;
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g_scrollAreaTop = s_state.widgetY;
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g_focusTop = y - AREA_HEADER;
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g_focusBottom = y - AREA_HEADER + h;
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g_insideScrollArea = inRect(x, y, w, h, false);
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s_state.insideCurrentScroll = g_insideScrollArea;
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AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, SetRGBA(0, 0, 0, 192));
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AddGfxCmdText(x + AREA_HEADER / 2, y + h - AREA_HEADER / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, name, SetRGBA(255, 255, 255, 128));
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AddGfxCmdScissor(x + SCROLL_AREA_PADDING, y + SCROLL_AREA_PADDING, w - SCROLL_AREA_PADDING * 4, h - AREA_HEADER - SCROLL_AREA_PADDING);
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return g_insideScrollArea;
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}
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void imguiEndScrollArea()
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{
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// Disable scissoring.
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AddGfxCmdScissor(-1, -1, -1, -1);
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// Draw scroll bar
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int x = g_scrollRight + SCROLL_AREA_PADDING / 2;
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int y = g_scrollBottom;
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int w = SCROLL_AREA_PADDING * 2;
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int h = g_scrollTop - g_scrollBottom;
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int stop = g_scrollAreaTop;
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int sbot = s_state.widgetY;
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int sh = stop - sbot; // The scrollable area height.
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float barHeight = (float)h / (float)sh;
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if (barHeight < 1)
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{
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float barY = (float)(y - sbot) / (float)sh;
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if (barY < 0) barY = 0;
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if (barY > 1) barY = 1;
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// Handle scroll bar logic.
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unsigned int hid = g_scrollId;
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int hx = x;
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int hy = y + (int)(barY*h);
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int hw = w;
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int hh = (int)(barHeight*h);
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const int range = h - (hh - 1);
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bool over = inRect(hx, hy, hw, hh);
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buttonLogic(hid, over);
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if (isActive(hid))
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{
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float u = (float)(hy - y) / (float)range;
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if (s_state.wentActive)
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{
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s_state.dragY = s_state.my;
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s_state.dragOrig = u;
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}
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if (s_state.dragY != s_state.my)
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{
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u = s_state.dragOrig + (s_state.my - s_state.dragY) / (float)range;
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if (u < 0) u = 0;
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if (u > 1) u = 1;
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*g_scrollVal = (int)((1 - u) * (sh - h));
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}
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}
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// BG
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AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w / 2 - 1, SetRGBA(0, 0, 0, 196));
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// Bar
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if (isActive(hid))
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AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, SetRGBA(255, 196, 0, 196));
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else
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AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, isHot(hid) ? SetRGBA(255, 196, 0, 96) : SetRGBA(255, 255, 255, 64));
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// Handle mouse scrolling.
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if (g_insideScrollArea) // && !anyActive())
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{
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if (s_state.scroll)
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{
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*g_scrollVal += 20 * s_state.scroll;
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if (*g_scrollVal < 0) *g_scrollVal = 0;
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if (*g_scrollVal >(sh - h)) *g_scrollVal = (sh - h);
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}
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}
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}
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s_state.insideCurrentScroll = false;
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}
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bool imguiButton(const char* text, bool enabled)
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{
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s_state.widgetId++;
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unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
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int x = s_state.widgetX;
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int y = s_state.widgetY - BUTTON_HEIGHT;
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int w = s_state.widgetW;
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int h = BUTTON_HEIGHT;
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s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT / 2 - 1, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96));
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if (enabled)
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AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
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else
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AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
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return res;
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}
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bool imguiItem(const char* text, bool enabled)
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{
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s_state.widgetId++;
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unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
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int x = s_state.widgetX;
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int y = s_state.widgetY - BUTTON_HEIGHT;
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int w = s_state.widgetW;
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int h = BUTTON_HEIGHT;
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s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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if (isHot(id))
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AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, SetRGBA(255, 196, 0, isActive(id) ? 196 : 96));
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if (enabled)
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AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 200));
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else
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AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
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return res;
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}
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bool imguiCheck(const char* text, bool checked, bool enabled)
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{
