Added Box2D

This commit is contained in:
Julian Nießner
2018-05-06 12:43:20 +02:00
parent cb5469bb89
commit d175d433a8
351 changed files with 123545 additions and 1 deletions

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/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_CONSTANTACCELCONTROLLER_H
#define B2_CONSTANTACCELCONTROLLER_H
#include "b2Controller.h"
class b2ConstantAccelControllerDef;
/// Applies a force every frame
class b2ConstantAccelController : public b2Controller{
public:
/// The force to apply
b2Vec2 A;
/// @see b2Controller::Step
void Step(const b2TimeStep& step);
protected:
void Destroy(b2BlockAllocator* allocator);
private:
friend class b2ConstantAccelControllerDef;
b2ConstantAccelController(const b2ConstantAccelControllerDef* def);
};
/// This class is used to build constant acceleration controllers
class b2ConstantAccelControllerDef : public b2ControllerDef
{
public:
/// The force to apply
b2Vec2 A;
private:
b2ConstantAccelController* Create(b2BlockAllocator* allocator) const;
};
#endif