Added Box2D
This commit is contained in:
32
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AABB.cpp
vendored
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32
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AABB.cpp
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@@ -0,0 +1,32 @@
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#pragma once
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#include "stdafx.h"
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#include "Vector.cpp"
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namespace Box2D
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{
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namespace Net
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{
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public ref class AABB
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{
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public:
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Vector ^lowerBound, ^upperBound;
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bool IsValid()
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{
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return getAABB().IsValid();
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}
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AABB(Vector^ min, Vector^ max) : lowerBound(gcnew Vector(min)), upperBound(gcnew Vector(max)) { }
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AABB() : lowerBound(gcnew Vector()), upperBound(gcnew Vector()) { }
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b2AABB getAABB()
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{
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b2AABB returnme;
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returnme.lowerBound = lowerBound->getVec2();
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returnme.upperBound = upperBound->getVec2();
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return returnme;
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}
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};
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}
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}
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40
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AssemblyInfo.cpp
vendored
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40
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/AssemblyInfo.cpp
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@@ -0,0 +1,40 @@
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#include "stdafx.h"
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using namespace System;
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using namespace System::Reflection;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Runtime::InteropServices;
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using namespace System::Security::Permissions;
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly:AssemblyTitleAttribute("Box2DNet")];
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[assembly:AssemblyDescriptionAttribute("A .NET wrapper for the Box2D physics library")];
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[assembly:AssemblyConfigurationAttribute("")];
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[assembly:AssemblyCompanyAttribute("")];
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[assembly:AssemblyProductAttribute("Box2DNet")];
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[assembly:AssemblyCopyrightAttribute("Copyright (c) Jay Lemmon 2008")];
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[assembly:AssemblyTrademarkAttribute("")];
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[assembly:AssemblyCultureAttribute("")];
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the value or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly:AssemblyVersionAttribute("1.0.*")];
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[assembly:ComVisible(false)];
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[assembly:CLSCompliantAttribute(true)];
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[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
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243
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Body.cpp
vendored
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243
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Body.cpp
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@@ -0,0 +1,243 @@
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#pragma once
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#include "Stdafx.h"
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#include "Vector.cpp"
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#include "Shape.cpp"
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#include "ShapeDef.cpp"
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namespace Box2D
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{
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namespace Net
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{
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/// <summary>
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/// A rigid body. Internal computation are done in terms
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/// of the center of mass position. The center of mass may
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/// be offset from the body's origin.
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/// </summary>
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public ref class Body
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{
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internal:
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b2Body *body;
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Body(b2Body *bodyRef) : body(bodyRef) { }
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public:
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/// <summary>
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/// Set the position of the body's origin and rotation (radians).
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/// This breaks any contacts and wakes the other bodies.
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/// </summary>
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void SetXForm(Vector^ position, float32 rotation)
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{
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body->SetXForm(position->getVec2(), rotation);
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}
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/// <summary>
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/// Get the position of the body's origin. The body's origin does not
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/// necessarily coincide with the center of mass. It depends on how the
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/// shapes are created.
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/// </summary>
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XForm^ GetXForm()
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{
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return gcnew XForm(body->GetXForm());
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}
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///<summary>Accesses the linear velocity of the center of mass.</summary>
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property Vector^ LinearVelocity
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{
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Vector^ get()
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{
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return gcnew Vector(body->GetLinearVelocity());
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}
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void set(Vector^ value)
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{
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body->SetLinearVelocity(value->getVec2());
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}
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}
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///<summary>Accesses the angular velocity.</summary>
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property float32 AngularVelocity
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{
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float32 get()
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{
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return body->GetAngularVelocity();
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}
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void set(float32 value)
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{
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body->SetAngularVelocity(value);
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}
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}
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///<summary> Apply a force at a world point. Additive. </summary>
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void ApplyForce(Vector^ Force, Vector^ Point)
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{
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body->ApplyForce(Force->getVec2(), Point->getVec2());
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}
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///<summary> Apply a torque. Additive. </summary>
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void ApplyTorque(float32 Torque)
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{
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body->ApplyTorque(Torque);
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}
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///<summary> Apply an impulse at a point. This immediately modifies the velocity. </summary>
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void ApplyImpulse(Vector^ Impulse, Vector^ Point)
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{
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body->ApplyImpulse(Impulse->getVec2(), Point->getVec2());
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}
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///<summary>Accesses the Mass.</summary>
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property float32 Mass
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{
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float32 get()
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{
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return body->GetMass();
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}
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}
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///<summary>Accesses the Mass.</summary>
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property float32 Inertia
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{
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float32 get()
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{
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return body->GetInertia();
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}
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}
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/// <summary>
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/// Get the world coordinates of a point give the local coordinates
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/// relative to the body's center of mass.
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/// </summary>
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Vector^ GetWorldPoint(Vector^ LocalPoint)
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{
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return gcnew Vector(body->GetWorldPoint(LocalPoint->getVec2()));
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}
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/// <summary>
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/// Get the world coordinates of a vector given the local coordinates.
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/// </summary>
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Vector^ GetWorldVector(Vector^ LocalVector)
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{
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return gcnew Vector(body->GetWorldVector(LocalVector->getVec2()));
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}
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/// <summary>
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/// Returns a local point relative to the center of mass given a world point.
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/// </summary>
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Vector^ GetLocalPoint(Vector^ WorldPoint)
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{
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return gcnew Vector(body->GetLocalPoint(WorldPoint->getVec2()));
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}
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/// <summary>
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/// Returns a local vector given a world vector.
