Added Box2D
This commit is contained in:
119
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.cpp
vendored
Normal file
119
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.cpp
vendored
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@@ -0,0 +1,119 @@
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
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*/
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#include "b2BuoyancyController.h"
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#include "../b2Fixture.h"
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b2BuoyancyController::b2BuoyancyController(const b2BuoyancyControllerDef* def) : b2Controller(def)
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{
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normal = def->normal;
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offset = def->offset;
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density = def->density;
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velocity = def->velocity;
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linearDrag = def->linearDrag;
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angularDrag = def->angularDrag;
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useDensity = def->useDensity;
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useWorldGravity = def->useWorldGravity;
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gravity = def->gravity;
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}
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void b2BuoyancyController::Step(const b2TimeStep& step)
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{
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B2_NOT_USED(step);
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if(!m_bodyList)
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return;
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if(useWorldGravity)
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{
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gravity = m_world->GetGravity();
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}
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody)
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{
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b2Body* body = i->body;
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if(body->IsSleeping())
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{
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//Buoyancy force is just a function of position,
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//so unlike most forces, it is safe to ignore sleeping bodes
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continue;
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}
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b2Vec2 areac(0,0);
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b2Vec2 massc(0,0);
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float32 area = 0;
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float32 mass = 0;
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for(b2Fixture* shape=body->GetFixtureList();shape;shape=shape->GetNext())
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{
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b2Vec2 sc(0,0);
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float32 sarea = shape->ComputeSubmergedArea(normal, offset, &sc);
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area += sarea;
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areac.x += sarea * sc.x;
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areac.y += sarea * sc.y;
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float shapeDensity = 0;
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if(useDensity)
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{
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//TODO: Expose density publicly
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shapeDensity=shape->GetDensity();
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}
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else
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{
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shapeDensity = 1;
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}
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mass += sarea*shapeDensity;
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massc.x += sarea * sc.x * shapeDensity;
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massc.y += sarea * sc.y * shapeDensity;
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}
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areac.x/=area;
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areac.y/=area;
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b2Vec2 localCentroid = b2MulT(body->GetXForm(),areac);
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massc.x/=mass;
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massc.y/=mass;
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if(area<B2_FLT_EPSILON)
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continue;
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//Buoyancy
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b2Vec2 buoyancyForce = -density*area*gravity;
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body->ApplyForce(buoyancyForce,massc);
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//Linear drag
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b2Vec2 dragForce = body->GetLinearVelocityFromWorldPoint(areac) - velocity;
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dragForce *= -linearDrag*area;
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body->ApplyForce(dragForce,areac);
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//Angular drag
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//TODO: Something that makes more physical sense?
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body->ApplyTorque(-body->GetInertia()/body->GetMass()*area*body->GetAngularVelocity()*angularDrag);
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}
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}
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void b2BuoyancyController::Draw(b2DebugDraw *debugDraw)
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{
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float32 r = 1000;
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b2Vec2 p1 = offset * normal + b2Cross(normal, r);
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b2Vec2 p2 = offset * normal - b2Cross(normal, r);
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b2Color color(0,0,0.8f);
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debugDraw->DrawSegment(p1, p2, color);
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}
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void b2BuoyancyController::Destroy(b2BlockAllocator* allocator)
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{
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allocator->Free(this, sizeof(b2BuoyancyController));
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}
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b2BuoyancyController* b2BuoyancyControllerDef::Create(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2BuoyancyController));
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return new (mem) b2BuoyancyController(this);
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}
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102
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.h
vendored
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102
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2BuoyancyController.h
vendored
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@@ -0,0 +1,102 @@
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/*
|
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef B2_BUOYANCYCONTROLLER_H
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#define B2_BUOYANCYCONTROLLER_H
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#include "b2Controller.h"
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class b2BuoyancyControllerDef;
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/// Calculates buoyancy forces for fluids in the form of a half plane.
