Added Box2D
This commit is contained in:
119
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.cpp
vendored
Normal file
119
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.cpp
vendored
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@@ -0,0 +1,119 @@
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
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*/
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#include "b2BuoyancyController.h"
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#include "../b2Fixture.h"
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b2BuoyancyController::b2BuoyancyController(const b2BuoyancyControllerDef* def) : b2Controller(def)
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{
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normal = def->normal;
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offset = def->offset;
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density = def->density;
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velocity = def->velocity;
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linearDrag = def->linearDrag;
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angularDrag = def->angularDrag;
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useDensity = def->useDensity;
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useWorldGravity = def->useWorldGravity;
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gravity = def->gravity;
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}
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void b2BuoyancyController::Step(const b2TimeStep& step)
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{
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B2_NOT_USED(step);
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if(!m_bodyList)
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return;
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if(useWorldGravity)
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{
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gravity = m_world->GetGravity();
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}
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody)
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{
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b2Body* body = i->body;
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if(body->IsSleeping())
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{
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//Buoyancy force is just a function of position,
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//so unlike most forces, it is safe to ignore sleeping bodes
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continue;
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}
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b2Vec2 areac(0,0);
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b2Vec2 massc(0,0);
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float32 area = 0;
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float32 mass = 0;
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for(b2Fixture* shape=body->GetFixtureList();shape;shape=shape->GetNext())
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{
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b2Vec2 sc(0,0);
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float32 sarea = shape->ComputeSubmergedArea(normal, offset, &sc);
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area += sarea;
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areac.x += sarea * sc.x;
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areac.y += sarea * sc.y;
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float shapeDensity = 0;
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if(useDensity)
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{
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//TODO: Expose density publicly
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shapeDensity=shape->GetDensity();
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}
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else
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{
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shapeDensity = 1;
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}
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mass += sarea*shapeDensity;
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massc.x += sarea * sc.x * shapeDensity;
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massc.y += sarea * sc.y * shapeDensity;
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}
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areac.x/=area;
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areac.y/=area;
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b2Vec2 localCentroid = b2MulT(body->GetXForm(),areac);
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massc.x/=mass;
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massc.y/=mass;
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if(area<B2_FLT_EPSILON)
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continue;
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//Buoyancy
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b2Vec2 buoyancyForce = -density*area*gravity;
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body->ApplyForce(buoyancyForce,massc);
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//Linear drag
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b2Vec2 dragForce = body->GetLinearVelocityFromWorldPoint(areac) - velocity;
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dragForce *= -linearDrag*area;
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body->ApplyForce(dragForce,areac);
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//Angular drag
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//TODO: Something that makes more physical sense?
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body->ApplyTorque(-body->GetInertia()/body->GetMass()*area*body->GetAngularVelocity()*angularDrag);
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}
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}
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void b2BuoyancyController::Draw(b2DebugDraw *debugDraw)
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{
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float32 r = 1000;
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b2Vec2 p1 = offset * normal + b2Cross(normal, r);
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b2Vec2 p2 = offset * normal - b2Cross(normal, r);
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b2Color color(0,0,0.8f);
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debugDraw->DrawSegment(p1, p2, color);
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}
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void b2BuoyancyController::Destroy(b2BlockAllocator* allocator)
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{
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allocator->Free(this, sizeof(b2BuoyancyController));
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}
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b2BuoyancyController* b2BuoyancyControllerDef::Create(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2BuoyancyController));
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return new (mem) b2BuoyancyController(this);
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}
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102
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.h
vendored
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102
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.h
vendored
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@@ -0,0 +1,102 @@
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/*
|
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef B2_BUOYANCYCONTROLLER_H
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#define B2_BUOYANCYCONTROLLER_H
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#include "b2Controller.h"
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class b2BuoyancyControllerDef;
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/// Calculates buoyancy forces for fluids in the form of a half plane.
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class b2BuoyancyController : public b2Controller{
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public:
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/// The outer surface normal
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b2Vec2 normal;
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/// The height of the fluid surface along the normal
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float32 offset;
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/// The fluid density
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float32 density;
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/// Fluid velocity, for drag calculations
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b2Vec2 velocity;
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/// Linear drag co-efficient
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float32 linearDrag;
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/// Linear drag co-efficient
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float32 angularDrag;
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/// If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities
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bool useDensity; //False by default to prevent a gotcha
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/// If true, gravity is taken from the world instead of the gravity parameter.
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bool useWorldGravity;
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/// Gravity vector, if the world's gravity is not used
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b2Vec2 gravity;
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/// @see b2Controller::Step
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void Step(const b2TimeStep& step);
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/// @see b2Controller::Draw
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void Draw(b2DebugDraw *debugDraw);
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protected:
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void Destroy(b2BlockAllocator* allocator);
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private:
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friend class b2BuoyancyControllerDef;
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b2BuoyancyController(const b2BuoyancyControllerDef* def);
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};
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/// This class is used to build buoyancy controllers
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class b2BuoyancyControllerDef : public b2ControllerDef
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{
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public:
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/// The outer surface normal
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b2Vec2 normal;
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/// The height of the fluid surface along the normal
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float32 offset;
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/// The fluid density
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float32 density;
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/// Fluid velocity, for drag calculations
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b2Vec2 velocity;
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/// Linear drag co-efficient
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float32 linearDrag;
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/// Linear drag co-efficient
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float32 angularDrag;
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/// If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities
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bool useDensity; //False by default to prevent a gotcha
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/// If true, gravity is taken from the world instead of the gravity parameter.
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bool useWorldGravity;
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/// Gravity vector, if the world's gravity is not used
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b2Vec2 gravity;
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b2BuoyancyControllerDef():
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normal(0,1),
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offset(0),
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density(0),
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velocity(0,0),
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linearDrag(0),
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angularDrag(0),
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useDensity(false),
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useWorldGravity(true),
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gravity(0,0)
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{
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}
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private:
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b2BuoyancyController* Create(b2BlockAllocator* allocator) const;
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};
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#endif
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46
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.cpp
vendored
Normal file
46
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.cpp
vendored
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@@ -0,0 +1,46 @@
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/*
|
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "b2ConstantAccelController.h"
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b2ConstantAccelController::b2ConstantAccelController(const b2ConstantAccelControllerDef* def) : b2Controller(def)
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{
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A = def->A;
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}
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void b2ConstantAccelController::Step(const b2TimeStep& step)
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{
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
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b2Body* body = i->body;
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if(body->IsSleeping())
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continue;
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body->SetLinearVelocity(body->GetLinearVelocity()+step.dt*A);
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}
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}
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void b2ConstantAccelController::Destroy(b2BlockAllocator* allocator)
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{
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allocator->Free(this, sizeof(b2ConstantAccelController));
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}
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b2ConstantAccelController* b2ConstantAccelControllerDef::Create(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2ConstantAccelController));
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return new (mem) b2ConstantAccelController(this);
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||||
}
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||||
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
vendored
Normal file
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONSTANTACCELCONTROLLER_H
|
||||
#define B2_CONSTANTACCELCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2ConstantAccelControllerDef;
|
||||
|
||||
/// Applies a force every frame
|
||||
class b2ConstantAccelController : public b2Controller{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 A;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2ConstantAccelControllerDef;
|
||||
b2ConstantAccelController(const b2ConstantAccelControllerDef* def);
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build constant acceleration controllers
|
||||
class b2ConstantAccelControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 A;
|
||||
private:
|
||||
b2ConstantAccelController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ConstantForceController.h"
|
||||
|
||||
b2ConstantForceController::b2ConstantForceController(const b2ConstantForceControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
F = def->F;
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Step(const b2TimeStep& step)
|
||||
{
|
||||
B2_NOT_USED(step);
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body = i->body;
|
||||
if(body->IsSleeping())
|
||||
continue;
|
||||
body->ApplyForce(F,body->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2ConstantForceController));
|
||||
}
|
||||
|
||||
|
||||
b2ConstantForceController* b2ConstantForceControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2ConstantForceController));
|
||||
return new (mem) b2ConstantForceController(this);
|
||||
}
|
||||
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.h
vendored
Normal file
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.h
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONSTANTFORCECONTROLLER_H
|
||||
#define B2_CONSTANTFORCECONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2ConstantForceControllerDef;
|
||||
|
||||
/// Applies a force every frame
|
||||
class b2ConstantForceController : public b2Controller
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 F;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2ConstantForceControllerDef;
|
||||
b2ConstantForceController(const b2ConstantForceControllerDef* def);
|
||||
};
|
||||
|
||||
/// This class is used to build constant force controllers
|
||||
class b2ConstantForceControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 F;
|
||||
private:
|
||||
b2ConstantForceController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
110
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.cpp
vendored
Normal file
110
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.cpp
vendored
Normal file
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2Controller.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
|
||||
|
||||
b2Controller::~b2Controller()
|
||||
{
|
||||
//Remove attached bodies
|
||||
Clear();
|
||||
}
|
||||
|
||||
void b2Controller::AddBody(b2Body* body)
|
||||
{
|
||||
void* mem = m_world->m_blockAllocator.Allocate(sizeof(b2ControllerEdge));
|
||||
b2ControllerEdge* edge = new (mem) b2ControllerEdge;
|
||||
|
||||
edge->body = body;
|
||||
edge->controller = this;
|
||||
|
||||
//Add edge to controller list
|
||||
edge->nextBody = m_bodyList;
|
||||
edge->prevBody = NULL;
|
||||
if(m_bodyList)
|
||||
m_bodyList->prevBody = edge;
|
||||
m_bodyList = edge;
|
||||
++m_bodyCount;
|
||||
|
||||
//Add edge to body list
|
||||
edge->nextController = body->m_controllerList;
|
||||
edge->prevController = NULL;
|
||||
if(body->m_controllerList)
|
||||
body->m_controllerList->prevController = edge;
|
||||
body->m_controllerList = edge;
|
||||
}
|
||||
|
||||
void b2Controller::RemoveBody(b2Body* body)
|
||||
{
|
||||
//Assert that the controller is not empty
|
||||
b2Assert(m_bodyCount>0);
|
||||
|
||||
//Find the corresponding edge
|
||||
b2ControllerEdge* edge = m_bodyList;
|
||||
while(edge && edge->body!=body)
|
||||
edge = edge->nextBody;
|
||||
|
||||
//Assert that we are removing a body that is currently attached to the controller
|
||||
b2Assert(edge!=NULL);
|
||||
|
||||
//Remove edge from controller list
|
||||
if(edge->prevBody)
|
||||
edge->prevBody->nextBody = edge->nextBody;
|
||||
if(edge->nextBody)
|
||||
edge->nextBody->prevBody = edge->prevBody;
|
||||
if(edge == m_bodyList)
|
||||
m_bodyList = edge->nextBody;
|
||||
--m_bodyCount;
|
||||
|
||||
//Remove edge from body list
|
||||
if(edge->prevController)
|
||||
edge->prevController->nextController = edge->nextController;
|
||||
if(edge->nextController)
|
||||
edge->nextController->prevController = edge->prevController;
|
||||
if(edge == body->m_controllerList)
|
||||
body->m_controllerList = edge->nextController;
|
||||
|
||||
//Free the edge
|
||||
m_world->m_blockAllocator.Free(edge, sizeof(b2ControllerEdge));
|
||||
}
|
||||
|
||||
void b2Controller::Clear(){
|
||||
|
||||
while(m_bodyList)
|
||||
{
|
||||
b2ControllerEdge* edge = m_bodyList;
|
||||
|
||||
//Remove edge from controller list
|
||||
m_bodyList = edge->nextBody;
|
||||
|
||||
//Remove edge from body list
|
||||
if(edge->prevController)
|
||||
edge->prevController->nextController = edge->nextController;
|
||||
if(edge->nextController)
|
||||
edge->nextController->prevController = edge->prevController;
|
||||
if(edge == edge->body->m_controllerList)
|
||||
edge->body->m_controllerList = edge->nextController;
|
||||
|
||||
//Free the edge
|
||||
m_world->m_blockAllocator.Free(edge, sizeof(b2ControllerEdge));
|
||||
}
|
||||
|
||||
m_bodyCount = 0;
|
||||
}
|
||||
|
||||
151
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.h
vendored
Normal file
151
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.h
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONTROLLER_H
|
||||
#define B2_CONTROLLER_H
|
||||
|
||||
#include "../../Dynamics/b2World.h"
|
||||
#include "../../Dynamics/b2Body.h"
|
||||
|
||||
class b2Body;
|
||||
class b2World;
|
||||
|
||||
class b2Controller;
|
||||
|
||||
/// A controller edge is used to connect bodies and controllers together
|
||||
/// in a bipartite graph.
|
||||
struct b2ControllerEdge
|
||||
{
|
||||
b2Controller* controller; ///< provides quick access to other end of this edge.
|
||||
b2Body* body; ///< the body
|
||||
b2ControllerEdge* prevBody; ///< the previous controller edge in the controllers's joint list
|
||||
b2ControllerEdge* nextBody; ///< the next controller edge in the controllers's joint list
|
||||
b2ControllerEdge* prevController; ///< the previous controller edge in the body's joint list
|
||||
b2ControllerEdge* nextController; ///< the next controller edge in the body's joint list
|
||||
};
|
||||
|
||||
class b2ControllerDef;
|
||||
|
||||
/// Base class for controllers. Controllers are a convience for encapsulating common
|
||||
/// per-step functionality.
|
||||
class b2Controller
|
||||
{
|
||||
public:
|
||||
virtual ~b2Controller();
|
||||
|
||||
/// Controllers override this to implement per-step functionality.
|
||||
virtual void Step(const b2TimeStep& step) = 0;
|
||||
|
||||
/// Controllers override this to provide debug drawing.
|
||||
virtual void Draw(b2DebugDraw *debugDraw) {B2_NOT_USED(debugDraw);};
|
||||
|
||||
/// Adds a body to the controller list.
|
||||
void AddBody(b2Body* body);
|
||||
|
||||
/// Removes a body from the controller list.
|
||||
void RemoveBody(b2Body* body);
|
||||
|
||||
/// Removes all bodies from the controller list.
|
||||
void Clear();
|
||||
|
||||
/// Get the next controller in the world's body list.
|
||||
b2Controller* GetNext();
|
||||
const b2Controller* GetNext() const;
|
||||
|
||||
/// Get the parent world of this body.
|
||||
b2World* GetWorld();
|
||||
const b2World* GetWorld() const;
|
||||
|
||||
/// Get the attached body list
|
||||
b2ControllerEdge* GetBodyList();
|
||||
const b2ControllerEdge* GetBodyList() const;
|
||||
|
||||
|
||||
protected:
|
||||
friend class b2World;
|
||||
|
||||
b2World* m_world;
|
||||
|
||||
b2ControllerEdge* m_bodyList;
|
||||
int32 m_bodyCount;
|
||||
|
||||
b2Controller(const b2ControllerDef* def):
|
||||
m_world(NULL),
|
||||
m_bodyList(NULL),
|
||||
m_bodyCount(0),
|
||||
m_prev(NULL),
|
||||
m_next(NULL)
|
||||
|
||||
{
|
||||
B2_NOT_USED(def);
|
||||
}
|
||||
virtual void Destroy(b2BlockAllocator* allocator) = 0;
|
||||
|
||||
private:
|
||||
b2Controller* m_prev;
|
||||
b2Controller* m_next;
|
||||
|
||||
static void Destroy(b2Controller* controller, b2BlockAllocator* allocator);
|
||||
};
|
||||
|
||||
class b2ControllerDef
|
||||
{
|
||||
public:
|
||||
virtual ~b2ControllerDef() {};
|
||||
|
||||
private:
|
||||
friend class b2World;
|
||||
virtual b2Controller* Create(b2BlockAllocator* allocator) const = 0;
|
||||
};
|
||||
|
||||
inline b2Controller* b2Controller::GetNext()
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline const b2Controller* b2Controller::GetNext() const
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline b2World* b2Controller::GetWorld()
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
inline const b2World* b2Controller::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
inline b2ControllerEdge* b2Controller::GetBodyList()
|
||||
{
|
||||
return m_bodyList;
|
||||
}
|
||||
|
||||
inline const b2ControllerEdge* b2Controller::GetBodyList() const
|
||||
{
|
||||
return m_bodyList;
|
||||
}
|
||||
|
||||
inline void b2Controller::Destroy(b2Controller* controller, b2BlockAllocator* allocator)
|
||||
{
|
||||
controller->Destroy(allocator);
|
||||
}
|
||||
|
||||
#endif
|
||||
70
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
vendored
Normal file
70
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2GravityController.h"
|
||||
|
||||
b2GravityController::b2GravityController(const b2GravityControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
G = def->G;
|
||||
invSqr = def->invSqr;
|
||||
}
|
||||
|
||||
void b2GravityController::Step(const b2TimeStep& step)
|
||||
{
|
||||
B2_NOT_USED(step);
|
||||
if(invSqr){
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body1 = i->body;
|
||||
for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
|
||||
b2Body* body2 = j->body;
|
||||
b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
|
||||
float32 r2 = d.LengthSquared();
|
||||
if(r2 < B2_FLT_EPSILON)
|
||||
continue;
|
||||
b2Vec2 f = G / r2 / sqrt(r2) * body1->GetMass() * body2->GetMass() * d;
|
||||
body1->ApplyForce(f , body1->GetWorldCenter());
|
||||
body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
}else{
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body1 = i->body;
|
||||
for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
|
||||
b2Body* body2 = j->body;
|
||||
b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
|
||||
float32 r2 = d.LengthSquared();
|
||||
if(r2 < B2_FLT_EPSILON)
|
||||
continue;
|
||||
b2Vec2 f = G / r2 * body1->GetMass() * body2->GetMass() * d;
|
||||
body1->ApplyForce(f , body1->GetWorldCenter());
|
||||
body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void b2GravityController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2GravityController));
|
||||
}
|
||||
|
||||
b2GravityController* b2GravityControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2GravityController));
|
||||
return new (mem) b2GravityController(this);
|
||||
}
|
||||
59
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.h
vendored
Normal file
59
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.h
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_GRAVITYCONTROLLER_H
|
||||
#define B2_GRAVITYCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2GravityControllerDef;
|
||||
|
||||
/// Applies simplified gravity between every pair of bodies
|
||||
class b2GravityController : public b2Controller{
|
||||
public:
|
||||
/// Specifies the strength of the gravitiation force
|
||||
float32 G;
|
||||
/// If true, gravity is proportional to r^-2, otherwise r^-1
|
||||
bool invSqr;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2GravityControllerDef;
|
||||
b2GravityController(const b2GravityControllerDef* def);
|
||||
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build gravity controllers
|
||||
class b2GravityControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// Specifies the strength of the gravitiation force
|
||||
float32 G;
|
||||
/// If true, gravity is proportional to r^-2, otherwise r^-1
|
||||
bool invSqr;
|
||||
private:
|
||||
b2GravityController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
72
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.cpp
vendored
Normal file
72
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.cpp
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2TensorDampingController.h"
|
||||
|
||||
b2TensorDampingController::b2TensorDampingController(const b2TensorDampingControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
T = def->T;
|
||||
maxTimestep = def->maxTimestep;
|
||||
}
|
||||
|
||||
void b2TensorDampingController::Step(const b2TimeStep& step)
|
||||
{
|
||||
float32 timestep = step.dt;
|
||||
if(timestep<=B2_FLT_EPSILON)
|
||||
return;
|
||||
if(timestep>maxTimestep && maxTimestep>0)
|
||||
timestep = maxTimestep;
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body = i->body;
|
||||
if(body->IsSleeping())
|
||||
continue;
|
||||
b2Vec2 damping = body->GetWorldVector(
|
||||
b2Mul(T,
|
||||
body->GetLocalVector(
|
||||
body->GetLinearVelocity()
|
||||
)
|
||||
)
|
||||
);
|
||||
body->SetLinearVelocity(body->GetLinearVelocity() + timestep * damping);
|
||||
}
|
||||
}
|
||||
|
||||
void b2TensorDampingControllerDef::SetAxisAligned(float32 xDamping, float32 yDamping)
|
||||
{
|
||||
T.col1.x = -xDamping;
|
||||
T.col1.y = 0;
|
||||
T.col2.x = 0;
|
||||
T.col2.y = -yDamping;
|
||||
if(xDamping>0 || yDamping>0){
|
||||
maxTimestep = 1/b2Max(xDamping,yDamping);
|
||||
}else{
|
||||
maxTimestep = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void b2TensorDampingController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2TensorDampingController));
|
||||
}
|
||||
|
||||
|
||||
b2TensorDampingController* b2TensorDampingControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2TensorDampingController));
|
||||
return new (mem) b2TensorDampingController(this);
|
||||
}
|
||||
69
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.h
vendored
Normal file
69
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.h
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_TENSORDAMPINGCONTROLLER_H
|
||||
#define B2_TENSORDAMPINGCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2TensorDampingControllerDef;
|
||||
|
||||
/// Applies top down linear damping to the controlled bodies
|
||||
/// The damping is calculated by multiplying velocity by a matrix in local co-ordinates.
|
||||
class b2TensorDampingController : public b2Controller{
|
||||
public:
|
||||
/// Tensor to use in damping model
|
||||
b2Mat22 T;
|
||||
/*Some examples (matrixes in format (row1; row2) )
|
||||
(-a 0;0 -a) Standard isotropic damping with strength a
|
||||
(0 a;-a 0) Electron in fixed field - a force at right angles to velocity with proportional magnitude
|
||||
(-a 0;0 -b) Differing x and y damping. Useful e.g. for top-down wheels.
|
||||
*/
|
||||
//By the way, tensor in this case just means matrix, don't let the terminology get you down.
|
||||
|
||||
/// Set this to a positive number to clamp the maximum amount of damping done.
|
||||
float32 maxTimestep;
|
||||
// Typically one wants maxTimestep to be 1/(max eigenvalue of T), so that damping will never cause something to reverse direction
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2TensorDampingControllerDef;
|
||||
b2TensorDampingController(const b2TensorDampingControllerDef* def);
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build tensor damping controllers
|
||||
class b2TensorDampingControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// Tensor to use in damping model
|
||||
b2Mat22 T;
|
||||
/// Set this to a positive number to clamp the maximum amount of damping done.
|
||||
float32 maxTimestep;
|
||||
/// Sets damping independantly along the x and y axes
|
||||
void SetAxisAligned(float32 xDamping,float32 yDamping);
|
||||
private:
|
||||
b2TensorDampingController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
477
external/Box2D-2.3.1/Contributions/Enhancements/FixedPoint/Fixed.h
vendored
Normal file
477
external/Box2D-2.3.1/Contributions/Enhancements/FixedPoint/Fixed.h
vendored
Normal file
@@ -0,0 +1,477 @@
|
||||
/*
|
||||
Copyright (c) 2006 Henry Strickland & Ryan Seto
|
||||
2007-2008 Tobias Weyand (modifications and extensions)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
(* http://www.opensource.org/licenses/mit-license.php *)
|
||||
*/
|
||||
|
||||
#ifndef _FIXED_H_
|
||||
#define _FIXED_H_
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef TARGET_IS_NDS
|
||||
|
||||
#include "nds.h"
|
||||
|
||||
#endif
|
||||
|
||||
#define FIXED_BP 16
|
||||
#define FIXED_MAX ((1<<(32-FIXED_BP-1))-1)
|
||||
#define FIXED_MIN (-(1<<(32-FIXED_BP-1)))
|
||||
#define FIXED_EPSILON (Fixed(0.00007f))
|
||||
|
||||
#define G_1_DIV_PI 20861
|
||||
|
||||
class Fixed {
|
||||
|
||||
private:
|
||||
|
||||
int g; // the guts
|
||||
|
||||
const static int BP= FIXED_BP; // how many low bits are right of Binary Point
|
||||
const static int BP2= BP*2; // how many low bits are right of Binary Point
|
||||
const static int BPhalf= BP/2; // how many low bits are right of Binary Point
|
||||
|
||||
double STEP(); // smallest step we can represent
|
||||
|
||||
// for private construction via guts
|
||||
enum FixedRaw { RAW };
|
||||
Fixed(FixedRaw, int guts);
|
||||
|
||||
public:
|
||||
|
||||
Fixed();
|
||||
Fixed(const Fixed &a);
|
||||
Fixed(float a);
|
||||
Fixed(double a);
|
||||
Fixed(int a);
|
||||
Fixed(long a);
|
||||
|
||||
Fixed& operator =(const Fixed a);
|
||||
Fixed& operator =(float a);
|
||||
Fixed& operator =(double a);
|
||||
Fixed& operator =(int a);
|
||||
Fixed& operator =(long a);
|
||||
|
||||
operator float();
|
||||
operator double();
|
||||
operator int();
|
||||
operator long();
|
||||
operator unsigned short();
|
||||
|
||||
operator float() const;
|
||||
|
||||
Fixed operator +() const;
|
||||
Fixed operator -() const;
|
||||
|
||||
Fixed operator +(const Fixed a) const;
|
||||
Fixed operator -(const Fixed a) const;
|
||||
#if 1
|
||||
// more acurate, using long long
|
||||
Fixed operator *(const Fixed a) const;
|
||||
#else
|
||||
// faster, but with only half as many bits right of binary point
|
||||
Fixed operator *(const Fixed a) const;
|
||||
#endif
|
||||
Fixed operator /(const Fixed a) const;
|
||||
|
||||
Fixed operator *(unsigned short a) const;
|
||||
Fixed operator *(int a) const;
|
||||
|
||||
Fixed operator +(float a) const;
|
||||
Fixed operator -(float a) const;
|
||||
Fixed operator *(float a) const;
|
||||
Fixed operator /(float a) const;
|
||||
|
||||
Fixed operator +(double a) const;
|
||||
Fixed operator -(double a) const;
|
||||
Fixed operator *(double a) const;
|
||||
Fixed operator /(double a) const;
|
||||
|
||||
Fixed operator >>(int a) const;
|
||||
Fixed operator <<(int a) const;
|
||||
|
||||
Fixed& operator +=(Fixed a);
|
||||
Fixed& operator -=(Fixed a);
|
||||
Fixed& operator *=(Fixed a);
|
||||
Fixed& operator /=(Fixed a);
|
||||
|
||||
Fixed& operator +=(int a);
|
||||
Fixed& operator -=(int a);
|
||||
Fixed& operator *=(int a);
|
||||
Fixed& operator /=(int a);
|
||||
|
||||
Fixed& operator +=(long a);
|
||||
Fixed& operator -=(long a);
|
||||
Fixed& operator *=(long a);
|
||||
Fixed& operator /=(long a);
|
||||
|
||||
Fixed& operator +=(float a);
|
||||
Fixed& operator -=(float a);
|
||||
Fixed& operator *=(float a);
|
||||
Fixed& operator /=(float a);
|
||||
|
||||
Fixed& operator +=(double a);
|
||||
Fixed& operator -=(double a);
|
||||
Fixed& operator *=(double a);
|
||||
Fixed& operator /=(double a);
|
||||
|
||||
bool operator ==(const Fixed a) const;
|
||||
bool operator !=(const Fixed a) const;
|
||||
bool operator <=(const Fixed a) const;
|
||||
bool operator >=(const Fixed a) const;
|
||||
bool operator <(const Fixed a) const;
|
||||
bool operator >(const Fixed a) const;
|
||||
|
||||
bool operator ==(float a) const;
|
||||
bool operator !=(float a) const;
|
||||
bool operator <=(float a) const;
|
||||
bool operator >=(float a) const;
|
||||
bool operator <(float a) const;
|
||||
bool operator >(float a) const;
|
||||
|
||||
bool operator ==(double a) const;
|
||||
bool operator !=(double a) const;
|
||||
bool operator <=(double a) const;
|
||||
bool operator >=(double a) const;
|
||||
bool operator <(double a) const;
|
||||
bool operator >(double a) const;
|
||||
|
||||
bool operator >(int a) const;
|
||||
bool operator <(int a) const;
|
||||
bool operator >=(int a) const;
|
||||
bool operator <=(int a) const;
|
||||
|
||||
Fixed abs();
|
||||
Fixed sqrt();
|
||||
#ifdef TARGET_IS_NDS
|
||||
Fixed cosf();
|
||||
Fixed sinf();
|
||||
Fixed tanf();
|
||||
#endif
|
||||
};
|
||||
|
||||
//
|
||||
// Implementation
|
||||
//
|
||||
|
||||
inline double Fixed::STEP() { return 1.0 / (1<<BP); } // smallest step we can represent
|
||||
|
||||
// for private construction via guts
|
||||
inline Fixed::Fixed(FixedRaw, int guts) : g(guts) {}
|
||||
|
||||
inline Fixed::Fixed() : g(0) {}
|
||||
inline Fixed::Fixed(const Fixed &a) : g( a.g ) {}
|
||||
inline Fixed::Fixed(float a) : g( int(a * (float)(1<<BP)) ) {}
|
||||
inline Fixed::Fixed(double a) : g( int(a * (double)(1<<BP) ) ) {}
|
||||
inline Fixed::Fixed(int a) : g( a << BP ) {}
|
||||
inline Fixed::Fixed(long a) : g( a << BP ) {}
|
||||
|
||||
inline Fixed& Fixed::operator =(const Fixed a) { g= a.g; return *this; }
|
||||
inline Fixed& Fixed::operator =(float a) { g= Fixed(a).g; return *this; }
|
||||
inline Fixed& Fixed::operator =(double a) { g= Fixed(a).g; return *this; }
|
||||
inline Fixed& Fixed::operator =(int a) { g= Fixed(a).g; return *this; }
|
||||
inline Fixed& Fixed::operator =(long a) { g= Fixed(a).g; return *this; }
|
||||
|
||||
inline Fixed::operator float() { return g * (float)STEP(); }
|
||||
inline Fixed::operator double() { return g * (double)STEP(); }
|
||||
inline Fixed::operator int() { return g>>BP; }
|
||||
inline Fixed::operator long() { return g>>BP; }
|
||||
#pragma warning(disable: 4244) //HARDWIRE added pragma to prevent VS2005 compilation error
|
||||
inline Fixed::operator unsigned short() { return g>>BP; }
|
||||
inline Fixed::operator float() const { return g / (float)(1<<BP); }
|
||||
|
||||
inline Fixed Fixed::operator +() const { return Fixed(RAW,g); }
|
||||
inline Fixed Fixed::operator -() const { return Fixed(RAW,-g); }
|
||||
|
||||
inline Fixed Fixed::operator +(const Fixed a) const { return Fixed(RAW, g + a.g); }
|
||||
inline Fixed Fixed::operator -(const Fixed a) const { return Fixed(RAW, g - a.g); }
|
||||
|
||||
#if 1
|
||||
// more acurate, using long long
|
||||
inline Fixed Fixed::operator *(const Fixed a) const { return Fixed(RAW, (int)( ((long long)g * (long long)a.g ) >> BP)); }
|
||||
|
||||
#elif 0
|
||||
|
||||
// check for overflow and figure out where. Must specify -rdynamic in linker
|
||||
#include <execinfo.h>
|
||||
#include <signal.h>
|
||||
#include <exception>
|
||||
|
||||
inline Fixed Fixed::operator *(const Fixed a) const {
|
||||
long long x = ((long long)g * (long long)a.g );
|
||||
if(x > 0x7fffffffffffLL || x < -0x7fffffffffffLL) {
|
||||
printf("overflow");
|
||||
void *array[2];
|
||||
int nSize = backtrace(array, 2);
|
||||
char **symbols = backtrace_symbols(array, nSize);
|
||||
for(int i=0; i<nSize; i++) {
|
||||
printf(" %s", symbols[i]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
return Fixed(RAW, (int)(x>>BP));
|
||||
}
|
||||
|
||||
#else
|
||||