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/// </summary>
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Vector^ GetLocalVector(Vector^ WorldVector)
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{
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return gcnew Vector(body->GetLocalVector(WorldVector->getVec2()));
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}
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///<summary>Is this body static (immovable)</summary>
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property bool Static
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{
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bool get()
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{
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return body->IsStatic();
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}
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}
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///<summary>Is this body frozen</summary>
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property bool Frozen
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{
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bool get()
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{
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return body->IsFrozen();
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}
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}
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///<summary>Is this body sleeping</summary>
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property bool Sleeping
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{
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bool get()
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{
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return body->IsSleeping();
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}
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}
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///<summary>You can disable sleeping on this particular body.</summary>
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property bool AllowSleeping
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{
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bool get()
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{
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return body->IsSleeping();
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}
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void set(bool value)
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{
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body->AllowSleeping(value);
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}
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}
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property bool Bullet
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{
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bool get()
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{
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return body->IsBullet();
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}
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void set(bool value)
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{
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body->SetBullet(value);
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}
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}
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void WakeUp()
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{
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body->WakeUp();
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}
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///<summary> Get the list of all shapes attached to this body.</summary>
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property IList<Shape^>^ Shapes
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{
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IList<Shape^>^ get()
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{
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List<Shape^>^ list = gcnew List<Shape^>();
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for(b2Shape *shape = body->GetShapeList(); shape; shape = shape->GetNext())
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list->Add(gcnew Shape(shape));
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return list;
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}
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}
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void CreateShape(ShapeDef^ def)
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{
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body->CreateShape(def->def);
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}
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void DestroyShape(Shape^ shape)
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{
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body->DestroyShape(shape->shape);
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}
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void SetMassFromShapes()
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{
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body->SetMassFromShapes();
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}
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//TODO:
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//void* GetUserData();
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//const b2Mat22& GetRotationMatrix() const;
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||||
};
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}
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}
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/*
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TODO:
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public:
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// Get the list of all contacts attached to this body.
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b2ContactNode* GetContactList();
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// Get the list of all joints attached to this body.
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b2JointNode* GetJointList();
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*/
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168
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/BodyDef.cpp
vendored
Normal file
168
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/BodyDef.cpp
vendored
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@@ -0,0 +1,168 @@
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||||
#pragma once
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||||
|
||||
#include "stdafx.h"
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||||
#include "Vector.cpp"
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#include "ShapeDef.cpp"
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||||
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using namespace System::Collections::Generic;
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||||
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||||
namespace Box2D
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||||
{
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||||
namespace Net
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||||
{
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||||
/// The type of body.
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public enum class BodyType
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{
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e_staticBody = ::b2BodyDef::e_staticBody, ///< A static body should not move and has infinite mass.
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||||
e_dynamicBody = ::b2BodyDef::e_dynamicBody ///< A regular moving body.
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||||
};
|
||||
|
||||
public ref class BodyDef
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||||
{
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||||
internal:
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||||
b2BodyDef *def;
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||||
|
||||
public:
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||||
BodyDef() : def(new b2BodyDef()) { }
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||||
virtual ~BodyDef()
|
||||
{
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||||
delete def;
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||||
}
|
||||
|
||||
property Vector^ Position
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||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(def->position);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
def->position = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Angle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->angle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->angle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 LinearDamping
|
||||
{
|
||||
float32 get()
|
||||
{
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||||
return def->linearDamping;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->linearDamping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 AngularDamping
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->angularDamping;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->angularDamping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool AllowSleep
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->allowSleep;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->allowSleep = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool IsBullet
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->isBullet;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->isBullet = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool IsSleeping
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->isSleeping;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->isSleeping = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool FixedRotation
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->fixedRotation;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->fixedRotation = value;
|
||||
}
|
||||
}
|
||||
|
||||
property BodyType BodyType
|
||||
{
|
||||
Box2D::Net::BodyType get()
|
||||
{
|
||||
return (Box2D::Net::BodyType)def->type;
|
||||
}
|
||||
|
||||
void set(Box2D::Net::BodyType value)
|
||||
{
|
||||
def->type = ((::b2BodyDef::Type)value);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/*property Object^ UserData
|
||||
{
|
||||
Object^ get()
|
||||
{
|
||||
Object^ ReturnMe;
|
||||
|
||||
System::Runtime::InteropServices::Marshal::PtrToStructure((System::IntPtr)def->userData, ReturnMe);
|
||||
|
||||
return ReturnMe;
|
||||
}
|
||||
|
||||
void set(Object^ value)
|
||||
{
|
||||
def->userData = value;
|
||||
}
|
||||
}*/
|
||||
};
|
||||
}
|
||||
}
|
||||
291
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Box2D.Net.vcproj
vendored
Normal file
291
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Box2D.Net.vcproj
vendored
Normal file
@@ -0,0 +1,291 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Box2D.Net"
|
||||
ProjectGUID="{0E95DBB9-EA97-407B-811C-810B225E79D2}"
|
||||
RootNamespace="Box2DNet"
|
||||
Keyword="ManagedCProj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\Include\"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="1"
|
||||
GenerateXMLDocumentationFiles="true"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
AssemblyDebug="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="1"
|
||||
ManagedExtensions="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\Include\"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="1"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="$(NoInherit)"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="true"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AssemblyInfo.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Stdafx.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Wrappers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AABB.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Body.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BodyDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Contact.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Delegates.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Joint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\JointDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Manifold.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ManifoldPoint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MassData.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Matrix.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\RevoluteJoint.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shape.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shape.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShapeDef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShapeType.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\VariousImplementations.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XForm.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
53
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Contact.cpp
vendored
Normal file
53
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Contact.cpp
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Shape.cpp"
|
||||
#include "Manifold.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Contact
|
||||
{
|
||||
internal:
|
||||
b2Contact *contact;
|
||||
Contact(b2Contact *contactRef) : contact(contactRef) { }
|
||||
|
||||
public:
|
||||
property Shape^ Shape1
|
||||
{
|
||||
Shape^ get()
|
||||
{
|
||||
return gcnew Shape(contact->GetShape1());
|
||||
}
|
||||
}
|
||||
|
||||
property Shape^ Shape2
|
||||
{
|
||||
Shape^ get()
|
||||
{
|
||||
return gcnew Shape(contact->GetShape2());
|
||||
}
|
||||
}
|
||||
|
||||
Contact^ GetNext()
|
||||
{
|
||||
return gcnew Contact(contact->GetNext());
|
||||
}
|
||||
|
||||
Manifold^ GetManifolds()
|
||||
{
|
||||
return gcnew Manifold(contact->GetManifolds());
|
||||
}
|
||||
|
||||
property int ManifoldCount
|
||||
{
|
||||
int get()
|
||||
{
|
||||
return contact->GetManifoldCount();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
28
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Delegates.cpp
vendored
Normal file
28
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Delegates.cpp
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Joint.cpp"
|
||||
#include "Body.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
/// <summary>
|
||||
/// If a body is destroyed, then any joints attached to it are also destroyed.
