Added Box2D
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269
external/Box2D-2.3.1/Box2D/glfw/win32_init.c
vendored
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269
external/Box2D-2.3.1/Box2D/glfw/win32_init.c
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//========================================================================
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// GLFW 3.0 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <malloc.h>
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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#include <float.h>
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#endif // __BORLANDC__
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#if defined(_GLFW_USE_OPTIMUS_HPG)
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// Applications exporting this symbol with this value will be automatically
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// directed to the high-performance GPU on nVidia Optimus systems
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//
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GLFWAPI DWORD NvOptimusEnablement = 0x00000001;
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#endif // _GLFW_USE_OPTIMUS_HPG
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#if defined(_GLFW_BUILD_DLL)
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// GLFW DLL entry point
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//
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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{
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return TRUE;
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}
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#endif // _GLFW_BUILD_DLL
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// Load necessary libraries (DLLs)
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//
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static GLboolean initLibraries(void)
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{
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfw.win32.winmm.instance = LoadLibrary(L"winmm.dll");
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if (!_glfw.win32.winmm.instance)
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return GL_FALSE;
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_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
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GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
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_glfw.win32.winmm.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos");
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_glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx");
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_glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
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if (!_glfw.win32.winmm.joyGetDevCaps ||
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!_glfw.win32.winmm.joyGetPos ||
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!_glfw.win32.winmm.joyGetPosEx ||
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!_glfw.win32.winmm.timeGetTime)
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{
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return GL_FALSE;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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_glfw.win32.user32.instance = LoadLibrary(L"user32.dll");
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if (_glfw.win32.user32.instance)
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{
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_glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
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GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
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}
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_glfw.win32.dwmapi.instance = LoadLibrary(L"dwmapi.dll");
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if (_glfw.win32.dwmapi.instance)
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{
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_glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)
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GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
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}
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return GL_TRUE;
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}
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// Unload used libraries (DLLs)
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//
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static void terminateLibraries(void)
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{
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#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfw.win32.winmm.instance != NULL)
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{
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FreeLibrary(_glfw.win32.winmm.instance);
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_glfw.win32.winmm.instance = NULL;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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if (_glfw.win32.user32.instance)
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FreeLibrary(_glfw.win32.user32.instance);
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if (_glfw.win32.dwmapi.instance)
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FreeLibrary(_glfw.win32.dwmapi.instance);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Returns whether desktop compositing is enabled
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//
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BOOL _glfwIsCompositionEnabled(void)
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{
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BOOL enabled;
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if (!_glfw_DwmIsCompositionEnabled)
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return FALSE;
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if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK)
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return FALSE;
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return enabled;
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}
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// Returns a wide string version of the specified UTF-8 string
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//
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WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
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{
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WCHAR* target;
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int length;
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length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
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if (!length)
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return NULL;
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target = calloc(length + 1, sizeof(WCHAR));
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if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
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{
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free(target);
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return NULL;
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}
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return target;
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}
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// Returns a UTF-8 string version of the specified wide string
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//
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char* _glfwCreateUTF8FromWideString(const WCHAR* source)
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{
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char* target;
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int length;
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length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
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if (!length)
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return NULL;
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target = calloc(length + 1, sizeof(char));
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if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL))
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{
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free(target);
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return NULL;
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}
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return target;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInit(void)
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{
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// To make SetForegroundWindow work as we want, we need to fiddle
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// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
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// as possible in the hope of still being the foreground process)
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
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&_glfw.win32.foregroundLockTimeout, 0);
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
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SPIF_SENDCHANGE);
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if (!initLibraries())
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return GL_FALSE;
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if (_glfw_SetProcessDPIAware)
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_glfw_SetProcessDPIAware();
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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// (this is recommended for OpenGL applications under Windows)
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_control87(MCW_EM, MCW_EM);
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#endif
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if (!_glfwInitContextAPI())
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return GL_FALSE;
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_glfwInitTimer();
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_glfwInitJoysticks();
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return GL_TRUE;
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}
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void _glfwPlatformTerminate(void)
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{
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if (_glfw.win32.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, GetModuleHandle(NULL));
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_glfw.win32.classAtom = 0;
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}
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// Restore previous foreground lock timeout system setting
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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UIntToPtr(_glfw.win32.foregroundLockTimeout),
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SPIF_SENDCHANGE);
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free(_glfw.win32.clipboardString);
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_glfwTerminateJoysticks();
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_glfwTerminateContextAPI();
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terminateLibraries();
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}
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = _GLFW_VERSION_FULL " Win32"
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#if defined(_GLFW_WGL)
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" WGL"
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#elif defined(_GLFW_EGL)
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" EGL"
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#endif
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#if defined(__MINGW32__)
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" MinGW"
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#elif defined(_MSC_VER)
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" VisualC "
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#elif defined(__BORLANDC__)
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" BorlandC"
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#endif
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#if !defined(_GLFW_NO_DLOAD_WINMM)
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" LoadLibrary(winmm)"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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" DLL"
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#endif
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;
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return version;
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}
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