// faster, but with only half as many bits right of binary point
|
||||
inline Fixed Fixed::operator *(const Fixed a) const { return Fixed(RAW, (g>>BPhalf) * (a.g>>BPhalf) ); }
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TARGET_IS_NDS
|
||||
// Division using the DS's maths coprocessor
|
||||
inline Fixed Fixed::operator /(const Fixed a) const
|
||||
{
|
||||
//printf("%d %d\n", (long long)g << BP, a.g);
|
||||
return Fixed(RAW, int( div64((long long)g << BP, a.g) ) );
|
||||
}
|
||||
#else
|
||||
inline Fixed Fixed::operator /(const Fixed a) const
|
||||
{
|
||||
return Fixed(RAW, int( (((long long)g << BP2) / (long long)(a.g)) >> BP) );
|
||||
//return Fixed(RAW, int( (((long long)g << BP) / (long long)(a.g)) ) );
|
||||
}
|
||||
#endif
|
||||
|
||||
inline Fixed Fixed::operator *(unsigned short a) const { return operator*(Fixed(a)); }
|
||||
inline Fixed Fixed::operator *(int a) const { return operator*(Fixed(a)); }
|
||||
|
||||
inline Fixed Fixed::operator +(float a) const { return Fixed(RAW, g + Fixed(a).g); }
|
||||
inline Fixed Fixed::operator -(float a) const { return Fixed(RAW, g - Fixed(a).g); }
|
||||
inline Fixed Fixed::operator *(float a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); }
|
||||
//inline Fixed Fixed::operator /(float a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); }
|
||||
inline Fixed Fixed::operator /(float a) const { return operator/(Fixed(a)); }
|
||||
|
||||
inline Fixed Fixed::operator +(double a) const { return Fixed(RAW, g + Fixed(a).g); }
|
||||
inline Fixed Fixed::operator -(double a) const { return Fixed(RAW, g - Fixed(a).g); }
|
||||
inline Fixed Fixed::operator *(double a) const { return Fixed(RAW, (g>>BPhalf) * (Fixed(a).g>>BPhalf) ); }
|
||||
//inline Fixed Fixed::operator /(double a) const { return Fixed(RAW, int( (((long long)g << BP2) / (long long)(Fixed(a).g)) >> BP) ); }
|
||||
inline Fixed Fixed::operator /(double a) const { return operator/(Fixed(a)); }
|
||||
|
||||
inline Fixed Fixed::operator >>(int a) const { return Fixed(RAW, g >> a); }
|
||||
inline Fixed Fixed::operator <<(int a) const { return Fixed(RAW, g << a); }
|
||||
|
||||
inline Fixed& Fixed::operator +=(Fixed a) { return *this = *this + a; }
|
||||
inline Fixed& Fixed::operator -=(Fixed a) { return *this = *this - a; }
|
||||
inline Fixed& Fixed::operator *=(Fixed a) { return *this = *this * a; }
|
||||
//inline Fixed& Fixed::operator /=(Fixed a) { return *this = *this / a; }
|
||||
inline Fixed& Fixed::operator /=(Fixed a) { return *this = operator/(a); }
|
||||
|
||||
inline Fixed& Fixed::operator +=(int a) { return *this = *this + (Fixed)a; }
|
||||
inline Fixed& Fixed::operator -=(int a) { return *this = *this - (Fixed)a; }
|
||||
inline Fixed& Fixed::operator *=(int a) { return *this = *this * (Fixed)a; }
|
||||
//inline Fixed& Fixed::operator /=(int a) { return *this = *this / (Fixed)a; }
|
||||
inline Fixed& Fixed::operator /=(int a) { return *this = operator/((Fixed)a); }
|
||||
|
||||
inline Fixed& Fixed::operator +=(long a) { return *this = *this + (Fixed)a; }
|
||||
inline Fixed& Fixed::operator -=(long a) { return *this = *this - (Fixed)a; }
|
||||
inline Fixed& Fixed::operator *=(long a) { return *this = *this * (Fixed)a; }
|
||||
//inline Fixed& Fixed::operator /=(long a) { return *this = *this / (Fixed)a; }
|
||||
inline Fixed& Fixed::operator /=(long a) { return *this = operator/((Fixed)a); }
|
||||
|
||||
inline Fixed& Fixed::operator +=(float a) { return *this = *this + a; }
|
||||
inline Fixed& Fixed::operator -=(float a) { return *this = *this - a; }
|
||||
inline Fixed& Fixed::operator *=(float a) { return *this = *this * a; }
|
||||
//inline Fixed& Fixed::operator /=(float a) { return *this = *this / a; }
|
||||
inline Fixed& Fixed::operator /=(float a) { return *this = operator/(a); }
|
||||
|
||||
inline Fixed& Fixed::operator +=(double a) { return *this = *this + a; }
|
||||
inline Fixed& Fixed::operator -=(double a) { return *this = *this - a; }
|
||||
inline Fixed& Fixed::operator *=(double a) { return *this = *this * a; }
|
||||
//inline Fixed& Fixed::operator /=(double a) { return *this = *this / a; }
|
||||
inline Fixed& Fixed::operator /=(double a) { return *this = operator/(a); }
|
||||
|
||||
inline Fixed operator +(int a, const Fixed b) { return Fixed(a)+b; }
|
||||
inline Fixed operator -(int a, const Fixed b) { return Fixed(a)-b; }
|
||||
inline Fixed operator *(int a, const Fixed b) { return Fixed(a)*b; }
|
||||
inline Fixed operator /(int a, const Fixed b) { return Fixed(a)/b; };
|
||||
|
||||
inline Fixed operator +(float a, const Fixed b) { return Fixed(a)+b; }
|
||||
inline Fixed operator -(float a, const Fixed b) { return Fixed(a)-b; }
|
||||
inline Fixed operator *(float a, const Fixed b) { return Fixed(a)*b; }
|
||||
inline Fixed operator /(float a, const Fixed b) { return Fixed(a)/b; }
|
||||
|
||||
inline bool Fixed::operator ==(const Fixed a) const { return g == a.g; }
|
||||
inline bool Fixed::operator !=(const Fixed a) const { return g != a.g; }
|
||||
inline bool Fixed::operator <=(const Fixed a) const { return g <= a.g; }
|
||||
inline bool Fixed::operator >=(const Fixed a) const { return g >= a.g; }
|
||||
inline bool Fixed::operator <(const Fixed a) const { return g < a.g; }
|
||||
inline bool Fixed::operator >(const Fixed a) const { return g > a.g; }
|
||||
|
||||
inline bool Fixed::operator ==(float a) const { return g == Fixed(a).g; }
|
||||
inline bool Fixed::operator !=(float a) const { return g != Fixed(a).g; }
|
||||
inline bool Fixed::operator <=(float a) const { return g <= Fixed(a).g; }
|
||||
inline bool Fixed::operator >=(float a) const { return g >= Fixed(a).g; }
|
||||
inline bool Fixed::operator <(float a) const { return g < Fixed(a).g; }
|
||||
inline bool Fixed::operator >(float a) const { return g > Fixed(a).g; }
|
||||
|
||||
inline bool Fixed::operator ==(double a) const { return g == Fixed(a).g; }
|
||||
inline bool Fixed::operator !=(double a) const { return g != Fixed(a).g; }
|
||||
inline bool Fixed::operator <=(double a) const { return g <= Fixed(a).g; }
|
||||
inline bool Fixed::operator >=(double a) const { return g >= Fixed(a).g; }
|
||||
inline bool Fixed::operator <(double a) const { return g < Fixed(a).g; }
|
||||
inline bool Fixed::operator >(double a) const { return g > Fixed(a).g; }
|
||||
|
||||
inline bool Fixed::operator >(int a) const { return g > Fixed(a).g; }
|
||||
inline bool Fixed::operator <(int a) const { return g < Fixed(a).g; }
|
||||
inline bool Fixed::operator >=(int a) const{ return g >= Fixed(a).g; };
|
||||
inline bool Fixed::operator <=(int a) const{ return g <= Fixed(a).g; };
|
||||
|
||||
inline bool operator ==(float a, const Fixed b) { return Fixed(a) == b; }
|
||||
inline bool operator !=(float a, const Fixed b) { return Fixed(a) != b; }
|
||||
inline bool operator <=(float a, const Fixed b) { return Fixed(a) <= b; }
|
||||
inline bool operator >=(float a, const Fixed b) { return Fixed(a) >= b; }
|
||||
inline bool operator <(float a, const Fixed b) { return Fixed(a) < b; }
|
||||
inline bool operator >(float a, const Fixed b) { return Fixed(a) > b; }
|
||||
|
||||
inline Fixed operator +(double a, const Fixed b) { return Fixed(a)+b; }
|
||||
inline Fixed operator -(double a, const Fixed b) { return Fixed(a)-b; }
|
||||
inline Fixed operator *(double a, const Fixed b) { return Fixed(a)*b; }
|
||||
inline Fixed operator /(double a, const Fixed b) { return Fixed(a)/b; }
|
||||
|
||||
inline bool operator ==(double a, const Fixed b) { return Fixed(a) == b; }
|
||||
inline bool operator !=(double a, const Fixed b) { return Fixed(a) != b; }
|
||||
inline bool operator <=(double a, const Fixed b) { return Fixed(a) <= b; }
|
||||
inline bool operator >=(double a, const Fixed b) { return Fixed(a) >= b; }
|
||||
inline bool operator <(double a, const Fixed b) { return Fixed(a) < b; }
|
||||
inline bool operator >(double a, const Fixed b) { return Fixed(a) > b; }
|
||||
|
||||
inline bool operator ==(int a, const Fixed b) { return Fixed(a) == b; }
|
||||
inline bool operator !=(int a, const Fixed b) { return Fixed(a) != b; }
|
||||
inline bool operator <=(int a, const Fixed b) { return Fixed(a) <= b; }
|
||||
inline bool operator >=(int a, const Fixed b) { return Fixed(a) >= b; }
|
||||
inline bool operator <(int a, const Fixed b) { return Fixed(a) < b; }
|
||||
inline bool operator >(int a, const Fixed b) { return Fixed(a) > b; }
|
||||
|
||||
inline int& operator +=(int& a, const Fixed b) { a = (Fixed)a + b; return a; }
|
||||
inline int& operator -=(int& a, const Fixed b) { a = (Fixed)a - b; return a; }
|
||||
inline int& operator *=(int& a, const Fixed b) { a = (Fixed)a * b; return a; }
|
||||
inline int& operator /=(int& a, const Fixed b) { a = (Fixed)a / b; return a; }
|
||||
|
||||
inline long& operator +=(long& a, const Fixed b) { a = (Fixed)a + b; return a; }
|
||||
inline long& operator -=(long& a, const Fixed b) { a = (Fixed)a - b; return a; }
|
||||
inline long& operator *=(long& a, const Fixed b) { a = (Fixed)a * b; return a; }
|
||||
inline long& operator /=(long& a, const Fixed b) { a = (Fixed)a / b; return a; }
|
||||
|
||||
inline float& operator +=(float& a, const Fixed b) { a = a + b; return a; }
|
||||
inline float& operator -=(float& a, const Fixed b) { a = a - b; return a; }
|
||||
inline float& operator *=(float& a, const Fixed b) { a = a * b; return a; }
|
||||
inline float& operator /=(float& a, const Fixed b) { a = a / b; return a; }
|
||||
|
||||
inline double& operator +=(double& a, const Fixed b) { a = a + b; return a; }
|
||||
inline double& operator -=(double& a, const Fixed b) { a = a - b; return a; }
|
||||
inline double& operator *=(double& a, const Fixed b) { a = a * b; return a; }
|
||||
inline double& operator /=(double& a, const Fixed b) { a = a / b; return a; }
|
||||
|
||||
inline Fixed Fixed::abs() { return (g>0) ? Fixed(RAW, g) : Fixed(RAW, -g); }
|
||||
inline Fixed abs(Fixed f) { return f.abs(); }
|
||||
|
||||
//inline Fixed atan2(Fixed a, Fixed b) { return atan2f((float) a, (float) b); }
|
||||
inline Fixed atan2(Fixed y, Fixed x)
|
||||
{
|
||||
Fixed abs_y = y.abs() + FIXED_EPSILON; // avoid 0/0
|
||||
Fixed r, angle;
|
||||
|
||||
if(x >= 0.0f) {
|
||||
r = (x - abs_y) / (x + abs_y);
|
||||
angle = 3.1415926/4.0;
|
||||
} else {
|
||||
r = (x + abs_y) / (abs_y - x);
|
||||
angle = 3.0*3.1415926/4.0;
|
||||
}
|
||||
angle += Fixed(0.1963) * (r * r * r) - Fixed(0.9817) * r;
|
||||
return (y < 0) ? -angle : angle;
|
||||
}
|
||||
|
||||
#if TARGET_IS_NDS
|
||||
|
||||
static inline long nds_sqrt64(long long a)
|
||||
{
|
||||
SQRT_CR = SQRT_64;
|
||||
while(SQRT_CR & SQRT_BUSY);
|
||||
SQRT_PARAM64 = a;
|
||||
while(SQRT_CR & SQRT_BUSY);
|
||||
|
||||
return SQRT_RESULT32;
|
||||
}
|
||||
|
||||
static inline int32 div6464(int64 num, int64 den)
|
||||
{
|
||||
DIV_CR = DIV_64_64;
|
||||
while(DIV_CR & DIV_BUSY);
|
||||
DIV_NUMERATOR64 = num;
|
||||
DIV_DENOMINATOR64 = den;
|
||||
while(DIV_CR & DIV_BUSY);
|
||||
|
||||
return (DIV_RESULT32);
|
||||
}
|
||||
|
||||
inline Fixed Fixed::sqrt()
|
||||
{
|
||||
return Fixed(RAW, nds_sqrt64(((long long)(g))<<BP));
|
||||
}
|
||||
#else
|
||||
inline Fixed Fixed::sqrt()
|
||||
{
|
||||
long long m, root = 0, left = (long long)g<<FIXED_BP;
|
||||
for ( m = (long long)1<<( (sizeof(long long)<<3) - 2); m; m >>= 2 )
|
||||
{
|
||||
if ( ( left & -m ) > root )
|
||||
left -= ( root += m ), root += m;
|
||||
root >>= 1;
|
||||
}
|
||||
return Fixed(RAW, root);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline Fixed sqrt(Fixed a) { return a.sqrt(); }
|
||||
inline Fixed sqrtf(Fixed a) { return a.sqrt(); }
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_IS_NDS
|
||||
// Use the libnds lookup tables for trigonometry functions
|
||||
inline Fixed Fixed::cosf() {
|
||||
int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512;
|
||||
if(idx < 0)
|
||||
idx += 512;
|
||||
return Fixed(RAW, COS_bin[idx] << 4);
|
||||
}
|
||||
inline Fixed cosf(Fixed x) { return x.cosf(); }
|
||||
inline Fixed Fixed::sinf() {
|
||||
int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512;
|
||||
if(idx < 0)
|
||||
idx += 512;
|
||||
return Fixed(RAW, SIN_bin[idx] << 4);
|
||||
}
|
||||
inline Fixed sinf(Fixed x) { return x.sinf(); }
|
||||
inline Fixed Fixed::tanf() {
|
||||
int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512;
|
||||
if(idx < 0)
|
||||
idx += 512;
|
||||
return Fixed(RAW, TAN_bin[idx] << 4);
|
||||
}
|
||||
inline Fixed tanf(Fixed x) { return x.tanf(); }
|
||||
|
||||
|
||||
#endif
|
||||
139
external/Box2D-2.3.1/Contributions/Enhancements/FixedPoint/jtypes.h
vendored
Normal file
139
external/Box2D-2.3.1/Contributions/Enhancements/FixedPoint/jtypes.h
vendored
Normal file
@@ -0,0 +1,139 @@
|
||||
/*---------------------------------------------------------------------------------
|
||||
$Id: jtypes.h,v 1.17 2007/07/18 05:20:45 wntrmute Exp $
|
||||
|
||||
jtypes.h -- Common types (and a few useful macros)
|
||||
|
||||
Copyright (C) 2005
|
||||
Michael Noland (joat)
|
||||
Jason Rogers (dovoto)
|
||||
Dave Murphy (WinterMute)
|
||||
Chris Double (doublec)
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any
|
||||
damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any
|
||||
purpose, including commercial applications, and to alter it and
|
||||
redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you
|
||||
must not claim that you wrote the original software. If you use
|
||||
this software in a product, an acknowledgment in the product
|
||||
documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and
|
||||
must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
---------------------------------------------------------------------------------*/
|
||||
#ifndef NDS_JTYPES_INCLUDE
|
||||
#define NDS_JTYPES_INCLUDE
|
||||
//---------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#define PACKED __attribute__ ((packed))
|
||||
#define packed_struct struct PACKED
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// libgba compatible section macros
|
||||
//---------------------------------------------------------------------------------
|
||||
#define ITCM_CODE __attribute__((section(".itcm"), long_call))
|
||||
|
||||
#define DTCM_DATA __attribute__((section(".dtcm")))
|
||||
#define DTCM_BSS __attribute__((section(".sbss")))
|
||||
#define ALIGN(m) __attribute__((aligned (m)))
|
||||
|
||||
#define PACKED __attribute__ ((packed))
|
||||
#define packed_struct struct PACKED
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// These are linked to the bin2o macro in the Makefile
|
||||
//---------------------------------------------------------------------------------
|
||||
#define GETRAW(name) (name)
|
||||
#define GETRAWSIZE(name) ((int)name##_size)
|
||||
#define GETRAWEND(name) ((int)name##_end)
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
#define BIT(n) (1 << (n))
|
||||
|
||||
// define libnds types in terms of stdint
|
||||
#include <stdint.h>
|
||||
|
||||
typedef uint8_t uint8;
|
||||
typedef uint16_t uint16;
|
||||
typedef uint32_t uint32;
|
||||
typedef uint64_t uint64;
|
||||
|
||||
typedef int8_t int8;
|
||||
typedef int16_t int16;
|
||||
typedef int32_t int32;
|
||||
typedef int64_t int64;
|
||||
|
||||
//typedef float float32;
|
||||
typedef double float64;
|
||||
|
||||
typedef volatile uint8_t vuint8;
|
||||
typedef volatile uint16_t vuint16;
|
||||
typedef volatile uint32_t vuint32;
|
||||
typedef volatile uint64_t vuint64;
|
||||
|
||||
typedef volatile int8_t vint8;
|
||||
typedef volatile int16_t vint16;
|
||||
typedef volatile int32_t vint32;
|
||||
typedef volatile int64_t vint64;
|
||||
|
||||
typedef volatile float vfloat32;
|
||||
typedef volatile float64 vfloat64;
|
||||
|
||||
typedef uint8_t byte;
|
||||
|
||||
typedef uint8_t u8;
|
||||
typedef uint16_t u16;
|
||||
typedef uint32_t u32;
|
||||
typedef uint64_t u64;
|
||||
|
||||
typedef int8_t s8;
|
||||
typedef int16_t s16;
|
||||
typedef int32_t s32;
|
||||
typedef int64_t s64;
|
||||
|
||||
typedef volatile u8 vu8;
|
||||
typedef volatile u16 vu16;
|
||||
typedef volatile u32 vu32;
|
||||
typedef volatile u64 vu64;
|
||||
|
||||
typedef volatile s8 vs8;
|
||||
typedef volatile s16 vs16;
|
||||
typedef volatile s32 vs32;
|
||||
typedef volatile s64 vs64;
|
||||
|
||||
typedef struct touchPosition {
|
||||
int16 x;
|
||||
int16 y;
|
||||
int16 px;
|
||||
int16 py;
|
||||
int16 z1;
|
||||
int16 z2;
|
||||
} touchPosition;
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
/** C++ compatible bool for C
|
||||
|
||||
*/
|
||||
typedef enum { false, true } bool;
|
||||
#endif
|
||||
|
||||
// Handy function pointer typedefs
|
||||
typedef void ( * IntFn)(void);
|
||||
typedef void (* VoidFunctionPointer)(void);
|
||||
typedef void (* fp)(void);
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
#endif
|
||||
//---------------------------------------------------------------------------------
|
||||
1359
external/Box2D-2.3.1/Contributions/Enhancements/Shapes/capsule88.patch
vendored
Normal file
1359
external/Box2D-2.3.1/Contributions/Enhancements/Shapes/capsule88.patch
vendored
Normal file
File diff suppressed because it is too large
Load Diff
32
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AABB.cpp
vendored
Normal file
32
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AABB.cpp
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class AABB
|
||||
{
|
||||
public:
|
||||
Vector ^lowerBound, ^upperBound;
|
||||
|
||||
bool IsValid()
|
||||
{
|
||||
return getAABB().IsValid();
|
||||
}
|
||||
|
||||
AABB(Vector^ min, Vector^ max) : lowerBound(gcnew Vector(min)), upperBound(gcnew Vector(max)) { }
|
||||
AABB() : lowerBound(gcnew Vector()), upperBound(gcnew Vector()) { }
|
||||
|
||||
b2AABB getAABB()
|
||||
{
|
||||
b2AABB returnme;
|
||||
returnme.lowerBound = lowerBound->getVec2();
|
||||
returnme.upperBound = upperBound->getVec2();
|
||||
return returnme;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
40
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AssemblyInfo.cpp
vendored
Normal file
40
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AssemblyInfo.cpp
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
using namespace System;
|
||||
using namespace System::Reflection;
|
||||
using namespace System::Runtime::CompilerServices;
|
||||
using namespace System::Runtime::InteropServices;
|
||||
using namespace System::Security::Permissions;
|
||||
|
||||
//
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
//
|
||||
[assembly:AssemblyTitleAttribute("Box2DNet")];
|
||||
[assembly:AssemblyDescriptionAttribute("A .NET wrapper for the Box2D physics library")];
|
||||
[assembly:AssemblyConfigurationAttribute("")];
|
||||
[assembly:AssemblyCompanyAttribute("")];
|
||||
[assembly:AssemblyProductAttribute("Box2DNet")];
|
||||
[assembly:AssemblyCopyrightAttribute("Copyright (c) Jay Lemmon 2008")];
|
||||
[assembly:AssemblyTrademarkAttribute("")];
|
||||
[assembly:AssemblyCultureAttribute("")];
|
||||
|
||||
//
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the value or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly:AssemblyVersionAttribute("1.0.*")];
|
||||
|
||||
[assembly:ComVisible(false)];
|
||||
|
||||
[assembly:CLSCompliantAttribute(true)];
|
||||
|
||||
[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
|
||||
243
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Body.cpp
vendored
Normal file
243
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Body.cpp
vendored
Normal file
@@ -0,0 +1,243 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "Shape.cpp"
|
||||
#include "ShapeDef.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
/// <summary>
|
||||
/// A rigid body. Internal computation are done in terms
|
||||
/// of the center of mass position. The center of mass may
|
||||
/// be offset from the body's origin.
|
||||
/// </summary>
|
||||
public ref class Body
|
||||
{
|
||||
internal:
|
||||
b2Body *body;
|
||||
Body(b2Body *bodyRef) : body(bodyRef) { }
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Set the position of the body's origin and rotation (radians).
|
||||
/// This breaks any contacts and wakes the other bodies.
|
||||
/// </summary>
|
||||
void SetXForm(Vector^ position, float32 rotation)
|
||||
{
|
||||
body->SetXForm(position->getVec2(), rotation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the position of the body's origin. The body's origin does not
|
||||
/// necessarily coincide with the center of mass. It depends on how the
|
||||
/// shapes are created.
|
||||
/// </summary>
|
||||
XForm^ GetXForm()
|
||||
{
|
||||
return gcnew XForm(body->GetXForm());
|
||||
}
|
||||
|
||||
///<summary>Accesses the linear velocity of the center of mass.</summary>
|
||||
property Vector^ LinearVelocity
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(body->GetLinearVelocity());
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
body->SetLinearVelocity(value->getVec2());
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Accesses the angular velocity.</summary>
|
||||
property float32 AngularVelocity
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return body->GetAngularVelocity();
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
body->SetAngularVelocity(value);
|
||||
}
|
||||
}
|
||||
|
||||
///<summary> Apply a force at a world point. Additive. </summary>
|
||||
void ApplyForce(Vector^ Force, Vector^ Point)
|
||||
{
|
||||
body->ApplyForce(Force->getVec2(), Point->getVec2());
|
||||
}
|
||||
|
||||
///<summary> Apply a torque. Additive. </summary>
|
||||
void ApplyTorque(float32 Torque)
|
||||
{
|
||||
body->ApplyTorque(Torque);
|
||||
}
|
||||
|
||||
///<summary> Apply an impulse at a point. This immediately modifies the velocity. </summary>
|
||||
void ApplyImpulse(Vector^ Impulse, Vector^ Point)
|
||||
{
|
||||
body->ApplyImpulse(Impulse->getVec2(), Point->getVec2());
|
||||
}
|
||||
|
||||
///<summary>Accesses the Mass.</summary>
|
||||
property float32 Mass
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return body->GetMass();
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Accesses the Mass.</summary>
|
||||
property float32 Inertia
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return body->GetInertia();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the world coordinates of a point give the local coordinates
|
||||
/// relative to the body's center of mass.
|
||||
/// </summary>
|
||||
Vector^ GetWorldPoint(Vector^ LocalPoint)
|
||||
{
|
||||
return gcnew Vector(body->GetWorldPoint(LocalPoint->getVec2()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the world coordinates of a vector given the local coordinates.
|
||||
/// </summary>
|
||||
Vector^ GetWorldVector(Vector^ LocalVector)
|
||||
{
|
||||
return gcnew Vector(body->GetWorldVector(LocalVector->getVec2()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a local point relative to the center of mass given a world point.
|
||||
/// </summary>
|
||||
Vector^ GetLocalPoint(Vector^ WorldPoint)
|
||||
{
|
||||
return gcnew Vector(body->GetLocalPoint(WorldPoint->getVec2()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a local vector given a world vector.
|
||||
/// </summary>
|
||||
Vector^ GetLocalVector(Vector^ WorldVector)
|
||||
{
|
||||
return gcnew Vector(body->GetLocalVector(WorldVector->getVec2()));
|
||||
}
|
||||
|
||||
///<summary>Is this body static (immovable)</summary>
|
||||
property bool Static
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return body->IsStatic();
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Is this body frozen</summary>
|
||||
property bool Frozen
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return body->IsFrozen();
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Is this body sleeping</summary>
|
||||
property bool Sleeping
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return body->IsSleeping();
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>You can disable sleeping on this particular body.</summary>
|
||||
property bool AllowSleeping
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return body->IsSleeping();
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
body->AllowSleeping(value);
|
||||
}
|
||||
}
|
||||
|
||||
property bool Bullet
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return body->IsBullet();
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
body->SetBullet(value);
|
||||
}
|
||||
}
|
||||
|
||||
void WakeUp()
|
||||
{
|
||||
body->WakeUp();
|
||||
}
|
||||
|
||||
///<summary> Get the list of all shapes attached to this body.</summary>
|
||||
property IList<Shape^>^ Shapes
|
||||
{
|
||||
IList<Shape^>^ get()
|
||||
{
|
||||
List<Shape^>^ list = gcnew List<Shape^>();
|
||||
for(b2Shape *shape = body->GetShapeList(); shape; shape = shape->GetNext())
|
||||
list->Add(gcnew Shape(shape));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateShape(ShapeDef^ def)
|
||||
{
|
||||
body->CreateShape(def->def);
|
||||
}
|
||||
|
||||
void DestroyShape(Shape^ shape)
|
||||
{
|
||||
body->DestroyShape(shape->shape);
|
||||
}
|
||||
|
||||
void SetMassFromShapes()
|
||||
{
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
|
||||
//TODO:
|
||||
//void* GetUserData();
|
||||
//const b2Mat22& GetRotationMatrix() const;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
TODO:
|
||||
|
||||
public:
|
||||
// Get the list of all contacts attached to this body.
|
||||
b2ContactNode* GetContactList();
|
||||
|
||||
// Get the list of all joints attached to this body.
|
||||
b2JointNode* GetJointList();
|
||||
*/
|
||||
168
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/BodyDef.cpp
vendored
Normal file
168
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/BodyDef.cpp
vendored
Normal file
@@ -0,0 +1,168 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "ShapeDef.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
/// The type of body.
|
||||
public enum class BodyType
|
||||
{
|
||||
e_staticBody = ::b2BodyDef::e_staticBody, ///< A static body should not move and has infinite mass.
|
||||
e_dynamicBody = ::b2BodyDef::e_dynamicBody ///< A regular moving body.
|
||||
};
|
||||
|
||||
public ref class BodyDef
|
||||
{
|
||||
internal:
|
||||
b2BodyDef *def;
|
||||
|
||||
public:
|
||||
BodyDef() : def(new b2BodyDef()) { }
|
||||
virtual ~BodyDef()
|
||||
{
|
||||
delete def;
|
||||
}
|
||||
|
||||
property Vector^ Position
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(def->position);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
def->position = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Angle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->angle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->angle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 LinearDamping
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->linearDamping;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->linearDamping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 AngularDamping
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->angularDamping;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->angularDamping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool AllowSleep
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->allowSleep;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->allowSleep = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool IsBullet
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->isBullet;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->isBullet = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool IsSleeping
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->isSleeping;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->isSleeping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool FixedRotation
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->fixedRotation;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->fixedRotation = value;
|
||||
}
|
||||
}
|
||||
|
||||
property BodyType BodyType
|
||||
{
|
||||
Box2D::Net::BodyType get()
|
||||
{
|
||||
return (Box2D::Net::BodyType)def->type;
|
||||
}
|
||||
|
||||
void set(Box2D::Net::BodyType value)
|
||||
{
|
||||
def->type = ((::b2BodyDef::Type)value);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/*property Object^ UserData
|
||||
{
|
||||
Object^ get()
|
||||
{
|
||||
Object^ ReturnMe;
|
||||
|
||||
System::Runtime::InteropServices::Marshal::PtrToStructure((System::IntPtr)def->userData, ReturnMe);
|
||||
|
||||
return ReturnMe;
|
||||
}
|
||||
|
||||
void set(Object^ value)
|
||||
{
|
||||
def->userData = value;
|
||||
}
|
||||
}*/
|
||||
};
|
||||
}
|
||||
}
|
||||
291
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Box2D.Net.vcproj
vendored
Normal file
291
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Box2D.Net.vcproj
vendored
Normal file
@@ -0,0 +1,291 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Box2D.Net"
|
||||
ProjectGUID="{0E95DBB9-EA97-407B-811C-810B225E79D2}"
|
||||
RootNamespace="Box2DNet"
|
||||
Keyword="ManagedCProj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\Include\"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="1"
|
||||
GenerateXMLDocumentationFiles="true"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
AssemblyDebug="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\Include\"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AssemblyInfo.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Stdafx.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Wrappers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AABB.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Body.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BodyDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Contact.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Delegates.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Joint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\JointDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Manifold.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ManifoldPoint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MassData.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\RevoluteJoint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shape.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shape.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShapeDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShapeType.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VariousImplementations.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XForm.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
53
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Contact.cpp
vendored
Normal file
53
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Contact.cpp
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Shape.cpp"
|
||||
#include "Manifold.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Contact
|
||||
{
|
||||
internal:
|
||||
b2Contact *contact;
|
||||
Contact(b2Contact *contactRef) : contact(contactRef) { }
|
||||
|
||||
public:
|
||||
property Shape^ Shape1
|
||||
{
|
||||
Shape^ get()
|
||||
{
|
||||
return gcnew Shape(contact->GetShape1());
|
||||
}
|
||||
}
|
||||
|
||||
property Shape^ Shape2
|
||||
{
|
||||
Shape^ get()
|
||||
{
|
||||
return gcnew Shape(contact->GetShape2());
|
||||
}
|
||||
}
|
||||
|
||||
Contact^ GetNext()
|
||||
{
|
||||
return gcnew Contact(contact->GetNext());
|
||||
}
|
||||
|
||||
Manifold^ GetManifolds()
|
||||
{
|
||||
return gcnew Manifold(contact->GetManifolds());
|
||||
}
|
||||
|
||||
property int ManifoldCount
|
||||
{
|
||||
int get()
|
||||
{
|
||||
return contact->GetManifoldCount();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
28
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Delegates.cpp
vendored
Normal file
28
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Delegates.cpp
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Joint.cpp"
|
||||
#include "Body.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
/// <summary>
|
||||
/// If a body is destroyed, then any joints attached to it are also destroyed.
|
||||
/// This prevents memory leaks, but you may unexpectedly be left with an
|
||||
/// orphaned joint pointer.
|
||||
/// Box2D will notify you when a joint is implicitly destroyed.
|
||||
/// It is NOT called if you directly destroy a joint.
|
||||
/// DO NOT modify the Box2D world inside this callback.
|
||||
/// </summary>
|
||||
public delegate void NotifyJointDestroyed(Joint);
|
||||
|
||||
/// <summary>
|
||||
/// Return true if collision calculations should be performed between shape1 and shape2
|
||||
/// Box2D has a default implementation for this, so only add a new delegate if you
|
||||
/// want to override the default behavior.
|
||||
/// </summary>
|
||||
public delegate bool CollisionFilter(Shape shape1, Shape shape2);
|
||||
}
|
||||
}
|
||||
106
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Joint.cpp
vendored
Normal file
106
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Joint.cpp
vendored
Normal file
@@ -0,0 +1,106 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Body.cpp"
|
||||
#include "JointDef.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Joint
|
||||
{
|
||||
internal:
|
||||
b2Joint *joint;
|
||||
Joint(b2Joint *jointRef) : joint(jointRef) { }
|
||||
public:
|
||||
|
||||
property JointType JointType
|
||||
{
|
||||
Box2D::Net::JointType get()
|
||||
{
|
||||
return (Box2D::Net::JointType) joint->GetType();
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body1
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(joint->GetBody1());
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body2
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(joint->GetBody2());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(joint->GetAnchor1());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(joint->GetAnchor2());
|
||||
}
|
||||
}
|
||||
|
||||
Vector^ GetReactionForce()
|
||||
{
|
||||
return gcnew Vector(joint->GetReactionForce());
|
||||
}
|
||||
|
||||
float32 GetReactionTorque()
|
||||
{
|
||||
return joint->GetReactionTorque();
|
||||
}
|
||||
|
||||
Joint^ GetNext()
|
||||
{
|
||||
return gcnew Joint(joint->GetNext());
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/*
|
||||
void* GetUserData();
|
||||
*/
|
||||
};
|
||||
|
||||
public ref class MouseJoint : public Joint
|
||||
{
|
||||
internal:
|
||||
b2MouseJoint *mouseJoint;
|
||||
MouseJoint(b2MouseJoint *joint) : Joint(joint), mouseJoint(joint) { }
|
||||
public:
|
||||
MouseJoint(Joint^ joint) : Joint(joint->joint), mouseJoint(0)
|
||||
{
|
||||
if(joint->JointType == Box2D::Net::JointType::e_mouseJoint &&
|
||||
reinterpret_cast<b2MouseJoint *>(joint->joint))
|
||||
{
|
||||
mouseJoint = reinterpret_cast<b2MouseJoint *>(joint->joint);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Joint to a MouseJoint, "
|
||||
"but the joint is not a mouse joint.");
|
||||
}
|
||||
}
|
||||
|
||||
void SetTarget(Vector^ Target)
|
||||
{
|
||||
mouseJoint->SetTarget(Target->getVec2());
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
178
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/JointDef.cpp
vendored
Normal file
178
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/JointDef.cpp
vendored
Normal file
@@ -0,0 +1,178 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Body.cpp"
|
||||
#include "Vector.cpp"
|
||||
|
||||
using namespace System::Runtime::InteropServices;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is there a way to automatically include the b2JointType as an enum here?
|
||||
public enum class JointType
|
||||
{
|
||||
e_unknownJoint = ::e_unknownJoint,
|
||||
e_revoluteJoint = ::e_revoluteJoint,
|
||||
e_prismaticJoint = ::e_prismaticJoint,
|
||||
|
||||
e_distanceJoint = ::e_distanceJoint,
|
||||
e_pulleyJoint = ::e_pulleyJoint,
|
||||
e_mouseJoint = ::e_mouseJoint,
|
||||
e_gearJoint = ::e_gearJoint
|
||||
};
|
||||
|
||||
public ref class JointDef
|
||||
{
|
||||
internal:
|
||||
b2JointDef *def;
|
||||
JointDef() : def(new b2JointDef()) { }
|
||||
JointDef(b2JointDef *justBuilt) : def(justBuilt) { }
|
||||
virtual ~JointDef()
|
||||
{
|
||||
delete def;
|
||||
}
|
||||
|
||||
public:
|
||||
property JointType Type
|
||||
{
|
||||
JointType get()
|
||||
{
|
||||
return (JointType)def->type;
|
||||
}
|
||||
|
||||
void set(JointType value)
|
||||
{
|
||||
def->type = (b2JointType)value;
|
||||
}
|
||||
}
|
||||
|
||||
property Object^ UserData
|
||||
{
|
||||
Object^ get()
|
||||
{
|
||||
return System::Runtime::InteropServices::GCHandle::FromIntPtr((System::IntPtr)def->userData).Target;
|
||||
}
|
||||
|
||||
void set(Object^ value)
|
||||
{
|
||||
GCHandle^ gch = GCHandle::Alloc(value);
|
||||
def->userData = (void *)gch->ToIntPtr(*gch);
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body1
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(def->body1);
|
||||
}
|
||||
|
||||
void set(Body^ value)
|
||||
{
|
||||
def->body1 = value->body;
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body2
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(def->body2);
|
||||
}
|
||||
|
||||
void set(Body^ value)
|
||||
{
|
||||
def->body2 = value->body;
|
||||
}
|
||||
}
|
||||
|
||||
property bool CollideConnected
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->collideConnected;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->collideConnected = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class MouseJointDef : public JointDef
|
||||
{
|
||||
internal:
|
||||
b2MouseJointDef *mouseJoint;
|
||||
public:
|
||||
MouseJointDef() : JointDef(mouseJoint = new b2MouseJointDef()) { }
|
||||
|
||||
property Vector^ Target
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(mouseJoint->target);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
mouseJoint->target = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MaxForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->maxForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->maxForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 FrequencyHz
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->frequencyHz;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->frequencyHz = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 DampingRatio
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->dampingRatio;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->dampingRatio = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 TimeStep
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->timeStep;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->timeStep = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
44
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Manifold.cpp
vendored
Normal file
44
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Manifold.cpp
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
//#include "ContactPoint.cpp"
|
||||
#include "ManifoldPoint.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Manifold
|
||||
{
|
||||
internal:
|
||||
b2Manifold *fold;
|
||||
Manifold(b2Manifold *foldRef) : fold(foldRef) { }
|
||||
|
||||
public:
|
||||
property Vector^ Normal
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(fold->normal);
|
||||
}
|
||||
}
|
||||
|
||||
property IList<ManifoldPoint^ >^ Points
|
||||
{
|
||||
IList<ManifoldPoint^ >^ get()
|
||||
{
|
||||
//TODO: implement
|
||||
List<ManifoldPoint^>^ list = gcnew List<ManifoldPoint^>;
|
||||
|
||||
for(int x = 0; x < fold->pointCount; ++x)
|
||||
list->Add(gcnew ManifoldPoint(&fold->points[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
100
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ManifoldPoint.cpp
vendored
Normal file
100
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ManifoldPoint.cpp
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is this class really necessary for the public interface?