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class b2BuoyancyController : public b2Controller{
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public:
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/// The outer surface normal
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b2Vec2 normal;
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/// The height of the fluid surface along the normal
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float32 offset;
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/// The fluid density
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float32 density;
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/// Fluid velocity, for drag calculations
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b2Vec2 velocity;
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/// Linear drag co-efficient
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float32 linearDrag;
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/// Linear drag co-efficient
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float32 angularDrag;
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/// If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities
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bool useDensity; //False by default to prevent a gotcha
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/// If true, gravity is taken from the world instead of the gravity parameter.
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bool useWorldGravity;
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/// Gravity vector, if the world's gravity is not used
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b2Vec2 gravity;
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/// @see b2Controller::Step
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void Step(const b2TimeStep& step);
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/// @see b2Controller::Draw
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void Draw(b2DebugDraw *debugDraw);
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protected:
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void Destroy(b2BlockAllocator* allocator);
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private:
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friend class b2BuoyancyControllerDef;
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b2BuoyancyController(const b2BuoyancyControllerDef* def);
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};
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/// This class is used to build buoyancy controllers
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class b2BuoyancyControllerDef : public b2ControllerDef
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{
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public:
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/// The outer surface normal
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b2Vec2 normal;
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/// The height of the fluid surface along the normal
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float32 offset;
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/// The fluid density
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float32 density;
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/// Fluid velocity, for drag calculations
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b2Vec2 velocity;
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/// Linear drag co-efficient
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float32 linearDrag;
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/// Linear drag co-efficient
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float32 angularDrag;
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/// If false, bodies are assumed to be uniformly dense, otherwise use the shapes densities
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bool useDensity; //False by default to prevent a gotcha
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/// If true, gravity is taken from the world instead of the gravity parameter.
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bool useWorldGravity;
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/// Gravity vector, if the world's gravity is not used
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b2Vec2 gravity;
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b2BuoyancyControllerDef():
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normal(0,1),
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offset(0),
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density(0),
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velocity(0,0),
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linearDrag(0),
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angularDrag(0),
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useDensity(false),
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useWorldGravity(true),
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gravity(0,0)
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{
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}
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private:
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b2BuoyancyController* Create(b2BlockAllocator* allocator) const;
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};
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#endif
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46
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.cpp
vendored
Normal file
46
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.cpp
vendored
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@@ -0,0 +1,46 @@
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/*
|
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "b2ConstantAccelController.h"
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b2ConstantAccelController::b2ConstantAccelController(const b2ConstantAccelControllerDef* def) : b2Controller(def)
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{
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A = def->A;
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}
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void b2ConstantAccelController::Step(const b2TimeStep& step)
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{
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
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b2Body* body = i->body;
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if(body->IsSleeping())
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continue;
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body->SetLinearVelocity(body->GetLinearVelocity()+step.dt*A);
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}
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}
