Added Box2D
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52
external/Box2D-2.3.1/Box2D/glfw/config.h
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52
external/Box2D-2.3.1/Box2D/glfw/config.h
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//========================================================================
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// GLFW 3.0 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// As config.h.in, this file is used by CMake to produce the config.h shared
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// configuration header file. If you are adding a feature requiring
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// conditional compilation, this is the proper place to add the macros.
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//========================================================================
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// As config.h, this file defines compile-time build options and macros for
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// all platforms supported by GLFW. As this is a generated file, don't modify
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// it. Instead, you should modify the config.h.in file.
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//========================================================================
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// GLFW doesn't like to be embedded as source, but that is what I'm doing.
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#if defined(WIN32)
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#define _GLFW_WIN32
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#define _GLFW_WGL
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#endif
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#if defined(__APPLE__)
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#define _GLFW_COCOA
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#define _GLFW_NSGL
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//#define _GLFW_USE_CHDIR
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#define _GLFW_USE_MENUBAR
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#endif
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// TODO get defines for other platforms
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#define _GLFW_USE_OPENGL
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#define _GLFW_VERSION_FULL "3.0.3"
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