|
||||
public ref class ManifoldPoint
|
||||
{
|
||||
internal:
|
||||
b2ManifoldPoint *point;
|
||||
ManifoldPoint(b2ManifoldPoint *pointRef) : point(pointRef) { }
|
||||
public:
|
||||
|
||||
property Vector^ LocalPoint1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(point->localPoint1);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
point->localPoint1 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ LocalPoint2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(point->localPoint2);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
point->localPoint2 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Separation
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->separation;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->separation = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 NormalForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->normalForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->normalForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 TangentForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->tangentForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->tangentForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: marshall b2ContactID
|
||||
/*
|
||||
property b2ContactID ID
|
||||
{
|
||||
b2ContactID get()
|
||||
{
|
||||
return point->id;
|
||||
}
|
||||
|
||||
void set(b2ContactID value)
|
||||
{
|
||||
point->id = value;
|
||||
}
|
||||
}
|
||||
*/
|
||||
};
|
||||
}
|
||||
}
|
||||
64
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/MassData.cpp
vendored
Normal file
64
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/MassData.cpp
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class MassData
|
||||
{
|
||||
internal:
|
||||
bool DeleteWhenDone;
|
||||
b2MassData *data;
|
||||
MassData(b2MassData *dataRef) : data(dataRef), DeleteWhenDone(false) { }
|
||||
public:
|
||||
MassData() : data(new b2MassData()), DeleteWhenDone(true) { }
|
||||
virtual ~MassData()
|
||||
{
|
||||
if(DeleteWhenDone)
|
||||
delete data;
|
||||
}
|
||||
|
||||
property float32 Mass
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return data->mass;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
data->mass = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 I
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return data->I;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
data->I = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Center
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(data->center);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
data->center = value->getVec2();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
94
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Matrix.cpp
vendored
Normal file
94
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Matrix.cpp
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Matrix
|
||||
{
|
||||
internal:
|
||||
Matrix(const b2Mat22 &matrix) : col1(gcnew Vector(matrix.col1)), col2(gcnew Vector(matrix.col2)) { }
|
||||
b2Mat22 getMat22()
|
||||
{
|
||||
return b2Mat22(col1->getVec2(), col2->getVec2());
|
||||
}
|
||||
public:
|
||||
Vector ^col1, ^col2;
|
||||
|
||||
Matrix() : col1(gcnew Vector()), col2(gcnew Vector()) {}
|
||||
Matrix(Vector^ c1, Vector^ c2) : col1(gcnew Vector(c1)), col2(gcnew Vector(c2)) { }
|
||||
explicit Matrix(float32 angle)
|
||||
{
|
||||
Set(angle);
|
||||
}
|
||||
|
||||
void Set(Vector^ c1, Vector^ c2)
|
||||
{
|
||||
col1->X = c1->X;
|
||||
col1->Y = c1->Y;
|
||||
|
||||
col2->X = c2->X;
|
||||
col2->Y = c2->Y;
|
||||
}
|
||||
|
||||
void Set(float32 angle)
|
||||
{
|
||||
float32 c = cosf(angle), s = sinf(angle);
|
||||
col1->X = c; col2->X = -s;
|
||||
col1->Y = s; col2->Y = c;
|
||||
}
|
||||
|
||||
void SetIdentity()
|
||||
{
|
||||
col1->X = 1; col2->X = 0;
|
||||
col1->Y = 0; col2->Y = 1;
|
||||
}
|
||||
|
||||
static Vector^ operator * (Matrix^ mat, Vector^ a)
|
||||
{
|
||||
return gcnew Vector(b2Mul(mat->getMat22(), a->getVec2()));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
struct b2Mat22
|
||||
{
|
||||
void SetZero()
|
||||
{
|
||||
col1.x = 0.0f; col2.x = 0.0f;
|
||||
col1.y = 0.0f; col2.y = 0.0f;
|
||||
}
|
||||
|
||||
b2Mat22 Invert() const
|
||||
{
|
||||
float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y;
|
||||
b2Mat22 B;
|
||||
float32 det = a * d - b * c;
|
||||
b2Assert(det != 0.0f);
|
||||
det = 1.0f / det;
|
||||
B.col1.x = det * d; B.col2.x = -det * b;
|
||||
B.col1.y = -det * c; B.col2.y = det * a;
|
||||
return B;
|
||||
}
|
||||
|
||||
// Solve A * x = b
|
||||
b2Vec2 Solve(const b2Vec2& b) const
|
||||
{
|
||||
float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y;
|
||||
float32 det = a11 * a22 - a12 * a21;
|
||||
b2Assert(det != 0.0f);
|
||||
det = 1.0f / det;
|
||||
b2Vec2 x;
|
||||
x.x = det * (a22 * b.x - a12 * b.y);
|
||||
x.y = det * (a11 * b.y - a21 * b.x);
|
||||
return x;
|
||||
}
|
||||
|
||||
b2Vec2 col1, col2;
|
||||
};
|
||||
*/
|
||||
190
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/RevoluteJoint.cpp
vendored
Normal file
190
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/RevoluteJoint.cpp
vendored
Normal file
@@ -0,0 +1,190 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Joint.cpp"
|
||||
#include "JointDef.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class RevoluteJointDef : public JointDef
|
||||
{
|
||||
public:
|
||||
RevoluteJointDef() : JointDef(new b2RevoluteJointDef()) { }
|
||||
|
||||
property Vector^ LocalAnchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor1);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor1 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ LocalAnchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor2);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor2 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 LowerAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->lowerAngle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->lowerAngle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 UpperAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->upperAngle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->upperAngle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MotorTorque
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->maxMotorTorque;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->maxMotorTorque = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MotorSpeed
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->motorSpeed;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->motorSpeed = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool EnableLimit
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->enableLimit;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->enableLimit = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool EnableMotor
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->enableMotor;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->enableMotor = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Initialize(Body^ body1, Body^ body2, Vector^ Anchor)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef*>(def)->Initialize(body1->body, body2->body, Anchor->getVec2());
|
||||
}
|
||||
};
|
||||
|
||||
public ref class RevoluteJoint : public Joint
|
||||
{
|
||||
internal:
|
||||
RevoluteJoint(b2RevoluteJoint *jointRef) : Joint(jointRef) { }
|
||||
|
||||
public:
|
||||
property Vector^ Anchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetAnchor1());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetAnchor2());
|
||||
}
|
||||
}
|
||||
|
||||
Vector^ GetReactionForce()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetReactionForce());
|
||||
}
|
||||
|
||||
float32 GetReactionTorque()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetReactionTorque());
|
||||
}
|
||||
|
||||
property float32 JointAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetJointAngle());
|
||||
}
|
||||
}
|
||||
|
||||
property float32 JointSpeed
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetJointSpeed());
|
||||
}
|
||||
}
|
||||
|
||||
float32 GetMotorTorque()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJoint*>(joint)->GetMotorTorque();
|
||||
}
|
||||
|
||||
void SetMotorSpeed(float32 speed)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJoint*>(joint)->SetMotorSpeed(speed);
|
||||
}
|
||||
|
||||
void SetMotorTorque(float32 torque)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJoint*>(joint)->SetMaxMotorTorque(torque);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
153
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.cpp
vendored
Normal file
153
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.cpp
vendored
Normal file
@@ -0,0 +1,153 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "Matrix.cpp"
|
||||
#include "ShapeType.cpp"
|
||||
#include "XForm.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
ref class Body;
|
||||
public ref class Shape
|
||||
{
|
||||
internal:
|
||||
b2Shape *shape;
|
||||
Shape(b2Shape *shapeRef) : shape(shapeRef) { }
|
||||
|
||||
public:
|
||||
bool TestPoint(XForm^ xf, Vector^ p)
|
||||
{
|
||||
return shape->TestPoint(xf->getXForm(), p->getVec2());
|
||||
}
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
Box2D::Net::ShapeType get()
|
||||
{
|
||||
return (Box2D::Net::ShapeType)shape->GetType();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the parent body of this shape.
|
||||
/// </summary>
|
||||
property Body^ Body
|
||||
{
|
||||
Box2D::Net::Body^ get();
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Get the world position.
|
||||
/// </summary>
|
||||
property Vector^ Position
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(shape->Get->GetPosition());
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
property Matrix^ Rotation
|
||||
{
|
||||
Matrix^ get()
|
||||
{
|
||||
return gcnew Matrix(shape->GetRotationMatrix());
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//TODO:
|
||||
//void* GetUserData();
|
||||
//
|
||||
// Remove and then add proxy from the broad-phase.
|
||||
// This is used to refresh the collision filters.
|
||||
//virtual void ResetProxy(b2BroadPhase* broadPhase) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Get the next shape in the parent body's shape list.
|
||||
/// </summary>
|
||||
Shape^ GetNext()
|
||||
{
|
||||
return gcnew Shape(shape->GetNext());
|
||||
}
|
||||
};
|
||||
|
||||
public ref class CircleShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2CircleShape *circleShape;
|
||||
CircleShape(b2CircleShape *shapeRef) : Shape(shapeRef), circleShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
CircleShape(Shape^ shape) : Shape(shape->shape), circleShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_circleShape &&
|
||||
reinterpret_cast<b2CircleShape *>(shape->shape))
|
||||
{
|
||||
circleShape = reinterpret_cast<b2CircleShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a CircleShape,"
|
||||
"but the Shape is not a circle shape.");
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: this is not technically part of the "public" interface for CircleShape
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return circleShape->m_radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
circleShape->m_radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolyShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2PolygonShape *polyShape;
|
||||
PolyShape(b2PolygonShape *shapeRef) : Shape(shapeRef), polyShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
PolyShape(Shape^ shape) : Shape(shape->shape), polyShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_polygonShape &&
|
||||
reinterpret_cast<b2PolygonShape *>(shape->shape))
|
||||
{
|
||||
polyShape = reinterpret_cast<b2PolygonShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a PolyShape,"
|
||||
"but the Shape is not a poly shape.");
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Vertices
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < polyShape->m_vertexCount; ++x)
|
||||
list->Add(gcnew Vector(polyShape->m_vertices[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
125
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.h
vendored
Normal file
125
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.h
vendored
Normal file
@@ -0,0 +1,125 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
ref class Body;
|
||||
enum class ShapeType;
|
||||
ref class Vector;
|
||||
ref class Matrix;
|
||||
|
||||
public ref class Shape
|
||||
{
|
||||
internal:
|
||||
b2Shape *shape;
|
||||
Shape(b2Shape *shapeRef) : shape(shapeRef) { }
|
||||
|
||||
public:
|
||||
bool TestPoint(Vector^ p);
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
ShapeType get();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the parent body of this shape.
|
||||
/// </summary>
|
||||
property Body^ Body;
|
||||
|
||||
/// <summary>
|
||||
/// Get the world position.
|
||||
/// </summary>
|
||||
property Vector^ Position;
|
||||
|
||||
property Matrix^ Rotation;
|
||||
|
||||
//TODO:
|
||||
//void* GetUserData();
|
||||
//
|
||||
// Remove and then add proxy from the broad-phase.
|
||||
// This is used to refresh the collision filters.
|
||||
//virtual void ResetProxy(b2BroadPhase* broadPhase) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Get the next shape in the parent body's shape list.
|
||||
/// </summary>
|
||||
Shape^ GetNext();
|
||||
};
|
||||
|
||||
public ref class CircleShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2CircleShape *circleShape;
|
||||
CircleShape(b2CircleShape *shapeRef) : Shape(shapeRef), circleShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
CircleShape(Shape^ shape) : Shape(shape->shape), circleShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_circleShape &&
|
||||
reinterpret_cast<b2CircleShape *>(shape->shape))
|
||||
{
|
||||
circleShape = reinterpret_cast<b2CircleShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a CircleShape,"
|
||||
"but the Shape is not a circle shape.");
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: this is not technically part of the "public" interface for CircleShape
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return circleShape->m_radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
circleShape->m_radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolyShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2PolyShape *polyShape;
|
||||
PolyShape(b2PolyShape *shapeRef) : Shape(shapeRef), polyShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
PolyShape(Shape^ shape) : Shape(shape->shape), polyShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_polyShape &&
|
||||
reinterpret_cast<b2PolyShape *>(shape->shape))
|
||||
{
|
||||
polyShape = reinterpret_cast<b2PolyShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a PolyShape,"
|
||||
"but the Shape is not a poly shape.");
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Vertices
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < polyShape->m_vertexCount; ++x)
|
||||
list->Add(gcnew Vector(polyShape->m_vertices[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
202
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeDef.cpp
vendored
Normal file
202
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeDef.cpp
vendored
Normal file
@@ -0,0 +1,202 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "MassData.cpp"
|
||||
#include "ShapeType.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class ShapeDef
|
||||
{
|
||||
internal:
|
||||
bool DeleteOnDtor;
|
||||
b2ShapeDef *def;
|
||||
ShapeDef(b2ShapeDef *defRef) : def(defRef), DeleteOnDtor(false) { }
|
||||
|
||||
//Needs to work for derivative types, too
|
||||
b2ShapeDef GetShapeDef()
|
||||
{
|
||||
return *def;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~ShapeDef()
|
||||
{
|
||||
if(DeleteOnDtor)
|
||||
delete def;
|
||||
}
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
Box2D::Net::ShapeType get()
|
||||
{
|
||||
return (Box2D::Net::ShapeType) def->type;
|
||||
}
|
||||
|
||||
void set(Box2D::Net::ShapeType value)
|
||||
{
|
||||
def->type = b2ShapeType(value);
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Friction
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->friction;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->friction = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Restitution
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->restitution;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->restitution = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Density
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->density;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->density = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The collision category bits. Normally you would just set one bit.
|
||||
/// </summary>
|
||||
property unsigned __int16 CategoryBits
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->categoryBits;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->categoryBits = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The collision mask bits. This states the categories that this
|
||||
/// shape would accept for collision.
|
||||
/// </summary>
|
||||
property unsigned __int16 MaskBits
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->maskBits;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->maskBits = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collision groups allow a certain group of objects to never collide (negative)
|
||||
/// or always collide (positive). Zero means no collision group. Non-zero group
|
||||
/// filtering always wins against the mask bits.
|
||||
/// </summary>
|
||||
property unsigned __int16 GroupIndex
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->groupIndex;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->groupIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
//void* userData;
|
||||
};
|
||||
|
||||
public ref class CircleDef : public ShapeDef
|
||||
{
|
||||
public:
|
||||
CircleDef() : ShapeDef(new b2CircleDef())
|
||||
{
|
||||
ShapeDef::DeleteOnDtor = (true);
|
||||
}
|
||||
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2CircleDef*>(def)->radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2CircleDef*>(def)->radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolygonDef : public ShapeDef
|
||||
{
|
||||
public:
|
||||
PolygonDef() : ShapeDef(new b2PolygonDef())
|
||||
{
|
||||
DeleteOnDtor = (true);
|
||||
}
|
||||
|
||||
void SetAsBox(float X, float Y)
|
||||
{
|
||||
reinterpret_cast<b2PolygonDef*>(def)->SetAsBox(X, Y);
|
||||
}
|
||||
|
||||
void SetAsBox(float X, float Y, Vector^ Center, float Angle)
|
||||
{
|
||||
reinterpret_cast<b2PolygonDef*>(def)->SetAsBox(X, Y, Center->getVec2(), Angle);
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Verticies
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < reinterpret_cast<b2PolygonDef*>(def)->vertexCount; ++x)
|
||||
{
|
||||
list->Add(gcnew Vector(reinterpret_cast<b2PolygonDef*>(def)->vertices[x]));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
void set(IList<Vector^>^ value)
|
||||
{
|
||||
b2PolygonDef* Def = reinterpret_cast<b2PolygonDef*>(def);
|
||||
|
||||
for(int x = 0; x < value->Count; ++x)
|
||||
Def->vertices[x] = value[x]->getVec2();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
18
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeType.cpp
vendored
Normal file
18
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeType.cpp
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is there a way to auto incorporate shape types?
|
||||
public enum class ShapeType
|
||||
{
|
||||
e_unknownShape = ::e_unknownShape,
|
||||
e_circleShape = ::e_circleShape,
|
||||
e_polygonShape = ::e_polygonShape,
|
||||
e_shapeTypeCount = ::e_shapeTypeCount
|
||||
};
|
||||
}
|
||||
}
|
||||
8
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Stdafx.h
vendored
Normal file
8
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Stdafx.h
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently,
|
||||
// but are changed infrequently
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "Box2D.h"
|
||||
16
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/VariousImplementations.cpp
vendored
Normal file
16
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/VariousImplementations.cpp
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Shape.cpp"
|
||||
#include "Body.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
Body^ Shape::Body::get()
|
||||
{
|
||||
return gcnew Box2D::Net::Body(shape->GetBody());
|
||||
}
|
||||
}
|
||||
}
|
||||
81
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Vector.cpp
vendored
Normal file
81
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Vector.cpp
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Vector
|
||||
{
|
||||
internal:
|
||||
b2Vec2 getVec2()
|
||||
{
|
||||
return b2Vec2(X, Y);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
//TODO: this needs to be read only outside the class,
|
||||
//because if you have a vector as a get property, and
|
||||
//try to set the X,Y components, it won't take to the
|
||||
//original vector:
|
||||
//
|
||||
//ie: Shape.Extents.X += 10;
|
||||
//won't behave like you think it should (or will it?)
|
||||
float32 X, Y;
|
||||
|
||||
Vector() : X(0), Y(0) { }
|
||||
Vector(float32 x, float32 y) : X(x), Y(y) { }
|
||||
Vector(Vector^ other) : X(other->X), Y(other->Y) { }
|
||||
Vector(const b2Vec2 &other) : X(other.x), Y(other.y) { }
|
||||
|
||||
/*
|
||||
Vector^ Set(float32 x, float32 y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
return this;
|
||||
}
|
||||
*/
|
||||
|
||||
///Defines basic vector addition
|
||||
static Vector^ operator +(Vector^ a, Vector^ b)
|
||||
{
|
||||
return gcnew Vector(a->X + b->X, a->Y + b->Y);
|
||||
}
|
||||
|
||||
///<summary>Negates a vector (that is, returns (-X, -Y)</summary>
|
||||
static Vector^ operator - (Vector^ a)
|
||||
{
|
||||
return gcnew Vector(-a->X, -a->Y);
|
||||
}
|
||||
|
||||
///<summary>Defines basic vector subtraction</summary>
|
||||
static Vector^ operator - (Vector^ a, Vector^ b)
|
||||
{
|
||||
return gcnew Vector(a->X - b->X, a->Y - b->Y);
|
||||
}
|
||||
|
||||
///<summary>Scalar multiplication for a vector</summary>
|
||||
static Vector^ operator * (Vector^ a, float32 b)
|
||||
{
|
||||
return gcnew Vector(a->X * b, a->Y * b);
|
||||
}
|
||||
|
||||
/*
|
||||
static Vector^ operator = (Vector^ a, Vector^ b)
|
||||
{
|
||||
a.X = b.X;
|
||||
a.Y = b.Y;
|
||||
}
|
||||
*/
|
||||
|
||||
///<summary>Returns a string representation of this vector</summary>
|
||||
virtual System::String^ ToString() override
|
||||
{
|
||||
return gcnew System::String("<" + X + ", " + Y + ">");
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
162
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/World.cpp
vendored
Normal file
162
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/World.cpp
vendored
Normal file
@@ -0,0 +1,162 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "AABB.cpp"
|
||||
#include "Body.cpp"
|
||||
#include "BodyDef.cpp"
|
||||
#include "Joint.cpp"
|
||||
#include "JointDef.cpp"
|
||||
#include "Contact.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class World
|
||||
{
|
||||
b2World *world;
|
||||
public:
|
||||
|
||||
World(AABB^ worldAABB, Vector^ gravity, bool doSleep) : world(new b2World(
|
||||
worldAABB->getAABB(), gravity->getVec2(), doSleep)) { }
|
||||
|
||||
~World()
|
||||
{
|
||||
delete world;
|
||||
}
|
||||
|
||||
/// <summary> Create rigid body from a definition </summary>
|
||||
Body^ CreateBody(BodyDef^ def)
|
||||
{
|
||||
return gcnew Body(world->CreateBody(def->def));
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// Destroy rigid bodies. Destruction is deferred until the the next call to Step.
|
||||
/// This is done so that bodies may be destroyed while you iterate through the contact list.
|
||||
///</summary>
|
||||
void DestroyBody(Body^ body)
|
||||
{
|
||||
world->DestroyBody(body->body);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The world provides a single ground body with no collision shapes. You
|
||||
/// can use this to simplify the creation of joints.
|
||||
/// </summary>
|
||||
Body^ GetGroundBody()
|
||||
{
|
||||
return gcnew Body(world->GetGroundBody());
|
||||
}
|
||||
|
||||
void Step(float32 timeStep, int32 iterations)
|
||||
{
|
||||
world->Step(timeStep, iterations);
|
||||
}
|
||||
|
||||
Joint^ CreateJoint(JointDef^ def)
|
||||
{
|
||||
return gcnew Joint(world->CreateJoint(def->def));
|
||||
}
|
||||
|
||||
void DestroyJoint(Joint^ joint)
|
||||
{
|
||||
world->DestroyJoint(joint->joint);
|
||||
}
|
||||
|
||||
property IList<Body^>^ Bodies
|
||||
{
|
||||
IList<Body^>^ get()
|
||||
{
|
||||
List<Body^>^ list = gcnew List<Body^>();
|
||||
for(b2Body *body = world->GetBodyList(); body; body = body->GetNext())
|
||||
list->Add(gcnew Body(body));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Joint^>^ Joints
|
||||
{
|
||||
IList<Joint^>^ get()
|
||||
{
|
||||
List<Joint^>^ list = gcnew List<Joint^>();
|
||||
for(b2Joint *joint = world->GetJointList(); joint; joint = joint->GetNext())
|
||||
list->Add(gcnew Joint(joint));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
Joint^ GetJointList()
|
||||
{
|
||||
return gcnew Joint(world->GetJointList());
|
||||
}
|
||||
|
||||
///<summary> You can use these to iterate over all the bodies, joints, and contacts. </summary>
|
||||
/*
|
||||
Contact^ GetContactList()
|
||||
{
|
||||
return gcnew Contact(world->C>GetContactList());
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Query the world for all shapes that potentially overlap the
|
||||
/// provided AABB. You provide a shape pointer buffer of specified
|
||||
/// size. The number of shapes found is returned.
|
||||
/// </summary>
|
||||
IList<Shape^>^ Query(AABB^ aabb)
|
||||
{
|
||||
const int32 k_maxCount = 25;
|
||||
b2Shape* shapes[k_maxCount];
|
||||
int32 count = world->Query(aabb->getAABB(), shapes, k_maxCount);
|
||||
|
||||
List<Shape^>^ list = gcnew List<Shape^>();
|
||||
for(int x = 0; x < count; ++x)
|
||||
list->Add(gcnew Shape(shapes[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static property bool PositionCorrection
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return b2World::s_enablePositionCorrection == 1;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
b2World::s_enablePositionCorrection = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
static property bool WarmStarting
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return b2World::s_enableWarmStarting == 1;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
b2World::s_enableWarmStarting = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
class b2World
|
||||
{
|
||||
public:
|
||||
// Register a world listener to receive important events that can
|
||||
// help prevent your code from crashing.
|
||||
void SetListener(b2WorldListener* listener);
|
||||
|
||||
// Register a collision filter to provide specific control over collision.
|
||||
// Otherwise the default filter is used (b2CollisionFilter).
|
||||
void SetFilter(b2CollisionFilter* filter);
|
||||
*/
|
||||
47
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/XForm.cpp
vendored
Normal file
47
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/XForm.cpp
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "Matrix.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class XForm
|
||||
{
|
||||
internal:
|
||||
b2XForm *xform;
|
||||
bool DeleteOnDtor;
|
||||
XForm(b2XForm *XForm) : xform(XForm), DeleteOnDtor(false) { }
|
||||
XForm(b2XForm XForm) : xform(new b2XForm(XForm)), DeleteOnDtor(false) { }
|
||||
b2XForm getXForm()
|
||||
{
|
||||
return *xform;
|
||||
}
|
||||
public:
|
||||
XForm() : xform(new b2XForm()), DeleteOnDtor(true) { }
|
||||
~XForm()
|
||||
{
|
||||
if(DeleteOnDtor)
|
||||
delete xform;
|
||||
}
|
||||
|
||||
property Vector^ Position
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(xform->position);
|
||||
}
|
||||
}
|
||||
|
||||
property Matrix^ Rotation
|
||||
{
|
||||
Matrix^ get()
|
||||
{
|
||||
return gcnew Matrix(xform->R);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
generated
vendored
Normal file
220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
generated
vendored
Normal file
@@ -0,0 +1,220 @@
|
||||
namespace TestBed.Net
|
||||
{
|
||||
partial class MainWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.OpenGLControl = new Tao.Platform.Windows.SimpleOpenGlControl();
|
||||
this.panel2 = new System.Windows.Forms.Panel();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.checkBox2 = new System.Windows.Forms.CheckBox();
|
||||
this.checkBox1 = new System.Windows.Forms.CheckBox();
|
||||
this.TestsComboBox = new System.Windows.Forms.ComboBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.RedrawTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.panel1.SuspendLayout();
|
||||
this.panel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.OpenGLControl);
|
||||
this.panel1.Location = new System.Drawing.Point(12, 12);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(372, 242);
|
||||
this.panel1.TabIndex = 3;
|
||||
//
|
||||
// OpenGLControl
|
||||
//
|
||||
this.OpenGLControl.AccumBits = ((byte)(0));
|
||||
this.OpenGLControl.AutoCheckErrors = true;
|
||||
this.OpenGLControl.AutoFinish = true;
|
||||
this.OpenGLControl.AutoMakeCurrent = true;
|
||||
this.OpenGLControl.AutoSwapBuffers = true;
|
||||
this.OpenGLControl.BackColor = System.Drawing.Color.Black;
|
||||
this.OpenGLControl.ColorBits = ((byte)(32));
|
||||
this.OpenGLControl.DepthBits = ((byte)(16));
|
||||
this.OpenGLControl.Location = new System.Drawing.Point(106, 62);
|
||||
this.OpenGLControl.Name = "OpenGLControl";
|
||||
this.OpenGLControl.Size = new System.Drawing.Size(137, 103);
|
||||
this.OpenGLControl.StencilBits = ((byte)(0));
|
||||
this.OpenGLControl.TabIndex = 1;
|
||||
this.OpenGLControl.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.OpenGLControl_PreviewKeyDown);
|
||||
this.OpenGLControl.MouseDown += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseDown);
|
||||
this.OpenGLControl.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseMove);
|
||||
this.OpenGLControl.MouseUp += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseUp);
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
this.panel2.Controls.Add(this.label3);
|
||||
this.panel2.Controls.Add(this.label2);
|
||||
this.panel2.Controls.Add(this.numericUpDown2);
|
||||
this.panel2.Controls.Add(this.numericUpDown1);
|
||||
this.panel2.Controls.Add(this.checkBox2);
|
||||
this.panel2.Controls.Add(this.checkBox1);
|
||||
this.panel2.Controls.Add(this.TestsComboBox);
|
||||
this.panel2.Controls.Add(this.label1);
|
||||
this.panel2.Location = new System.Drawing.Point(390, 12);
|
||||
this.panel2.Name = "panel2";
|
||||
this.panel2.Size = new System.Drawing.Size(170, 242);
|
||||
this.panel2.TabIndex = 4;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(18, 81);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(32, 13);
|
||||
this.label3.TabIndex = 10;
|
||||
this.label3.Text = "Hertz";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(18, 55);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(50, 13);
|
||||
this.label2.TabIndex = 9;
|
||||
this.label2.Text = "Iterations";
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
this.numericUpDown2.Location = new System.Drawing.Point(71, 79);
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Size = new System.Drawing.Size(71, 20);
|
||||
this.numericUpDown2.TabIndex = 8;
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
60,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
this.numericUpDown1.Location = new System.Drawing.Point(71, 53);
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Size = new System.Drawing.Size(71, 20);
|
||||
this.numericUpDown1.TabIndex = 7;
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
60,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// checkBox2
|
||||
//
|
||||
this.checkBox2.AutoSize = true;
|
||||
this.checkBox2.Checked = true;
|
||||
this.checkBox2.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.checkBox2.Location = new System.Drawing.Point(21, 128);
|
||||
this.checkBox2.Name = "checkBox2";
|
||||
this.checkBox2.Size = new System.Drawing.Size(93, 17);
|
||||
this.checkBox2.TabIndex = 6;
|
||||
this.checkBox2.Text = "Warm Starting";
|
||||
this.checkBox2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBox1
|
||||
//
|
||||
this.checkBox1.AutoSize = true;
|
||||
this.checkBox1.Checked = true;
|
||||
this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.checkBox1.Location = new System.Drawing.Point(21, 105);
|
||||
this.checkBox1.Name = "checkBox1";
|
||||
this.checkBox1.Size = new System.Drawing.Size(114, 17);
|
||||
this.checkBox1.TabIndex = 5;
|
||||
this.checkBox1.Text = "Position Correction";
|
||||
this.checkBox1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// TestsComboBox
|
||||
//
|
||||
this.TestsComboBox.FormattingEnabled = true;
|
||||
this.TestsComboBox.Location = new System.Drawing.Point(21, 26);
|
||||
this.TestsComboBox.Name = "TestsComboBox";
|
||||
this.TestsComboBox.Size = new System.Drawing.Size(121, 21);
|
||||
this.TestsComboBox.TabIndex = 3;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(67, 10);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(33, 13);
|
||||
this.label1.TabIndex = 4;
|
||||
this.label1.Text = "Tests";
|
||||
//
|
||||
// RedrawTimer
|
||||
//
|
||||
this.RedrawTimer.Enabled = true;
|
||||
this.RedrawTimer.Interval = 30;
|
||||
this.RedrawTimer.Tag = "";
|
||||
this.RedrawTimer.Tick += new System.EventHandler(this.RedrawTimer_Tick);
|
||||
//
|
||||
// MainWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(572, 457);
|
||||
this.Controls.Add(this.panel2);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Name = "MainWindow";
|
||||
this.Text = "MainWindow";
|
||||
this.Resize += new System.EventHandler(this.MainWindow_Resize);
|
||||
this.Load += new System.EventHandler(this.MainWindow_Load);
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel2.ResumeLayout(false);
|
||||
this.panel2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private Tao.Platform.Windows.SimpleOpenGlControl OpenGLControl;
|
||||
private System.Windows.Forms.Panel panel2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.ComboBox TestsComboBox;
|
||||
private System.Windows.Forms.Timer RedrawTimer;
|
||||
private System.Windows.Forms.CheckBox checkBox2;
|
||||
private System.Windows.Forms.CheckBox checkBox1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
Normal file
132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
Normal file
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using Tao.OpenGl;
|
||||
using Box2D.Net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public partial class MainWindow : Form
|
||||
{
|
||||
private Settings Settings = new Settings();
|
||||
private Test mCurrentTest;
|
||||
public Test CurrentTest
|
||||
{
|
||||
get
|
||||
{
|
||||
return mCurrentTest;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
//Call code to reset current test
|
||||
mCurrentTest = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//Find all Tests in this module
|
||||
foreach (Type type in Assembly.GetExecutingAssembly().GetExportedTypes())
|
||||
{
|
||||
Test test = new Test();
|
||||
if (type.IsSubclassOf(test.GetType()))
|
||||
{
|
||||
TestsComboBox.Items.Add(System.Activator.CreateInstance(type));
|
||||
}
|
||||
}
|
||||
TestsComboBox.SelectedIndex = 0;
|
||||
CurrentTest = (Test)System.Activator.CreateInstance(TestsComboBox.SelectedItem.GetType());
|
||||
|
||||
OpenGLControl.Dock = DockStyle.Fill;
|
||||
}
|
||||
|
||||
private void MainWindow_Load(object sender, EventArgs e)
|
||||
{
|
||||
OpenGLControl.InitializeContexts();
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel2.Dock = DockStyle.Right;
|
||||
MainWindow_Resize(null, null);
|
||||
RedrawTimer.Interval = (int)(1000.0f / (float)Settings.Hz);
|
||||
RedrawTimer.Start();
|
||||
}
|
||||
|
||||
private void MainWindow_Resize(object sender, EventArgs e)
|
||||
{
|
||||
Size size = new Size(OpenGLControl.Size.Width - panel2.Width, OpenGLControl.Size.Height);
|
||||
Renderer.InitOpenGL(size, CurrentTest.Zoom, CurrentTest.ViewOffset);
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
}
|
||||
|
||||
private void OpenGLControl_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
}
|
||||
|
||||
private Vector RelativeCoordinates(Point MousePoint)
|
||||
{
|
||||
float Height = (float)OpenGLControl.Size.Height;
|
||||
float Width = (float)(OpenGLControl.Size.Width - panel2.Width);
|
||||
if(Height <= 0)
|
||||
Height = 1;
|
||||
|
||||
float AspectRatio = Width / Height;
|
||||
|
||||
Vector relative = new Vector(
|
||||
(float)MousePoint.X / Width,
|
||||
(float)MousePoint.Y / Height);
|
||||
|
||||
relative -= new Vector(.5f, .5f);
|
||||
relative *= 2;
|
||||
relative.Y *= -1;
|
||||
relative.X *= AspectRatio;
|
||||
return relative;
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseMove(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseUp(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseDown(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void RedrawTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
CurrentTest.Step(Settings);
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
OpenGLControl.Draw();
|
||||
|
||||
int errorCode = 0;
|
||||
if ((errorCode = Gl.glGetError()) > 0)
|
||||
{
|
||||
RedrawTimer.Stop();
|
||||
|
||||
//Handled by the OpenGLControl
|
||||
//MessageBox.Show(Glu.gluErrorString(errorCode));
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenGLControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
|
||||
{
|
||||
if(e.KeyCode == Keys.R)
|
||||
CurrentTest = (Test)System.Activator.CreateInstance(CurrentTest.GetType());
|
||||
else
|
||||
CurrentTest.KeyPress(e.KeyCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="RedrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.Title = "Box2D.Net Test Bed";
|
||||
Application.EnableVisualStyles();
|
||||
MainWindow win = new MainWindow();
|
||||
|
||||
Console.Write("Loading the OpenGL display window. Please be patient... ");
|
||||
|
||||
//Show above the console
|
||||
win.Show();
|
||||
win.BringToFront(); //Doesn't bring above the console?
|
||||
win.TopMost = true; //Hacky fix instead:
|
||||
win.TopMost = false;
|
||||
|
||||
Console.WriteLine("DONE");
|
||||
|
||||
Application.Run(win);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TestBed.Net")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TestBed.Net")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c08bf3be-733a-49ed-820b-ad4f13ff3a00")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Tao.OpenGl;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
static class Renderer
|
||||
{
|
||||
public static void InitOpenGL(System.Drawing.Size WidthHeight, float viewZoom, Vector ViewOffset)
|
||||
{
|
||||
int Width = WidthHeight.Width;
|
||||
int Height = WidthHeight.Height;
|
||||
Height = Height > 0 ? Height : 1;
|
||||
|
||||
Gl.glDisable(Gl.GL_CULL_FACE);
|
||||
Gl.glClearColor(.5f, .5f, .5f, 1);
|
||||
|
||||
float AspectRatio = (float)Width / (float)Height;
|
||||
Gl.glViewport(0, 0, Width, Height);
|
||||
Gl.glMatrixMode(Gl.GL_PROJECTION);
|
||||
|
||||
Gl.glLoadIdentity();
|
||||
Glu.gluOrtho2D(-AspectRatio, AspectRatio, -1, 1);
|
||||
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void OpenGLDraw(Test test)
|
||||
{
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
Gl.glLoadIdentity();
|
||||
|
||||
Gl.glScalef(1.0f / test.Zoom, 1.0f / test.Zoom, 1.0f / test.Zoom);
|
||||
Gl.glTranslatef(-test.ViewOffset.X, -test.ViewOffset.Y, 0);
|
||||
Gl.glPushMatrix();
|
||||
|
||||
DrawBodies(test.world.Bodies);
|
||||
DrawJoints(test.world.Joints);
|
||||
|
||||
Gl.glPopMatrix();
|
||||
}
|
||||
|
||||
public static void DrawJoints(IList<Joint> joints)
|
||||
{
|
||||
foreach (Joint joint in joints)
|
||||
{
|
||||
DrawJoint(joint, System.Drawing.Color.LawnGreen);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawBodies(IList<Body> bodies)
|
||||
{
|
||||
foreach(Body body in bodies)
|
||||
foreach (Shape shape in body.Shapes)
|
||||
{
|
||||
System.Drawing.Color color = System.Drawing.Color.White;
|
||||
if (body.Static)
|
||||
color = System.Drawing.Color.LightGreen; //Color(0.5f, 0.9f, 0.5f)
|
||||
else if (body.Sleeping)
|
||||
color = System.Drawing.Color.LightBlue;
|
||||
//else if(body == bomb)
|
||||
|
||||
DrawShape(body.GetXForm(), shape, System.Drawing.Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawShape(XForm xform, Shape shape, System.Drawing.Color c)
|
||||
{
|
||||
switch (shape.ShapeType)
|
||||
{
|
||||
case ShapeType.e_circleShape:
|
||||
{
|
||||
Vector x = xform.Position;
|
||||
float r = (new CircleShape(shape)).Radius;
|
||||
|
||||
float segments = 16;
|
||||
double increment = 2 * Math.PI / segments;
|
||||
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
for (double i = 0, theta = 0; i < segments; ++i, theta += increment)
|
||||
{
|
||||
Vector d = new Vector(r * (float)Math.Cos(theta), r * (float)Math.Sin(theta));
|
||||
Vector v = x + d;
|
||||
Gl.glVertex2f(v.X, v.Y);
|
||||
}
|
||||
Gl.glEnd();
|
||||
|
||||
//Draw a line from the circle's center to it's right side
|
||||
//so we can visually inspect rotations.