|
||||
/// This prevents memory leaks, but you may unexpectedly be left with an
|
||||
/// orphaned joint pointer.
|
||||
/// Box2D will notify you when a joint is implicitly destroyed.
|
||||
/// It is NOT called if you directly destroy a joint.
|
||||
/// DO NOT modify the Box2D world inside this callback.
|
||||
/// </summary>
|
||||
public delegate void NotifyJointDestroyed(Joint);
|
||||
|
||||
/// <summary>
|
||||
/// Return true if collision calculations should be performed between shape1 and shape2
|
||||
/// Box2D has a default implementation for this, so only add a new delegate if you
|
||||
/// want to override the default behavior.
|
||||
/// </summary>
|
||||
public delegate bool CollisionFilter(Shape shape1, Shape shape2);
|
||||
}
|
||||
}
|
||||
106
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Joint.cpp
vendored
Normal file
106
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Joint.cpp
vendored
Normal file
@@ -0,0 +1,106 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Body.cpp"
|
||||
#include "JointDef.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Joint
|
||||
{
|
||||
internal:
|
||||
b2Joint *joint;
|
||||
Joint(b2Joint *jointRef) : joint(jointRef) { }
|
||||
public:
|
||||
|
||||
property JointType JointType
|
||||
{
|
||||
Box2D::Net::JointType get()
|
||||
{
|
||||
return (Box2D::Net::JointType) joint->GetType();
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body1
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(joint->GetBody1());
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body2
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(joint->GetBody2());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(joint->GetAnchor1());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(joint->GetAnchor2());
|
||||
}
|
||||
}
|
||||
|
||||
Vector^ GetReactionForce()
|
||||
{
|
||||
return gcnew Vector(joint->GetReactionForce());
|
||||
}
|
||||
|
||||
float32 GetReactionTorque()
|
||||
{
|
||||
return joint->GetReactionTorque();
|
||||
}
|
||||
|
||||
Joint^ GetNext()
|
||||
{
|
||||
return gcnew Joint(joint->GetNext());
|
||||
}
|
||||
|
||||
//TODO:
|
||||
/*
|
||||
void* GetUserData();
|
||||
*/
|
||||
};
|
||||
|
||||
public ref class MouseJoint : public Joint
|
||||
{
|
||||
internal:
|
||||
b2MouseJoint *mouseJoint;
|
||||
MouseJoint(b2MouseJoint *joint) : Joint(joint), mouseJoint(joint) { }
|
||||
public:
|
||||
MouseJoint(Joint^ joint) : Joint(joint->joint), mouseJoint(0)
|
||||
{
|
||||
if(joint->JointType == Box2D::Net::JointType::e_mouseJoint &&
|
||||
reinterpret_cast<b2MouseJoint *>(joint->joint))
|
||||
{
|
||||
mouseJoint = reinterpret_cast<b2MouseJoint *>(joint->joint);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Joint to a MouseJoint, "
|
||||
"but the joint is not a mouse joint.");
|
||||
}
|
||||
}
|
||||
|
||||
void SetTarget(Vector^ Target)
|
||||
{
|
||||
mouseJoint->SetTarget(Target->getVec2());
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
178
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/JointDef.cpp
vendored
Normal file
178
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/JointDef.cpp
vendored
Normal file
@@ -0,0 +1,178 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Body.cpp"
|
||||
#include "Vector.cpp"
|
||||
|
||||
using namespace System::Runtime::InteropServices;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is there a way to automatically include the b2JointType as an enum here?