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void b2ConstantAccelController::Destroy(b2BlockAllocator* allocator)
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{
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allocator->Free(this, sizeof(b2ConstantAccelController));
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}
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b2ConstantAccelController* b2ConstantAccelControllerDef::Create(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2ConstantAccelController));
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return new (mem) b2ConstantAccelController(this);
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||||
}
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||||
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
vendored
Normal file
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONSTANTACCELCONTROLLER_H
|
||||
#define B2_CONSTANTACCELCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2ConstantAccelControllerDef;
|
||||
|
||||
/// Applies a force every frame
|
||||
class b2ConstantAccelController : public b2Controller{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 A;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2ConstantAccelControllerDef;
|
||||
b2ConstantAccelController(const b2ConstantAccelControllerDef* def);
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build constant acceleration controllers
|
||||
class b2ConstantAccelControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 A;
|
||||
private:
|
||||
b2ConstantAccelController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ConstantForceController.h"
|
||||
|
||||
b2ConstantForceController::b2ConstantForceController(const b2ConstantForceControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
F = def->F;
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Step(const b2TimeStep& step)
|
||||
{
|
||||
B2_NOT_USED(step);
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body = i->body;
|
||||
if(body->IsSleeping())
|
||||
continue;
|
||||
body->ApplyForce(F,body->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2ConstantForceController));
|
||||
}
|
||||
|
||||
|
||||
b2ConstantForceController* b2ConstantForceControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2ConstantForceController));
|
||||
return new (mem) b2ConstantForceController(this);
|
||||
}
|
||||
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.h
vendored
Normal file
54
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.h
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONSTANTFORCECONTROLLER_H
|
||||
#define B2_CONSTANTFORCECONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2ConstantForceControllerDef;
|
||||
|
||||
/// Applies a force every frame
|
||||
class b2ConstantForceController : public b2Controller
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 F;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2ConstantForceControllerDef;
|
||||
b2ConstantForceController(const b2ConstantForceControllerDef* def);
|
||||
};
|
||||
|
||||
/// This class is used to build constant force controllers
|
||||
class b2ConstantForceControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// The force to apply
|
||||
b2Vec2 F;
|
||||
private:
|
||||
b2ConstantForceController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
110
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.cpp
vendored
Normal file
110
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.cpp
vendored
Normal file
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2Controller.h"
|
||||
#include "../../Common/b2BlockAllocator.h"
|
||||
|
||||
|
||||
b2Controller::~b2Controller()
|
||||
{
|
||||
//Remove attached bodies
|
||||
Clear();
|
||||
}
|
||||
|
||||
void b2Controller::AddBody(b2Body* body)
|
||||
{
|
||||
void* mem = m_world->m_blockAllocator.Allocate(sizeof(b2ControllerEdge));
|
||||
b2ControllerEdge* edge = new (mem) b2ControllerEdge;
|
||||
|
||||
edge->body = body;
|
||||
edge->controller = this;
|
||||
|
||||
//Add edge to controller list
|
||||
edge->nextBody = m_bodyList;
|
||||
edge->prevBody = NULL;
|
||||
if(m_bodyList)
|
||||
m_bodyList->prevBody = edge;
|
||||
m_bodyList = edge;
|
||||
++m_bodyCount;
|
||||
|
||||
//Add edge to body list
|
||||
edge->nextController = body->m_controllerList;
|
||||
edge->prevController = NULL;
|
||||
if(body->m_controllerList)
|
||||
body->m_controllerList->prevController = edge;
|
||||
body->m_controllerList = edge;
|
||||
}
|
||||
|
||||
void b2Controller::RemoveBody(b2Body* body)
|
||||
{
|
||||
//Assert that the controller is not empty
|
||||
b2Assert(m_bodyCount>0);
|
||||
|
||||
//Find the corresponding edge
|
||||
b2ControllerEdge* edge = m_bodyList;
|
||||
while(edge && edge->body!=body)
|
||||
edge = edge->nextBody;
|
||||
|
||||
//Assert that we are removing a body that is currently attached to the controller
|
||||
b2Assert(edge!=NULL);
|
||||
|
||||
//Remove edge from controller list
|
||||
if(edge->prevBody)
|
||||
edge->prevBody->nextBody = edge->nextBody;
|
||||
if(edge->nextBody)
|
||||
edge->nextBody->prevBody = edge->prevBody;
|
||||
if(edge == m_bodyList)
|
||||
m_bodyList = edge->nextBody;
|
||||
--m_bodyCount;
|
||||
|
||||
//Remove edge from body list
|
||||
if(edge->prevController)
|
||||
edge->prevController->nextController = edge->nextController;
|
||||
if(edge->nextController)
|
||||
edge->nextController->prevController = edge->prevController;
|
||||
if(edge == body->m_controllerList)
|
||||
body->m_controllerList = edge->nextController;
|
||||
|
||||
//Free the edge
|
||||
m_world->m_blockAllocator.Free(edge, sizeof(b2ControllerEdge));
|
||||
}
|
||||
|
||||
void b2Controller::Clear(){
|
||||
|
||||
while(m_bodyList)
|
||||
{
|
||||
b2ControllerEdge* edge = m_bodyList;
|
||||
|
||||
//Remove edge from controller list
|
||||
m_bodyList = edge->nextBody;
|
||||
|
||||
//Remove edge from body list
|
||||
if(edge->prevController)
|
||||
edge->prevController->nextController = edge->nextController;
|
||||
if(edge->nextController)
|
||||
edge->nextController->prevController = edge->prevController;
|
||||
if(edge == edge->body->m_controllerList)
|
||||
edge->body->m_controllerList = edge->nextController;
|
||||
|
||||
//Free the edge
|
||||
m_world->m_blockAllocator.Free(edge, sizeof(b2ControllerEdge));
|
||||
}
|
||||
|
||||
m_bodyCount = 0;
|
||||
}
|
||||
|
||||
151
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.h
vendored
Normal file
151
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2Controller.h
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_CONTROLLER_H
|
||||
#define B2_CONTROLLER_H
|
||||
|
||||
#include "../../Dynamics/b2World.h"
|
||||
#include "../../Dynamics/b2Body.h"
|
||||
|
||||
class b2Body;
|
||||
class b2World;
|
||||
|
||||
class b2Controller;
|
||||
|
||||
/// A controller edge is used to connect bodies and controllers together
|
||||
/// in a bipartite graph.