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
Gl.glVertex2f(x.X, x.Y);
|
||||
Vector ax = xform.Rotation.col1;
|
||||
Gl.glVertex2f(x.X + r * ax.X, x.Y + r * ax.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
|
||||
case ShapeType.e_polygonShape:
|
||||
{
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
foreach (Vector vertex in (new PolyShape(shape)).Vertices)
|
||||
{
|
||||
Vector vertprime = xform.Rotation * vertex + xform.Position;
|
||||
Gl.glVertex2f(vertprime.X, vertprime.Y);
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawAABB(AABB aabb, System.Drawing.Color c)
|
||||
{
|
||||
Gl.glColor3b(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.upperBound.Y);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.upperBound.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
|
||||
public static void DrawJoint(Joint joint, System.Drawing.Color color)
|
||||
{
|
||||
Body b1 = joint.Body1;
|
||||
Body b2 = joint.Body2;
|
||||
Vector x1 = b1.GetXForm().Position;
|
||||
Vector x2 = b2.GetXForm().Position;
|
||||
Vector p1 = joint.Anchor2;
|
||||
Vector p2 = joint.Anchor1;
|
||||
|
||||
Gl.glColor3ub(color.R, color.G, color.B);
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
|
||||
switch (joint.JointType)
|
||||
{
|
||||
case JointType.e_mouseJoint:
|
||||
case JointType.e_distanceJoint:
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
|
||||
/*
|
||||
* case JointType.e_pulleyJoint:
|
||||
{
|
||||
b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
|
||||
b2Vec2 s1 = pulley->GetGroundPoint1();
|
||||
b2Vec2 s2 = pulley->GetGroundPoint2();
|
||||
glVertex2f(s1.x, s1.y);
|
||||
glVertex2f(p1.x, p1.y);
|
||||
glVertex2f(s2.x, s2.y);
|
||||
glVertex2f(p2.x, p2.y);
|
||||
}
|
||||
break;
|
||||
*/
|
||||
default:
|
||||
Gl.glVertex2f(x1.X, x1.Y);
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(x2.X, x2.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Settings
|
||||
{
|
||||
public float Hz = 60;
|
||||
public int IterationCount = 10;
|
||||
public bool DrawStats = false;
|
||||
public bool DrawContacts = false;
|
||||
public bool DrawImpulses = false;
|
||||
public bool DrawAABBs = false;
|
||||
public bool DrawPairs = false;
|
||||
public bool WarmStarting = true;
|
||||
public bool PositionCorrection = true;
|
||||
public bool Pause = false;
|
||||
}
|
||||
}
|
||||
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Test
|
||||
{
|
||||
public World world;
|
||||
public MouseJoint mouseJoint;
|
||||
public Body bomb;
|
||||
public float Zoom = 20;
|
||||
public Vector ViewOffset = new Vector();
|
||||
public Vector Mouse = null;
|
||||
|
||||
public Test()
|
||||
{
|
||||
AABB worldAABB = new AABB(new Vector(-100.0f, -100.0f), new Vector(100.0f, 200.0f));
|
||||
Vector gravity = new Vector(0, -10);
|
||||
bool doSleep = true;
|
||||
world = new World(worldAABB, gravity, doSleep);
|
||||
|
||||
//m_textLine = 30;
|
||||
//
|
||||
//m_listener.test = this;
|
||||
//m_world->SetListener(&m_listener);
|
||||
}
|
||||
|
||||
public void Step(Settings settings)
|
||||
{
|
||||
if(settings.Pause)
|
||||
return;
|
||||
|
||||
float timeStep = settings.Hz > 0 ? 1.0f / settings.Hz : 0;
|
||||
|
||||
World.WarmStarting = settings.WarmStarting;
|
||||
World.PositionCorrection = settings.PositionCorrection;
|
||||
|
||||
world.Step(timeStep, settings.IterationCount);
|
||||
|
||||
//m_world->m_broadPhase->Validate();
|
||||
}
|
||||
|
||||
Vector RelativeToWorld(Vector Relative)
|
||||
{
|
||||
Vector working = Relative;
|
||||
working *= Zoom;
|
||||
working -= ViewOffset;
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles what happens when a user clicks the mouse
|
||||
/// </summary>
|
||||
/// <param name="p">
|
||||
/// The position of the mouse click in relative coordinates.
|
||||
/// </param>
|
||||
public void MouseDown(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
throw new Exception("ASSERT: mouseJoint should be null");
|
||||
|
||||
// Make a small box.
|
||||
Vector d = new Vector(.001f, .001f);
|
||||
AABB aabb = new AABB(p - d, p + d);
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
IList<Shape> shapes = world.Query(aabb);
|
||||
Body body = null;
|
||||
foreach (Shape shape in shapes)
|
||||
{
|
||||
if (shape.Body.Static == false &&
|
||||
shape.TestPoint(shape.Body.GetXForm(), p))
|
||||
{
|
||||
body = shape.Body;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (body != null)
|
||||
{
|
||||
MouseJointDef md = new MouseJointDef();
|
||||
md.Body1 = world.GetGroundBody();
|
||||
md.Body2 = body;
|
||||
md.Target = p;
|
||||
md.MaxForce = 1000 * body.Mass;
|
||||
mouseJoint = new MouseJoint(world.CreateJoint(md));
|
||||
body.WakeUp();
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseUp(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
{
|
||||
world.DestroyJoint(mouseJoint);
|
||||
mouseJoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseMove(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
mouseJoint.SetTarget(p);
|
||||
}
|
||||
|
||||
public void KeyPress(System.Windows.Forms.Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case System.Windows.Forms.Keys.Space:
|
||||
LaunchBomb();
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Left:
|
||||
ViewOffset.X -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Right:
|
||||
ViewOffset.X += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Up:
|
||||
ViewOffset.Y += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Down:
|
||||
ViewOffset.Y -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.X:
|
||||
Zoom -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Z:
|
||||
Zoom += 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LaunchBomb()
|
||||
{
|
||||
if (bomb != null)
|
||||
{
|
||||
world.DestroyBody(bomb);
|
||||
bomb = null;
|
||||
}
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
bd.AllowSleep = true;
|
||||
Random rand = new Random();
|
||||
bd.Position = new Vector((float)rand.NextDouble() * 30 - 15, 30.0f);
|
||||
bd.IsBullet = true;
|
||||
bomb = world.CreateBody(bd);
|
||||
bomb.LinearVelocity = bd.Position * -5;
|
||||
|
||||
CircleDef sd = new CircleDef();
|
||||
sd.Radius = 0.3f;
|
||||
sd.Density = 20.0f;
|
||||
sd.Restitution = 0.1f;
|
||||
bomb.CreateShape(sd);
|
||||
bomb.SetMassFromShapes();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetType().Name;
|
||||
}
|
||||
};
|
||||
}
|
||||
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B2F62680-048C-46AA-B1B2-7731252E1304}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TestBed.Net</RootNamespace>
|
||||
<AssemblyName>TestBed.Net</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.FreeGlut, Version=2.4.0.1, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.OpenGl, Version=2.1.0.4, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.Platform.Windows, Version=1.0.0.4, Culture=neutral, PublicKeyToken=701104b2da67a104, processorArchitecture=MSIL" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainWindow.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.Designer.cs">
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Renderer.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Test.cs" />
|
||||
<Compile Include="Tests\Bridge.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Box2D.Net.vcproj">
|
||||
<Project>{0E95DBB9-EA97-407B-811C-810B225E79D2}</Project>
|
||||
<Name>Box2D.Net</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MainWindow.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
|
||||
namespace TestBed.Net.Tests
|
||||
{
|
||||
public class Bridge : TestBed.Net.Test
|
||||
{
|
||||
public Bridge()
|
||||
{
|
||||
Body ground;
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.ShapeType = ShapeType.e_polygonShape;
|
||||
sd.SetAsBox(50.0f, 10.0f);
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.Position = new Vector(0, -10);
|
||||
|
||||
ground = world.CreateBody(bd);
|
||||
ground.CreateShape(sd);
|
||||
}
|
||||
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.SetAsBox(0.5f, 0.125f);
|
||||
sd.Density = 20.0f;
|
||||
sd.Friction = 0.2f;
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
|
||||
RevoluteJointDef jd = new RevoluteJointDef();
|
||||
const float numPlanks = 30;
|
||||
|
||||
Body prevBody = ground;
|
||||
|
||||
for (float i = 0; i < numPlanks; ++i)
|
||||
{
|
||||
bd.Position = new Vector(-14.5f + i, 5);
|
||||
Body body = world.CreateBody(bd);
|
||||
body.CreateShape(sd);
|
||||
body.SetMassFromShapes();
|
||||
|
||||
Vector anchor = new Vector(-15 + i, 5);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
world.CreateJoint(jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
Vector anchor2 = new Vector(-15 + numPlanks, 5);
|
||||
jd.Initialize(prevBody, ground, anchor2);
|
||||
world.CreateJoint(jd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
external/Box2D-2.3.1/Contributions/Platforms/iPhone/CMakeLists.txt
vendored
Normal file
36
external/Box2D-2.3.1/Contributions/Platforms/iPhone/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
set(BOX2D_VERSION 2.1.0)
|
||||
set(BOX2D_BUILD_STATIC true)
|
||||
set(BOX2D_DIR ../../../Box2D)
|
||||
subdirs(${BOX2D_DIR}/Box2D)
|
||||
|
||||
project(iPhoneTestbed)
|
||||
|
||||
include_directories(${BOX2D_DIR} ${BOX2D_DIR}/Testbed/Tests)
|
||||
file(GLOB iPhoneTestbed_Classes_SRCS Classes/*.mm)
|
||||
source_group(Classes FILES ${iPhoneTestbed_Classes_SRCS})
|
||||
|
||||
set(CMAKE_OSX_SYSROOT iphoneos)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "")
|
||||
set(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework UIKit")
|
||||
set(MACOSX_BUNDLE_PRODUCT_NAME \${PRODUCT_NAME})
|
||||
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.mycompany.\${PRODUCT_NAME:identifier}")
|
||||
|
||||
add_executable(iPhoneTestbed MACOSX_BUNDLE
|
||||
${iPhoneTestbed_Classes_SRCS}
|
||||
main.m
|
||||
)
|
||||
|
||||
target_link_libraries(iPhoneTestbed Box2D)
|
||||
|
||||
set_target_properties(iPhoneTestbed PROPERTIES MACOSX_BUNDLE_INFO_PLIST Info.plist.in XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
|
||||
|
||||
set(APP_NAME \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME})
|
||||
find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
|
||||
set(NIB MainWindow)
|
||||
add_custom_command(TARGET iPhoneTestbed POST_BUILD
|
||||
COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks Resources/* ${APP_NAME}
|
||||
COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${iPhoneTestbed_BINARY_DIR}/\${CONFIGURATION}/${PROJECT_NAME}.app/${NIB}.nib ${NIB}.xib
|
||||
)
|
||||
24
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.h
vendored
Normal file
24
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.h
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Box2DAppDelegate.h
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "TestEntriesViewController.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
@class Box2DView;
|
||||
|
||||
@interface Box2DAppDelegate : NSObject <UIApplicationDelegate,TestSelectDelegate> {
|
||||
UIWindow *window;
|
||||
Box2DView *glView;
|
||||
TestEntriesViewController *testEntriesView;
|
||||
}
|
||||
|
||||
@property (nonatomic, retain) IBOutlet UIWindow *window;
|
||||
@property (nonatomic, retain) IBOutlet Box2DView *glView;
|
||||
|
||||
@end
|
||||
|
||||
62
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.mm
vendored
Normal file
62
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.mm
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
//
|
||||
// Box2DAppDelegate.m
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "Box2DAppDelegate.h"
|
||||
#import "Box2DView.h"
|
||||
|
||||
@implementation Box2DAppDelegate
|
||||
|
||||
@synthesize window;
|
||||
@synthesize glView;
|
||||
|
||||
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
||||
[application setStatusBarHidden:true];
|
||||
|
||||
[glView removeFromSuperview];
|
||||
|
||||
glView.animationInterval = 1.0 / 60.0;
|
||||
|
||||
testEntriesView=[[TestEntriesViewController alloc] initWithStyle:UITableViewStylePlain];
|
||||
[testEntriesView setDelegate:self];
|
||||
[glView setDelegate:self];
|
||||
|
||||
[window addSubview:[testEntriesView view]];
|
||||
}
|
||||
|
||||
-(void) selectTest:(int) testIndex
|
||||
{
|
||||
[[testEntriesView view] removeFromSuperview];
|
||||
[window addSubview:glView];
|
||||
[glView startAnimation];
|
||||
[glView selectTestEntry:testIndex];
|
||||
}
|
||||
|
||||
-(void) leaveTest
|
||||
{
|
||||
[glView stopAnimation];
|
||||
[glView removeFromSuperview];
|
||||
[window addSubview:[testEntriesView view]];
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
glView.animationInterval = 1.0 / 5.0;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
glView.animationInterval = 1.0 / 60.0;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[window release];
|
||||
[glView release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@end
|
||||
63
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.h
vendored
Normal file
63
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.h
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
//
|
||||
// Box2DView.h
|
||||
// Box2D OpenGL View
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
|
||||
#import "iPhoneTest.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
/*
|
||||
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
|
||||
The view content is basically an EAGL surface you render your OpenGL scene into.
|
||||
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
|
||||
*/
|
||||
@interface Box2DView : UIView <UIAccelerometerDelegate> {
|
||||
|
||||
@private
|
||||
/* The pixel dimensions of the backbuffer */
|
||||
GLint backingWidth;
|
||||
GLint backingHeight;
|
||||
|
||||
EAGLContext *context;
|
||||
|
||||
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
|
||||
GLuint viewRenderbuffer, viewFramebuffer;
|
||||
|
||||
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
|
||||
GLuint depthRenderbuffer;
|
||||
|
||||
NSTimer *animationTimer;
|
||||
NSTimeInterval animationInterval;
|
||||
|
||||
TestEntry* entry;
|
||||
Test* test;
|
||||
|
||||
// Position offset and scale
|
||||
float sceneScale;
|
||||
CGPoint positionOffset;
|
||||
CGPoint lastWorldTouch;
|
||||
CGPoint lastScreenTouch;
|
||||
|
||||
bool panning;
|
||||
int doubleClickValidCountdown;
|
||||
|
||||
id<TestSelectDelegate> _delegate;
|
||||
|
||||
}
|
||||
@property(assign) id<TestSelectDelegate> delegate;
|
||||
@property NSTimeInterval animationInterval;
|
||||
|
||||
- (void)startAnimation;
|
||||
- (void)stopAnimation;
|
||||
- (void)drawView;
|
||||
-(void) selectTestEntry:(int) testIndex;
|
||||
|
||||
@end
|
||||
299
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.mm
vendored
Normal file
299
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.mm
vendored
Normal file
@@ -0,0 +1,299 @@
|
||||
//
|
||||
// Box2DView.mm
|
||||
// Box2D OpenGL View
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
#import <OpenGLES/EAGLDrawable.h>
|
||||
|
||||
#import "Box2DView.h"
|
||||
|
||||
#define USE_DEPTH_BUFFER 0
|
||||
#define kAccelerometerFrequency 30
|
||||
#define FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK 10
|
||||
|
||||
Settings settings;
|
||||
|
||||
// A class extension to declare private methods
|
||||
@interface Box2DView ()
|
||||
|
||||
@property (nonatomic, retain) EAGLContext *context;
|
||||
@property (nonatomic, assign) NSTimer *animationTimer;
|
||||
|
||||
- (BOOL) createFramebuffer;
|
||||
- (void) destroyFramebuffer;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation Box2DView
|
||||
|
||||
@synthesize context;
|
||||
@synthesize animationTimer;
|
||||
@synthesize animationInterval;
|
||||
@synthesize delegate=_delegate;
|
||||
|
||||
// You must implement this method
|
||||
+ (Class)layerClass {
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
|
||||
|
||||
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
|
||||
- (id)initWithCoder:(NSCoder*)coder {
|
||||
|
||||
if ((self = [super initWithCoder:coder])) {
|
||||
// Get the layer
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
||||
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
|
||||
|
||||
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
|
||||
|
||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||
[self release];
|
||||
return nil;
|
||||
}
|
||||
|
||||
animationInterval = 1.0 / 60.0;
|
||||
sceneScale=10.0f;
|
||||
positionOffset=CGPointMake(0, 0);
|
||||
lastWorldTouch=CGPointMake(0, 0);
|
||||
|
||||
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
|
||||
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
|
||||
|
||||
//[self setMultipleTouchEnabled:YES];
|
||||
}
|
||||
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
-(void) selectTestEntry:(int) testIndex
|
||||
{
|
||||
// Destroy existing scene
|
||||
delete test;
|
||||
|
||||
entry = g_testEntries + testIndex;
|
||||
test = entry->createFcn();
|
||||
|
||||
doubleClickValidCountdown=0;
|
||||
|
||||
sceneScale=10.0f;
|
||||
positionOffset=CGPointMake(0, 0);
|
||||
lastWorldTouch=CGPointMake(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
- (void)drawView {
|
||||
|
||||
|
||||
|
||||
if (doubleClickValidCountdown>0) doubleClickValidCountdown--;
|
||||
|
||||
[EAGLContext setCurrentContext:context];
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glViewport(0, 0, backingWidth, backingHeight);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glOrthof(-sceneScale, sceneScale, -sceneScale*1.5f, sceneScale*1.5f, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(positionOffset.x, positionOffset.y,0);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
test->Step(&settings);
|
||||
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
|
||||
}
|
||||
|
||||
|
||||
- (void)layoutSubviews {
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[self destroyFramebuffer];
|
||||
[self createFramebuffer];
|
||||
[self drawView];
|
||||
}
|
||||
|
||||
|
||||
- (BOOL)createFramebuffer {
|
||||
|
||||
glGenFramebuffersOES(1, &viewFramebuffer);
|
||||
glGenRenderbuffersOES(1, &viewRenderbuffer);
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
|
||||
if (USE_DEPTH_BUFFER) {
|
||||
glGenRenderbuffersOES(1, &depthRenderbuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
}
|
||||
|
||||
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
|
||||
return NO;
|
||||
}
|
||||
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)destroyFramebuffer {
|
||||
|
||||
glDeleteFramebuffersOES(1, &viewFramebuffer);
|
||||
viewFramebuffer = 0;
|
||||
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
|
||||
viewRenderbuffer = 0;
|
||||
|
||||
if(depthRenderbuffer) {
|
||||
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
|
||||
depthRenderbuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)startAnimation {
|
||||
self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
|
||||
}
|
||||
|
||||
|
||||
- (void)stopAnimation {
|
||||
self.animationTimer = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)setAnimationTimer:(NSTimer *)newTimer {
|
||||
[animationTimer invalidate];
|
||||
animationTimer = newTimer;
|
||||
}
|
||||
|
||||
|
||||
- (void)setAnimationInterval:(NSTimeInterval)interval {
|
||||
|
||||
animationInterval = interval;
|
||||
if (animationTimer) {
|
||||
[self stopAnimation];
|
||||
[self startAnimation];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
|
||||
[self stopAnimation];
|
||||
|
||||
if ([EAGLContext currentContext] == context) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
|
||||
[context release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
-(CGPoint) screenSpaceToWorldSpace:(CGPoint) screenLocation
|
||||
{
|
||||
screenLocation.x-=160;
|
||||
screenLocation.y-=240;
|
||||
screenLocation.x/=160;
|
||||
screenLocation.y/=160;
|
||||
screenLocation.x*=sceneScale;
|
||||
screenLocation.y*=-sceneScale;
|
||||
|
||||
screenLocation.x-=positionOffset.x;
|
||||
screenLocation.y-=positionOffset.y;
|
||||
return screenLocation;
|
||||
}
|
||||
|
||||
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
|
||||
if (doubleClickValidCountdown>0)
|
||||
{
|
||||
[_delegate leaveTest];
|
||||
return;
|
||||
}
|
||||
|
||||
doubleClickValidCountdown=FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK;
|
||||
|
||||
|
||||
panning=false;
|
||||
for (UITouch *touch in touches)
|
||||
{
|
||||
CGPoint touchLocation=[touch locationInView:self];
|
||||
CGPoint worldPosition=[self screenSpaceToWorldSpace:touchLocation];
|
||||
//printf("Screen touched %f,%f -> %f,%f\n",touchLocation.x,touchLocation.y,worldPosition.x,worldPosition.y);
|
||||
lastScreenTouch=touchLocation;
|
||||
lastWorldTouch=worldPosition;
|
||||
b2Vec2 p = b2Vec2(lastWorldTouch.x,lastWorldTouch.y);
|
||||
test->MouseDown(p);
|
||||
//test->ShiftMouseDown(p);
|
||||
|
||||
if (!test->m_mouseJoint) panning=true;
|
||||
}
|
||||
}
|
||||
|
||||
- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
for (UITouch *touch in touches)
|
||||
{
|
||||
CGPoint touchLocation=[touch locationInView:self];
|
||||
CGPoint worldPosition=[self screenSpaceToWorldSpace:touchLocation];
|
||||
//printf("Screen touched %f,%f -> %f,%f\n",touchLocation.x,touchLocation.y,worldPosition.x,worldPosition.y);
|
||||
|
||||
|
||||
CGPoint screenDistanceMoved=CGPointMake(touchLocation.x-lastScreenTouch.x,touchLocation.y-lastScreenTouch.y);
|
||||
if (panning)
|
||||
{
|
||||
screenDistanceMoved.x/=160;
|
||||
screenDistanceMoved.y/=160;
|
||||
screenDistanceMoved.x*=sceneScale;
|
||||
screenDistanceMoved.y*=-sceneScale;
|
||||
positionOffset.x+=screenDistanceMoved.x;
|
||||
positionOffset.y+=screenDistanceMoved.y;
|
||||
}
|
||||
|
||||
lastScreenTouch=touchLocation;
|
||||
lastWorldTouch=worldPosition;
|
||||
test->MouseMove(b2Vec2(lastWorldTouch.x,lastWorldTouch.y));
|
||||
|
||||
}
|
||||
}
|
||||
- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
test->MouseUp(b2Vec2(lastWorldTouch.x,lastWorldTouch.y));
|
||||
}
|
||||
|
||||
- (void) accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
|
||||
{
|
||||
// Only run for valid values
|
||||
if (acceleration.y!=0 && acceleration.x!=0)
|
||||
{
|
||||
if (test) test->SetGravity(acceleration.x,acceleration.y);
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
14
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Delegates.h
vendored
Normal file
14
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Delegates.h
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
/*
|
||||
* Delegates.h
|
||||
* Box2D
|
||||
*
|
||||
* Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
@protocol TestSelectDelegate <NSObject>
|
||||
-(void) selectTest:(int) testIndex;
|
||||
-(void) leaveTest;
|
||||
|
||||
@end
|
||||
58
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
vendored
Normal file
58
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
|
||||
#include <Box2D/Box2D.h>
|
||||
|
||||
struct b2AABB;
|
||||
|
||||
// This class implements debug drawing callbacks that are invoked
|
||||
// inside b2World::Step.
|
||||
class GLESDebugDraw : public b2Draw
|
||||
{
|
||||
public:
|
||||
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
|
||||
|
||||
void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
|
||||
|
||||
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
|
||||
|
||||
void DrawTransform(const b2Transform& xf);
|
||||
|
||||
void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
|
||||
|
||||
void DrawString(int x, int y, const char* string, ...);
|
||||
|
||||
void DrawAABB(b2AABB* aabb, const b2Color& color);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
149
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.mm
vendored
Normal file
149
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.mm
vendored
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "GLES-Render.h"
|
||||
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
void GLESDebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
||||
|
||||
glColor4f(color.r, color.g, color.b,0.5f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
int vertexCount=16;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 theta = 0.0f;
|
||||
|
||||
GLfloat glVertices[vertexCount*2];
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
|
||||
glVertices[i*2]=v.x;
|
||||
glVertices[i*2+1]=v.y;
|
||||
theta += k_increment;
|
||||
}
|
||||
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
int vertexCount=16;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 theta = 0.0f;
|
||||
|
||||
GLfloat glVertices[vertexCount*2];
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
|
||||
glVertices[i*2]=v.x;
|
||||
glVertices[i*2+1]=v.y;
|
||||
theta += k_increment;
|
||||
}
|
||||
|
||||
glColor4f(color.r, color.g, color.b,0.5f);
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
|
||||
// Draw the axis line
|
||||
DrawSegment(center,center+radius*axis,color);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
GLfloat glVertices[] = {
|
||||
p1.x,p1.y,p2.x,p2.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawTransform(const b2Transform& xf)
|
||||
{
|
||||
b2Vec2 p1 = xf.position, p2;
|
||||
const float32 k_axisScale = 0.4f;
|
||||
|
||||
p2 = p1 + k_axisScale * xf.R.col1;
|
||||
DrawSegment(p1,p2,b2Color(1,0,0));
|
||||
|
||||
p2 = p1 + k_axisScale * xf.R.col2;
|
||||
DrawSegment(p1,p2,b2Color(0,1,0));
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glPointSize(size);
|
||||
GLfloat glVertices[] = {
|
||||
p.x,p.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawString(int x, int y, const char *string, ...)
|
||||
{
|
||||
|
||||
/* Unsupported as yet. Could replace with bitmap font renderer at a later date */
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
|
||||
{
|
||||
|
||||
glColor4f(c.r, c.g, c.b,1);
|
||||
|
||||
GLfloat glVertices[] = {
|
||||
aabb->lowerBound.x, aabb->lowerBound.y,
|
||||
aabb->upperBound.x, aabb->lowerBound.y,
|
||||
aabb->upperBound.x, aabb->upperBound.y,
|
||||
aabb->lowerBound.x, aabb->upperBound.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 8);
|
||||
|
||||
}
|
||||
19
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.h
vendored
Normal file
19
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.h
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// TestEntriesViewController.h
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "iPhoneTest.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
@interface TestEntriesViewController : UITableViewController {
|
||||
int32 testCount;
|
||||
id<TestSelectDelegate> _delegate;
|
||||
}
|
||||
|
||||
@property(assign) id<TestSelectDelegate> delegate;
|
||||
|
||||
@end
|
||||
75
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.mm
vendored
Normal file
75
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.mm
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// TestEntriesViewController.m
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import "TestEntriesViewController.h"
|
||||
|
||||
|
||||
@implementation TestEntriesViewController
|
||||
|
||||
@synthesize delegate=_delegate;
|
||||
|
||||
- (id)initWithStyle:(UITableViewStyle)style {
|
||||
if (self = [super initWithStyle:style]) {
|
||||
testCount = 0;
|
||||
TestEntry* e = g_testEntries;
|
||||
while (e->createFcn)
|
||||
{
|
||||
++testCount;
|
||||
++e;
|
||||
}
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
|
||||
// Release anything that's not essential, such as cached data
|
||||
}
|
||||
|
||||
#pragma mark Table view methods
|
||||
|
||||
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Customize the number of rows in the table view.
|
||||
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
|
||||
return testCount;
|
||||
}
|
||||
|
||||
|
||||
// Customize the appearance of table view cells.
|
||||
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
|
||||
|
||||
static NSString *CellIdentifier = @"Cell";
|
||||
|
||||
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
|
||||
if (cell == nil) {
|
||||
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
|
||||
}
|
||||
|
||||
// Set up the cell...
|
||||
TestEntry* e = g_testEntries;
|
||||
e+=indexPath.row;
|
||||
|
||||
cell.textLabel.text = [NSString stringWithUTF8String:e->name];
|
||||
return cell;
|
||||
}
|
||||
|
||||
|
||||
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
|
||||
[_delegate selectTest:indexPath.row];
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
||||
189
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.h
vendored
Normal file
189
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.h
vendored
Normal file
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#include <Box2D/Box2D.h>
|
||||
#include "GLES-Render.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
class Test;
|
||||
struct Settings;
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
#define RAND_LIMIT 32767
|
||||
|
||||
/// Random number in range [-1,1]
|
||||
inline float32 RandomFloat()
|
||||
{
|
||||
float32 r = (float32)(rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = 2.0f * r - 1.0f;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Random floating point number in range [lo, hi]
|
||||
inline float32 RandomFloat(float32 lo, float32 hi)
|
||||
{
|
||||
float32 r = (float32)(rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = (hi - lo) * r + lo;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Test settings. Some can be controlled in the GUI.
|
||||
struct Settings
|
||||
{
|
||||
Settings() :
|
||||
viewCenter(0.0f, 20.0f),
|
||||
hz(60.0f),
|
||||
velocityIterations(8),
|
||||
positionIterations(3),
|
||||
drawShapes(1),
|
||||
drawJoints(1),
|
||||
drawAABBs(0),
|
||||
drawPairs(0),
|
||||
drawContactPoints(0),
|
||||
drawContactNormals(0),
|
||||
drawContactForces(0),
|
||||
drawFrictionForces(0),
|
||||
drawCOMs(0),
|
||||
drawStats(0),
|
||||
enableWarmStarting(1),
|
||||
enableContinuous(1),
|
||||
enableSubStepping(0),
|
||||
pause(0),
|
||||
singleStep(0)
|
||||
{}
|
||||
|
||||
b2Vec2 viewCenter;
|
||||
float32 hz;
|
||||
int32 velocityIterations;
|
||||
int32 positionIterations;
|
||||
int32 drawShapes;
|
||||
int32 drawJoints;
|
||||
int32 drawAABBs;
|
||||
int32 drawPairs;
|
||||
int32 drawContactPoints;
|
||||
int32 drawContactNormals;
|
||||
int32 drawContactForces;
|
||||
int32 drawFrictionForces;
|
||||
int32 drawCOMs;
|
||||
int32 drawStats;
|
||||
int32 enableWarmStarting;
|
||||
int32 enableContinuous;
|
||||
int32 enableSubStepping;
|
||||
int32 pause;
|
||||
int32 singleStep;
|
||||
};
|
||||
|
||||
struct TestEntry
|
||||
{
|
||||
const char *name;
|
||||
TestCreateFcn *createFcn;
|
||||
};
|
||||
|
||||
extern TestEntry g_testEntries[];
|
||||
// This is called when a joint in the world is implicitly destroyed
|
||||
// because an attached body is destroyed. This gives us a chance to
|
||||
// nullify the mouse joint.
|
||||
class DestructionListener : public b2DestructionListener
|
||||
{
|
||||
public:
|
||||
void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); }
|
||||
void SayGoodbye(b2Joint* joint);
|
||||
|
||||
Test* test;
|
||||
};
|
||||
|
||||
const int32 k_maxContactPoints = 2048;
|
||||
|
||||
struct ContactPoint
|
||||
{
|
||||
b2Fixture* fixtureA;
|
||||
b2Fixture* fixtureB;
|
||||
b2Vec2 normal;
|
||||
b2Vec2 position;
|
||||
b2PointState state;
|
||||
};
|
||||
|
||||
class Test : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
|
||||
Test();
|
||||
virtual ~Test();
|
||||
|
||||
void SetGravity(float x,float y);
|
||||
void SetTextLine(int32 line) { m_textLine = line; }
|
||||
void DrawTitle(int x, int y, const char *string);
|
||||
virtual void Step(Settings* settings);
|
||||
virtual void Keyboard(unsigned char key) { B2_NOT_USED(key); }
|
||||
void ShiftMouseDown(const b2Vec2& p);
|
||||
virtual void MouseDown(const b2Vec2& p);
|
||||
virtual void MouseUp(const b2Vec2& p);
|
||||
void MouseMove(const b2Vec2& p);
|
||||
void LaunchBomb();
|
||||
void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
|
||||
|
||||
void SpawnBomb(const b2Vec2& worldPt);
|
||||
void CompleteBombSpawn(const b2Vec2& p);
|
||||
|
||||
// Let derived tests know that a joint was destroyed.
|
||||
virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
|
||||
|
||||
// Callbacks for derived classes.
|
||||
virtual void BeginContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void EndContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
|
||||
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(impulse);
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class DestructionListener;
|
||||
friend class BoundaryListener;
|
||||
friend class ContactListener;
|
||||
|
||||
b2Body* m_groundBody;
|
||||
b2AABB m_worldAABB;
|
||||
ContactPoint m_points[k_maxContactPoints];
|
||||
int32 m_pointCount;
|
||||
DestructionListener m_destructionListener;
|
||||
GLESDebugDraw m_debugDraw;
|
||||
int32 m_textLine;
|
||||
b2World* m_world;
|
||||
b2Body* m_bomb;
|
||||
b2MouseJoint* m_mouseJoint;
|
||||
b2Vec2 m_bombSpawnPoint;
|
||||
bool m_bombSpawning;
|
||||
b2Vec2 m_mouseWorld;
|
||||
int32 m_stepCount;
|
||||
};
|
||||
|
||||
#endif
|
||||
415
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.mm
vendored
Normal file
415
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.mm
vendored
Normal file
@@ -0,0 +1,415 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "iPhoneTest.h"
|
||||
#include "GLES-Render.h"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
void DestructionListener::SayGoodbye(b2Joint* joint)
|
||||
{
|
||||
if (test->m_mouseJoint == joint)
|
||||
{
|
||||
test->m_mouseJoint = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
test->JointDestroyed(joint);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Test()
|
||||
: m_debugDraw()
|
||||
{
|
||||
b2Vec2 gravity;
|
||||
gravity.Set(0.0f, -10.0f);
|
||||
bool doSleep = true;
|
||||
m_world = new b2World(gravity, doSleep);
|
||||
m_bomb = NULL;
|
||||
m_textLine = 30;
|
||||
m_mouseJoint = NULL;
|
||||
m_pointCount = 0;
|
||||
|
||||
m_destructionListener.test = this;
|
||||
m_world->SetDestructionListener(&m_destructionListener);
|
||||
m_world->SetContactListener(this);
|
||||
m_world->SetDebugDraw(&m_debugDraw);
|
||||
|
||||
m_bombSpawning = false;
|
||||
|
||||
m_stepCount = 0;
|
||||
|
||||
b2BodyDef bodyDef;
|
||||
m_groundBody = m_world->CreateBody(&bodyDef);
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
// By deleting the world, we delete the bomb, mouse joint, etc.
