Added Box2D
This commit is contained in:
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
47
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2ConstantForceController.cpp
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "b2ConstantForceController.h"
|
||||
|
||||
b2ConstantForceController::b2ConstantForceController(const b2ConstantForceControllerDef* def) : b2Controller(def)
|
||||
{
|
||||
F = def->F;
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Step(const b2TimeStep& step)
|
||||
{
|
||||
B2_NOT_USED(step);
|
||||
for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
|
||||
b2Body* body = i->body;
|
||||
if(body->IsSleeping())
|
||||
continue;
|
||||
body->ApplyForce(F,body->GetWorldCenter());
|
||||
}
|
||||
}
|
||||
|
||||
void b2ConstantForceController::Destroy(b2BlockAllocator* allocator)
|
||||
{
|
||||
allocator->Free(this, sizeof(b2ConstantForceController));
|
||||
}
|
||||
|
||||
|
||||
b2ConstantForceController* b2ConstantForceControllerDef::Create(b2BlockAllocator* allocator) const
|
||||
{
|
||||
void* mem = allocator->Allocate(sizeof(b2ConstantForceController));
|
||||
return new (mem) b2ConstantForceController(this);
|
||||
}
|
||||
Reference in New Issue
Block a user