Added Box2D
This commit is contained in:
64
external/Box2D-2.3.1/Box2D/glfw/nsgl_platform.h
vendored
Normal file
64
external/Box2D-2.3.1/Box2D/glfw/nsgl_platform.h
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
//========================================================================
|
||||
// GLFW 3.0 OS X - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _nsgl_platform_h_
|
||||
#define _nsgl_platform_h_
|
||||
|
||||
|
||||
#define _GLFW_PLATFORM_FBCONFIG
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
|
||||
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW platform specific types
|
||||
//========================================================================
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific OpenGL context structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWcontextNSGL
|
||||
{
|
||||
id pixelFormat;
|
||||
id context;
|
||||
} _GLFWcontextNSGL;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific library global data for NSGL
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWlibraryNSGL
|
||||
{
|
||||
// dlopen handle for dynamically loading OpenGL extension entry points
|
||||
void* framework;
|
||||
|
||||
// TLS key for per-thread current context/window
|
||||
pthread_key_t current;
|
||||
|
||||
} _GLFWlibraryNSGL;
|
||||
|
||||
|
||||
#endif // _nsgl_platform_h_
|
||||
Reference in New Issue
Block a user