Added Box2D
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external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.h
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external/Box2D-2.3.1/Box2D/Testbed/Framework/imgui.h
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#ifndef IMGUI_H
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#define IMGUI_H
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enum imguiMouseButton
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{
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IMGUI_MBUT_LEFT = 0x01,
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IMGUI_MBUT_RIGHT = 0x02,
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};
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void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll);
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void imguiEndFrame();
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bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll);
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void imguiEndScrollArea();
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void imguiIndent();
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void imguiUnindent();
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void imguiSeparator();
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void imguiSeparatorLine();
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bool imguiButton(const char* text, bool enabled);
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bool imguiItem(const char* text, bool enabled);
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bool imguiCheck(const char* text, bool checked, bool enabled);
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bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled);
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void imguiLabel(const char* text);
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void imguiValue(const char* text);
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bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled);
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bool imguiSlider(const char* text, int* val, int vmin, int vmax, int vinc, bool enabled);
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#endif // IMGUI_H
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