|
||||
public enum class JointType
|
||||
{
|
||||
e_unknownJoint = ::e_unknownJoint,
|
||||
e_revoluteJoint = ::e_revoluteJoint,
|
||||
e_prismaticJoint = ::e_prismaticJoint,
|
||||
|
||||
e_distanceJoint = ::e_distanceJoint,
|
||||
e_pulleyJoint = ::e_pulleyJoint,
|
||||
e_mouseJoint = ::e_mouseJoint,
|
||||
e_gearJoint = ::e_gearJoint
|
||||
};
|
||||
|
||||
public ref class JointDef
|
||||
{
|
||||
internal:
|
||||
b2JointDef *def;
|
||||
JointDef() : def(new b2JointDef()) { }
|
||||
JointDef(b2JointDef *justBuilt) : def(justBuilt) { }
|
||||
virtual ~JointDef()
|
||||
{
|
||||
delete def;
|
||||
}
|
||||
|
||||
public:
|
||||
property JointType Type
|
||||
{
|
||||
JointType get()
|
||||
{
|
||||
return (JointType)def->type;
|
||||
}
|
||||
|
||||
void set(JointType value)
|
||||
{
|
||||
def->type = (b2JointType)value;
|
||||
}
|
||||
}
|
||||
|
||||
property Object^ UserData
|
||||
{
|
||||
Object^ get()
|
||||
{
|
||||
return System::Runtime::InteropServices::GCHandle::FromIntPtr((System::IntPtr)def->userData).Target;
|
||||
}
|
||||
|
||||
void set(Object^ value)
|
||||
{
|
||||
GCHandle^ gch = GCHandle::Alloc(value);
|
||||
def->userData = (void *)gch->ToIntPtr(*gch);
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body1
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(def->body1);
|
||||
}
|
||||
|
||||
void set(Body^ value)
|
||||
{
|
||||
def->body1 = value->body;
|
||||
}
|
||||
}
|
||||
|
||||
property Body^ Body2
|
||||
{
|
||||
Body^ get()
|
||||
{
|
||||
return gcnew Body(def->body2);
|
||||
}
|
||||
|
||||
void set(Body^ value)
|
||||
{
|
||||
def->body2 = value->body;
|
||||
}
|
||||
}
|
||||
|
||||
property bool CollideConnected
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return def->collideConnected;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
def->collideConnected = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class MouseJointDef : public JointDef
|
||||
{
|
||||
internal:
|
||||
b2MouseJointDef *mouseJoint;
|
||||
public:
|
||||
MouseJointDef() : JointDef(mouseJoint = new b2MouseJointDef()) { }
|
||||
|
||||
property Vector^ Target
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(mouseJoint->target);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
mouseJoint->target = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MaxForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->maxForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->maxForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 FrequencyHz
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->frequencyHz;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->frequencyHz = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 DampingRatio
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->dampingRatio;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->dampingRatio = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 TimeStep
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return mouseJoint->timeStep;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
mouseJoint->timeStep = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
44
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Manifold.cpp
vendored
Normal file
44
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Manifold.cpp
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
//#include "ContactPoint.cpp"
|
||||
#include "ManifoldPoint.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Manifold
|
||||
{
|
||||
internal:
|
||||
b2Manifold *fold;
|
||||
Manifold(b2Manifold *foldRef) : fold(foldRef) { }
|
||||
|
||||
public:
|
||||
property Vector^ Normal
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(fold->normal);
|
||||
}
|
||||
}
|
||||
|
||||
property IList<ManifoldPoint^ >^ Points
|
||||
{
|
||||
IList<ManifoldPoint^ >^ get()
|
||||
{
|
||||
//TODO: implement
|
||||
List<ManifoldPoint^>^ list = gcnew List<ManifoldPoint^>;
|
||||
|
||||
for(int x = 0; x < fold->pointCount; ++x)
|
||||
list->Add(gcnew ManifoldPoint(&fold->points[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
100
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ManifoldPoint.cpp
vendored
Normal file
100
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ManifoldPoint.cpp
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is this class really necessary for the public interface?
|
||||
public ref class ManifoldPoint
|
||||
{
|
||||
internal:
|
||||
b2ManifoldPoint *point;
|
||||
ManifoldPoint(b2ManifoldPoint *pointRef) : point(pointRef) { }
|
||||
public:
|
||||
|
||||
property Vector^ LocalPoint1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(point->localPoint1);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
point->localPoint1 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ LocalPoint2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(point->localPoint2);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
point->localPoint2 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Separation
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->separation;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->separation = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 NormalForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->normalForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->normalForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 TangentForce
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return point->tangentForce;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
point->tangentForce = value;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: marshall b2ContactID
|
||||
/*
|
||||
property b2ContactID ID
|
||||
{
|
||||
b2ContactID get()
|
||||
{
|
||||
return point->id;
|
||||
}
|
||||
|
||||
void set(b2ContactID value)
|
||||
{
|
||||
point->id = value;
|
||||
}
|
||||
}
|
||||
*/
|
||||
};
|
||||
}
|
||||
}
|
||||
64
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/MassData.cpp
vendored
Normal file
64
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/MassData.cpp
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class MassData
|
||||
{
|
||||
internal:
|
||||
bool DeleteWhenDone;
|
||||
b2MassData *data;
|
||||
MassData(b2MassData *dataRef) : data(dataRef), DeleteWhenDone(false) { }
|
||||
public:
|
||||
MassData() : data(new b2MassData()), DeleteWhenDone(true) { }
|
||||
virtual ~MassData()
|
||||
{
|
||||
if(DeleteWhenDone)
|
||||
delete data;
|
||||
}
|
||||
|
||||
property float32 Mass
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return data->mass;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
data->mass = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 I
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return data->I;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
data->I = value;
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Center
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(data->center);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
data->center = value->getVec2();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
