Added Box2D
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external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
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external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantAccelController.h
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_CONSTANTACCELCONTROLLER_H
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#define B2_CONSTANTACCELCONTROLLER_H
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#include "b2Controller.h"
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class b2ConstantAccelControllerDef;
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/// Applies a force every frame
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class b2ConstantAccelController : public b2Controller{
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public:
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/// The force to apply
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b2Vec2 A;
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/// @see b2Controller::Step
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void Step(const b2TimeStep& step);
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protected:
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void Destroy(b2BlockAllocator* allocator);
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private:
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friend class b2ConstantAccelControllerDef;
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b2ConstantAccelController(const b2ConstantAccelControllerDef* def);
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};
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/// This class is used to build constant acceleration controllers
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class b2ConstantAccelControllerDef : public b2ControllerDef
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{
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public:
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/// The force to apply
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b2Vec2 A;
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private:
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b2ConstantAccelController* Create(b2BlockAllocator* allocator) const;
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};
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#endif
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