|
||||
struct b2ControllerEdge
|
||||
{
|
||||
b2Controller* controller; ///< provides quick access to other end of this edge.
|
||||
b2Body* body; ///< the body
|
||||
b2ControllerEdge* prevBody; ///< the previous controller edge in the controllers's joint list
|
||||
b2ControllerEdge* nextBody; ///< the next controller edge in the controllers's joint list
|
||||
b2ControllerEdge* prevController; ///< the previous controller edge in the body's joint list
|
||||
b2ControllerEdge* nextController; ///< the next controller edge in the body's joint list
|
||||
};
|
||||
|
||||
class b2ControllerDef;
|
||||
|
||||
/// Base class for controllers. Controllers are a convience for encapsulating common
|
||||
/// per-step functionality.
|
||||
class b2Controller
|
||||
{
|
||||
public:
|
||||
virtual ~b2Controller();
|
||||
|
||||
/// Controllers override this to implement per-step functionality.
|
||||
virtual void Step(const b2TimeStep& step) = 0;
|
||||
|
||||
/// Controllers override this to provide debug drawing.
|
||||
virtual void Draw(b2DebugDraw *debugDraw) {B2_NOT_USED(debugDraw);};
|
||||
|
||||
/// Adds a body to the controller list.
|
||||
void AddBody(b2Body* body);
|
||||
|
||||
/// Removes a body from the controller list.
|
||||
void RemoveBody(b2Body* body);
|
||||
|
||||
/// Removes all bodies from the controller list.
|
||||
void Clear();
|
||||
|
||||
/// Get the next controller in the world's body list.
|
||||
b2Controller* GetNext();
|
||||
const b2Controller* GetNext() const;
|
||||
|
||||
/// Get the parent world of this body.