|
||||
delete m_world;
|
||||
m_world = NULL;
|
||||
|
||||
}
|
||||
|
||||
void Test::SetGravity( float x, float y)
|
||||
{
|
||||
float tVectorLength=sqrt(x*x+y*y);
|
||||
float newGravityX=9.81f*x/tVectorLength;
|
||||
float newGravityY=9.81f*y/tVectorLength;
|
||||
m_world->SetGravity(b2Vec2(newGravityX,newGravityY));
|
||||
}
|
||||
|
||||
void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
||||
{
|
||||
const b2Manifold* manifold = contact->GetManifold();
|
||||
|
||||
if (manifold->pointCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
b2PointState state1[b2_maxManifoldPoints], state2[b2_maxManifoldPoints];
|
||||
b2GetPointStates(state1, state2, oldManifold, manifold);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
contact->GetWorldManifold(&worldManifold);
|
||||
|
||||
for (int32 i = 0; i < manifold->pointCount && m_pointCount < k_maxContactPoints; ++i)
|
||||
{
|
||||
ContactPoint* cp = m_points + m_pointCount;
|
||||
cp->fixtureA = fixtureA;
|
||||
cp->fixtureB = fixtureB;
|
||||
cp->position = worldManifold.points[i];
|
||||
cp->normal = worldManifold.normal;
|
||||
cp->state = state2[i];
|
||||
++m_pointCount;
|
||||
}
|
||||
}
|
||||
|
||||
void Test::DrawTitle(int x, int y, const char *string)
|
||||
{
|
||||
m_debugDraw.DrawString(x, y, string);
|
||||
}
|
||||
|
||||
class QueryCallback : public b2QueryCallback
|
||||
{
|
||||
public:
|
||||
QueryCallback(const b2Vec2& point)
|
||||
{
|
||||
m_point = point;
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
if (body->GetType() == b2_dynamicBody)
|
||||
{
|
||||
bool inside = fixture->TestPoint(m_point);
|
||||
if (inside)
|
||||
{
|
||||
m_fixture = fixture;
|
||||
|
||||
// We are done, terminate the query.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue the query.
|
||||
return true;
|
||||
}
|
||||
|
||||
b2Vec2 m_point;
|
||||
b2Fixture* m_fixture;
|
||||
};
|
||||
|
||||
void Test::MouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Make a small box.
|
||||
b2AABB aabb;
|
||||
b2Vec2 d;
|
||||
d.Set(0.001f, 0.001f);
|
||||
aabb.lowerBound = p - d;
|
||||
aabb.upperBound = p + d;
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
QueryCallback callback(p);
|
||||
m_world->QueryAABB(&callback, aabb);
|
||||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
b2Body* body = callback.m_fixture->GetBody();
|
||||
b2MouseJointDef md;
|
||||
md.bodyA = m_groundBody;
|
||||
md.bodyB = body;
|
||||
md.target = p;
|
||||
#ifdef TARGET_FLOAT32_IS_FIXED
|
||||
md.maxForce = (body->GetMass() < 16.0)?
|
||||
(1000.0f * body->GetMass()) : float32(16000.0);
|
||||
#else
|
||||
md.maxForce = 1000.0f * body->GetMass();
|
||||
#endif
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
|
||||
body->SetAwake(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::SpawnBomb(const b2Vec2& worldPt)
|
||||
{
|
||||
m_bombSpawnPoint = worldPt;
|
||||
m_bombSpawning = true;
|
||||
}
|
||||
|
||||
void Test::CompleteBombSpawn(const b2Vec2& p)
|
||||
{
|
||||
if (m_bombSpawning == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float multiplier = 30.0f;
|
||||
b2Vec2 vel = m_bombSpawnPoint - p;
|
||||
vel *= multiplier;
|
||||
LaunchBomb(m_bombSpawnPoint,vel);
|
||||
m_bombSpawning = false;
|
||||
}
|
||||
|
||||
void Test::ShiftMouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SpawnBomb(p);
|
||||
}
|
||||
|
||||
void Test::MouseUp(const b2Vec2& p)
|
||||
{
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_world->DestroyJoint(m_mouseJoint);
|
||||
m_mouseJoint = NULL;
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
CompleteBombSpawn(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::MouseMove(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_mouseJoint->SetTarget(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::LaunchBomb()
|
||||
{
|
||||
b2Vec2 p(RandomFloat(-15.0f, 15.0f), 30.0f);
|
||||
b2Vec2 v = -5.0f * p;
|
||||
LaunchBomb(p, v);
|
||||
}
|
||||
|
||||
void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
|
||||
{
|
||||
if (m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(m_bomb);
|
||||
m_bomb = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = position;
|
||||
bd.bullet = true;
|
||||
m_bomb = m_world->CreateBody(&bd);
|
||||
m_bomb->SetLinearVelocity(velocity);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 0.3f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &circle;
|
||||
fd.density = 20.0f;
|
||||
fd.restitution = 0.0f;
|
||||
|
||||
b2Vec2 minV = position - b2Vec2(0.3f,0.3f);
|
||||
b2Vec2 maxV = position + b2Vec2(0.3f,0.3f);
|
||||
|
||||
b2AABB aabb;
|
||||
aabb.lowerBound = minV;
|
||||
aabb.upperBound = maxV;
|
||||
|
||||
m_bomb->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Test::Step(Settings* settings)
|
||||
{
|
||||
float32 timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : float32(0.0f);
|
||||
|
||||
if (settings->pause)
|
||||
{
|
||||
if (settings->singleStep)
|
||||
{
|
||||
settings->singleStep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeStep = 0.0f;
|
||||
}
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
uint32 flags = 0;
|
||||
flags += settings->drawShapes * b2Draw::e_shapeBit;
|
||||
flags += settings->drawJoints * b2Draw::e_jointBit;
|
||||
flags += settings->drawAABBs * b2Draw::e_aabbBit;
|
||||
flags += settings->drawPairs * b2Draw::e_pairBit;
|
||||
flags += settings->drawCOMs * b2Draw::e_centerOfMassBit;
|
||||
m_debugDraw.SetFlags(flags);
|
||||
|
||||
m_world->SetWarmStarting(settings->enableWarmStarting > 0);
|
||||
m_world->SetContinuousPhysics(settings->enableContinuous > 0);
|
||||
m_world->SetSubStepping(settings->enableSubStepping > 0);
|
||||
|
||||
m_pointCount = 0;
|
||||
|
||||
m_world->Step(timeStep, settings->velocityIterations, settings->positionIterations);
|
||||
|
||||
m_world->DrawDebugData();
|
||||
|
||||
if (timeStep > 0.0f)
|
||||
{
|
||||
++m_stepCount;
|
||||
}
|
||||
|
||||
if (settings->drawStats)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints/proxies = %d/%d/%d",
|
||||
m_world->GetBodyCount(), m_world->GetContactCount(), m_world->GetJointCount(), m_world->GetProxyCount());
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
b2Vec2 p1 = m_mouseJoint->GetAnchorB();
|
||||
b2Vec2 p2 = m_mouseJoint->GetTarget();
|
||||
|
||||
glPointSize(4.0f);
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
GLbyte verts1[2 * 3] = {
|
||||
p1.x, p1.y, 0.0f,
|
||||
p2.x, p2.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts1);
|
||||
glDrawArrays(GL_POINTS, 0, 2);
|
||||
glPointSize(1.0f);
|
||||
|
||||
glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
GLbyte verts2[2 * 3] = {
|
||||
p1.x, p1.y, 0.0f,
|
||||
p2.x, p2.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts2);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
glPointSize(4.0f);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
GLbyte verts1[1 * 3] = {
|
||||
m_bombSpawnPoint.x, m_bombSpawnPoint.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts1);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
|
||||
glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
GLbyte verts2[2 * 3] = {
|
||||
m_mouseWorld.x, m_mouseWorld.y, 0.0f,
|
||||
m_bombSpawnPoint.x, m_bombSpawnPoint.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts2);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
if (settings->drawContactPoints)
|
||||
{
|
||||
//const float32 k_impulseScale = 0.1f;
|
||||
const float32 k_axisScale = 0.3f;
|
||||
|
||||
for (int32 i = 0; i < m_pointCount; ++i)
|
||||
{
|
||||
ContactPoint* point = m_points + i;
|
||||
|
||||
if (point->state == b2_addState)
|
||||
{
|
||||
// Add
|
||||
m_debugDraw.DrawPoint(point->position, 10.0f, b2Color(0.3f, 0.95f, 0.3f));
|
||||
}
|
||||
else if (point->state == b2_persistState)
|
||||
{
|
||||
// Persist
|
||||
m_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f));
|
||||
}
|
||||
|
||||
if (settings->drawContactNormals == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_axisScale * point->normal;
|
||||
m_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f));
|
||||
}
|
||||
else if (settings->drawContactForces == 1)
|
||||
{
|
||||
//b2Vec2 p1 = point->position;
|
||||
//b2Vec2 p2 = p1 + k_forceScale * point->normalForce * point->normal;
|
||||
//DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
|
||||
if (settings->drawFrictionForces == 1)
|
||||
{
|
||||
//b2Vec2 tangent = b2Cross(point->normal, 1.0f);
|
||||
//b2Vec2 p1 = point->position;
|
||||
//b2Vec2 p2 = p1 + k_forceScale * point->tangentForce * tangent;
|
||||
//DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
111
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTestEntries.mm
vendored
Normal file
111
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTestEntries.mm
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "iPhoneTest.h"
|
||||
#include <cstring>
|
||||
using namespace std;
|
||||
|
||||
#include "ApplyForce.h"
|
||||
#include "BodyTypes.h"
|
||||
#include "Breakable.h"
|
||||
#include "Bridge.h"
|
||||
#include "BulletTest.h"
|
||||
#include "Cantilever.h"
|
||||
#include "Car.h"
|
||||
#include "ContinuousTest.h"
|
||||
#include "Chain.h"
|
||||
#include "CharacterCollision.h"
|
||||
#include "CollisionFiltering.h"
|
||||
#include "CollisionProcessing.h"
|
||||
#include "CompoundShapes.h"
|
||||
#include "Confined.h"
|
||||
#include "DistanceTest.h"
|
||||
#include "Dominos.h"
|
||||
#include "DynamicTreeTest.h"
|
||||
#include "EdgeShapes.h"
|
||||
#include "EdgeTest.h"
|
||||
#include "Gears.h"
|
||||
#include "OneSidedPlatform.h"
|
||||
#include "Pinball.h"
|
||||
#include "PolyCollision.h"
|
||||
#include "PolyShapes.h"
|
||||
#include "Prismatic.h"
|
||||
#include "Pulleys.h"
|
||||
#include "Pyramid.h"
|
||||
#include "RayCast.h"
|
||||
#include "Revolute.h"
|
||||
#include "Rope.h"
|
||||
#include "RopeJoint.h"
|
||||
#include "SensorTest.h"
|
||||
#include "ShapeEditing.h"
|
||||
#include "SliderCrank.h"
|
||||
#include "SphereStack.h"
|
||||
#include "TheoJansen.h"
|
||||
#include "Tiles.h"
|
||||
#include "TimeOfImpact.h"
|
||||
#include "VaryingFriction.h"
|
||||
#include "VaryingRestitution.h"
|
||||
#include "VerticalStack.h"
|
||||
#include "Web.h"
|
||||
|
||||
TestEntry g_testEntries[] =
|
||||
{
|
||||
{"Pulleys", Pulleys::Create},
|
||||
{"SphereStack", SphereStack::Create},
|
||||
{"Tiles", Tiles::Create},
|
||||
{"Polygon Shapes", PolyShapes::Create},
|
||||
{"Rope", Rope::Create},
|
||||
{"Web", Web::Create},
|
||||
{"Car", Car::Create},
|
||||
{"Vertical Stack", VerticalStack::Create},
|
||||
{"RopeJoint", RopeJoint::Create},
|
||||
{"Character Collision", CharacterCollision::Create},
|
||||
{"Edge Test", EdgeTest::Create},
|
||||
{"One-Sided Platform", OneSidedPlatform::Create},
|
||||
{"Pinball", Pinball::Create},
|
||||
{"Bullet Test", BulletTest::Create},
|
||||
{"Continuous Test", ContinuousTest::Create},
|
||||
{"Time of Impact", TimeOfImpact::Create},
|
||||
{"Ray-Cast", RayCast::Create},
|
||||
{"Confined", Confined::Create},
|
||||
{"Pyramid", Pyramid::Create},
|
||||
{"Varying Restitution", VaryingRestitution::Create},
|
||||
{"Theo Jansen's Walker", TheoJansen::Create},
|
||||
{"Body Types", BodyTypes::Create},
|
||||
{"Prismatic", Prismatic::Create},
|
||||
{"Edge Shapes", EdgeShapes::Create},
|
||||
{"PolyCollision", PolyCollision::Create},
|
||||
{"Apply Force", ApplyForce::Create},
|
||||
{"Cantilever", Cantilever::Create},
|
||||
{"Bridge", Bridge::Create},
|
||||
{"Breakable", Breakable::Create},
|
||||
{"Chain", Chain::Create},
|
||||
{"Collision Filtering", CollisionFiltering::Create},
|
||||
{"Collision Processing", CollisionProcessing::Create},
|
||||
{"Compound Shapes", CompoundShapes::Create},
|
||||
{"Distance Test", DistanceTest::Create},
|
||||
{"Dominos", Dominos::Create},
|
||||
{"Dynamic Tree", DynamicTreeTest::Create},
|
||||
{"Gears", Gears::Create},
|
||||
{"Revolute", Revolute::Create},
|
||||
{"Sensor Test", SensorTest::Create},
|
||||
{"Shape Editing", ShapeEditing::Create},
|
||||
{"Slider Crank", SliderCrank::Create},
|
||||
{"Varying Friction", VaryingFriction::Create},
|
||||
{NULL, NULL}
|
||||
};
|
||||
30
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Info.plist.in
vendored
Normal file
30
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Info.plist.in
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${MACOSX_BUNDLE_PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainWindow</string>
|
||||
</dict>
|
||||
</plist>
|
||||
232
external/Box2D-2.3.1/Contributions/Platforms/iPhone/MainWindow.xib
vendored
Normal file
232
external/Box2D-2.3.1/Contributions/Platforms/iPhone/MainWindow.xib
vendored
Normal file
@@ -0,0 +1,232 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.03">
|
||||
<data>
|
||||
<int key="IBDocument.SystemTarget">528</int>
|
||||
<string key="IBDocument.SystemVersion">9G55</string>
|
||||
<string key="IBDocument.InterfaceBuilderVersion">677</string>
|
||||
<string key="IBDocument.AppKitVersion">949.43</string>
|
||||
<string key="IBDocument.HIToolboxVersion">353.00</string>
|
||||
<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<integer value="8"/>
|
||||
</object>
|
||||
<object class="NSArray" key="IBDocument.PluginDependencies">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="IBDocument.Metadata">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBProxyObject" id="841351856">
|
||||
<string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
|
||||
</object>
|
||||
<object class="IBProxyObject" id="191355593">
|
||||
<string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
|
||||
</object>
|
||||
<object class="IBUICustomObject" id="664661524"/>
|
||||
<object class="IBUIWindow" id="380026005">
|
||||
<reference key="NSNextResponder"/>
|
||||
<int key="NSvFlags">1316</int>
|
||||
<object class="NSMutableArray" key="NSSubviews">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBUIView" id="773737154">
|
||||
<reference key="NSNextResponder" ref="380026005"/>
|
||||
<int key="NSvFlags">1298</int>
|
||||
<string key="NSFrameSize">{320, 480}</string>
|
||||
<reference key="NSSuperview" ref="380026005"/>
|
||||
<object class="NSColor" key="IBUIBackgroundColor">
|
||||
<int key="NSColorSpace">3</int>
|
||||
<bytes key="NSWhite">MQA</bytes>
|
||||
<object class="NSColorSpace" key="NSCustomColorSpace">
|
||||
<int key="NSID">2</int>
|
||||
</object>
|
||||
</object>
|
||||
<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSPSMatrix" key="NSFrameMatrix"/>
|
||||
<string key="NSFrameSize">{320, 480}</string>
|
||||
<reference key="NSSuperview"/>
|
||||
<object class="NSColor" key="IBUIBackgroundColor">
|
||||
<int key="NSColorSpace">1</int>
|
||||
<bytes key="NSRGB">MSAxIDEAA</bytes>
|
||||
</object>
|
||||
<bool key="IBUIClearsContextBeforeDrawing">NO</bool>
|
||||
<bool key="IBUIVisibleAtLaunch">YES</bool>
|
||||
</object>
|
||||
</object>
|
||||
<object class="IBObjectContainer" key="IBDocument.Objects">
|
||||
<object class="NSMutableArray" key="connectionRecords">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBCocoaTouchOutletConnection" key="connection">
|
||||
<string key="label">delegate</string>
|
||||
<reference key="source" ref="841351856"/>
|
||||
<reference key="destination" ref="664661524"/>
|
||||
</object>
|
||||
<int key="connectionID">4</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBCocoaTouchOutletConnection" key="connection">
|
||||
<string key="label">window</string>
|
||||
<reference key="source" ref="664661524"/>
|
||||
<reference key="destination" ref="380026005"/>
|
||||
</object>
|
||||
<int key="connectionID">5</int>
|
||||
</object>
|
||||
<object class="IBConnectionRecord">
|
||||
<object class="IBCocoaTouchOutletConnection" key="connection">
|
||||
<string key="label">glView</string>
|
||||
<reference key="source" ref="664661524"/>
|
||||
<reference key="destination" ref="773737154"/>
|
||||
</object>
|
||||
<int key="connectionID">9</int>
|
||||
</object>
|
||||
</object>
|
||||
<object class="IBMutableOrderedSet" key="objectRecords">
|
||||
<object class="NSArray" key="orderedObjects">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">0</int>
|
||||
<object class="NSArray" key="object" id="957960031">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<reference key="children" ref="1000"/>
|
||||
<nil key="parent"/>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">2</int>
|
||||
<reference key="object" ref="380026005"/>
|
||||
<object class="NSMutableArray" key="children">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<reference ref="773737154"/>
|
||||
</object>
|
||||
<reference key="parent" ref="957960031"/>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">-1</int>
|
||||
<reference key="object" ref="841351856"/>
|
||||
<reference key="parent" ref="957960031"/>
|
||||
<string type="base64-UTF8" key="objectName">RmlsZSdzIE93bmVyA</string>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">3</int>
|
||||
<reference key="object" ref="664661524"/>
|
||||
<reference key="parent" ref="957960031"/>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">8</int>
|
||||
<reference key="object" ref="773737154"/>
|
||||
<reference key="parent" ref="380026005"/>
|
||||
</object>
|
||||
<object class="IBObjectRecord">
|
||||
<int key="objectID">-2</int>
|
||||
<reference key="object" ref="191355593"/>
|
||||
<reference key="parent" ref="957960031"/>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="flattenedProperties">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMutableArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>-1.CustomClassName</string>
|
||||
<string>-2.CustomClassName</string>
|
||||
<string>2.IBAttributePlaceholdersKey</string>
|
||||
<string>2.IBEditorWindowLastContentRect</string>
|
||||
<string>2.IBPluginDependency</string>
|
||||
<string>3.CustomClassName</string>
|
||||
<string>3.IBPluginDependency</string>
|
||||
<string>8.CustomClassName</string>
|
||||
<string>8.IBPluginDependency</string>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>UIApplication</string>
|
||||
<string>UIResponder</string>
|
||||
<object class="NSMutableDictionary">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
</object>
|
||||
<string>{{500, 343}, {320, 480}}</string>
|
||||
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
|
||||
<string>Box2DAppDelegate</string>
|
||||
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
|
||||
<string>Box2DView</string>
|
||||
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="unlocalizedProperties">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
</object>
|
||||
<nil key="activeLocalization"/>
|
||||
<object class="NSMutableDictionary" key="localizations">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
</object>
|
||||
<nil key="sourceID"/>
|
||||
<int key="maxID">9</int>
|
||||
</object>
|
||||
<object class="IBClassDescriber" key="IBDocument.Classes">
|
||||
<object class="NSMutableArray" key="referencedPartialClassDescriptions">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="IBPartialClassDescription">
|
||||
<string key="className">Box2DAppDelegate</string>
|
||||
<string key="superclassName">NSObject</string>
|
||||
<object class="NSMutableDictionary" key="outlets">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMutableArray" key="dict.sortedKeys">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>glView</string>
|
||||
<string>window</string>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="dict.values">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>Box2DView</string>
|
||||
<string>UIWindow</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="IBClassDescriptionSource" key="sourceIdentifier">
|
||||
<string key="majorKey">IBProjectSource</string>
|
||||
<string key="minorKey">Classes/Box2DAppDelegate.h</string>
|
||||
</object>
|
||||
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|
||||
<object class="IBPartialClassDescription">
|
||||
<string key="className">Box2DView</string>
|
||||
<string key="superclassName">UIView</string>
|
||||
<object class="IBClassDescriptionSource" key="sourceIdentifier">
|
||||
<string key="majorKey">IBProjectSource</string>
|
||||
<string key="minorKey">Classes/Box2DView.h</string>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<string key="IBDocument.LastKnownRelativeProjectPath">Box2D.xcodeproj</string>
|
||||
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|
||||
</data>
|
||||
</archive>
|
||||
BIN
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Resources/Icon.png
vendored
Normal file
BIN
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Resources/Icon.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
17
external/Box2D-2.3.1/Contributions/Platforms/iPhone/main.m
vendored
Normal file
17
external/Box2D-2.3.1/Contributions/Platforms/iPhone/main.m
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// main.m
|
||||
// Box2D
|
||||
//
|
||||
// Created by Simon Oliver on 14/01/2009.
|
||||
// Copyright HandCircus 2009. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, nil);
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
||||
3
external/Box2D-2.3.1/Contributions/Readme.txt
vendored
Normal file
3
external/Box2D-2.3.1/Contributions/Readme.txt
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
This folder contains user contributions. Contributions are _not_ supported by the Box2D project.
|
||||
|
||||
Contributions may not compile or function correctly.
|
||||
187
external/Box2D-2.3.1/Contributions/Tests/Biped.cpp
vendored
Normal file
187
external/Box2D-2.3.1/Contributions/Tests/Biped.cpp
vendored
Normal file
@@ -0,0 +1,187 @@
|
||||
#include "Biped.h"
|
||||
#include "BipedDef.h"
|
||||
|
||||
Biped::Biped(b2World* w, const b2Vec2& position)
|
||||
{
|
||||
m_world = w;
|
||||
|
||||
BipedDef def;
|
||||
b2BodyDef bd;
|
||||
|
||||
// create body parts
|
||||
bd = def.LFootDef;
|
||||
bd.position += position;
|
||||
LFoot = w->CreateBody(&bd);
|
||||
LFoot->CreateFixture(&def.LFootPoly);
|
||||
LFoot->SetMassFromShapes();
|
||||
|
||||
bd = def.RFootDef;
|
||||
bd.position += position;
|
||||
RFoot = w->CreateBody(&bd);
|
||||
RFoot->CreateFixture(&def.RFootPoly);
|
||||
RFoot->SetMassFromShapes();
|
||||
|
||||
bd = def.LCalfDef;
|
||||
bd.position += position;
|
||||
LCalf = w->CreateBody(&bd);
|
||||
LCalf->CreateFixture(&def.LCalfPoly);
|
||||
LCalf->SetMassFromShapes();
|
||||
|
||||
bd = def.RCalfDef;
|
||||
bd.position += position;
|
||||
RCalf = w->CreateBody(&bd);
|
||||
RCalf->CreateFixture(&def.RCalfPoly);
|
||||
RCalf->SetMassFromShapes();
|
||||
|
||||
bd = def.LThighDef;
|
||||
bd.position += position;
|
||||
LThigh = w->CreateBody(&bd);
|
||||
LThigh->CreateFixture(&def.LThighPoly);
|
||||
LThigh->SetMassFromShapes();
|
||||
|
||||
bd = def.RThighDef;
|
||||
bd.position += position;
|
||||
RThigh = w->CreateBody(&bd);
|
||||
RThigh->CreateFixture(&def.RThighPoly);
|
||||
RThigh->SetMassFromShapes();
|
||||
|
||||
bd = def.PelvisDef;
|
||||
bd.position += position;
|
||||
Pelvis = w->CreateBody(&bd);
|
||||
Pelvis->CreateFixture(&def.PelvisPoly);
|
||||
Pelvis->SetMassFromShapes();
|
||||
|
||||
bd = def.StomachDef;
|
||||
bd.position += position;
|
||||
Stomach = w->CreateBody(&bd);
|
||||
Stomach->CreateFixture(&def.StomachPoly);
|
||||
Stomach->SetMassFromShapes();
|
||||
|
||||
bd = def.ChestDef;
|
||||
bd.position += position;
|
||||
Chest = w->CreateBody(&bd);
|
||||
Chest->CreateFixture(&def.ChestPoly);
|
||||
Chest->SetMassFromShapes();
|
||||
|
||||
bd = def.NeckDef;
|
||||
bd.position += position;
|
||||
Neck = w->CreateBody(&bd);
|
||||
Neck->CreateFixture(&def.NeckPoly);
|
||||
Neck->SetMassFromShapes();
|
||||
|
||||
bd = def.HeadDef;
|
||||
bd.position += position;
|
||||
Head = w->CreateBody(&bd);
|
||||
Head->CreateFixture(&def.HeadCirc);
|
||||
Head->SetMassFromShapes();
|
||||
|
||||
bd = def.LUpperArmDef;
|
||||
bd.position += position;
|
||||
LUpperArm = w->CreateBody(&bd);
|
||||
LUpperArm->CreateFixture(&def.LUpperArmPoly);
|
||||
LUpperArm->SetMassFromShapes();
|
||||
|
||||
bd = def.RUpperArmDef;
|
||||
bd.position += position;
|
||||
RUpperArm = w->CreateBody(&bd);
|
||||
RUpperArm->CreateFixture(&def.RUpperArmPoly);
|
||||
RUpperArm->SetMassFromShapes();
|
||||
|
||||
bd = def.LForearmDef;
|
||||
bd.position += position;
|
||||
LForearm = w->CreateBody(&bd);
|
||||
LForearm->CreateFixture(&def.LForearmPoly);
|
||||
LForearm->SetMassFromShapes();
|
||||
|
||||
bd = def.RForearmDef;
|
||||
bd.position += position;
|
||||
RForearm = w->CreateBody(&bd);
|
||||
RForearm->CreateFixture(&def.RForearmPoly);
|
||||
RForearm->SetMassFromShapes();
|
||||
|
||||
bd = def.LHandDef;
|
||||
bd.position += position;
|
||||
LHand = w->CreateBody(&bd);
|
||||
LHand->CreateFixture(&def.LHandPoly);
|
||||
LHand->SetMassFromShapes();
|
||||
|
||||
bd = def.RHandDef;
|
||||
bd.position += position;
|
||||
RHand = w->CreateBody(&bd);
|
||||
RHand->CreateFixture(&def.RHandPoly);
|
||||
RHand->SetMassFromShapes();
|
||||
|
||||
// link body parts
|
||||
def.LAnkleDef.body1 = LFoot;
|
||||
def.LAnkleDef.body2 = LCalf;
|
||||
def.RAnkleDef.body1 = RFoot;
|
||||
def.RAnkleDef.body2 = RCalf;
|
||||
def.LKneeDef.body1 = LCalf;
|
||||
def.LKneeDef.body2 = LThigh;
|
||||
def.RKneeDef.body1 = RCalf;
|
||||
def.RKneeDef.body2 = RThigh;
|
||||
def.LHipDef.body1 = LThigh;
|
||||
def.LHipDef.body2 = Pelvis;
|
||||
def.RHipDef.body1 = RThigh;
|
||||
def.RHipDef.body2 = Pelvis;
|
||||
def.LowerAbsDef.body1 = Pelvis;
|
||||
def.LowerAbsDef.body2 = Stomach;
|
||||
def.UpperAbsDef.body1 = Stomach;
|
||||
def.UpperAbsDef.body2 = Chest;
|
||||
def.LowerNeckDef.body1 = Chest;
|
||||
def.LowerNeckDef.body2 = Neck;
|
||||
def.UpperNeckDef.body1 = Chest;
|
||||
def.UpperNeckDef.body2 = Head;
|
||||
def.LShoulderDef.body1 = Chest;
|
||||
def.LShoulderDef.body2 = LUpperArm;
|
||||
def.RShoulderDef.body1 = Chest;
|
||||
def.RShoulderDef.body2 = RUpperArm;
|
||||
def.LElbowDef.body1 = LForearm;
|
||||
def.LElbowDef.body2 = LUpperArm;
|
||||
def.RElbowDef.body1 = RForearm;
|
||||
def.RElbowDef.body2 = RUpperArm;
|
||||
def.LWristDef.body1 = LHand;
|
||||
def.LWristDef.body2 = LForearm;
|
||||
def.RWristDef.body1 = RHand;
|
||||
def.RWristDef.body2 = RForearm;
|
||||
|
||||
// create joints
|
||||
LAnkle = (b2RevoluteJoint*)w->CreateJoint(&def.LAnkleDef);
|
||||
RAnkle = (b2RevoluteJoint*)w->CreateJoint(&def.RAnkleDef);
|
||||
LKnee = (b2RevoluteJoint*)w->CreateJoint(&def.LKneeDef);
|
||||
RKnee = (b2RevoluteJoint*)w->CreateJoint(&def.RKneeDef);
|
||||
LHip = (b2RevoluteJoint*)w->CreateJoint(&def.LHipDef);
|
||||
RHip = (b2RevoluteJoint*)w->CreateJoint(&def.RHipDef);
|
||||
LowerAbs = (b2RevoluteJoint*)w->CreateJoint(&def.LowerAbsDef);
|
||||
UpperAbs = (b2RevoluteJoint*)w->CreateJoint(&def.UpperAbsDef);
|
||||
LowerNeck = (b2RevoluteJoint*)w->CreateJoint(&def.LowerNeckDef);
|
||||
UpperNeck = (b2RevoluteJoint*)w->CreateJoint(&def.UpperNeckDef);
|
||||
LShoulder = (b2RevoluteJoint*)w->CreateJoint(&def.LShoulderDef);
|
||||
RShoulder = (b2RevoluteJoint*)w->CreateJoint(&def.RShoulderDef);
|
||||
LElbow = (b2RevoluteJoint*)w->CreateJoint(&def.LElbowDef);
|
||||
RElbow = (b2RevoluteJoint*)w->CreateJoint(&def.RElbowDef);
|
||||
LWrist = (b2RevoluteJoint*)w->CreateJoint(&def.LWristDef);
|
||||
RWrist = (b2RevoluteJoint*)w->CreateJoint(&def.RWristDef);
|
||||
}
|
||||
|
||||
|
||||
Biped::~Biped(void)
|
||||
{
|
||||
m_world->DestroyBody(LFoot);
|
||||
m_world->DestroyBody(RFoot);
|
||||
m_world->DestroyBody(LCalf);
|
||||
m_world->DestroyBody(RCalf);
|
||||
m_world->DestroyBody(LThigh);
|
||||
m_world->DestroyBody(RThigh);
|
||||
m_world->DestroyBody(Pelvis);
|
||||
m_world->DestroyBody(Stomach);
|
||||
m_world->DestroyBody(Chest);
|
||||
m_world->DestroyBody(Neck);
|
||||
m_world->DestroyBody(Head);
|
||||
m_world->DestroyBody(LUpperArm);
|
||||
m_world->DestroyBody(RUpperArm);
|
||||
m_world->DestroyBody(LForearm);
|
||||
m_world->DestroyBody(RForearm);
|
||||
m_world->DestroyBody(LHand);
|
||||
m_world->DestroyBody(RHand);
|
||||
}
|
||||
25
external/Box2D-2.3.1/Contributions/Tests/Biped.h
vendored
Normal file
25
external/Box2D-2.3.1/Contributions/Tests/Biped.h
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
#ifndef BIPED_H
|
||||
#define BIPED_H
|
||||
|
||||
#include "Box2D.h"
|
||||
|
||||
// Ragdoll class thanks to darkzerox.