94
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Matrix.cpp
vendored
Normal file
94
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Matrix.cpp
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Matrix
|
||||
{
|
||||
internal:
|
||||
Matrix(const b2Mat22 &matrix) : col1(gcnew Vector(matrix.col1)), col2(gcnew Vector(matrix.col2)) { }
|
||||
b2Mat22 getMat22()
|
||||
{
|
||||
return b2Mat22(col1->getVec2(), col2->getVec2());
|
||||
}
|
||||
public:
|
||||
Vector ^col1, ^col2;
|
||||
|
||||
Matrix() : col1(gcnew Vector()), col2(gcnew Vector()) {}
|
||||
Matrix(Vector^ c1, Vector^ c2) : col1(gcnew Vector(c1)), col2(gcnew Vector(c2)) { }
|
||||
explicit Matrix(float32 angle)
|
||||
{
|
||||
Set(angle);
|
||||
}
|
||||
|
||||
void Set(Vector^ c1, Vector^ c2)
|
||||
{
|
||||
col1->X = c1->X;
|
||||
col1->Y = c1->Y;
|
||||
|
||||
col2->X = c2->X;
|
||||
col2->Y = c2->Y;
|
||||
}
|
||||
|
||||
void Set(float32 angle)
|
||||
{
|
||||
float32 c = cosf(angle), s = sinf(angle);
|
||||
col1->X = c; col2->X = -s;
|
||||
col1->Y = s; col2->Y = c;
|
||||
}
|
||||
|
||||
void SetIdentity()
|
||||
{
|
||||
col1->X = 1; col2->X = 0;
|
||||
col1->Y = 0; col2->Y = 1;
|
||||
}
|
||||
|
||||
static Vector^ operator * (Matrix^ mat, Vector^ a)
|
||||
{
|
||||
return gcnew Vector(b2Mul(mat->getMat22(), a->getVec2()));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
struct b2Mat22
|
||||
{
|
||||
void SetZero()
|
||||
{
|
||||
col1.x = 0.0f; col2.x = 0.0f;
|
||||
col1.y = 0.0f; col2.y = 0.0f;
|
||||
}
|
||||
|
||||
b2Mat22 Invert() const
|
||||
{
|
||||
float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y;
|
||||
b2Mat22 B;
|
||||
float32 det = a * d - b * c;
|
||||
b2Assert(det != 0.0f);
|
||||
det = 1.0f / det;
|
||||
B.col1.x = det * d; B.col2.x = -det * b;
|
||||
B.col1.y = -det * c; B.col2.y = det * a;
|
||||
return B;
|
||||
}
|
||||
|
||||
// Solve A * x = b
|
||||
b2Vec2 Solve(const b2Vec2& b) const
|
||||
{
|
||||
float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y;
|
||||
float32 det = a11 * a22 - a12 * a21;
|
||||
b2Assert(det != 0.0f);
|
||||
det = 1.0f / det;
|
||||
b2Vec2 x;
|
||||
x.x = det * (a22 * b.x - a12 * b.y);
|
||||
x.y = det * (a11 * b.y - a21 * b.x);
|
||||
return x;
|
||||
}
|
||||
|
||||
b2Vec2 col1, col2;
|
||||
};
|
||||
*/
|
||||
190
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/RevoluteJoint.cpp
vendored
Normal file
190
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/RevoluteJoint.cpp
vendored
Normal file
@@ -0,0 +1,190 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Joint.cpp"
|
||||
#include "JointDef.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class RevoluteJointDef : public JointDef
|
||||
{
|
||||
public:
|
||||
RevoluteJointDef() : JointDef(new b2RevoluteJointDef()) { }
|
||||
|
||||
property Vector^ LocalAnchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor1);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor1 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ LocalAnchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor2);
|
||||
}
|
||||
|
||||
void set(Vector^ value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->localAnchor2 = value->getVec2();
|
||||
}
|
||||
}
|
||||
|
||||
property float32 LowerAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->lowerAngle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->lowerAngle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 UpperAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->upperAngle;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->upperAngle = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MotorTorque
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->maxMotorTorque;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->maxMotorTorque = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 MotorSpeed
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->motorSpeed;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->motorSpeed = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool EnableLimit
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->enableLimit;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->enableLimit = value;
|
||||
}
|
||||
}
|
||||
|
||||
property bool EnableMotor
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJointDef *>(def)->enableMotor;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef *>(def)->enableMotor = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Initialize(Body^ body1, Body^ body2, Vector^ Anchor)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJointDef*>(def)->Initialize(body1->body, body2->body, Anchor->getVec2());
|
||||
}
|
||||
};
|
||||
|
||||
public ref class RevoluteJoint : public Joint
|
||||
{
|
||||
internal:
|
||||
RevoluteJoint(b2RevoluteJoint *jointRef) : Joint(jointRef) { }
|
||||
|
||||
public:
|
||||
property Vector^ Anchor1
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetAnchor1());
|
||||
}
|
||||
}
|
||||
|
||||
property Vector^ Anchor2
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetAnchor2());
|
||||
}
|
||||
}
|
||||
|
||||
Vector^ GetReactionForce()
|
||||
{
|
||||
return gcnew Vector(reinterpret_cast<b2RevoluteJoint*>(joint)->GetReactionForce());
|
||||
}
|
||||
|
||||
float32 GetReactionTorque()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetReactionTorque());
|
||||
}
|
||||
|
||||
property float32 JointAngle
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetJointAngle());
|
||||
}
|
||||
}
|
||||
|
||||
property float32 JointSpeed
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return (reinterpret_cast<b2RevoluteJoint*>(joint)->GetJointSpeed());
|
||||
}
|
||||
}
|
||||
|
||||
float32 GetMotorTorque()
|
||||
{
|
||||
return reinterpret_cast<b2RevoluteJoint*>(joint)->GetMotorTorque();
|
||||
}
|
||||
|
||||
void SetMotorSpeed(float32 speed)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJoint*>(joint)->SetMotorSpeed(speed);
|
||||
}
|
||||
|
||||
void SetMotorTorque(float32 torque)
|
||||
{
|
||||
reinterpret_cast<b2RevoluteJoint*>(joint)->SetMaxMotorTorque(torque);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
153
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.cpp
vendored
Normal file
153
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.cpp
vendored
Normal file
@@ -0,0 +1,153 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "Matrix.cpp"
|
||||
#include "ShapeType.cpp"
|
||||
#include "XForm.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
ref class Body;
|
||||
public ref class Shape
|
||||
{
|
||||
internal:
|
||||
b2Shape *shape;
|
||||
Shape(b2Shape *shapeRef) : shape(shapeRef) { }
|
||||
|
||||
public:
|
||||
bool TestPoint(XForm^ xf, Vector^ p)
|
||||
{
|
||||
return shape->TestPoint(xf->getXForm(), p->getVec2());
|
||||
}
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
Box2D::Net::ShapeType get()
|
||||
{
|
||||
return (Box2D::Net::ShapeType)shape->GetType();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the parent body of this shape.