|
||||
b2World* GetWorld();
|
||||
const b2World* GetWorld() const;
|
||||
|
||||
/// Get the attached body list
|
||||
b2ControllerEdge* GetBodyList();
|
||||
const b2ControllerEdge* GetBodyList() const;
|
||||
|
||||
|
||||
protected:
|
||||
friend class b2World;
|
||||
|
||||
b2World* m_world;
|
||||
|
||||
b2ControllerEdge* m_bodyList;
|
||||
int32 m_bodyCount;
|
||||
|
||||
b2Controller(const b2ControllerDef* def):
|
||||
m_world(NULL),
|
||||
m_bodyList(NULL),
|
||||
m_bodyCount(0),
|
||||
m_prev(NULL),
|
||||
m_next(NULL)
|
||||
|
||||
{
|
||||
B2_NOT_USED(def);
|
||||
}
|
||||
virtual void Destroy(b2BlockAllocator* allocator) = 0;
|
||||
|
||||
private:
|
||||
b2Controller* m_prev;
|
||||
b2Controller* m_next;
|
||||
|
||||
static void Destroy(b2Controller* controller, b2BlockAllocator* allocator);
|
||||
};
|
||||
|
||||
class b2ControllerDef
|
||||
{
|
||||
public:
|
||||
virtual ~b2ControllerDef() {};
|
||||
|
||||
private:
|
||||
friend class b2World;
|
||||
virtual b2Controller* Create(b2BlockAllocator* allocator) const = 0;
|
||||
};
|
||||
|
||||
inline b2Controller* b2Controller::GetNext()
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline const b2Controller* b2Controller::GetNext() const
|
||||
{
|
||||
return m_next;
|
||||
}
|
||||
|
||||
inline b2World* b2Controller::GetWorld()
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
inline const b2World* b2Controller::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
}
|
||||
|
||||
inline b2ControllerEdge* b2Controller::GetBodyList()
|
||||
{
|
||||
return m_bodyList;
|
||||
}
|
||||
|
||||
inline const b2ControllerEdge* b2Controller::GetBodyList() const
|
||||
{
|
||||
return m_bodyList;
|
||||
}
|
||||
|
||||
inline void b2Controller::Destroy(b2Controller* controller, b2BlockAllocator* allocator)
|
||||
{
|
||||
controller->Destroy(allocator);
|
||||
}
|
||||
|
||||
#endif
|
||||
70
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
vendored
Normal file
70
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2GravityController.h"
|
||||
|
||||
b2GravityController::b2GravityController(const b2GravityControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
G = def->G;
|
||||
invSqr = def->invSqr;
|
||||
}
|
||||
|
||||
void b2GravityController::Step(const b2TimeStep& step)
|
||||
{
|
||||
B2_NOT_USED(step);
|
||||
if(invSqr){
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body1 = i->body;
|
||||
for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
|
||||
b2Body* body2 = j->body;
|
||||
b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
|
||||
float32 r2 = d.LengthSquared();
|
||||
if(r2 < B2_FLT_EPSILON)
|
||||
continue;
|
||||
b2Vec2 f = G / r2 / sqrt(r2) * body1->GetMass() * body2->GetMass() * d;
|
||||
body1->ApplyForce(f , body1->GetWorldCenter());
|
||||
body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
}else{
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body1 = i->body;
|
||||
for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
|
||||
b2Body* body2 = j->body;
|
||||
b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
|
||||
float32 r2 = d.LengthSquared();
|
||||
if(r2 < B2_FLT_EPSILON)
|
||||
continue;
|
||||
b2Vec2 f = G / r2 * body1->GetMass() * body2->GetMass() * d;
|
||||
body1->ApplyForce(f , body1->GetWorldCenter());
|
||||
body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void b2GravityController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2GravityController));
|
||||
}
|
||||
|
||||
b2GravityController* b2GravityControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2GravityController));
|
||||
return new (mem) b2GravityController(this);
|
||||
}
|
||||
59
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.h
vendored
Normal file
59
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.h
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_GRAVITYCONTROLLER_H
|
||||
#define B2_GRAVITYCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2GravityControllerDef;
|
||||
|
||||
/// Applies simplified gravity between every pair of bodies
|
||||
class b2GravityController : public b2Controller{
|
||||
public:
|
||||
/// Specifies the strength of the gravitiation force
|
||||
float32 G;
|
||||
/// If true, gravity is proportional to r^-2, otherwise r^-1
|
||||
bool invSqr;
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2GravityControllerDef;
|
||||
b2GravityController(const b2GravityControllerDef* def);
|
||||