|
||||
class Biped
|
||||
{
|
||||
public:
|
||||
Biped(b2World*, const b2Vec2& position);
|
||||
~Biped();
|
||||
|
||||
private:
|
||||
b2World* m_world;
|
||||
|
||||
b2Body *LFoot, *RFoot, *LCalf, *RCalf, *LThigh, *RThigh,
|
||||
*Pelvis, *Stomach, *Chest, *Neck, *Head,
|
||||
*LUpperArm, *RUpperArm, *LForearm, *RForearm, *LHand, *RHand;
|
||||
|
||||
b2RevoluteJoint *LAnkle, *RAnkle, *LKnee, *RKnee, *LHip, *RHip,
|
||||
*LowerAbs, *UpperAbs, *LowerNeck, *UpperNeck,
|
||||
*LShoulder, *RShoulder, *LElbow, *RElbow, *LWrist, *RWrist;
|
||||
};
|
||||
|
||||
#endif
|
||||
478
external/Box2D-2.3.1/Contributions/Tests/BipedDef.cpp
vendored
Normal file
478
external/Box2D-2.3.1/Contributions/Tests/BipedDef.cpp
vendored
Normal file
@@ -0,0 +1,478 @@
|
||||
#include "BipedDef.h"
|
||||
|
||||
int16 BipedDef::count = 0;
|
||||
|
||||
const float32 k_scale = 3.0f;
|
||||
|
||||
BipedDef::BipedDef()
|
||||
{
|
||||
SetMotorTorque(2.0f);
|
||||
SetMotorSpeed(0.0f);
|
||||
SetDensity(20.0f);
|
||||
SetRestitution(0.0f);
|
||||
SetLinearDamping(0.0f);
|
||||
SetAngularDamping(0.005f);
|
||||
SetGroupIndex(--count);
|
||||
EnableMotor();
|
||||
EnableLimit();
|
||||
|
||||
DefaultVertices();
|
||||
DefaultPositions();
|
||||
DefaultJoints();
|
||||
|
||||
LFootPoly.friction = RFootPoly.friction = 0.85f;
|
||||
}
|
||||
|
||||
void BipedDef::IsFast(bool b)
|
||||
{
|
||||
B2_NOT_USED(b);
|
||||
/*
|
||||
LFootDef.isFast = b;
|
||||
RFootDef.isFast = b;
|
||||
LCalfDef.isFast = b;
|
||||
RCalfDef.isFast = b;
|
||||
LThighDef.isFast = b;
|
||||
RThighDef.isFast = b;
|
||||
PelvisDef.isFast = b;
|
||||
StomachDef.isFast = b;
|
||||
ChestDef.isFast = b;
|
||||
NeckDef.isFast = b;
|
||||
HeadDef.isFast = b;
|
||||
LUpperArmDef.isFast = b;
|
||||
RUpperArmDef.isFast = b;
|
||||
LForearmDef.isFast = b;
|
||||
RForearmDef.isFast = b;
|
||||
LHandDef.isFast = b;
|
||||
RHandDef.isFast = b;
|
||||
*/
|
||||
}
|
||||
|
||||
void BipedDef::SetGroupIndex(int16 i)
|
||||
{
|
||||
LFootPoly.filter.groupIndex = i;
|
||||
RFootPoly.filter.groupIndex = i;
|
||||
LCalfPoly.filter.groupIndex = i;
|
||||
RCalfPoly.filter.groupIndex = i;
|
||||
LThighPoly.filter.groupIndex = i;
|
||||
RThighPoly.filter.groupIndex = i;
|
||||
PelvisPoly.filter.groupIndex = i;
|
||||
StomachPoly.filter.groupIndex = i;
|
||||
ChestPoly.filter.groupIndex = i;
|
||||
NeckPoly.filter.groupIndex = i;
|
||||
HeadCirc.filter.groupIndex = i;
|
||||
LUpperArmPoly.filter.groupIndex = i;
|
||||
RUpperArmPoly.filter.groupIndex = i;
|
||||
LForearmPoly.filter.groupIndex = i;
|
||||
RForearmPoly.filter.groupIndex = i;
|
||||
LHandPoly.filter.groupIndex = i;
|
||||
RHandPoly.filter.groupIndex = i;
|
||||
}
|
||||
|
||||
void BipedDef::SetLinearDamping(float f)
|
||||
{
|
||||
LFootDef.linearDamping = f;
|
||||
RFootDef.linearDamping = f;
|
||||
LCalfDef.linearDamping = f;
|
||||
RCalfDef.linearDamping = f;
|
||||
LThighDef.linearDamping = f;
|
||||
RThighDef.linearDamping = f;
|
||||
PelvisDef.linearDamping = f;
|
||||
StomachDef.linearDamping = f;
|
||||
ChestDef.linearDamping = f;
|
||||
NeckDef.linearDamping = f;
|
||||
HeadDef.linearDamping = f;
|
||||
LUpperArmDef.linearDamping = f;
|
||||
RUpperArmDef.linearDamping = f;
|
||||
LForearmDef.linearDamping = f;
|
||||
RForearmDef.linearDamping = f;
|
||||
LHandDef.linearDamping = f;
|
||||
RHandDef.linearDamping = f;
|
||||
}
|
||||
|
||||
void BipedDef::SetAngularDamping(float f)
|
||||
{
|
||||
LFootDef.angularDamping = f;
|
||||
RFootDef.angularDamping = f;
|
||||
LCalfDef.angularDamping = f;
|
||||
RCalfDef.angularDamping = f;
|
||||
LThighDef.angularDamping = f;
|
||||
RThighDef.angularDamping = f;
|
||||
PelvisDef.angularDamping = f;
|
||||
StomachDef.angularDamping = f;
|
||||
ChestDef.angularDamping = f;
|
||||
NeckDef.angularDamping = f;
|
||||
HeadDef.angularDamping = f;
|
||||
LUpperArmDef.angularDamping = f;
|
||||
RUpperArmDef.angularDamping = f;
|
||||
LForearmDef.angularDamping = f;
|
||||
RForearmDef.angularDamping = f;
|
||||
LHandDef.angularDamping = f;
|
||||
RHandDef.angularDamping = f;
|
||||
}
|
||||
|
||||
void BipedDef::SetMotorTorque(float f)
|
||||
{
|
||||
LAnkleDef.maxMotorTorque = f;
|
||||
RAnkleDef.maxMotorTorque = f;
|
||||
LKneeDef.maxMotorTorque = f;
|
||||
RKneeDef.maxMotorTorque = f;
|
||||
LHipDef.maxMotorTorque = f;
|
||||
RHipDef.maxMotorTorque = f;
|
||||
LowerAbsDef.maxMotorTorque = f;
|
||||
UpperAbsDef.maxMotorTorque = f;
|
||||
LowerNeckDef.maxMotorTorque = f;
|
||||
UpperNeckDef.maxMotorTorque = f;
|
||||
LShoulderDef.maxMotorTorque = f;
|
||||
RShoulderDef.maxMotorTorque = f;
|
||||
LElbowDef.maxMotorTorque = f;
|
||||
RElbowDef.maxMotorTorque = f;
|
||||
LWristDef.maxMotorTorque = f;
|
||||
RWristDef.maxMotorTorque = f;
|
||||
}
|
||||
|
||||
void BipedDef::SetMotorSpeed(float f)
|
||||
{
|
||||
LAnkleDef.motorSpeed = f;
|
||||
RAnkleDef.motorSpeed = f;
|
||||
LKneeDef.motorSpeed = f;
|
||||
RKneeDef.motorSpeed = f;
|
||||
LHipDef.motorSpeed = f;
|
||||
RHipDef.motorSpeed = f;
|
||||
LowerAbsDef.motorSpeed = f;
|
||||
UpperAbsDef.motorSpeed = f;
|
||||
LowerNeckDef.motorSpeed = f;
|
||||
UpperNeckDef.motorSpeed = f;
|
||||
LShoulderDef.motorSpeed = f;
|
||||
RShoulderDef.motorSpeed = f;
|
||||
LElbowDef.motorSpeed = f;
|
||||
RElbowDef.motorSpeed = f;
|
||||
LWristDef.motorSpeed = f;
|
||||
RWristDef.motorSpeed = f;
|
||||
}
|
||||
|
||||
void BipedDef::SetDensity(float f)
|
||||
{
|
||||
LFootPoly.density = f;
|
||||
RFootPoly.density = f;
|
||||
LCalfPoly.density = f;
|
||||
RCalfPoly.density = f;
|
||||
LThighPoly.density = f;
|
||||
RThighPoly.density = f;
|
||||
PelvisPoly.density = f;
|
||||
StomachPoly.density = f;
|
||||
ChestPoly.density = f;
|
||||
NeckPoly.density = f;
|
||||
HeadCirc.density = f;
|
||||
LUpperArmPoly.density = f;
|
||||
RUpperArmPoly.density = f;
|
||||
LForearmPoly.density = f;
|
||||
RForearmPoly.density = f;
|
||||
LHandPoly.density = f;
|
||||
RHandPoly.density = f;
|
||||
}
|
||||
|
||||
void BipedDef::SetRestitution(float f)
|
||||
{
|
||||
LFootPoly.restitution = f;
|
||||
RFootPoly.restitution = f;
|
||||
LCalfPoly.restitution = f;
|
||||
RCalfPoly.restitution = f;
|
||||
LThighPoly.restitution = f;
|
||||
RThighPoly.restitution = f;
|
||||
PelvisPoly.restitution = f;
|
||||
StomachPoly.restitution = f;
|
||||
ChestPoly.restitution = f;
|
||||
NeckPoly.restitution = f;
|
||||
HeadCirc.restitution = f;
|
||||
LUpperArmPoly.restitution = f;
|
||||
RUpperArmPoly.restitution = f;
|
||||
LForearmPoly.restitution = f;
|
||||
RForearmPoly.restitution = f;
|
||||
LHandPoly.restitution = f;
|
||||
RHandPoly.restitution = f;
|
||||
}
|
||||
|
||||
void BipedDef::EnableLimit()
|
||||
{
|
||||
SetLimit(true);
|
||||
}
|
||||
|
||||
void BipedDef::DisableLimit()
|
||||
{
|
||||
SetLimit(false);
|
||||
}
|
||||
|
||||
void BipedDef::SetLimit(bool b)
|
||||
{
|
||||
LAnkleDef.enableLimit = b;
|
||||
RAnkleDef.enableLimit = b;
|
||||
LKneeDef.enableLimit = b;
|
||||
RKneeDef.enableLimit = b;
|
||||
LHipDef.enableLimit = b;
|
||||
RHipDef.enableLimit = b;
|
||||
LowerAbsDef.enableLimit = b;
|
||||
UpperAbsDef.enableLimit = b;
|
||||
LowerNeckDef.enableLimit = b;
|
||||
UpperNeckDef.enableLimit = b;
|
||||
LShoulderDef.enableLimit = b;
|
||||
RShoulderDef.enableLimit = b;
|
||||
LElbowDef.enableLimit = b;
|
||||
RElbowDef.enableLimit = b;
|
||||
LWristDef.enableLimit = b;
|
||||
RWristDef.enableLimit = b;
|
||||
}
|
||||
|
||||
void BipedDef::EnableMotor()
|
||||
{
|
||||
SetMotor(true);
|
||||
}
|
||||
|
||||
void BipedDef::DisableMotor()
|
||||
{
|
||||
SetMotor(false);
|
||||
}
|
||||
|
||||
void BipedDef::SetMotor(bool b)
|
||||
{
|
||||
LAnkleDef.enableMotor = b;
|
||||
RAnkleDef.enableMotor = b;
|
||||
LKneeDef.enableMotor = b;
|
||||
RKneeDef.enableMotor = b;
|
||||
LHipDef.enableMotor = b;
|
||||
RHipDef.enableMotor = b;
|
||||
LowerAbsDef.enableMotor = b;
|
||||
UpperAbsDef.enableMotor = b;
|
||||
LowerNeckDef.enableMotor = b;
|
||||
UpperNeckDef.enableMotor = b;
|
||||
LShoulderDef.enableMotor = b;
|
||||
RShoulderDef.enableMotor = b;
|
||||
LElbowDef.enableMotor = b;
|
||||
RElbowDef.enableMotor = b;
|
||||
LWristDef.enableMotor = b;
|
||||
RWristDef.enableMotor = b;
|
||||
}
|
||||
|
||||
BipedDef::~BipedDef(void)
|
||||
{
|
||||
}
|
||||
|
||||
void BipedDef::DefaultVertices()
|
||||
{
|
||||
{ // feet
|
||||
LFootPoly.vertexCount = RFootPoly.vertexCount = 5;
|
||||
LFootPoly.vertices[0] = RFootPoly.vertices[0] = k_scale * b2Vec2(.033f,.143f);
|
||||
LFootPoly.vertices[1] = RFootPoly.vertices[1] = k_scale * b2Vec2(.023f,.033f);
|
||||
LFootPoly.vertices[2] = RFootPoly.vertices[2] = k_scale * b2Vec2(.267f,.035f);
|
||||
LFootPoly.vertices[3] = RFootPoly.vertices[3] = k_scale * b2Vec2(.265f,.065f);
|
||||
LFootPoly.vertices[4] = RFootPoly.vertices[4] = k_scale * b2Vec2(.117f,.143f);
|
||||
}
|
||||
{ // calves
|
||||
LCalfPoly.vertexCount = RCalfPoly.vertexCount = 4;
|
||||
LCalfPoly.vertices[0] = RCalfPoly.vertices[0] = k_scale * b2Vec2(.089f,.016f);
|
||||
LCalfPoly.vertices[1] = RCalfPoly.vertices[1] = k_scale * b2Vec2(.178f,.016f);
|
||||
LCalfPoly.vertices[2] = RCalfPoly.vertices[2] = k_scale * b2Vec2(.205f,.417f);
|
||||
LCalfPoly.vertices[3] = RCalfPoly.vertices[3] = k_scale * b2Vec2(.095f,.417f);
|
||||
}
|
||||
{ // thighs
|
||||
LThighPoly.vertexCount = RThighPoly.vertexCount = 4;
|
||||
LThighPoly.vertices[0] = RThighPoly.vertices[0] = k_scale * b2Vec2(.137f,.032f);
|
||||
LThighPoly.vertices[1] = RThighPoly.vertices[1] = k_scale * b2Vec2(.243f,.032f);
|
||||
LThighPoly.vertices[2] = RThighPoly.vertices[2] = k_scale * b2Vec2(.318f,.343f);
|
||||
LThighPoly.vertices[3] = RThighPoly.vertices[3] = k_scale * b2Vec2(.142f,.343f);
|
||||
}
|
||||
{ // pelvis
|
||||
PelvisPoly.vertexCount = 5;
|
||||
PelvisPoly.vertices[0] = k_scale * b2Vec2(.105f,.051f);
|
||||
PelvisPoly.vertices[1] = k_scale * b2Vec2(.277f,.053f);
|
||||
PelvisPoly.vertices[2] = k_scale * b2Vec2(.320f,.233f);
|
||||
PelvisPoly.vertices[3] = k_scale * b2Vec2(.112f,.233f);
|
||||
PelvisPoly.vertices[4] = k_scale * b2Vec2(.067f,.152f);
|
||||
}
|
||||
{ // stomach
|
||||
StomachPoly.vertexCount = 4;
|
||||
StomachPoly.vertices[0] = k_scale * b2Vec2(.088f,.043f);
|
||||
StomachPoly.vertices[1] = k_scale * b2Vec2(.284f,.043f);
|
||||
StomachPoly.vertices[2] = k_scale * b2Vec2(.295f,.231f);
|
||||
StomachPoly.vertices[3] = k_scale * b2Vec2(.100f,.231f);
|
||||
}
|
||||
{ // chest
|
||||
ChestPoly.vertexCount = 4;
|
||||
ChestPoly.vertices[0] = k_scale * b2Vec2(.091f,.042f);
|
||||
ChestPoly.vertices[1] = k_scale * b2Vec2(.283f,.042f);
|
||||
ChestPoly.vertices[2] = k_scale * b2Vec2(.177f,.289f);
|
||||
ChestPoly.vertices[3] = k_scale * b2Vec2(.065f,.289f);
|
||||
}
|
||||
{ // head
|
||||
HeadCirc.radius = k_scale * .115f;
|
||||
}
|
||||
{ // neck
|
||||
NeckPoly.vertexCount = 4;
|
||||
NeckPoly.vertices[0] = k_scale * b2Vec2(.038f,.054f);
|
||||
NeckPoly.vertices[1] = k_scale * b2Vec2(.149f,.054f);
|
||||
NeckPoly.vertices[2] = k_scale * b2Vec2(.154f,.102f);
|
||||
NeckPoly.vertices[3] = k_scale * b2Vec2(.054f,.113f);
|
||||
}
|
||||
{ // upper arms
|
||||
LUpperArmPoly.vertexCount = RUpperArmPoly.vertexCount = 5;
|
||||
LUpperArmPoly.vertices[0] = RUpperArmPoly.vertices[0] = k_scale * b2Vec2(.092f,.059f);
|
||||
LUpperArmPoly.vertices[1] = RUpperArmPoly.vertices[1] = k_scale * b2Vec2(.159f,.059f);
|
||||
LUpperArmPoly.vertices[2] = RUpperArmPoly.vertices[2] = k_scale * b2Vec2(.169f,.335f);
|
||||
LUpperArmPoly.vertices[3] = RUpperArmPoly.vertices[3] = k_scale * b2Vec2(.078f,.335f);
|
||||
LUpperArmPoly.vertices[4] = RUpperArmPoly.vertices[4] = k_scale * b2Vec2(.064f,.248f);
|
||||
}
|
||||
{ // forearms
|
||||
LForearmPoly.vertexCount = RForearmPoly.vertexCount = 4;
|
||||
LForearmPoly.vertices[0] = RForearmPoly.vertices[0] = k_scale * b2Vec2(.082f,.054f);
|
||||
LForearmPoly.vertices[1] = RForearmPoly.vertices[1] = k_scale * b2Vec2(.138f,.054f);
|
||||
LForearmPoly.vertices[2] = RForearmPoly.vertices[2] = k_scale * b2Vec2(.149f,.296f);
|
||||
LForearmPoly.vertices[3] = RForearmPoly.vertices[3] = k_scale * b2Vec2(.088f,.296f);
|
||||
}
|
||||
{ // hands
|
||||
LHandPoly.vertexCount = RHandPoly.vertexCount = 5;
|
||||
LHandPoly.vertices[0] = RHandPoly.vertices[0] = k_scale * b2Vec2(.066f,.031f);
|
||||
LHandPoly.vertices[1] = RHandPoly.vertices[1] = k_scale * b2Vec2(.123f,.020f);
|
||||
LHandPoly.vertices[2] = RHandPoly.vertices[2] = k_scale * b2Vec2(.160f,.127f);
|
||||
LHandPoly.vertices[3] = RHandPoly.vertices[3] = k_scale * b2Vec2(.127f,.178f);
|
||||
LHandPoly.vertices[4] = RHandPoly.vertices[4] = k_scale * b2Vec2(.074f,.178f);;
|
||||
}
|
||||
}
|
||||
|
||||
void BipedDef::DefaultJoints()
|
||||
{
|
||||
//b.LAnkleDef.body1 = LFoot;
|
||||
//b.LAnkleDef.body2 = LCalf;
|
||||
//b.RAnkleDef.body1 = RFoot;
|
||||
//b.RAnkleDef.body2 = RCalf;
|
||||
{ // ankles
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.045f,-.75f);
|
||||
LAnkleDef.localAnchor1 = RAnkleDef.localAnchor1 = anchor - LFootDef.position;
|
||||
LAnkleDef.localAnchor2 = RAnkleDef.localAnchor2 = anchor - LCalfDef.position;
|
||||
LAnkleDef.referenceAngle = RAnkleDef.referenceAngle = 0.0f;
|
||||
LAnkleDef.lowerAngle = RAnkleDef.lowerAngle = -0.523598776f;
|
||||
LAnkleDef.upperAngle = RAnkleDef.upperAngle = 0.523598776f;
|
||||
}
|
||||
|
||||
//b.LKneeDef.body1 = LCalf;
|
||||
//b.LKneeDef.body2 = LThigh;
|
||||
//b.RKneeDef.body1 = RCalf;
|
||||
//b.RKneeDef.body2 = RThigh;
|
||||
{ // knees
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.030f,-.355f);
|
||||
LKneeDef.localAnchor1 = RKneeDef.localAnchor1 = anchor - LCalfDef.position;
|
||||
LKneeDef.localAnchor2 = RKneeDef.localAnchor2 = anchor - LThighDef.position;
|
||||
LKneeDef.referenceAngle = RKneeDef.referenceAngle = 0.0f;
|
||||
LKneeDef.lowerAngle = RKneeDef.lowerAngle = 0;
|
||||
LKneeDef.upperAngle = RKneeDef.upperAngle = 2.61799388f;
|
||||
}
|
||||
|
||||
//b.LHipDef.body1 = LThigh;
|
||||
//b.LHipDef.body2 = Pelvis;
|
||||
//b.RHipDef.body1 = RThigh;
|
||||
//b.RHipDef.body2 = Pelvis;
|
||||
{ // hips
|
||||
b2Vec2 anchor = k_scale * b2Vec2(.005f,-.045f);
|
||||
LHipDef.localAnchor1 = RHipDef.localAnchor1 = anchor - LThighDef.position;
|
||||
LHipDef.localAnchor2 = RHipDef.localAnchor2 = anchor - PelvisDef.position;
|
||||
LHipDef.referenceAngle = RHipDef.referenceAngle = 0.0f;
|
||||
LHipDef.lowerAngle = RHipDef.lowerAngle = -2.26892803f;
|
||||
LHipDef.upperAngle = RHipDef.upperAngle = 0;
|
||||
}
|
||||
|
||||
//b.LowerAbsDef.body1 = Pelvis;
|
||||
//b.LowerAbsDef.body2 = Stomach;
|
||||
{ // lower abs
|
||||
b2Vec2 anchor = k_scale * b2Vec2(.035f,.135f);
|
||||
LowerAbsDef.localAnchor1 = anchor - PelvisDef.position;
|
||||
LowerAbsDef.localAnchor2 = anchor - StomachDef.position;
|
||||
LowerAbsDef.referenceAngle = 0.0f;
|
||||
LowerAbsDef.lowerAngle = -0.523598776f;
|
||||
LowerAbsDef.upperAngle = 0.523598776f;
|
||||
}
|
||||
|
||||
//b.UpperAbsDef.body1 = Stomach;
|
||||
//b.UpperAbsDef.body2 = Chest;
|
||||
{ // upper abs
|
||||
b2Vec2 anchor = k_scale * b2Vec2(.045f,.320f);
|
||||
UpperAbsDef.localAnchor1 = anchor - StomachDef.position;
|
||||
UpperAbsDef.localAnchor2 = anchor - ChestDef.position;
|
||||
UpperAbsDef.referenceAngle = 0.0f;
|
||||
UpperAbsDef.lowerAngle = -0.523598776f;
|
||||
UpperAbsDef.upperAngle = 0.174532925f;
|
||||
}
|
||||
|
||||
//b.LowerNeckDef.body1 = Chest;
|
||||
//b.LowerNeckDef.body2 = Neck;
|
||||
{ // lower neck
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.015f,.575f);
|
||||
LowerNeckDef.localAnchor1 = anchor - ChestDef.position;
|
||||
LowerNeckDef.localAnchor2 = anchor - NeckDef.position;
|
||||
LowerNeckDef.referenceAngle = 0.0f;
|
||||
LowerNeckDef.lowerAngle = -0.174532925f;
|
||||
LowerNeckDef.upperAngle = 0.174532925f;
|
||||
}
|
||||
|
||||
//b.UpperNeckDef.body1 = Chest;
|
||||
//b.UpperNeckDef.body2 = Head;
|
||||
{ // upper neck
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.005f,.630f);
|
||||
UpperNeckDef.localAnchor1 = anchor - ChestDef.position;
|
||||
UpperNeckDef.localAnchor2 = anchor - HeadDef.position;
|
||||
UpperNeckDef.referenceAngle = 0.0f;
|
||||
UpperNeckDef.lowerAngle = -0.610865238f;
|
||||
UpperNeckDef.upperAngle = 0.785398163f;
|
||||
}
|
||||
|
||||
//b.LShoulderDef.body1 = Chest;
|
||||
//b.LShoulderDef.body2 = LUpperArm;
|
||||
//b.RShoulderDef.body1 = Chest;
|
||||
//b.RShoulderDef.body2 = RUpperArm;
|
||||
{ // shoulders
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.015f,.545f);
|
||||
LShoulderDef.localAnchor1 = RShoulderDef.localAnchor1 = anchor - ChestDef.position;
|
||||
LShoulderDef.localAnchor2 = RShoulderDef.localAnchor2 = anchor - LUpperArmDef.position;
|
||||
LShoulderDef.referenceAngle = RShoulderDef.referenceAngle = 0.0f;
|
||||
LShoulderDef.lowerAngle = RShoulderDef.lowerAngle = -1.04719755f;
|
||||
LShoulderDef.upperAngle = RShoulderDef.upperAngle = 3.14159265f;
|
||||
}
|
||||
|
||||
//b.LElbowDef.body1 = LForearm;
|
||||
//b.LElbowDef.body2 = LUpperArm;
|
||||
//b.RElbowDef.body1 = RForearm;
|
||||
//b.RElbowDef.body2 = RUpperArm;
|
||||
{ // elbows
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.005f,.290f);
|
||||
LElbowDef.localAnchor1 = RElbowDef.localAnchor1 = anchor - LForearmDef.position;
|
||||
LElbowDef.localAnchor2 = RElbowDef.localAnchor2 = anchor - LUpperArmDef.position;
|
||||
LElbowDef.referenceAngle = RElbowDef.referenceAngle = 0.0f;
|
||||
LElbowDef.lowerAngle = RElbowDef.lowerAngle = -2.7925268f;
|
||||
LElbowDef.upperAngle = RElbowDef.upperAngle = 0;
|
||||
}
|
||||
|
||||
//b.LWristDef.body1 = LHand;
|
||||
//b.LWristDef.body2 = LForearm;
|
||||
//b.RWristDef.body1 = RHand;
|
||||
//b.RWristDef.body2 = RForearm;
|
||||
{ // wrists
|
||||
b2Vec2 anchor = k_scale * b2Vec2(-.010f,.045f);
|
||||
LWristDef.localAnchor1 = RWristDef.localAnchor1 = anchor - LHandDef.position;
|
||||
LWristDef.localAnchor2 = RWristDef.localAnchor2 = anchor - LForearmDef.position;
|
||||
LWristDef.referenceAngle = RWristDef.referenceAngle = 0.0f;
|
||||
LWristDef.lowerAngle = RWristDef.lowerAngle = -0.174532925f;
|
||||
LWristDef.upperAngle = RWristDef.upperAngle = 0.174532925f;
|
||||
}
|
||||
}
|
||||
|
||||
void BipedDef::DefaultPositions()
|
||||
{
|
||||
LFootDef.position = RFootDef.position = k_scale * b2Vec2(-.122f,-.901f);
|
||||
LCalfDef.position = RCalfDef.position = k_scale * b2Vec2(-.177f,-.771f);
|
||||
LThighDef.position = RThighDef.position = k_scale * b2Vec2(-.217f,-.391f);
|
||||
LUpperArmDef.position = RUpperArmDef.position = k_scale * b2Vec2(-.127f,.228f);
|
||||
LForearmDef.position = RForearmDef.position = k_scale * b2Vec2(-.117f,-.011f);
|
||||
LHandDef.position = RHandDef.position = k_scale * b2Vec2(-.112f,-.136f);
|
||||
PelvisDef.position = k_scale * b2Vec2(-.177f,-.101f);
|
||||
StomachDef.position = k_scale * b2Vec2(-.142f,.088f);
|
||||
ChestDef.position = k_scale * b2Vec2(-.132f,.282f);
|
||||
NeckDef.position = k_scale * b2Vec2(-.102f,.518f);
|
||||
HeadDef.position = k_scale * b2Vec2(.022f,.738f);
|
||||
}
|
||||
51
external/Box2D-2.3.1/Contributions/Tests/BipedDef.h
vendored
Normal file
51
external/Box2D-2.3.1/Contributions/Tests/BipedDef.h
vendored
Normal file
@@ -0,0 +1,51 @@
|
||||
#ifndef BIPED_DEF_H
|
||||
#define BIPED_DEF_H
|
||||
|
||||
#include "Box2D.h"
|
||||
|
||||
class BipedDef
|
||||
{
|
||||
public:
|
||||
BipedDef();
|
||||
~BipedDef(void);
|
||||
|
||||
void SetMotorTorque(float);
|
||||
void SetMotorSpeed(float);
|
||||
void SetDensity(float);
|
||||
void SetFriction(float);
|
||||
void SetRestitution(float);
|
||||
void SetLinearDamping(float);
|
||||
void SetAngularDamping(float);
|
||||
void EnableLimit();
|
||||
void DisableLimit();
|
||||
void SetLimit(bool);
|
||||
void EnableMotor();
|
||||
void DisableMotor();
|
||||
void SetMotor(bool);
|
||||
void SetGroupIndex(int16);
|
||||
void SetPosition(float, float);
|
||||
void SetPosition(b2Vec2);
|
||||
void IsFast(bool);
|
||||
|
||||
static int16 count;
|
||||
|
||||
b2BodyDef LFootDef, RFootDef, LCalfDef, RCalfDef, LThighDef, RThighDef,
|
||||
PelvisDef, StomachDef, ChestDef, NeckDef, HeadDef,
|
||||
LUpperArmDef, RUpperArmDef, LForearmDef, RForearmDef, LHandDef, RHandDef;
|
||||
|
||||
b2PolygonDef LFootPoly, RFootPoly, LCalfPoly, RCalfPoly, LThighPoly, RThighPoly,
|
||||
PelvisPoly, StomachPoly, ChestPoly, NeckPoly,
|
||||
LUpperArmPoly, RUpperArmPoly, LForearmPoly, RForearmPoly, LHandPoly, RHandPoly;
|
||||
|
||||
b2CircleDef HeadCirc;
|
||||
|
||||
b2RevoluteJointDef LAnkleDef, RAnkleDef, LKneeDef, RKneeDef, LHipDef, RHipDef,
|
||||
LowerAbsDef, UpperAbsDef, LowerNeckDef, UpperNeckDef,
|
||||
LShoulderDef, RShoulderDef, LElbowDef, RElbowDef, LWristDef, RWristDef;
|
||||
|
||||
void DefaultVertices();
|
||||
void DefaultPositions();
|
||||
void DefaultJoints();
|
||||
};
|
||||
|
||||
#endif
|
||||
87
external/Box2D-2.3.1/Contributions/Tests/BipedTest.h
vendored
Normal file
87
external/Box2D-2.3.1/Contributions/Tests/BipedTest.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BIPED_TEST_H
|
||||
#define BIPED_TEST_H
|
||||
|
||||
#include "Biped.h"
|
||||
|
||||
class BipedTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
BipedTest()
|
||||
{
|
||||
const float32 k_restitution = 1.4f;
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 20.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonDef sd;
|
||||
sd.density = 0.0f;
|
||||
sd.restitution = k_restitution;
|
||||
|
||||
sd.SetAsBox(0.1f, 10.0f, b2Vec2(-10.0f, 0.0f), 0.0f);
|
||||
body->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(0.1f, 10.0f, b2Vec2(10.0f, 0.0f), 0.0f);
|
||||
body->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(0.1f, 10.0f, b2Vec2(0.0f, -10.0f), 0.5f * b2_pi);
|
||||
body->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(0.1f, 10.0f, b2Vec2(0.0f, 10.0f), -0.5f * b2_pi);
|
||||
body->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
m_biped = new Biped(m_world, b2Vec2(0.0f, 20.0f));
|
||||
|
||||
for (int32 i = 0; i < 8; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(5.0f, 20.0f + i);
|
||||
bd.isBullet = true;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
body->SetAngularVelocity(RandomFloat(-50.0f, 50.0f));
|
||||
|
||||
b2CircleDef sd;
|
||||
sd.radius = 0.25f;
|
||||
sd.density = 15.0f;
|
||||
sd.restitution = k_restitution;
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
~BipedTest()
|
||||
{
|
||||
delete m_biped;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new BipedTest;
|
||||
}
|
||||
|
||||
Biped* m_biped;
|
||||
};
|
||||
|
||||
#endif
|
||||
603
external/Box2D-2.3.1/Contributions/Tests/BreakableBody.h
vendored
Normal file
603
external/Box2D-2.3.1/Contributions/Tests/BreakableBody.h
vendored
Normal file
@@ -0,0 +1,603 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* Testbed example showing deformable and breakable bodies using the soft
|
||||
* b2DistanceJoint and a small,liteweight triangle mesher.
|
||||
* 2008-05-09 / nimodo
|
||||
*/
|
||||
#ifndef BREAKABLE_BODY_H
|
||||
#define BREAKABLE_BODY_H
|
||||
|
||||
#include "TriangleMesh.h"
|
||||
|
||||
/// utility macro
|
||||
#define H(x) (x)/2.0f
|
||||
#define N_MAXVERTEX 256
|
||||
|
||||
class BreakableBody : public Test
|
||||
{
|
||||
|
||||
public:
|
||||
BreakableBody()
|
||||
{
|
||||
/// geometries
|
||||
float32 gx = 100.0f, gy = 1.0f,
|
||||
dx = 34.0f, br = 0.3f;
|
||||
float32 sx=-dx-H(dx), sy = 30.f;
|
||||
/// break joint, if the reactionforce exceeds:
|
||||
maxAllowableForce = 100.0f;
|
||||
m_drawMode = m_staticBodies = false;
|
||||
m_drawCount = 0;
|
||||
/// ground
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
b2BodyDef bd;
|
||||
b2Body* ground;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
ground = m_world->CreateBody(&bd);
|
||||
/// bottom
|
||||
sd.SetAsBox( H(gx), H(gy) );
|
||||
ground->CreateFixture(&sd);
|
||||
sd.SetAsBox( H(dx), H(gy), b2Vec2(-dx,sy-1.0f), 0.0f );
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
/// dyn bodies
|
||||
{
|
||||
b2PolygonDef pd;
|
||||
b2DistanceJointDef dj;
|
||||
|
||||
dj.dampingRatio = 0.0f;
|
||||
dj.collideConnected = true;
|
||||
|
||||
ExampleData('B');
|
||||
dj.frequencyHz = 20.f;
|
||||
pd.density = 1.0f/70.0f;
|
||||
pd.friction = 0.4f;
|
||||
pd.restitution = 0.01f;
|
||||
CreateSoftBody( b2Vec2(sx,sy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
ExampleData('@');
|
||||
dj.frequencyHz = 20.f;
|
||||
pd.density = 1.0f/36.0f;
|
||||
pd.friction = 0.1f;
|
||||
pd.restitution = 0.5f;
|
||||
CreateSoftBody( b2Vec2(sx+6.f,sy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
ExampleData('x');
|
||||
dj.frequencyHz = 20.0f;
|
||||
pd.density = 1.0f/60.0f;
|
||||
pd.friction = 0.6f;
|
||||
pd.restitution = 0.0f;
|
||||
CreateSoftBody( b2Vec2(sx+13.f,sy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
ExampleData('2');
|
||||
pd.density = 0.01f;
|
||||
pd.friction = 0.3f;
|
||||
pd.restitution = 0.3f;
|
||||
CreateSoftBody( b2Vec2(sx+20.f,sy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
ExampleData('D');
|
||||
CreateSoftBody( b2Vec2(sx+28.f,sy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
ExampleData('b');
|
||||
dj.frequencyHz = 10.0f;
|
||||
dj.dampingRatio = 20.0f;
|
||||
pd.friction = 0.9f;
|
||||
pd.restitution = 0.01f;
|
||||
pd.density = 0.01f;
|
||||
CreateSoftBody( b2Vec2(-5.f,5.f*gy), 0, 0, pd, dj,
|
||||
nodes,n_nodes, segments,n_segments, holes,n_holes) ;
|
||||
|
||||
b2CircleDef cd;
|
||||
b2BodyDef bd;
|
||||
b2Body* b;
|
||||
cd.radius = br;
|
||||
cd.density= 0.001f;
|
||||
bd.position.Set(0.0f,10.0f*gy);
|
||||
for (int32 i=0; i<60; i++ )
|
||||
{
|
||||
b = m_world->CreateBody(&bd);
|
||||
b->CreateFixture (&cd);
|
||||
b->SetMassFromShapes();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// Create compound (soft) body using a triangle mesh
|
||||
/// If meshDensity is 0, a minimal grid is generated.
|
||||
/// Actually pd and dj define the behaviour for all triangles
|
||||
void CreateSoftBody(b2Vec2 pos, int32 meshDensity,int32 options,
|
||||
b2PolygonDef pd, b2DistanceJointDef dj,
|
||||
tmVertex* nodes,int32 n_nodes,
|
||||
tmSegmentId *segments=NULL, int32 n_segments=0,
|
||||
tmVertex* holes=NULL, int32 n_holes=0)
|
||||
{
|
||||
int32 i;
|
||||
/// TriangleMesh defs
|
||||
tmTriangle *triangles;
|
||||
TriangleMesh md;
|
||||
/// box2d defs
|
||||
b2BodyDef bd;
|
||||
b2Body *b;
|
||||
/// in case of meshDensit>3 ...