|
||||
/// </summary>
|
||||
property Body^ Body
|
||||
{
|
||||
Box2D::Net::Body^ get();
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Get the world position.
|
||||
/// </summary>
|
||||
property Vector^ Position
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(shape->Get->GetPosition());
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
property Matrix^ Rotation
|
||||
{
|
||||
Matrix^ get()
|
||||
{
|
||||
return gcnew Matrix(shape->GetRotationMatrix());
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//TODO:
|
||||
//void* GetUserData();
|
||||
//
|
||||
// Remove and then add proxy from the broad-phase.
|
||||
// This is used to refresh the collision filters.
|
||||
//virtual void ResetProxy(b2BroadPhase* broadPhase) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Get the next shape in the parent body's shape list.
|
||||
/// </summary>
|
||||
Shape^ GetNext()
|
||||
{
|
||||
return gcnew Shape(shape->GetNext());
|
||||
}
|
||||
};
|
||||
|
||||
public ref class CircleShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2CircleShape *circleShape;
|
||||
CircleShape(b2CircleShape *shapeRef) : Shape(shapeRef), circleShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
CircleShape(Shape^ shape) : Shape(shape->shape), circleShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_circleShape &&
|
||||
reinterpret_cast<b2CircleShape *>(shape->shape))
|
||||
{
|
||||
circleShape = reinterpret_cast<b2CircleShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a CircleShape,"
|
||||
"but the Shape is not a circle shape.");
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: this is not technically part of the "public" interface for CircleShape
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return circleShape->m_radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
circleShape->m_radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolyShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2PolygonShape *polyShape;
|
||||
PolyShape(b2PolygonShape *shapeRef) : Shape(shapeRef), polyShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
PolyShape(Shape^ shape) : Shape(shape->shape), polyShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_polygonShape &&
|
||||
reinterpret_cast<b2PolygonShape *>(shape->shape))
|
||||
{
|
||||
polyShape = reinterpret_cast<b2PolygonShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a PolyShape,"
|
||||
"but the Shape is not a poly shape.");
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Vertices
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < polyShape->m_vertexCount; ++x)
|
||||
list->Add(gcnew Vector(polyShape->m_vertices[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
125
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.h
vendored
Normal file
125
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Shape.h
vendored
Normal file
@@ -0,0 +1,125 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
ref class Body;
|
||||
enum class ShapeType;
|
||||
ref class Vector;
|
||||
ref class Matrix;
|
||||
|
||||
public ref class Shape
|
||||
{
|
||||
internal:
|
||||
b2Shape *shape;
|
||||
Shape(b2Shape *shapeRef) : shape(shapeRef) { }
|
||||
|
||||
public:
|
||||
bool TestPoint(Vector^ p);
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
ShapeType get();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the parent body of this shape.
|
||||
/// </summary>
|
||||
property Body^ Body;
|
||||
|
||||
/// <summary>
|
||||
/// Get the world position.
|
||||
/// </summary>
|
||||
property Vector^ Position;
|
||||
|
||||
property Matrix^ Rotation;
|
||||
|
||||
//TODO:
|
||||
//void* GetUserData();
|
||||
//
|
||||
// Remove and then add proxy from the broad-phase.
|
||||
// This is used to refresh the collision filters.
|
||||
//virtual void ResetProxy(b2BroadPhase* broadPhase) = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Get the next shape in the parent body's shape list.
