Added Box2D
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70
external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
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external/Box2D-2.3.1/Contributions/Enhancements/Controllers/b2GravityController.cpp
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b2GravityController.h"
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b2GravityController::b2GravityController(const b2GravityControllerDef* def) : b2Controller(def)
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{
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G = def->G;
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invSqr = def->invSqr;
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}
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void b2GravityController::Step(const b2TimeStep& step)
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{
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B2_NOT_USED(step);
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if(invSqr){
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
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b2Body* body1 = i->body;
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for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
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b2Body* body2 = j->body;
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b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
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float32 r2 = d.LengthSquared();
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if(r2 < B2_FLT_EPSILON)
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continue;
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b2Vec2 f = G / r2 / sqrt(r2) * body1->GetMass() * body2->GetMass() * d;
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body1->ApplyForce(f , body1->GetWorldCenter());
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body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
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}
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}
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}else{
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for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){
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b2Body* body1 = i->body;
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for(b2ControllerEdge *j=m_bodyList;j!=i;j=j->nextBody){
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b2Body* body2 = j->body;
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b2Vec2 d = body2->GetWorldCenter() - body1->GetWorldCenter();
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float32 r2 = d.LengthSquared();
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if(r2 < B2_FLT_EPSILON)
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continue;
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b2Vec2 f = G / r2 * body1->GetMass() * body2->GetMass() * d;
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body1->ApplyForce(f , body1->GetWorldCenter());
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body2->ApplyForce(-1.0f*f, body2->GetWorldCenter());
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}
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}
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}
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}
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void b2GravityController::Destroy(b2BlockAllocator* allocator)
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{
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allocator->Free(this, sizeof(b2GravityController));
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}
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b2GravityController* b2GravityControllerDef::Create(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2GravityController));
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return new (mem) b2GravityController(this);
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}
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