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build gravity controllers
|
||||
class b2GravityControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// Specifies the strength of the gravitiation force
|
||||
float32 G;
|
||||
/// If true, gravity is proportional to r^-2, otherwise r^-1
|
||||
bool invSqr;
|
||||
private:
|
||||
b2GravityController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
72
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.cpp
vendored
Normal file
72
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.cpp
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2TensorDampingController.h"
|
||||
|
||||
b2TensorDampingController::b2TensorDampingController(const b2TensorDampingControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
T = def->T;
|
||||
maxTimestep = def->maxTimestep;
|
||||
}
|
||||
|
||||
void b2TensorDampingController::Step(const b2TimeStep& step)
|
||||
{
|
||||
float32 timestep = step.dt;
|
||||
if(timestep<=B2_FLT_EPSILON)
|
||||
return;
|
||||
if(timestep>maxTimestep && maxTimestep>0)
|
||||
timestep = maxTimestep;
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body = i->body;
|
||||
if(body->IsSleeping())
|
||||
continue;
|
||||
b2Vec2 damping = body->GetWorldVector(
|
||||
b2Mul(T,
|
||||
body->GetLocalVector(
|
||||
body->GetLinearVelocity()
|
||||
)
|
||||
)
|
||||
);
|
||||
body->SetLinearVelocity(body->GetLinearVelocity() + timestep * damping);
|
||||
}
|
||||
}
|
||||
|
||||
void b2TensorDampingControllerDef::SetAxisAligned(float32 xDamping, float32 yDamping)
|
||||
{
|
||||
T.col1.x = -xDamping;
|
||||
T.col1.y = 0;
|
||||
T.col2.x = 0;
|
||||
T.col2.y = -yDamping;
|
||||
if(xDamping>0 || yDamping>0){
|
||||
maxTimestep = 1/b2Max(xDamping,yDamping);
|
||||
}else{
|
||||
maxTimestep = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void b2TensorDampingController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2TensorDampingController));
|
||||
}
|
||||
|
||||
|
||||
b2TensorDampingController* b2TensorDampingControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2TensorDampingController));
|
||||
return new (mem) b2TensorDampingController(this);
|
||||
}
|
||||
69
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.h
vendored
Normal file
69
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2TensorDampingController.h
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef B2_TENSORDAMPINGCONTROLLER_H
|
||||
#define B2_TENSORDAMPINGCONTROLLER_H
|
||||
|
||||
#include "b2Controller.h"
|
||||
|
||||
class b2TensorDampingControllerDef;
|
||||
|
||||
/// Applies top down linear damping to the controlled bodies
|
||||
/// The damping is calculated by multiplying velocity by a matrix in local co-ordinates.
|
||||
class b2TensorDampingController : public b2Controller{
|
||||
public:
|
||||
/// Tensor to use in damping model
|
||||
b2Mat22 T;
|
||||
/*Some examples (matrixes in format (row1; row2) )
|
||||
(-a 0;0 -a) Standard isotropic damping with strength a
|
||||
(0 a;-a 0) Electron in fixed field - a force at right angles to velocity with proportional magnitude
|
||||
(-a 0;0 -b) Differing x and y damping. Useful e.g. for top-down wheels.
|
||||
*/
|
||||
//By the way, tensor in this case just means matrix, don't let the terminology get you down.
|
||||
|
||||
/// Set this to a positive number to clamp the maximum amount of damping done.
|
||||
float32 maxTimestep;
|
||||
// Typically one wants maxTimestep to be 1/(max eigenvalue of T), so that damping will never cause something to reverse direction
|
||||
|
||||
/// @see b2Controller::Step
|
||||
void Step(const b2TimeStep& step);
|
||||
|
||||
protected:
|
||||
void Destroy(b2BlockAllocator* allocator);
|
||||
|
||||
private:
|
||||
friend class b2TensorDampingControllerDef;
|
||||
b2TensorDampingController(const b2TensorDampingControllerDef* def);
|
||||
|
||||
};
|
||||
|
||||
/// This class is used to build tensor damping controllers
|
||||
class b2TensorDampingControllerDef : public b2ControllerDef
|
||||
{
|
||||
public:
|
||||
/// Tensor to use in damping model
|
||||
b2Mat22 T;
|
||||
/// Set this to a positive number to clamp the maximum amount of damping done.
|
||||
float32 maxTimestep;
|
||||
/// Sets damping independantly along the x and y axes
|
||||
void SetAxisAligned(float32 xDamping,float32 yDamping);
|
||||
private:
|
||||
b2TensorDampingController* Create(b2BlockAllocator* allocator) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user