|
||||
/// </summary>
|
||||
Shape^ GetNext();
|
||||
};
|
||||
|
||||
public ref class CircleShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2CircleShape *circleShape;
|
||||
CircleShape(b2CircleShape *shapeRef) : Shape(shapeRef), circleShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
CircleShape(Shape^ shape) : Shape(shape->shape), circleShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_circleShape &&
|
||||
reinterpret_cast<b2CircleShape *>(shape->shape))
|
||||
{
|
||||
circleShape = reinterpret_cast<b2CircleShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a CircleShape,"
|
||||
"but the Shape is not a circle shape.");
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: this is not technically part of the "public" interface for CircleShape
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return circleShape->m_radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
circleShape->m_radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolyShape : public Shape
|
||||
{
|
||||
internal:
|
||||
b2PolyShape *polyShape;
|
||||
PolyShape(b2PolyShape *shapeRef) : Shape(shapeRef), polyShape(shapeRef) { }
|
||||
|
||||
public:
|
||||
PolyShape(Shape^ shape) : Shape(shape->shape), polyShape(0)
|
||||
{
|
||||
if(shape->ShapeType == Box2D::Net::ShapeType::e_polyShape &&
|
||||
reinterpret_cast<b2PolyShape *>(shape->shape))
|
||||
{
|
||||
polyShape = reinterpret_cast<b2PolyShape*>(shape->shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw gcnew System::Exception("Attempting to convert a Shape to a PolyShape,"
|
||||
"but the Shape is not a poly shape.");
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Vertices
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < polyShape->m_vertexCount; ++x)
|
||||
list->Add(gcnew Vector(polyShape->m_vertices[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
202
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeDef.cpp
vendored
Normal file
202
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeDef.cpp
vendored
Normal file
@@ -0,0 +1,202 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "MassData.cpp"
|
||||
#include "ShapeType.cpp"
|
||||
|
||||
using namespace System::Collections::Generic;
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class ShapeDef
|
||||
{
|
||||
internal:
|
||||
bool DeleteOnDtor;
|
||||
b2ShapeDef *def;
|
||||
ShapeDef(b2ShapeDef *defRef) : def(defRef), DeleteOnDtor(false) { }
|
||||
|
||||
//Needs to work for derivative types, too
|
||||
b2ShapeDef GetShapeDef()
|
||||
{
|
||||
return *def;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~ShapeDef()
|
||||
{
|
||||
if(DeleteOnDtor)
|
||||
delete def;
|
||||
}
|
||||
|
||||
property ShapeType ShapeType
|
||||
{
|
||||
Box2D::Net::ShapeType get()
|
||||
{
|
||||
return (Box2D::Net::ShapeType) def->type;
|
||||
}
|
||||
|
||||
void set(Box2D::Net::ShapeType value)
|
||||
{
|
||||
def->type = b2ShapeType(value);
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Friction
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->friction;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->friction = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Restitution
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->restitution;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->restitution = value;
|
||||
}
|
||||
}
|
||||
|
||||
property float32 Density
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return def->density;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
def->density = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The collision category bits. Normally you would just set one bit.
|
||||
/// </summary>
|
||||
property unsigned __int16 CategoryBits
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->categoryBits;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->categoryBits = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The collision mask bits. This states the categories that this
|
||||
/// shape would accept for collision.
|
||||
/// </summary>
|
||||
property unsigned __int16 MaskBits
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->maskBits;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->maskBits = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collision groups allow a certain group of objects to never collide (negative)
|
||||
/// or always collide (positive). Zero means no collision group. Non-zero group
|
||||
/// filtering always wins against the mask bits.
|
||||
/// </summary>
|
||||
property unsigned __int16 GroupIndex
|
||||
{
|
||||
unsigned __int16 get()
|
||||
{
|
||||
return def->groupIndex;
|
||||
}
|
||||
|
||||
void set(unsigned __int16 value)
|
||||
{
|
||||
def->groupIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO:
|
||||
//void* userData;
|
||||
};
|
||||
|
||||
public ref class CircleDef : public ShapeDef
|
||||
{
|
||||
public:
|
||||
CircleDef() : ShapeDef(new b2CircleDef())
|
||||
{
|
||||
ShapeDef::DeleteOnDtor = (true);
|
||||
}
|
||||
|
||||
property float32 Radius
|
||||
{
|
||||
float32 get()
|
||||
{
|
||||
return reinterpret_cast<b2CircleDef*>(def)->radius;
|
||||
}
|
||||
|
||||
void set(float32 value)
|
||||
{
|
||||
reinterpret_cast<b2CircleDef*>(def)->radius = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public ref class PolygonDef : public ShapeDef
|
||||
{
|
||||
public:
|
||||
PolygonDef() : ShapeDef(new b2PolygonDef())
|
||||
{
|
||||
DeleteOnDtor = (true);
|
||||
}
|
||||
|
||||
void SetAsBox(float X, float Y)
|
||||
{
|
||||
reinterpret_cast<b2PolygonDef*>(def)->SetAsBox(X, Y);
|
||||
}
|
||||
|
||||
void SetAsBox(float X, float Y, Vector^ Center, float Angle)
|
||||
{
|
||||
reinterpret_cast<b2PolygonDef*>(def)->SetAsBox(X, Y, Center->getVec2(), Angle);
|
||||
}
|
||||
|
||||
property IList<Vector^>^ Verticies
|
||||
{
|
||||
IList<Vector^>^ get()
|
||||
{
|
||||
List<Vector^>^ list = gcnew List<Vector^>();
|
||||
for(int x = 0; x < reinterpret_cast<b2PolygonDef*>(def)->vertexCount; ++x)
|
||||
{
|
||||
list->Add(gcnew Vector(reinterpret_cast<b2PolygonDef*>(def)->vertices[x]));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
void set(IList<Vector^>^ value)
|
||||
{
|
||||
b2PolygonDef* Def = reinterpret_cast<b2PolygonDef*>(def);
|
||||
|
||||
for(int x = 0; x < value->Count; ++x)
|
||||
Def->vertices[x] = value[x]->getVec2();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
18
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeType.cpp
vendored
Normal file
18
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/ShapeType.cpp
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
//TODO: is there a way to auto incorporate shape types?