|
||||
md.SetMaxVertexCount(meshDensity);
|
||||
if (options>0) md.SetOptions(options);
|
||||
/// triangulator main
|
||||
md.Mesh( nodes, n_nodes, segments,n_segments, holes, n_holes );
|
||||
md.PrintData();
|
||||
/// bodies (triangles)
|
||||
triangles = md.GetTriangles();
|
||||
if ( triangles==NULL ) return;
|
||||
pd.vertexCount = 3;
|
||||
for ( i=0; i<md.GetTriangleCount(); i++ )
|
||||
{
|
||||
if ( triangles[i].inside )
|
||||
{
|
||||
/// triangle -> b2PolygonDef
|
||||
pd.vertices[0].Set(triangles[i].v[0]->x, triangles[i].v[0]->y);
|
||||
pd.vertices[1].Set(triangles[i].v[1]->x, triangles[i].v[1]->y);
|
||||
pd.vertices[2].Set(triangles[i].v[2]->x, triangles[i].v[2]->y);
|
||||
bd.position.Set(pos.x,pos.y);
|
||||
b = m_world->CreateBody(&bd);
|
||||
b->CreateFixture(&pd);
|
||||
b->SetMassFromShapes();
|
||||
/// we need the body pointer in the triangles for the joints later
|
||||
triangles[i].userData = (void *)b;
|
||||
}
|
||||
}
|
||||
/// joints
|
||||
/// for each triangle-pair in edges, connect with a distance joint
|
||||
tmEdge *edges;
|
||||
tmTriangle *t0,*t1;
|
||||
b2Body *b1,*b2;
|
||||
edges = md.GetEdges();
|
||||
for ( i=0; i<md.GetEdgeCount(); i++ )
|
||||
{
|
||||
t0 = edges[i].t[0];
|
||||
t1 = edges[i].t[1];
|
||||
if ( (t0->inside==false) || (t1->inside==false) ) continue;
|
||||
|
||||
/// Get bodies
|
||||
b1 = (b2Body*)t0->userData;
|
||||
b2 = (b2Body*)t1->userData;
|
||||
if ( b1==NULL || b2==NULL ) continue;
|
||||
|
||||
dj.Initialize( b1,b2, b1->GetWorldCenter(), b2->GetWorldCenter());
|
||||
m_world->CreateJoint(&dj);
|
||||
}
|
||||
/// clean TriangleMesh
|
||||
md.FreeMemory();
|
||||
}
|
||||
|
||||
/// maybe here to check for maximal reaction forces to break a body
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
b2Joint *jStressed=NULL;
|
||||
float32 F=0.0f, tmp;
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
for (b2Joint* j = m_world->GetJointList(); j; j = j->GetNext())
|
||||
{
|
||||
tmp = j->GetReactionForce(settings->hz).Length();
|
||||
if ( tmp>F )
|
||||
{
|
||||
F = tmp;
|
||||
jStressed = j;
|
||||
}
|
||||
}
|
||||
if ( jStressed && (F>maxAllowableForce) )
|
||||
{
|
||||
m_world->DestroyJoint(jStressed);
|
||||
}
|
||||
|
||||
m_debugDraw.DrawString(1, m_textLine,"max.reactionforce=%.0f allowable=%.0f change:-+", (float)F,(float)maxAllowableForce);
|
||||
m_textLine += 12;
|
||||
|
||||
m_debugDraw.DrawString(1, m_textLine,"drawmode(%s):d mesh:m static(%s):s", (m_drawMode)?"on":"off", (m_staticBodies)?"on":"off");
|
||||
m_textLine += 12;
|
||||
|
||||
for ( int32 i=0; i<m_drawCount-1; i++ )
|
||||
{
|
||||
b2Vec2 p1,p2;
|
||||
p1.Set(m_drawVertices[i].x,m_drawVertices[i].y);
|
||||
p2.Set(m_drawVertices[i+1].x,m_drawVertices[i+1].y);
|
||||
m_debugDraw.DrawSegment(p1,p2,b2Color(0.6f,0.2f,0.2f));
|
||||
}
|
||||
}
|
||||
|
||||
/// default constructor for TestEntries.cpp
|
||||
static Test* Create()
|
||||
{
|
||||
return new BreakableBody;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '-':
|
||||
maxAllowableForce -= 5.0f;
|
||||
break;
|
||||
|
||||
case '+':
|
||||
maxAllowableForce += 5.0f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_drawMode = !m_drawMode;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_staticBodies = !m_staticBodies;
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if ( m_drawCount>0 )
|
||||
{
|
||||
b2PolygonDef pd;
|
||||
b2DistanceJointDef dj;
|
||||
dj.collideConnected = true;
|
||||
dj.frequencyHz = 20.f;
|
||||
dj.dampingRatio = 10.0f;
|
||||
pd.density = (m_staticBodies) ? 0.0f : 1.0f/32.0f;
|
||||
pd.friction = 0.99f;
|
||||
pd.restitution = 0.01f;
|
||||
CreateSoftBody( b2Vec2(0.0f,0.0f), 0, tmO_SEGMENTBOUNDARY|tmO_GRADING,
|
||||
pd, dj, m_drawVertices, m_drawCount) ;
|
||||
|
||||
m_drawCount = 0;
|
||||
m_drawMode = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MouseDown(const b2Vec2& p)
|
||||
{
|
||||
if ( m_drawMode && (m_drawCount<N_MAXVERTEX) )
|
||||
{
|
||||
m_drawVertices[m_drawCount].x = p.x;
|
||||
m_drawVertices[m_drawCount].y = p.y;
|
||||
m_drawCount++;
|
||||
}
|
||||
else Test::MouseDown(p);
|
||||
}
|
||||
/*
|
||||
void MouseMove(const b2Vec2& p)
|
||||
{
|
||||
m_lastPoint = p;
|
||||
if (m_drawMode)
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
void MouseUp(const b2Vec2& p)
|
||||
{
|
||||
Test::MouseUp(p);
|
||||
}
|
||||
|
||||
/// examples
|
||||
void ExampleData(char which)
|
||||
{
|
||||
/// @ - ring
|
||||
static tmVertex ring_nodes[] = {
|
||||
{ 6.00f, 3.00f},
|
||||
{ 5.12f, 5.12f},
|
||||
{ 3.00f, 6.00f},
|
||||
{ 0.88f, 5.12f},
|
||||
{ 0.00f, 3.00f},
|
||||
{ 0.88f, 0.88f},
|
||||
{ 3.00f, 0.00f},
|
||||
{ 5.12f, 0.88f},
|
||||
{ 4.50f, 3.00f},
|
||||
{ 4.06f, 4.06f},
|
||||
{ 3.00f, 4.50f},
|
||||
{ 1.94f, 4.06f},
|
||||
{ 1.50f, 3.00f},
|
||||
{ 1.94f, 1.94f},
|
||||
{ 3.00f, 1.50f},
|
||||
{ 4.06f, 1.94f}
|
||||
};
|
||||
static tmSegmentId ring_segments[] = {
|
||||
{ 9, 10 },
|
||||
{ 10, 11 },
|
||||
{ 11, 12 },
|
||||
{ 12, 13 },
|
||||
{ 13, 14 },
|
||||
{ 14, 15 },
|
||||
{ 15, 16 },
|
||||
{ 16, 9 }
|
||||
};
|
||||
static tmVertex ring_holes[] = {
|
||||
{ 3.00f, 3.00f}
|
||||
};
|
||||
/// 'B'
|
||||
static tmVertex B_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 4.00f, 0.00f},
|
||||
{ 5.00f, 2.00f},
|
||||
{ 5.00f, 4.00f},
|
||||
{ 4.00f, 5.00f},
|
||||
{ 5.00f, 6.00f},
|
||||
{ 5.00f, 8.00f},
|
||||
{ 4.00f, 9.00f},
|
||||
{ 0.00f, 9.00f},
|
||||
{ 0.00f, 5.00f},
|
||||
{ 1.50f, 1.50f},
|
||||
{ 3.50f, 1.50f},
|
||||
{ 3.50f, 4.00f},
|
||||
{ 1.50f, 4.00f},
|
||||
{ 1.50f, 6.00f},
|
||||
{ 3.50f, 6.00f},
|
||||
{ 3.50f, 8.50f},
|
||||
{ 1.50f, 8.50f}
|
||||
};
|
||||
static tmSegmentId B_segments[] = {
|
||||
{ 1, 2 },
|
||||
{ 2, 3 },
|
||||
{ 3, 4 },
|
||||
{ 4, 5 },
|
||||
{ 5, 6 },
|
||||
{ 6, 7 },
|
||||
{ 7, 8 },
|
||||
{ 8, 9 },
|
||||
{ 9, 10 },
|
||||
{ 10, 1 },
|
||||
{ 11, 12 },
|
||||
{ 12, 13 },
|
||||
{ 13, 14 },
|
||||
{ 14, 11 },
|
||||
{ 15, 16 },
|
||||
{ 16, 17 },
|
||||
{ 17, 18 },
|
||||
{ 18, 15 }
|
||||
};
|
||||
static tmVertex B_holes[] = {
|
||||
{ 5.00f, 5.00f},
|
||||
{ 2.50f, 2.50f},
|
||||
{ 2.50f, 7.00f}
|
||||
};
|
||||
/// 'D'
|
||||
static tmVertex D_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 4.00f, 0.00f},
|
||||
{ 5.00f, 2.50f},
|
||||
{ 5.00f, 7.00f},
|
||||
{ 4.00f, 9.00f},
|
||||
{ 0.00f, 9.00f},
|
||||
{ 0.00f, 5.00f},
|
||||
{ 1.50f, 2.50f},
|
||||
{ 3.50f, 2.50f},
|
||||
{ 3.50f, 7.00f},
|
||||
{ 1.50f, 7.00f},
|
||||
};
|
||||
static tmSegmentId D_segments[] = {
|
||||
{ 1, 2 },
|
||||
{ 2, 3 },
|
||||
{ 3, 4 },
|
||||
{ 4, 5 },
|
||||
{ 5, 6 },
|
||||
{ 6, 7 },
|
||||
{ 7, 1 },
|
||||
{ 8, 9 },
|
||||
{ 9, 10 },
|
||||
{ 10, 11 },
|
||||
{ 11, 8 },
|
||||
};
|
||||
static tmVertex D_holes[] = {
|
||||
{ 2.50f, 5.00f},
|
||||
};
|
||||
/// 'x'
|
||||
static tmVertex x_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 1.00f, 0.00f},
|
||||
{ 5.00f, 0.00f},
|
||||
{ 6.00f, 0.00f},
|
||||
{ 6.00f, 1.00f},
|
||||
{ 6.00f, 5.00f},
|
||||
{ 6.00f, 6.00f},
|
||||
{ 1.00f, 6.00f},
|
||||
{ 5.00f, 6.00f},
|
||||
{ 0.00f, 6.00f},
|
||||
{ 0.00f, 5.00f},
|
||||
{ 0.00f, 1.00f},
|
||||
{ 3.00f, 2.00f},
|
||||
{ 4.00f, 3.00f},
|
||||
{ 3.00f, 4.00f},
|
||||
{ 2.00f, 3.00f}
|
||||
};
|
||||
static tmSegmentId x_segments[] = {
|
||||
{ 2, 13 },
|
||||
{ 3, 13 },
|
||||
{ 5, 14 },
|
||||
{ 6, 14 },
|
||||
{ 8, 15 },
|
||||
{ 9, 15 },
|
||||
{ 11, 16 },
|
||||
{ 12, 16 }
|
||||
};
|
||||
static tmVertex x_holes[] = {
|
||||
{ 3.00f, 1.00f},
|
||||
{ 5.00f, 3.00f},
|
||||
{ 3.00f, 5.00f},
|
||||
{ 1.00f, 3.00f},
|
||||
};
|
||||
/// '2'
|
||||
static tmVertex two_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 6.00f, 0.00f},
|
||||
{ 6.00f, 1.00f},
|
||||
{ 2.00f, 1.00f},
|
||||
{ 2.00f, 2.00f},
|
||||
{ 6.00f, 6.00f},
|
||||
{ 6.00f, 8.00f},
|
||||
{ 5.00f, 9.00f},
|
||||
{ 2.00f, 9.00f},
|
||||
{ 1.00f, 7.50f},
|
||||
{ 0.00f, 2.50f},
|
||||
{ 5.00f, 6.50f},
|
||||
{ 5.00f, 8.00f},
|
||||
{ 2.50f, 8.00f},
|
||||
{ 2.00f, 7.50f},
|
||||
};
|
||||
static tmSegmentId two_segments[] = {
|
||||
{ 1, 2 },
|
||||
{ 2, 3 },
|
||||
{ 3, 4 },
|
||||
{ 4, 5 },
|
||||
{ 5, 6 },
|
||||
{ 6, 7 },
|
||||
{ 7, 8 },
|
||||
{ 8, 9 },
|
||||
{ 9, 10 },
|
||||
{ 10, 15 },
|
||||
{ 11, 12 },
|
||||
{ 12, 13 },
|
||||
{ 13, 14 },
|
||||
{ 14, 15 },
|
||||
};
|
||||
static tmVertex two_holes[] = {
|
||||
{ 3.00f, 5.00f},
|
||||
{ 4.00f, 3.00f},
|
||||
};
|
||||
/// '-' beam
|
||||
static tmVertex beam_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 32.00f, 0.00f},
|
||||
{ 32.00f, 3.00f},
|
||||
{ 0.00f, 3.00f},
|
||||
};
|
||||
static tmSegmentId *beam_segments = NULL;
|
||||
static tmVertex *beam_holes = NULL;
|
||||
/// 'b' a box
|
||||
static tmVertex b_nodes[] = {
|
||||
{ 0.00f, 0.00f},
|
||||
{ 10.00f, 0.00f},
|
||||
{ 10.00f, 10.00f},
|
||||
{ 0.00f, 10.00f},
|
||||
{ 2.00f, 2.00f},
|
||||
{ 8.00f, 2.00f},
|
||||
{ 8.00f, 8.00f},
|
||||
{ 2.00f, 8.00f},
|
||||
};
|
||||
static tmSegmentId b_segments[] = {
|
||||
{ 5, 6 },
|
||||
{ 6, 7 },
|
||||
{ 7, 8 },
|
||||
{ 8, 5 },
|
||||
};
|
||||
static tmVertex b_holes[] = {
|
||||
{ 5.0f, 5.0f},
|
||||
};
|
||||
/// choose...
|
||||
switch( which )
|
||||
{
|
||||
case 'B':
|
||||
nodes = B_nodes;
|
||||
segments = B_segments;
|
||||
holes = B_holes;
|
||||
|
||||
n_nodes = sizeof(B_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(B_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(B_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
|
||||
case 'D':
|
||||
nodes = D_nodes;
|
||||
segments = D_segments;
|
||||
holes = D_holes;
|
||||
|
||||
n_nodes = sizeof(D_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(D_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(D_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
|
||||
case 'x':
|
||||
nodes = x_nodes;
|
||||
segments = x_segments;
|
||||
holes = x_holes;
|
||||
|
||||
n_nodes = sizeof(x_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(x_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(x_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
|
||||
case '@':
|
||||
nodes = ring_nodes;
|
||||
segments = ring_segments;
|
||||
holes = ring_holes ;
|
||||
|
||||
n_nodes = sizeof(ring_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(ring_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(ring_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
|
||||
case '2':
|
||||
nodes = two_nodes;
|
||||
segments = two_segments;
|
||||
holes = two_holes ;
|
||||
|
||||
n_nodes = sizeof(two_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(two_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(two_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
case '-':
|
||||
nodes = beam_nodes;
|
||||
segments = beam_segments;
|
||||
holes = beam_holes ;
|
||||
|
||||
n_nodes = sizeof(beam_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(beam_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(beam_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
case 'b':
|
||||
nodes = b_nodes;
|
||||
segments = b_segments;
|
||||
holes = b_holes;
|
||||
|
||||
n_nodes = sizeof(b_nodes)/sizeof(tmVertex);
|
||||
n_segments = (segments) ? sizeof(b_segments)/sizeof(tmSegmentId) : 0;
|
||||
n_holes = (holes) ? sizeof(b_holes)/sizeof(tmVertex) : 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
///
|
||||
bool m_drawMode, m_staticBodies;
|
||||
tmVertex m_drawVertices[N_MAXVERTEX];
|
||||
int32 m_drawCount;
|
||||
///
|
||||
float32 maxAllowableForce;
|
||||
/// temporary vars to hold the examples
|
||||
tmVertex *nodes;
|
||||
int32 n_nodes;
|
||||
tmVertex *holes;
|
||||
int32 n_holes;
|
||||
tmSegmentId *segments;
|
||||
int32 n_segments;
|
||||
};
|
||||
|
||||
#undef H
|
||||
|
||||
#endif
|
||||
215
external/Box2D-2.3.1/Contributions/Tests/Car.h
vendored
Normal file
215
external/Box2D-2.3.1/Contributions/Tests/Car.h
vendored
Normal file
@@ -0,0 +1,215 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CAR_H
|
||||
#define CAR_H
|
||||
|
||||
// Adapted from SpiritWalkers by darkzerox
|
||||
class Car : public Test
|
||||
{
|
||||
public:
|
||||
Car()
|
||||
{
|
||||
{ // car body
|
||||
b2PolygonDef poly1, poly2;
|
||||
|
||||
// bottom half
|
||||
poly1.vertexCount = 5;
|
||||
poly1.vertices[4].Set(-2.2f,-0.74f);
|
||||
poly1.vertices[3].Set(-2.2f,0);
|
||||
poly1.vertices[2].Set(1.0f,0);
|
||||
poly1.vertices[1].Set(2.2f,-0.2f);
|
||||
poly1.vertices[0].Set(2.2f,-0.74f);
|
||||
poly1.filter.groupIndex = -1;
|
||||
|
||||
poly1.density = 20.0f;
|
||||
poly1.friction = 0.68f;
|
||||
poly1.filter.groupIndex = -1;
|
||||
|
||||
// top half
|
||||
poly2.vertexCount = 4;
|
||||
poly2.vertices[3].Set(-1.7f,0);
|
||||
poly2.vertices[2].Set(-1.3f,0.7f);
|
||||
poly2.vertices[1].Set(0.5f,0.74f);
|
||||
poly2.vertices[0].Set(1.0f,0);
|
||||
poly2.filter.groupIndex = -1;
|
||||
|
||||
poly2.density = 5.0f;
|
||||
poly2.friction = 0.68f;
|
||||
poly2.filter.groupIndex = -1;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-35.0f, 2.8f);
|
||||
|
||||
m_vehicle = m_world->CreateBody(&bd);
|
||||
m_vehicle->CreateFixture(&poly1);
|
||||
m_vehicle->CreateFixture(&poly2);
|
||||
m_vehicle->SetMassFromShapes();
|
||||
}
|
||||
|
||||
{ // vehicle wheels
|
||||
b2CircleDef circ;
|
||||
circ.density = 40.0f;
|
||||
circ.radius = 0.38608f;
|
||||
circ.friction = 0.8f;
|
||||
circ.filter.groupIndex = -1;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.allowSleep = false;
|
||||
bd.position.Set(-33.8f, 2.0f);
|
||||
|
||||
m_rightWheel = m_world->CreateBody(&bd);
|
||||
m_rightWheel->CreateFixture(&circ);
|
||||
m_rightWheel->SetMassFromShapes();
|
||||
|
||||
bd.position.Set(-36.2f, 2.0f);
|
||||
m_leftWheel = m_world->CreateBody(&bd);
|
||||
m_leftWheel->CreateFixture(&circ);
|
||||
m_leftWheel->SetMassFromShapes();
|
||||
}
|
||||
|
||||
{ // join wheels to chassis
|
||||
b2Vec2 anchor;
|
||||
b2RevoluteJointDef jd;
|
||||
jd.Initialize(m_vehicle, m_leftWheel, m_leftWheel->GetWorldCenter());
|
||||
jd.collideConnected = false;
|
||||
jd.enableMotor = true;
|
||||
jd.maxMotorTorque = 10.0f;
|
||||
jd.motorSpeed = 0.0f;
|
||||
m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
|
||||
jd.Initialize(m_vehicle, m_rightWheel, m_rightWheel->GetWorldCenter());
|
||||
jd.collideConnected = false;
|
||||
m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
{ // ground
|
||||
b2PolygonDef box;
|
||||
box.SetAsBox(19.5f, 0.5f);
|
||||
box.friction = 0.62f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-25.0f, 1.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
|
||||
{ // more ground
|
||||
b2PolygonDef box;
|
||||
b2BodyDef bd;
|
||||
|
||||
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.1f * b2_pi);
|
||||
box.friction = 0.62f;
|
||||
bd.position.Set(27.0f - 30.0f, 3.1f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
|
||||
{ // more ground
|
||||
b2PolygonDef box;
|
||||
b2BodyDef bd;
|
||||
|
||||
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, -0.1f * b2_pi);
|
||||
box.friction = 0.62f;
|
||||
bd.position.Set(55.0f - 30.0f, 3.1f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
|
||||
{ // more ground
|
||||
b2PolygonDef box;
|
||||
b2BodyDef bd;
|
||||
|
||||
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.03f * b2_pi);
|
||||
box.friction = 0.62f;
|
||||
bd.position.Set(41.0f, 2.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
|
||||
{ // more ground
|
||||
b2PolygonDef box;
|
||||
b2BodyDef bd;
|
||||
|
||||
box.SetAsBox(5.0f, 0.5f, b2Vec2_zero, 0.15f * b2_pi);
|
||||
box.friction = 0.62f;
|
||||
bd.position.Set(50.0f, 4.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
|
||||
{ // more ground
|
||||
b2PolygonDef box;
|
||||
b2BodyDef bd;
|
||||
|
||||
box.SetAsBox(20.0f, 0.5f);
|
||||
box.friction = 0.62f;
|
||||
bd.position.Set(85.0f, 2.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&box);
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d");
|
||||
m_textLine += 15;
|
||||
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_leftJoint->SetMaxMotorTorque(800.0f);
|
||||
m_leftJoint->SetMotorSpeed(12.0f);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_leftJoint->SetMaxMotorTorque(100.0f);
|
||||
m_leftJoint->SetMotorSpeed(0.0f);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_leftJoint->SetMaxMotorTorque(1200.0f);
|
||||
m_leftJoint->SetMotorSpeed(-36.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Car;
|
||||
}
|
||||
|
||||
b2Body* m_leftWheel;
|
||||
b2Body* m_rightWheel;
|
||||
b2Body* m_vehicle;
|
||||
b2RevoluteJoint* m_leftJoint;
|
||||
b2RevoluteJoint* m_rightJoint;
|
||||
};
|
||||
|
||||
#endif
|
||||
260
external/Box2D-2.3.1/Contributions/Tests/ContactCallbackTest.h
vendored
Normal file
260
external/Box2D-2.3.1/Contributions/Tests/ContactCallbackTest.h
vendored
Normal file
@@ -0,0 +1,260 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
// Contributed by caspin.
|
||||
|
||||
#ifndef CONTACT_CB_H
|
||||
#define CONTACT_CB_H
|
||||
|
||||
#include <set>
|
||||
#include <deque>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
bool key_comp( const ContactPoint& lhs, const ContactPoint& rhs )
|
||||
{
|
||||
if( lhs.fixtureA < rhs.fixtureA ) return true;
|
||||
if( lhs.fixtureA == rhs.fixtureA && lhs.fixtureB < rhs.fixtureB ) return true;
|
||||
if( lhs.fixtureA == rhs.fixtureA && lhs.fixtureB == rhs.fixtureB && lhs.id.key < rhs.id.key ) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
class ContactCB : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
ContactCB()
|
||||
: m_set(&key_comp)
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.friction = 0;
|
||||
sd.vertexCount = 3;
|
||||
|
||||
sd.vertices[0].Set(10,10);
|
||||
sd.vertices[1].Set(9,7);
|
||||
sd.vertices[2].Set(10,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(9,7);
|
||||
sd.vertices[1].Set(8,0);
|
||||
sd.vertices[2].Set(10,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(9,7);
|
||||
sd.vertices[1].Set(8,5);
|
||||
sd.vertices[2].Set(8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(8,5);
|
||||
sd.vertices[1].Set(7,4);
|
||||
sd.vertices[2].Set(8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(7,4);
|
||||
sd.vertices[1].Set(5,0);
|
||||
sd.vertices[2].Set(8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(7,4);
|
||||
sd.vertices[1].Set(5,3);
|
||||
sd.vertices[2].Set(5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(5,3);
|
||||
sd.vertices[1].Set(2,2);
|
||||
sd.vertices[2].Set(5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(2,2);
|
||||
sd.vertices[1].Set(0,0);
|
||||
sd.vertices[2].Set(5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[0].Set(2,2);
|
||||
sd.vertices[1].Set(-2,2);
|
||||
sd.vertices[2].Set(0,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-2,2);
|
||||
sd.vertices[1].Set(0,0);
|
||||
sd.vertices[0].Set(-5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-5,3);
|
||||
sd.vertices[1].Set(-2,2);
|
||||
sd.vertices[0].Set(-5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-7,4);
|
||||
sd.vertices[1].Set(-5,3);
|
||||
sd.vertices[0].Set(-5,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-7,4);
|
||||
sd.vertices[1].Set(-5,0);
|
||||
sd.vertices[0].Set(-8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-8,5);
|
||||
sd.vertices[1].Set(-7,4);
|
||||
sd.vertices[0].Set(-8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-9,7);
|
||||
sd.vertices[1].Set(-8,5);
|
||||
sd.vertices[0].Set(-8,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-9,7);
|
||||
sd.vertices[1].Set(-8,0);
|
||||
sd.vertices[0].Set(-10,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.vertices[2].Set(-10,10);
|
||||
sd.vertices[1].Set(-9,7);
|
||||
sd.vertices[0].Set(-10,0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(.5,6,b2Vec2(10.5,6),0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(.5,6,b2Vec2(-10.5,6),0);
|
||||
m_world->GetGroundBody()->CreateFixture(&sd);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(9.5,60);
|
||||
b2Body* m_ball = m_world->CreateBody( &bd );
|
||||
|
||||
#if 1
|
||||
b2PolygonDef cd;
|
||||
cd.vertexCount = 8;
|
||||
float32 w = 0.95f;
|
||||
float32 b = w / (2.0f + sqrtf(2.0f));
|
||||
float32 s = sqrtf(2.0f) * b;
|
||||
cd.vertices[0].Set(0.5f * s, 0.0f);
|
||||
cd.vertices[1].Set(0.5f * w, b);
|
||||
cd.vertices[2].Set(0.5f * w, b + s);
|
||||
cd.vertices[3].Set(0.5f * s, w);
|
||||
cd.vertices[4].Set(-0.5f * s, w);
|
||||
cd.vertices[5].Set(-0.5f * w, b + s);
|
||||
cd.vertices[6].Set(-0.5f * w, b);
|
||||
cd.vertices[7].Set(-0.5f * s, 0.0f);
|
||||
cd.density = 1.0f;
|
||||
#else
|
||||
b2CircleDef cd;
|
||||
cd.radius = 0.33f;
|
||||
cd.friction = 0;
|
||||
cd.density = 1;
|
||||
#endif
|
||||
|
||||
m_ball_shape = m_ball->CreateFixture(&cd);
|
||||
m_ball->SetMassFromShapes();
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
std::ostringstream oss;
|
||||
oss << std::hex;
|
||||
|
||||
for (int32 i=0; i< m_pointCount; ++i)
|
||||
{
|
||||
#if 0
|
||||
if (m_points[i].shape1 > m_points[i].shape2)
|
||||
{
|
||||
b2Swap(m_points[i].shape1, m_points[i].shape2);
|
||||
m_points[i].normal *= -1.0f;
|
||||
m_points[i].velocity *= -1.0f;
|
||||
}
|
||||
#endif
|
||||
oss.str("");
|
||||
switch( m_points[i].state )
|
||||
{
|
||||
case e_contactAdded:
|
||||
{
|
||||
if( ! m_set.insert( m_points[i] ).second )
|
||||
{
|
||||
oss << "ERROR ";
|
||||
}
|
||||
else
|
||||
{
|
||||
oss << " ";
|
||||
}
|
||||
oss << "added: " << m_points[i].fixtureA << " -> " << m_points[i].fixtureB;
|
||||
oss << " : " << m_points[i].id.key;
|
||||
m_strings.push_back( oss.str() );
|
||||
std::cout << oss.str() << std::endl;
|
||||
break;
|
||||
}
|
||||
case e_contactRemoved:
|
||||
{
|
||||
if( m_set.find( m_points[i] ) == m_set.end() )
|
||||
{
|
||||
oss << "ERROR ";
|
||||
}
|
||||
else
|
||||
{
|
||||
oss << " ";
|
||||
}
|
||||
oss << "removed: " << m_points[i].fixtureA << " -> " << m_points[i].fixtureB;
|
||||
oss << " : " << m_points[i].id.key;
|
||||
m_strings.push_back( oss.str() );
|
||||
std::cout << oss.str() << std::endl;
|
||||
m_set.erase( m_points[i] );
|
||||
break;
|
||||
}
|
||||
case e_contactPersisted:
|
||||
{
|
||||
if( m_set.find( m_points[i] ) == m_set.end() )
|
||||
{
|
||||
oss << "ERROR persist: " << m_points[i].fixtureA << " -> ";
|
||||
oss << m_points[i].fixtureB << " : " << m_points[i].id.key;
|
||||
m_strings.push_back( oss.str() );
|
||||
std::cout << oss.str() << std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
while( m_strings.size() > 15 )
|
||||
{
|
||||
m_strings.pop_front();
|
||||
}
|
||||
|
||||
for( unsigned i=0; i<m_strings.size(); ++i )
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, m_strings[i].c_str() );
|
||||
m_textLine += 15;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ContactCB;
|
||||
}
|
||||
|
||||
b2Body* m_ball;
|
||||
b2Body* m_bullet;
|
||||
b2Fixture* m_ball_shape;
|
||||
std::set<ContactPoint,bool(*)(const ContactPoint&,const ContactPoint&)> m_set;
|
||||
std::deque<std::string> m_strings;
|
||||
|
||||
};
|
||||
|
||||
#endif // CONTACT_CB_H
|
||||
294
external/Box2D-2.3.1/Contributions/Tests/DynamicEdges.h
vendored
Normal file
294
external/Box2D-2.3.1/Contributions/Tests/DynamicEdges.h
vendored
Normal file
@@ -0,0 +1,294 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DYNAMIC_EDGES_H
|
||||
#define DYNAMIC_EDGES_H
|
||||
|
||||
class DynamicEdges : public Test
|
||||
{
|
||||
public:
|
||||
DynamicEdges()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, -10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(50.0f, 10.0f);
|
||||
body->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleDef sd1;
|
||||
sd1.radius = 0.5f;
|
||||
sd1.localPosition.Set(-0.5f, 0.5f);
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2CircleDef sd2;
|
||||
sd2.radius = 0.5f;
|
||||
sd2.localPosition.Set(0.5f, 0.5f);
|
||||
sd2.density = 0.0f; // massless
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonDef sd1;
|
||||
sd1.SetAsBox(0.25f, 0.5f);
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2PolygonDef sd2;
|
||||
sd2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
|
||||
sd2.density = 2.0f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2XForm xf1;
|
||||
xf1.R.Set(0.3524f * b2_pi);
|
||||
xf1.position = b2Mul(xf1.R, b2Vec2(1.0f, 0.0f));
|
||||
|
||||
b2PolygonDef sd1;
|
||||
sd1.vertexCount = 3;
|
||||
sd1.vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
sd1.vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
sd1.vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2XForm xf2;
|
||||
xf2.R.Set(-0.3524f * b2_pi);
|
||||
xf2.position = b2Mul(xf2.R, b2Vec2(-1.0f, 0.0f));
|
||||
|
||||
b2PolygonDef sd2;
|
||||
sd2.vertexCount = 3;
|
||||
sd2.vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
sd2.vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
sd2.vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
sd2.density = 2.0f;
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x, 2.05f + 2.5f * i);
|
||||
bd.angle = 0.0f;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonDef sd_bottom;
|
||||
sd_bottom.SetAsBox( 1.5f, 0.15f );
|
||||
sd_bottom.density = 4.0f;
|
||||
|
||||
b2PolygonDef sd_left;
|
||||
sd_left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f);
|
||||
sd_left.density = 4.0f;
|
||||
|
||||
b2PolygonDef sd_right;
|
||||
sd_right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f);
|
||||
sd_right.density = 4.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set( 0.0f, 2.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd_bottom);
|
||||
body->CreateFixture(&sd_left);
|
||||
body->CreateFixture(&sd_right);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
|
||||
{
|
||||
float32 loop1[] =
|
||||
{
|
||||
0.063134534f,8.3695248f,
|
||||
0.94701801f,9.3165428f,
|
||||
0.0f,9.0640047f,
|
||||
-0.12626907f,10.326695f,
|
||||
1.4520943f,11.77879f,
|
||||
2.2728432f,10.137292f,
|
||||
2.3991123f,11.147444f,
|
||||
3.5986685f,10.958041f,
|
||||
3.9143411f,7.3593722f,
|
||||
4.1668793f,9.4428119f,
|
||||
5.4295699f,9.3165428f,
|
||||
6.2503189f,8.3063903f,
|
||||
6.6922606f,10.137292f,
|
||||
4.9876282f,9.8216191f,
|
||||
4.7350901f,10.958041f,
|
||||
7.2604714f,11.652521f,
|
||||
10.732871f,11.147444f,
|
||||
10.480333f,10.642368f,
|
||||
10.732871f,9.8216191f,
|
||||
11.55362f,9.4428119f,
|
||||
12.374369f,9.3796773f,
|
||||
13.005714f,9.8216191f,
|
||||
13.195118f,10.38983f,
|
||||
13.005714f,10.768637f,
|
||||
12.626907f,10.894906f,
|
||||
12.753176f,11.526252f,
|
||||
13.573925f,11.715655f,
|
||||
14.836616f,11.399982f,
|
||||
16.351844f,10.768637f,
|
||||
17.867073f,11.399982f,
|
||||
17.803939f,10.263561f,
|
||||
17.361997f,8.3063903f,
|
||||
17.803939f,8.1801212f,
|
||||
18.056477f,9.5059464f,
|
||||
18.182746f,11.336848f,
|
||||
18.561553f,11.210579f,
|
||||
18.561553f,9.6322155f,
|
||||
18.561553f,7.7381795f,
|
||||
18.687822f,5.5284708f,
|
||||
19.382302f,5.6547398f,
|
||||
19.066629f,8.1801212f,
|
||||
19.003495f,10.263561f,
|
||||
19.066629f,11.463117f,
|
||||
19.887378f,11.841924f,
|
||||
20.708127f,11.273713f,
|
||||
21.0238f,10.011023f,
|
||||
20.708127f,7.2962377f,
|
||||
21.086934f,6.2860852f,
|
||||
21.150069f,3.7607038f,
|
||||
20.392455f,2.5611476f,
|
||||
18.624688f,2.5611476f,
|
||||
20.771262f,2.1192059f,
|
||||
20.771262f,0.22516988f,
|
||||
18.624688f,-0.2799064f,
|
||||
13.826463f,0.16203534f,
|
||||
14.015867f,1.7403987f,
|
||||
13.195118f,2.1823404f,
|
||||
12.626907f,1.5509951f,
|
||||
12.879445f,0.85651522f,
|
||||
12.626907f,0.35143895f,
|
||||
10.543467f,1.298457f,
|
||||
11.490485f,3.9501074f,
|
||||
13.889598f,3.6344347f,
|
||||
13.889598f,2.9399549f,
|
||||
14.584077f,3.8869729f,
|
||||
11.932427f,5.2127981f,
|
||||
9.7227183f,4.0132419f,
|
||||
10.796005f,3.5081657f,
|
||||
9.7858528f,3.2556275f,
|
||||
10.796005f,2.4980131f,
|
||||
7.9549513f,1.7403987f,
|
||||
9.6595837f,1.424726f,
|
||||
9.217642f,0.66711162f,
|
||||
8.270624f,-0.090502792f,
|
||||
7.0079333f,0.85651522f,
|
||||
6.1240498f,-0.15363733f,
|
||||
6.1240498f,3.192493f,
|
||||
5.6821081f,2.4348786f,
|
||||
4.9876282f,2.1192059f,
|
||||
4.1037447f,1.8666678f,
|
||||
3.0304576f,1.8666678f,
|
||||
2.0834396f,2.245475f,
|
||||
1.6414979f,2.6242822f,
|
||||
1.3258252f,3.5081657f,
|
||||
1.2626907f,0.47770802f,
|
||||
0.63134534f,0.035766276f,
|
||||
0.063134534f,0.98278429f
|
||||
};
|
||||
|
||||
float32 loop2[] =
|
||||
{
|
||||
8.270624f,6.1598161f,
|
||||
8.270624f,5.3390672f,
|
||||
8.7757003f,5.086529f,
|
||||
9.4701801f,5.5284708f,
|
||||
9.217642f,6.033547f,
|
||||
8.7757003f,6.4123542f
|
||||
};
|
||||
|
||||
b2Vec2 b2Loop1[87];
|
||||
b2Vec2 b2Loop2[6];
|
||||
|
||||
for (int32 i = 86; i >= 0; i--) {
|
||||
b2Loop1[86 - i].Set(loop1[i*2] + 10.0f, loop1[i*2 + 1] + 1.0f);
|
||||
}
|
||||
/*for (int32 i = 0; i < 87; i++) {
|
||||
b2Loop1[i].Set(loop1[i*2] + 10.0f, loop1[i*2 + 1] + 1.0f);
|
||||
}*/
|
||||
|
||||
for (int32 i = 0; i < 6; i++) {
|
||||
b2Loop2[i].Set(loop2[i*2], loop2[i*2 + 1]);
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set( 0.0f, 0.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleDef weight;
|
||||
weight.filter.maskBits = 0x0000;
|
||||
weight.density = 4.0f;
|
||||
weight.radius = 0.5f;
|
||||
weight.localPosition.Set(8.9f, 5.75f);
|
||||
body->CreateFixture(&weight);
|
||||
|
||||
b2EdgeChainDef edgeDef;
|
||||
edgeDef.vertexCount = 6;
|
||||
edgeDef.vertices = b2Loop2;
|
||||
b2CreateEdgeChain(body, &edgeDef);
|
||||
|
||||
body->SetMassFromShapes();
|
||||
|
||||
body = m_world->CreateBody(&bd);
|
||||
weight.radius = 5.0f;
|
||||
weight.localPosition.Set(20.5f, 7.0f);
|
||||
body->CreateFixture(&weight);
|
||||
|
||||
edgeDef.vertexCount = 87;
|
||||
edgeDef.vertices = b2Loop1;
|
||||
b2CreateEdgeChain(body, &edgeDef);
|
||||
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DynamicEdges;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
465
external/Box2D-2.3.1/Contributions/Tests/ElasticBody.h
vendored
Normal file
465
external/Box2D-2.3.1/Contributions/Tests/ElasticBody.h
vendored
Normal file
@@ -0,0 +1,465 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ELASTIC_BODY_H
|
||||
#define ELASTIC_BODY_H
|
||||
|
||||
class ElasticBody : public Test
|
||||
{
|
||||
public:
|
||||
b2Body* bodies[64];
|
||||
b2Body* m_ground;
|
||||
b2Body* m_elev;
|
||||
b2PrismaticJoint* m_joint_elev;
|
||||
/// Main...
