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109
external/Box2D-2.3.1/Box2D/Testbed/Tests/ConvexHull.h
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109
external/Box2D-2.3.1/Box2D/Testbed/Tests/ConvexHull.h
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/*
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* Copyright (c) 2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONVEX_HULL_H
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#define CONVEX_HULL_H
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class ConvexHull : public Test
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{
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public:
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enum
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{
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e_count = b2_maxPolygonVertices
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};
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ConvexHull()
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{
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Generate();
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m_auto = false;
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}
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void Generate()
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{
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b2Vec2 lowerBound(-8.0f, -8.0f);
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b2Vec2 upperBound(8.0f, 8.0f);
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for (int32 i = 0; i < e_count; ++i)
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{
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float32 x = 10.0f * RandomFloat();
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float32 y = 10.0f * RandomFloat();
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// Clamp onto a square to help create collinearities.
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// This will stress the convex hull algorithm.
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b2Vec2 v(x, y);
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v = b2Clamp(v, lowerBound, upperBound);
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m_points[i] = v;
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}
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m_count = e_count;
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}
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static Test* Create()
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{
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return new ConvexHull;
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}
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void Keyboard(int key)
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{
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switch (key)
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{
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case GLFW_KEY_A:
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m_auto = !m_auto;
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break;
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case GLFW_KEY_G:
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Generate();
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break;
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}
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}
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void Step(Settings* settings)
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{
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Test::Step(settings);
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b2PolygonShape shape;
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shape.Set(m_points, m_count);
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g_debugDraw.DrawString(5, m_textLine, "Press g to generate a new random convex hull");
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m_textLine += DRAW_STRING_NEW_LINE;
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g_debugDraw.DrawPolygon(shape.m_vertices, shape.m_count, b2Color(0.9f, 0.9f, 0.9f));
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for (int32 i = 0; i < m_count; ++i)
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{
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g_debugDraw.DrawPoint(m_points[i], 3.0f, b2Color(0.3f, 0.9f, 0.3f));
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g_debugDraw.DrawString(m_points[i] + b2Vec2(0.05f, 0.05f), "%d", i);
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}
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if (shape.Validate() == false)
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{
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m_textLine += 0;
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}
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if (m_auto)
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{
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Generate();
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}
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}
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b2Vec2 m_points[b2_maxPolygonVertices];
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int32 m_count;
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bool m_auto;
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};
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#endif
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