Added Box2D
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67
external/Box2D-2.3.1/Box2D/premake4.lua
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67
external/Box2D-2.3.1/Box2D/premake4.lua
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-- Box2D premake script.
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-- http://industriousone.com/premake
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local action = _ACTION or ""
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solution "Box2D"
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location ( "Build/" .. action )
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configurations { "Debug", "Release" }
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configuration "vs*"
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration "Debug"
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targetdir ( "Build/" .. action .. "/bin/Debug" )
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flags { "Symbols" }
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configuration "Release"
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targetdir ( "Build/" .. action .. "/bin/Release" )
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defines { "NDEBUG" }
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flags { "Optimize" }
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project "Box2D"
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kind "StaticLib"
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language "C++"
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files { "Box2D/**.h", "Box2D/**.cpp" }
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vpaths { [""] = "Box2D" }
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includedirs { "." }
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if os.get == "windows" then
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project "FreeGLUT"
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kind "StaticLib"
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language "C"
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files { "freeglut/*.h", "freeglut/*.c" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
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end
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project "GLUI"
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kind "StaticLib"
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language "C++"
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files { "glui/*.h", "glui/*.cpp" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
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includedirs { "." }
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configuration { "windows" }
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buildoptions { "/W1" }
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project "HelloWorld"
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kind "ConsoleApp"
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language "C++"
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files { "HelloWorld/HelloWorld.cpp" }
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vpaths { [""] = "HelloWorld" }
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includedirs { "." }
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links { "Box2D" }
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project "Testbed"
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kind "ConsoleApp"
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language "C++"
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files { "Testbed/**.h", "Testbed/**.cpp" }
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vpaths { [""] = "Testbed" }
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includedirs { "." }
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links { "Box2D", "GLUI" }
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configuration { "windows" }
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links { "FreeGLUT", "glu32", "opengl32", "winmm" }
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configuration { "macosx" }
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linkoptions { "-framework OpenGL -framework GLUT" }
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configuration { "not windows", "not macosx" }
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links { "X11", "GL", "GLU", "glut" }
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