|
||||
ElasticBody()
|
||||
{
|
||||
/// Bottom static body
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(50.0f, 2.0f);
|
||||
sd.friction = 0.1f;
|
||||
sd.restitution = 0.1f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-1.0f, -7.5f);
|
||||
m_ground = m_world->CreateBody(&bd);
|
||||
m_ground->CreateFixture(&sd);
|
||||
}
|
||||
/// Upper static body
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(20.0f, 0.50f,b2Vec2(0.f,0.f),0.047f*b2_pi);
|
||||
sd.friction = 0.01f;
|
||||
sd.restitution = 0.001f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-20.f, 93.0f);
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
sd.SetAsBox(15.f, 0.50f,b2Vec2(-15.0f,12.5f),0.0f);
|
||||
g->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(20.f,0.5f,b2Vec2(0.0f,-25.0f),-0.5f);
|
||||
g->CreateFixture(&sd);
|
||||
}
|
||||
/// Left channel left wall
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(0.7f, 55.0f);
|
||||
sd.friction = 0.1f;
|
||||
sd.restitution = 0.1f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-49.3f, 50.0f);
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
}
|
||||
/// Right wall
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(0.7f, 55.0f);
|
||||
sd.friction = 0.1f;
|
||||
sd.restitution = 0.1f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(45.f, 50.0f);
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
}
|
||||
/// Left channel right upper wall
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(0.5f, 20.0f);
|
||||
sd.friction = 0.05f;
|
||||
sd.restitution = 0.01f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-42.0f, 70.0f);
|
||||
bd.angle = -0.03f*b2_pi;
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
}
|
||||
/// Left channel right lower wall
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(0.50f, 23.0f);
|
||||
sd.friction = 0.05f;
|
||||
sd.restitution = 0.01f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-44.0f, 27.0f);
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
/// Bottom motors
|
||||
b2CircleDef cd;
|
||||
cd.radius = 3.0f;
|
||||
cd.density = 15.0f;
|
||||
cd.friction = 1.f;
|
||||
cd.restitution = 0.2f;
|
||||
/// 1.
|
||||
bd.position.Set(-40.0f,2.5f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
b2RevoluteJointDef jr;
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
jr.maxMotorTorque = 30000.f;
|
||||
jr.enableMotor = true;
|
||||
jr.motorSpeed = 20.f;
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 1. left down
|
||||
bd.position.Set(-46.0f,-2.5f);
|
||||
cd. radius = 1.5f; jr.motorSpeed = -20.f;
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
sd.SetAsBox(2.0f, 0.50f);
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter());
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 2.
|
||||
cd.radius = 3.0f; jr.motorSpeed = 20.f;
|
||||
bd.position.Set(-32.0f,2.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 3.
|
||||
jr.motorSpeed = 20.f;
|
||||
bd.position.Set(-24.0f,1.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 4.
|
||||
bd.position.Set(-16.0f,0.8f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 5.
|
||||
bd.position.Set(-8.0f,0.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 6.
|
||||
bd.position.Set(0.0f,0.1f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 7.
|
||||
bd.position.Set(8.0f,-0.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&cd);
|
||||
sd.SetAsBox(3.7f, 0.5f);
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter()+b2Vec2(0.f,1.f));
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 8. right rotator
|
||||
sd.SetAsBox(5.f, 0.5f);
|
||||
sd.density = 2.0f;
|
||||
bd.position.Set(18.0f,1.f);
|
||||
b2Body* rightmotor = m_world->CreateBody(&bd);
|
||||
rightmotor->CreateFixture(&sd);
|
||||
sd.SetAsBox(4.5f, 0.5f, b2Vec2(0.f,0.f),b2_pi/3.f);
|
||||
rightmotor->CreateFixture(&sd);
|
||||
sd.SetAsBox(4.5f, 0.5f, b2Vec2(0.f,0.f),b2_pi*2.f/3.f);
|
||||
rightmotor->CreateFixture(&sd);
|
||||
cd.radius = 4.2f;
|
||||
rightmotor->CreateFixture(&cd);
|
||||
rightmotor->SetMassFromShapes();
|
||||
jr.Initialize (g,rightmotor,rightmotor->GetWorldCenter());
|
||||
jr.maxMotorTorque = 70000.f;
|
||||
jr.motorSpeed = -4.f;
|
||||
m_world->CreateJoint(&jr);
|
||||
/// 9. left rotator
|
||||
sd.SetAsBox(8.5f, 0.5f);
|
||||
sd.density = 2.0f;
|
||||
bd.position.Set(-34.0f,17.f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd);
|
||||
sd.SetAsBox(8.5f, 0.5f, b2Vec2(0.f,0.f),b2_pi*.5f);
|
||||
body->CreateFixture(&sd);
|
||||
cd.radius = 7.f;
|
||||
cd.friction = 0.9f;
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
jr.Initialize (g,body,body->GetWorldCenter());
|
||||
jr.maxMotorTorque = 100000.f;
|
||||
jr.motorSpeed = -5.f;
|
||||
m_world->CreateJoint(&jr);
|
||||
/// big compressor
|
||||
sd.SetAsBox(3.0f,4.f);
|
||||
sd.density = 10.0f;
|
||||
bd.position.Set(-16.0f,17.f);
|
||||
b2Body *hammerleft = m_world->CreateBody(&bd);
|
||||
hammerleft->CreateFixture(&sd);
|
||||
hammerleft->SetMassFromShapes();
|
||||
b2DistanceJointDef jd;
|
||||
jd.Initialize(body, hammerleft, body->GetWorldCenter()+b2Vec2(0.f,6.f), hammerleft->GetWorldCenter() );
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
bd.position.Set(4.0f,17.f);
|
||||
b2Body *hammerright = m_world->CreateBody(&bd);
|
||||
hammerright->CreateFixture(&sd);
|
||||
hammerright->SetMassFromShapes();
|
||||
jd.Initialize(body, hammerright, body->GetWorldCenter()-b2Vec2(0.f,6.f), hammerright->GetWorldCenter() );
|
||||
m_world->CreateJoint(&jd);
|
||||
/// pusher
|
||||
sd.SetAsBox(6.f,0.75f);
|
||||
bd.position.Set(-21.0f,9.f);
|
||||
b2Body* pusher = m_world->CreateBody(&bd);
|
||||
pusher->CreateFixture(&sd);
|
||||
sd.SetAsBox(2.f,1.5f,b2Vec2(-5.f,0.f),0.f);
|
||||
pusher->SetMassFromShapes();
|
||||
pusher->CreateFixture(&sd);
|
||||
jd.Initialize(rightmotor,pusher,rightmotor->GetWorldCenter()+b2Vec2(-8.0f,0.f),
|
||||
pusher->GetWorldCenter()+b2Vec2(5.0f,0.f) );
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
/// Static bodies above motors
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
b2CircleDef cd;
|
||||
sd.SetAsBox(9.0f, 0.5f);
|
||||
sd.friction = 0.05f;
|
||||
sd.restitution = 0.01f;
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-15.5f, 12.f);
|
||||
bd.angle = 0.0;
|
||||
b2Body* g = m_world->CreateBody(&bd);
|
||||
g->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(8.f, 0.5f, b2Vec2(23.f,0.f),0.f);
|
||||
g->CreateFixture(&sd);
|
||||
/// compressor statics
|
||||
sd.SetAsBox(7.0f, 0.5f, b2Vec2(-2.f,9.f),0.f);
|
||||
g->CreateFixture(&sd);
|
||||
sd.SetAsBox(9.0f, 0.5f, b2Vec2(22.f,9.f),0.f);
|
||||
g->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(19.0f, 0.5f, b2Vec2(-9.f,15.f),-0.05f);
|
||||
g->CreateFixture(&sd);
|
||||
sd.SetAsBox(4.7f, 0.5f, b2Vec2(15.f,11.5f),-0.5f);
|
||||
g->CreateFixture(&sd);
|
||||
/// below compressor
|
||||
sd.SetAsBox(26.0f, 0.3f, b2Vec2(17.f,-4.4f),-0.02f);
|
||||
g->CreateFixture(&sd);
|
||||
cd.radius = 1.0f; cd.friction = 1.0;
|
||||
cd.localPosition = b2Vec2(29.f,-6.f);
|
||||
g->CreateFixture(&cd);
|
||||
cd.radius = 0.7f;
|
||||
cd.localPosition = b2Vec2(-2.f,-4.5f);
|
||||
g->CreateFixture(&cd);
|
||||
}
|
||||
/// Elevator
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2CircleDef cd;
|
||||
b2PolygonDef sd;
|
||||
|
||||
bd.position.Set(40.0f,4.0f);
|
||||
m_elev = m_world->CreateBody(&bd);
|
||||
|
||||
sd.SetAsBox(0.5f, 2.5f,b2Vec2(3.0f,-3.0f), 0.f);
|
||||
sd.density = 1.f;
|
||||
sd.friction = 0.01f;
|
||||
m_elev->CreateFixture(&sd);
|
||||
sd.SetAsBox(7.0f, 0.5f, b2Vec2(-3.5f,-5.5f), 0.f);
|
||||
m_elev->CreateFixture(&sd);
|
||||
sd.SetAsBox(0.5f, 2.5f, b2Vec2(-11.f,-3.5f), 0.f);
|
||||
m_elev->CreateFixture(&sd);
|
||||
m_elev->SetMassFromShapes();
|
||||
|
||||
b2PrismaticJointDef jp;
|
||||
jp.Initialize(m_ground,m_elev, bd.position, b2Vec2(0.0f, 1.0f));
|
||||
jp.lowerTranslation = 0.0f;
|
||||
jp.upperTranslation = 100.0f;
|
||||
jp.enableLimit = true;
|
||||
jp.enableMotor = true;
|
||||
jp.maxMotorForce = 10000.f;
|
||||
jp.motorSpeed = 0.f;
|
||||
m_joint_elev = (b2PrismaticJoint*)m_world->CreateJoint(&jp);
|
||||
|
||||
/// Korb
|
||||
sd.SetAsBox(2.3f, 0.5f,b2Vec2(1.f,0.0f), 0.0f);
|
||||
sd.density = 0.5f;
|
||||
bd.position.Set(29.0f,6.5f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd);
|
||||
sd.SetAsBox(2.5f, 0.5f,b2Vec2(3.0f,-2.f), b2_pi/2.f);
|
||||
body->CreateFixture(&sd);
|
||||
sd.SetAsBox(4.6f, 0.5f,b2Vec2(7.8f,-4.0f), 0.f);
|
||||
body->CreateFixture(&sd);
|
||||
sd.SetAsBox(0.5f, 4.5f,b2Vec2(12.f,0.0f), 0.f);
|
||||
body->CreateFixture(&sd);
|
||||
|
||||
sd.SetAsBox(0.5f, 0.5f,b2Vec2(13.f,4.0f), 0.f);
|
||||
body->CreateFixture(&sd);
|
||||
|
||||
cd.radius = 0.7f; cd.density = 1.f; cd.friction = 0.01f;
|
||||
cd.localPosition = b2Vec2(0.f,0.f);
|
||||
body->CreateFixture(&cd);
|
||||
body->SetMassFromShapes();
|
||||
|
||||
b2RevoluteJointDef jr;
|
||||
jr.Initialize(m_elev,body, bd.position);
|
||||
jr.enableLimit = true;
|
||||
jr.lowerAngle = -0.2f;
|
||||
jr.upperAngle = b2_pi*1.1f;
|
||||
jr.collideConnected = true;
|
||||
m_world->CreateJoint(&jr);
|
||||
/// upper body exit
|
||||
sd.SetAsBox(14.0f, 0.5f,b2Vec2(-3.5f,-10.0f), 0.0f);
|
||||
bd.position.Set(17.5f,96.0f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd);
|
||||
}
|
||||
/// "Elastic body" 64 bodies - something like a lin. elastic compound
|
||||
/// connected via dynamic forces (springs)
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
sd.SetAsBox(0.55f, 0.55f);
|
||||
sd.density = 1.5f;
|
||||
sd.friction = 0.01f;
|
||||
sd.filter.groupIndex = -1;
|
||||
b2Vec2 startpoint(30.f,20.f);
|
||||
b2BodyDef bd;
|
||||
bd.isBullet = false;
|
||||
bd.allowSleep = false;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
for (int j = 0; j < 8; ++j)
|
||||
{
|
||||
bd.position.Set(j*1.02f, 2.51f + 1.02f * i);
|
||||
bd.position += startpoint;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
bodies[8*i+j] = body;
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Apply dynamic forces (springs) and check elevator state
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
for (int i=0; i<8; ++i){
|
||||
for (int j=0; j<8; ++j){
|
||||
b2Vec2 zero(0.0f,0.0f);
|
||||
b2Vec2 down(0.0f, -0.5f);
|
||||
b2Vec2 up(0.0f, 0.5f);
|
||||
b2Vec2 right(0.5f, 0.0f);
|
||||
b2Vec2 left(-0.5f, 0.0f);
|
||||
int ind = i*8+j;
|
||||
int indr = ind+1;
|
||||
int indd = ind+8;
|
||||
float32 spring = 500.0f;
|
||||
float32 damp = 5.0f;
|
||||
if (j<7) {
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[indr]),zero,spring, damp, 1.0f);
|
||||
AddSpringForce(*(bodies[ind]),right,*(bodies[indr]),left,0.5f*spring, damp, 0.0f);
|
||||
}
|
||||
if (i<7) {
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[indd]),zero,spring, damp, 1.0f);
|
||||
AddSpringForce(*(bodies[ind]),up,*(bodies[indd]),down,0.5f*spring,damp,0.0f);
|
||||
}
|
||||
int inddr = indd + 1;
|
||||
int inddl = indd - 1;
|
||||
float32 drdist = sqrtf(2.0f);
|
||||
if (i < 7 && j < 7){
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[inddr]),zero,spring, damp, drdist);
|
||||
}
|
||||
if (i < 7 && j > 0){
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[inddl]),zero,spring, damp, drdist);
|
||||
}
|
||||
|
||||
indr = ind+2;
|
||||
indd = ind+8*2;
|
||||
if (j<6) {
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[indr]),zero,spring, damp, 2.0f);
|
||||
}
|
||||
if (i<6) {
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[indd]),zero,spring,damp,2.0f);
|
||||
}
|
||||
|
||||
inddr = indd + 2;
|
||||
inddl = indd - 2;
|
||||
drdist = sqrtf(2.0f)*2.0f;
|
||||
if (i < 6 && j < 6){
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[inddr]),zero,spring, damp, drdist);
|
||||
}
|
||||
if (i < 6 && j > 1){
|
||||
AddSpringForce(*(bodies[ind]),zero,*(bodies[inddl]),zero,spring, damp, drdist);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Check if bodies are near elevator
|
||||
/// Look if the body to lift is near the elevator
|
||||
b2Vec2 p1 = bodies[0]->GetWorldCenter();
|
||||
b2Vec2 p2 = bodies[63]->GetWorldCenter();
|
||||
/// m_elev: elevator prism. joint
|
||||
b2Vec2 e = m_elev->GetWorldCenter() + b2Vec2(0.f,7.f);
|
||||
// maybe not the best way to do it...
|
||||
// Bodies reached the elevator side
|
||||
if ( p1.x>e.x || p2.x>e.x ) {
|
||||
// go up
|
||||
if ( ( p1.y<e.y || p2.y<e.y ) &&
|
||||
( m_joint_elev->GetJointTranslation()<=m_joint_elev->GetLowerLimit()+1.f ) )
|
||||
{
|
||||
m_joint_elev->SetMotorSpeed(20.f);
|
||||
//printf("lift goes up trans: %G\n",m_joint_elev->GetJointTranslation());
|
||||
}
|
||||
}
|
||||
// go down
|
||||
if ( (m_joint_elev->GetJointTranslation()>=m_joint_elev->GetUpperLimit()-2.f) )
|
||||
{
|
||||
m_joint_elev->SetMotorSpeed(-15.f);
|
||||
//printf("lift goes down: %G\n",m_joint_elev->GetJointTranslation());
|
||||
}
|
||||
}
|
||||
/// Add a spring force
|
||||
void AddSpringForce(b2Body& bA, b2Vec2& localA, b2Body& bB, b2Vec2& localB, float32 k, float32 friction, float32 desiredDist)
|
||||
{
|
||||
b2Vec2 pA = bA.GetWorldPoint(localA);
|
||||
b2Vec2 pB = bB.GetWorldPoint(localB);
|
||||
b2Vec2 diff = pB - pA;
|
||||
//Find velocities of attach points
|
||||
b2Vec2 vA = bA.GetLinearVelocity() - b2Cross(bA.GetWorldVector(localA), bA.GetAngularVelocity());
|
||||
b2Vec2 vB = bB.GetLinearVelocity() - b2Cross(bB.GetWorldVector(localB), bB.GetAngularVelocity());
|
||||
b2Vec2 vdiff = vB-vA;
|
||||
float32 dx = diff.Normalize(); //normalizes diff and puts length into dx
|
||||
float32 vrel = vdiff.x*diff.x + vdiff.y*diff.y;
|
||||
float32 forceMag = -k*(dx-desiredDist) - friction*vrel;
|
||||
diff *= forceMag; // diff *= forceMag
|
||||
bB.ApplyForce(diff, bA.GetWorldPoint(localA));
|
||||
diff *= -1.0f;
|
||||
bA.ApplyForce(diff, bB.GetWorldPoint(localB));
|
||||
}
|
||||
/// Default constructor
|
||||
static Test* Create()
|
||||
{
|
||||
return new ElasticBody;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
91
external/Box2D-2.3.1/Contributions/Tests/PyramidStaticEdges.h
vendored
Normal file
91
external/Box2D-2.3.1/Contributions/Tests/PyramidStaticEdges.h
vendored
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PYRAMID_STATIC_EDGES_H
|
||||
#define PYRAMID_STATIC_EDGES_H
|
||||
|
||||
class PyramidStaticEdges : public Test
|
||||
{
|
||||
public:
|
||||
PyramidStaticEdges()
|
||||
{
|
||||
{
|
||||
float32 coords[] =
|
||||
{
|
||||
50.0f,0.0f,
|
||||
-50.0f,0.0f
|
||||
};
|
||||
|
||||
b2Vec2 verts[2];
|
||||
|
||||
for (int32 i = 0; i < 2; i++)
|
||||
{
|
||||
verts[i].Set(coords[i*2], coords[i*2 + 1]);
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set( 0.0f, 0.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
b2EdgeDef edgeDef;
|
||||
edgeDef.vertex1 = verts[0];
|
||||
edgeDef.vertex2 = verts[1];
|
||||
body->CreateFixture(&edgeDef);
|
||||
|
||||
//body->SetMassFromShapes();
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonDef sd;
|
||||
float32 a = 0.5f;
|
||||
sd.SetAsBox(a, a);
|
||||
sd.density = 5.0f;
|
||||
|
||||
b2Vec2 x(-10.0f, 1.0f);
|
||||
b2Vec2 y;
|
||||
b2Vec2 deltaX(0.5625f, 2.0f);
|
||||
b2Vec2 deltaY(1.125f, 0.0f);
|
||||
|
||||
const int32 N = 2;
|
||||
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (int32 j = i; j < N; ++j)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position = y;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
|
||||
y += deltaY;
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PyramidStaticEdges;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
278
external/Box2D-2.3.1/Contributions/Tests/StaticEdges.h
vendored
Normal file
278
external/Box2D-2.3.1/Contributions/Tests/StaticEdges.h
vendored
Normal file
@@ -0,0 +1,278 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef STATIC_EDGES_H
|
||||
#define STATIC_EDGES_H
|
||||
|
||||
class StaticEdges : public Test
|
||||
{
|
||||
public:
|
||||
StaticEdges()
|
||||
{
|
||||
#if 0
|
||||
{
|
||||
b2CircleDef sd;
|
||||
sd.radius = 0.5f;
|
||||
sd.localPosition.SetZero();
|
||||
sd.density = 2.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 2.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
b2CircleDef sd1;
|
||||
sd1.radius = 0.5f;
|
||||
sd1.localPosition.Set(-0.5f, 0.5f);
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2CircleDef sd2;
|
||||
sd2.radius = 0.5f;
|
||||
sd2.localPosition.Set(0.5f, 0.5f);
|
||||
sd2.density = 0.0f; // massless
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonDef sd1;
|
||||
sd1.SetAsBox(0.25f, 0.5f);
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2PolygonDef sd2;
|
||||
sd2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
|
||||
sd2.density = 2.0f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2XForm xf1;
|
||||
xf1.R.Set(0.3524f * b2_pi);
|
||||
xf1.position = b2Mul(xf1.R, b2Vec2(1.0f, 0.0f));
|
||||
|
||||
b2PolygonDef sd1;
|
||||
sd1.vertexCount = 3;
|
||||
sd1.vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
sd1.vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
sd1.vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
sd1.density = 2.0f;
|
||||
|
||||
b2XForm xf2;
|
||||
xf2.R.Set(-0.3524f * b2_pi);
|
||||
xf2.position = b2Mul(xf2.R, b2Vec2(-1.0f, 0.0f));
|
||||
|
||||
b2PolygonDef sd2;
|
||||
sd2.vertexCount = 3;
|
||||
sd2.vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
sd2.vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
sd2.vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
sd2.density = 2.0f;
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(x, 2.05f + 2.5f * i);
|
||||
bd.angle = 0.0f;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&sd1);
|
||||
body->CreateFixture(&sd2);
|
||||
body->SetMassFromShapes();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
float32 loop1[] =
|
||||
{
|
||||
0.063134534f,8.3695248f,
|
||||
0.94701801f,9.3165428f,
|
||||
0.0f,9.0640047f,
|
||||
-0.12626907f,10.326695f,
|
||||
1.4520943f,11.77879f,
|
||||
2.2728432f,10.137292f,
|
||||
2.3991123f,11.147444f,
|
||||
3.5986685f,10.958041f,
|
||||
3.9143411f,7.3593722f,
|
||||
4.1668793f,9.4428119f,
|
||||
5.4295699f,9.3165428f,
|
||||
6.2503189f,8.3063903f,
|
||||
6.6922606f,10.137292f,
|
||||
4.9876282f,9.8216191f,
|
||||
4.7350901f,10.958041f,
|
||||
7.2604714f,11.652521f,
|
||||
10.732871f,11.147444f,
|
||||
10.480333f,10.642368f,
|
||||
10.732871f,9.8216191f,
|
||||
11.55362f,9.4428119f,
|
||||
12.374369f,9.3796773f,
|
||||
13.005714f,9.8216191f,
|
||||
13.195118f,10.38983f,
|
||||
13.005714f,10.768637f,
|
||||
12.626907f,10.894906f,
|
||||
12.753176f,11.526252f,
|
||||
13.573925f,11.715655f,
|
||||
14.836616f,11.399982f,
|
||||
16.351844f,10.768637f,
|
||||
17.867073f,11.399982f,
|
||||
17.803939f,10.263561f,
|
||||
17.361997f,8.3063903f,
|
||||
17.803939f,8.1801212f,
|
||||
18.056477f,9.5059464f,
|
||||
18.182746f,11.336848f,
|
||||
18.561553f,11.210579f,
|
||||
18.561553f,9.6322155f,
|
||||
18.561553f,7.7381795f,
|
||||
18.687822f,5.5284708f,
|
||||
19.382302f,5.6547398f,
|
||||
19.066629f,8.1801212f,
|
||||
19.003495f,10.263561f,
|
||||
19.066629f,11.463117f,
|
||||
19.887378f,11.841924f,
|
||||
20.708127f,11.273713f,
|
||||
21.0238f,10.011023f,
|
||||
20.708127f,7.2962377f,
|
||||
21.086934f,6.2860852f,
|
||||
21.150069f,3.7607038f,
|
||||
20.392455f,2.5611476f,
|
||||
18.624688f,2.5611476f,
|
||||
20.771262f,2.1192059f,
|
||||
20.771262f,0.22516988f,
|
||||
18.624688f,-0.2799064f,
|
||||
13.826463f,0.16203534f,
|
||||
14.015867f,1.7403987f,
|
||||
13.195118f,2.1823404f,
|
||||
12.626907f,1.5509951f,
|
||||
12.879445f,0.85651522f,
|
||||
12.626907f,0.35143895f,
|
||||
10.543467f,1.298457f,
|
||||
11.490485f,3.9501074f,
|
||||
13.889598f,3.6344347f,
|
||||
13.889598f,2.9399549f,
|
||||
14.584077f,3.8869729f,
|
||||
11.932427f,5.2127981f,
|
||||
9.7227183f,4.0132419f,
|
||||
10.796005f,3.5081657f,
|
||||
9.7858528f,3.2556275f,
|
||||
10.796005f,2.4980131f,
|
||||
7.9549513f,1.7403987f,
|
||||
9.6595837f,1.424726f,
|
||||
9.217642f,0.66711162f,
|
||||
8.270624f,-0.090502792f,
|
||||
7.0079333f,0.85651522f,
|
||||
6.1240498f,-0.15363733f,
|
||||
6.1240498f,3.192493f,
|
||||
5.6821081f,2.4348786f,
|
||||
4.9876282f,2.1192059f,
|
||||
4.1037447f,1.8666678f,
|
||||
3.0304576f,1.8666678f,
|
||||
2.0834396f,2.245475f,
|
||||
1.6414979f,2.6242822f,
|
||||
1.3258252f,3.5081657f,
|
||||
1.2626907f,0.47770802f,
|
||||
0.63134534f,0.035766276f,
|
||||
0.063134534f,0.98278429f
|
||||
};
|
||||
|
||||
float32 loop2[] =
|
||||
{
|
||||
8.270624f,6.1598161f,
|
||||
8.270624f,5.3390672f,
|
||||
8.7757003f,5.086529f,
|
||||
9.4701801f,5.5284708f,
|
||||
9.217642f,6.033547f,
|
||||
8.7757003f,6.4123542f
|
||||
};
|
||||
|
||||
float32 loop3[] =
|
||||
{
|
||||
-5.0f, 10.0f,
|
||||
5.0f, 10.0f,
|
||||
5.0f, 0.0f,
|
||||
-5.0f, 0.0f,
|
||||
};
|
||||
|
||||
b2Vec2 pointLoop1[87];
|
||||
b2Vec2 pointLoop2[6];
|
||||
b2Vec2 pointLoop3[4];
|
||||
|
||||
for (int32 i = 0; i < 87; i++)
|
||||
{
|
||||
pointLoop1[i].Set(loop1[i*2] - 10.0f, loop1[i*2 + 1]);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 6; i++)
|
||||
{
|
||||
pointLoop2[i].Set(loop2[i*2] - 10.0f, loop2[i*2 + 1]);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 4; i++)
|
||||
{
|
||||
pointLoop3[i].Set(loop3[i*2], loop3[i*2 + 1]);
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set( 0.0f, 0.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeChainDef edgeDef;
|
||||
edgeDef.vertexCount = 87;
|
||||
edgeDef.vertices = pointLoop1;
|
||||
b2CreateEdgeChain(body, &edgeDef);
|
||||
|
||||
edgeDef.vertexCount = 6;
|
||||
edgeDef.vertices = pointLoop2;
|
||||
b2CreateEdgeChain(body, &edgeDef);
|
||||
|
||||
//edgeDef.vertexCount = 4;
|
||||
//edgeDef.vertices = pointLoop3;
|
||||
//b2CreateEdgeChain(body, &edgeDef);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new StaticEdges;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
1579
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Polygon.cpp
vendored
Normal file
1579
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Polygon.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
123
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Polygon.h
vendored
Normal file
123
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Polygon.h
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Copyright (c) 2007 Eric Jordan
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_POLYGON_H
|
||||
#define B2_POLYGON_H
|
||||
|
||||
#include "Box2D.h"
|
||||
#include "b2Triangle.h"
|
||||
|
||||
class b2Polygon;
|
||||
|
||||
int32 remainder(int32 x, int32 modulus);
|
||||
int32 TriangulatePolygon(float32* xv, float32* yv, int32 vNum, b2Triangle* results);
|
||||
bool IsEar(int32 i, float32* xv, float32* yv, int32 xvLength); //Not for external use
|
||||
int32 PolygonizeTriangles(b2Triangle* triangulated, int32 triangulatedLength, b2Polygon* polys, int32 polysLength);
|
||||
int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys);
|
||||
void DecomposeConvexAndAddTo(b2Polygon* p, b2Body* bd, b2FixtureDef* prototype);
|
||||
b2Polygon ConvexHull(b2Vec2* v, int nVert);
|
||||
b2Polygon ConvexHull(float32* cloudX, float32* cloudY, int32 nVert);
|
||||
void ReversePolygon(float32* x, float32* y, int n);
|
||||
|
||||
b2Polygon TraceEdge(b2Polygon* p); //For use with self-intersecting polygons, finds outline
|
||||
|
||||
class b2Polygon {
|
||||
|
||||
public:
|
||||
const static int32 maxVerticesPerPolygon = b2_maxPolygonVertices;
|
||||
|
||||
float32* x; //vertex arrays
|
||||
float32* y;
|
||||
int32 nVertices;
|
||||
|
||||
float32 area;
|
||||
bool areaIsSet;
|
||||
|
||||
b2Polygon(float32* _x, float32* _y, int32 nVert);
|
||||
b2Polygon(b2Vec2* v, int32 nVert);
|
||||
b2Polygon();
|
||||
~b2Polygon();
|
||||
|
||||
float32 GetArea();
|
||||
|
||||
void MergeParallelEdges(float32 tolerance);
|
||||
b2Vec2* GetVertexVecs();
|
||||
b2Polygon(b2Triangle& t);
|
||||
void Set(const b2Polygon& p);
|
||||
bool IsConvex();
|
||||
bool IsCCW();
|
||||
bool IsUsable(bool printError);
|
||||
bool IsUsable();
|
||||
bool IsSimple();
|
||||
void AddTo(b2FixtureDef& pd);
|
||||
|
||||
b2Polygon* Add(b2Triangle& t);
|
||||
|
||||
void print(){
|
||||
printFormatted();
|
||||
// for (int32 i=0; i<nVertices; ++i){
|
||||
// printf("i: %d, x:%f, y:%f\n",i,x[i],y[i]);
|
||||
// }
|
||||
}
|
||||
|
||||
void printFormatted(){
|
||||
printf("float xv[] = {");
|
||||
for (int32 i=0; i<nVertices; ++i){
|
||||
printf("%ff,",x[i]);
|
||||
}
|
||||
printf("};\nfloat yv[] = {");
|
||||
for (int32 i=0; i<nVertices; ++i){
|
||||
printf("%ff,",y[i]);
|
||||
}
|
||||
printf("};\n");
|
||||
}
|
||||
|
||||
b2Polygon(const b2Polygon& p){
|
||||
nVertices = p.nVertices;
|
||||
area = p.area;
|
||||
areaIsSet = p.areaIsSet;
|
||||
x = new float32[nVertices];
|
||||
y = new float32[nVertices];
|
||||
memcpy(x, p.x, nVertices * sizeof(float32));
|
||||
memcpy(y, p.y, nVertices * sizeof(float32));
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
const int32 MAX_CONNECTED = 32;
|
||||
const float32 COLLAPSE_DIST_SQR = FLT_EPSILON*FLT_EPSILON;//0.1f;//1000*FLT_EPSILON*1000*FLT_EPSILON;
|
||||
|
||||
class b2PolyNode{
|
||||
public:
|
||||
b2Vec2 position;
|
||||
b2PolyNode* connected[MAX_CONNECTED];
|
||||
int32 nConnected;
|
||||
bool visited;
|
||||
|
||||
b2PolyNode(b2Vec2& pos);
|
||||
b2PolyNode();
|
||||
void AddConnection(b2PolyNode& toMe);
|
||||
void RemoveConnection(b2PolyNode& fromMe);
|
||||
void RemoveConnectionByIndex(int32 index);
|
||||
bool IsConnectedTo(b2PolyNode& me);
|
||||
b2PolyNode* GetRightestConnection(b2PolyNode* incoming);
|
||||
b2PolyNode* GetRightestConnection(b2Vec2& incomingDir);
|
||||
};
|
||||
|
||||
#endif
|
||||
77
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Triangle.cpp
vendored
Normal file
77
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Triangle.cpp
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (c) 2007 Eric Jordan
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2Triangle.h"
|
||||
|
||||
//Constructor automatically fixes orientation to ccw
|
||||
b2Triangle::b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3){
|
||||
x = new float32[3];
|
||||
y = new float32[3];
|
||||
float32 dx1 = x2-x1;
|
||||
float32 dx2 = x3-x1;
|
||||
float32 dy1 = y2-y1;
|
||||
float32 dy2 = y3-y1;
|
||||
float32 cross = dx1*dy2-dx2*dy1;
|
||||
bool ccw = (cross>0);
|
||||
if (ccw){
|
||||
x[0] = x1; x[1] = x2; x[2] = x3;
|
||||
y[0] = y1; y[1] = y2; y[2] = y3;
|
||||
} else{
|
||||
x[0] = x1; x[1] = x3; x[2] = x2;
|
||||
y[0] = y1; y[1] = y3; y[2] = y2;
|
||||
}
|
||||
}
|
||||
|
||||
b2Triangle::b2Triangle(){
|
||||
x = new float32[3];
|
||||
y = new float32[3];
|
||||
}
|
||||
|
||||
b2Triangle::~b2Triangle(){
|
||||
delete[] x;
|
||||
delete[] y;
|
||||
}
|
||||
|
||||
void b2Triangle::Set(const b2Triangle& toMe) {
|
||||
for (int32 i=0; i<3; ++i) {
|
||||
x[i] = toMe.x[i];
|
||||
y[i] = toMe.y[i];
|
||||
}
|
||||
}
|
||||
|
||||
bool b2Triangle::IsInside(float32 _x, float32 _y){
|
||||
if (_x < x[0] && _x < x[1] && _x < x[2]) return false;
|
||||
if (_x > x[0] && _x > x[1] && _x > x[2]) return false;
|
||||
if (_y < y[0] && _y < y[1] && _y < y[2]) return false;
|
||||
if (_y > y[0] && _y > y[1] && _y > y[2]) return false;
|
||||
|
||||
float32 vx2 = _x-x[0]; float32 vy2 = _y-y[0];
|
||||
float32 vx1 = x[1]-x[0]; float32 vy1 = y[1]-y[0];
|
||||
float32 vx0 = x[2]-x[0]; float32 vy0 = y[2]-y[0];
|
||||
|
||||
float32 dot00 = vx0*vx0+vy0*vy0;
|
||||
float32 dot01 = vx0*vx1+vy0*vy1;
|
||||
float32 dot02 = vx0*vx2+vy0*vy2;
|
||||
float32 dot11 = vx1*vx1+vy1*vy1;
|
||||
float32 dot12 = vx1*vx2+vy1*vy2;
|
||||
float32 invDenom = 1.0f / (dot00*dot11 - dot01*dot01);
|
||||
float32 u = (dot11*dot02 - dot01*dot12)*invDenom;
|
||||
float32 v = (dot00*dot12 - dot01*dot02)*invDenom;
|
||||
|
||||
return ((u>=0)&&(v>=0)&&(u+v<=1));
|
||||
}
|
||||
36
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Triangle.h
vendored
Normal file
36
external/Box2D-2.3.1/Contributions/Utilities/ConvexDecomposition/b2Triangle.h
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (c) 2007 Eric Jordan
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_TRIANGLE_H
|
||||
#define B2_TRIANGLE_H
|
||||
|
||||
#include "b2Math.h"
|
||||
|
||||
class b2Triangle{
|
||||
public:
|
||||
float* x;
|
||||
float* y;
|
||||
b2Triangle();
|
||||
b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3);
|
||||
~b2Triangle();
|
||||
bool IsInside(float32 _x, float32 _y);
|
||||
void Set(const b2Triangle& toMe);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user