Added Box2D
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external/Box2D-2.3.1/Box2D/glfw/wgl_platform.h
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external/Box2D-2.3.1/Box2D/glfw/wgl_platform.h
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//========================================================================
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// GLFW 3.0 WGL - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _wgl_platform_h_
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#define _wgl_platform_h_
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "wglext.h"
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#define _GLFW_PLATFORM_FBCONFIG int wgl
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL wgl
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextWGL
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{
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// Platform specific window resources
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HDC dc; // Private GDI device context
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HGLRC context; // Permanent rendering context
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// Platform specific extensions (context specific)
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PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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GLboolean EXT_swap_control;
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GLboolean ARB_multisample;
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GLboolean ARB_framebuffer_sRGB;
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GLboolean ARB_pixel_format;
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GLboolean ARB_create_context;
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GLboolean ARB_create_context_profile;
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GLboolean EXT_create_context_es2_profile;
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GLboolean ARB_create_context_robustness;
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} _GLFWcontextWGL;
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//------------------------------------------------------------------------
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// Platform-specific library global data for WGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryWGL
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{
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GLboolean hasTLS;
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DWORD current;
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// opengl32.dll
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struct {
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HINSTANCE instance;
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} opengl32;
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} _GLFWlibraryWGL;
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#endif // _wgl_platform_h_
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