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s_state.widgetId++;
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unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
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int x = s_state.widgetX;
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int y = s_state.widgetY - BUTTON_HEIGHT;
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int w = s_state.widgetW;
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int h = BUTTON_HEIGHT;
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s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
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const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
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AddGfxCmdRoundedRect((float)cx - 3, (float)cy - 3, (float)CHECK_SIZE + 6, (float)CHECK_SIZE + 6, 4, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96));
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if (checked)
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{
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if (enabled)
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AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
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else
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AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(128, 128, 128, 200));
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}
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if (enabled)
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AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
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else
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AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
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return res;
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}
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bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
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{
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s_state.widgetId++;
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unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
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int x = s_state.widgetX;
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int y = s_state.widgetY - BUTTON_HEIGHT;
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int w = s_state.widgetW;
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int h = BUTTON_HEIGHT;
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s_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
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const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
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const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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if (checked)
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AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
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else
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AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200));
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if (enabled)
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AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
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else
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AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
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if (subtext)
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AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, subtext, SetRGBA(255, 255, 255, 128));
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return res;
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}
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void imguiLabel(const char* text)
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{
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int x = s_state.widgetX;
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int y = s_state.widgetY - BUTTON_HEIGHT;
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s_state.widgetY -= BUTTON_HEIGHT;
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AddGfxCmdText(x, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 255));
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}
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void imguiValue(const char* text)
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{
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const int x = s_state.widgetX;
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const int y = s_state.widgetY - BUTTON_HEIGHT;
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||||
const int w = s_state.widgetW;
|
||||
s_state.widgetY -= BUTTON_HEIGHT;
|
||||
|
||||
AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, text, SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
|
||||
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = SLIDER_HEIGHT;
|
||||
s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128));
|
||||
|
||||
const int range = w - SLIDER_MARKER_WIDTH;
|
||||
|
||||
float u = (*val - vmin) / (vmax - vmin);
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
int m = (int)(u * range);
|
||||
|
||||
bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
||||
bool res = buttonLogic(id, over);
|
||||
bool valChanged = false;
|
||||
|
||||
if (isActive(id))
|
||||
{
|
||||
if (s_state.wentActive)
|
||||
{
|
||||
s_state.dragX = s_state.mx;
|
||||
s_state.dragOrig = u;
|
||||
}
|
||||
if (s_state.dragX != s_state.mx)
|
||||
{
|
||||
u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range;
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
*val = vmin + u*(vmax - vmin);
|
||||
*val = floorf(*val / vinc + 0.5f)*vinc; // Snap to vinc
|
||||
m = (int)(u * range);
|
||||
valChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isActive(id))
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64));
|
||||
|
||||
// TODO: fix this, take a look at 'nicenum'.
|
||||
int digits = (int)(ceilf(log10f(vinc)));
|
||||
char fmt[16];
|
||||
snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
|
||||
char msg[128];
|
||||
snprintf(msg, 128, fmt, *val);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200));
|
||||
}
|
||||
|
||||
return res || valChanged;
|
||||
}
|
||||
|
||||
|
||||
bool imguiSlider(const char* text, int* val, int vmin, int vmax, int vinc, bool enabled)
|
||||
{
|
||||
s_state.widgetId++;
|
||||
unsigned int id = (s_state.areaId << 16) | s_state.widgetId;
|
||||
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - BUTTON_HEIGHT;
|
||||
int w = s_state.widgetW;
|
||||
int h = SLIDER_HEIGHT;
|
||||
s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
|
||||
|
||||
AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128));
|
||||
|
||||
const int range = w - SLIDER_MARKER_WIDTH;
|
||||
|
||||
float u = (*val - vmin) / float(vmax - vmin);
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
int m = (int)(u * range);
|
||||
|
||||
bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
||||
bool res = buttonLogic(id, over);
|
||||
bool valChanged = false;
|
||||
|
||||
if (isActive(id))
|
||||
{
|
||||
if (s_state.wentActive)
|
||||
{
|
||||
s_state.dragX = s_state.mx;
|
||||
s_state.dragOrig = u;
|
||||
}
|
||||
if (s_state.dragX != s_state.mx)
|
||||
{
|
||||
u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range;
|
||||
if (u < 0) u = 0;
|
||||
if (u > 1) u = 1;
|
||||
*val = int(vmin + u*(vmax - vmin));
|
||||
*val = int(floorf(*val / float(vinc) + 0.5f))*vinc; // Snap to vinc
|
||||
m = (int)(u * range);
|
||||
valChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isActive(id))
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255));
|
||||
else
|
||||
AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64));
|
||||
|
||||
char msg[128];
|
||||
snprintf(msg, 128, "%d", *val);
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200));
|
||||
AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200));
|
||||
}
|
||||
|
||||
return res || valChanged;
|
||||
}
|
||||
|
||||
|
||||
void imguiIndent()
|
||||
{
|
||||
s_state.widgetX += INDENT_SIZE;
|
||||
s_state.widgetW -= INDENT_SIZE;
|
||||
}
|
||||
|
||||
void imguiUnindent()
|
||||
{
|
||||
s_state.widgetX -= INDENT_SIZE;
|
||||
s_state.widgetW += INDENT_SIZE;
|
||||
}
|
||||
|
||||
void imguiSeparator()
|
||||
{
|
||||
s_state.widgetY -= DEFAULT_SPACING * 3;
|
||||
}
|
||||
|
||||
void imguiSeparatorLine()
|
||||
{
|
||||
int x = s_state.widgetX;
|
||||
int y = s_state.widgetY - DEFAULT_SPACING * 2;
|
||||
int w = s_state.widgetW;
|
||||
int h = 1;
|
||||
s_state.widgetY -= DEFAULT_SPACING * 4;
|
||||
|
||||
AddGfxCmdRect((float)x, (float)y, (float)w, (float)h, SetRGBA(255, 255, 255, 32));
|
||||
}
|
||||
Reference in New Issue
Block a user