|
||||
public enum class ShapeType
|
||||
{
|
||||
e_unknownShape = ::e_unknownShape,
|
||||
e_circleShape = ::e_circleShape,
|
||||
e_polygonShape = ::e_polygonShape,
|
||||
e_shapeTypeCount = ::e_shapeTypeCount
|
||||
};
|
||||
}
|
||||
}
|
||||
8
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Stdafx.h
vendored
Normal file
8
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Stdafx.h
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently,
|
||||
// but are changed infrequently
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "Box2D.h"
|
||||
16
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/VariousImplementations.cpp
vendored
Normal file
16
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/VariousImplementations.cpp
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Shape.cpp"
|
||||
#include "Body.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
Body^ Shape::Body::get()
|
||||
{
|
||||
return gcnew Box2D::Net::Body(shape->GetBody());
|
||||
}
|
||||
}
|
||||
}
|
||||
81
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Vector.cpp
vendored
Normal file
81
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Vector.cpp
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class Vector
|
||||
{
|
||||
internal:
|
||||
b2Vec2 getVec2()
|
||||
{
|
||||
return b2Vec2(X, Y);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
//TODO: this needs to be read only outside the class,
|
||||
//because if you have a vector as a get property, and
|
||||
//try to set the X,Y components, it won't take to the
|
||||
//original vector:
|
||||
//
|
||||
//ie: Shape.Extents.X += 10;
|
||||
//won't behave like you think it should (or will it?)
|
||||
float32 X, Y;
|
||||
|
||||
Vector() : X(0), Y(0) { }
|
||||
Vector(float32 x, float32 y) : X(x), Y(y) { }
|
||||
Vector(Vector^ other) : X(other->X), Y(other->Y) { }
|
||||
Vector(const b2Vec2 &other) : X(other.x), Y(other.y) { }
|
||||
|
||||
/*
|
||||
Vector^ Set(float32 x, float32 y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
return this;
|
||||
}
|
||||
*/
|
||||
|
||||
///Defines basic vector addition
|
||||
static Vector^ operator +(Vector^ a, Vector^ b)
|
||||
{
|
||||
return gcnew Vector(a->X + b->X, a->Y + b->Y);
|
||||
}
|
||||
|
||||
///<summary>Negates a vector (that is, returns (-X, -Y)</summary>
|
||||
static Vector^ operator - (Vector^ a)
|
||||
{
|
||||
return gcnew Vector(-a->X, -a->Y);
|
||||
}
|
||||
|
||||
///<summary>Defines basic vector subtraction</summary>
|
||||
static Vector^ operator - (Vector^ a, Vector^ b)
|
||||
{
|
||||
return gcnew Vector(a->X - b->X, a->Y - b->Y);
|
||||
}
|
||||
|
||||
///<summary>Scalar multiplication for a vector</summary>
|
||||
static Vector^ operator * (Vector^ a, float32 b)
|
||||
{
|
||||
return gcnew Vector(a->X * b, a->Y * b);
|
||||
}
|
||||
|
||||
/*
|
||||
static Vector^ operator = (Vector^ a, Vector^ b)
|
||||
{
|
||||
a.X = b.X;
|
||||
a.Y = b.Y;
|
||||
}
|
||||
*/
|
||||
|
||||
///<summary>Returns a string representation of this vector</summary>
|
||||
virtual System::String^ ToString() override
|
||||
{
|
||||
return gcnew System::String("<" + X + ", " + Y + ">");
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
162
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/World.cpp
vendored
Normal file
162
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/World.cpp
vendored
Normal file
@@ -0,0 +1,162 @@
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "AABB.cpp"
|
||||
#include "Body.cpp"
|
||||
#include "BodyDef.cpp"
|
||||
#include "Joint.cpp"
|
||||
#include "JointDef.cpp"
|
||||
#include "Contact.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class World
|
||||
{
|
||||
b2World *world;
|
||||
public:
|
||||
|
||||
World(AABB^ worldAABB, Vector^ gravity, bool doSleep) : world(new b2World(
|
||||
worldAABB->getAABB(), gravity->getVec2(), doSleep)) { }
|
||||
|
||||
~World()
|
||||
{
|
||||
delete world;
|
||||
}
|
||||
|
||||
/// <summary> Create rigid body from a definition </summary>
|
||||
Body^ CreateBody(BodyDef^ def)
|
||||
{
|
||||
return gcnew Body(world->CreateBody(def->def));
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// Destroy rigid bodies. Destruction is deferred until the the next call to Step.
|
||||
/// This is done so that bodies may be destroyed while you iterate through the contact list.
|
||||
///</summary>
|
||||
void DestroyBody(Body^ body)
|
||||
{
|
||||
world->DestroyBody(body->body);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The world provides a single ground body with no collision shapes. You
|
||||
/// can use this to simplify the creation of joints.
|
||||
/// </summary>
|
||||
Body^ GetGroundBody()
|
||||
{
|
||||
return gcnew Body(world->GetGroundBody());
|
||||
}
|
||||
|
||||
void Step(float32 timeStep, int32 iterations)
|
||||
{
|
||||
world->Step(timeStep, iterations);
|
||||
}
|
||||
|
||||
Joint^ CreateJoint(JointDef^ def)
|
||||
{
|
||||
return gcnew Joint(world->CreateJoint(def->def));
|
||||
}
|
||||
|
||||
void DestroyJoint(Joint^ joint)
|
||||
{
|
||||
world->DestroyJoint(joint->joint);
|
||||
}
|
||||
|
||||
property IList<Body^>^ Bodies
|
||||
{
|
||||
IList<Body^>^ get()
|
||||
{
|
||||
List<Body^>^ list = gcnew List<Body^>();
|
||||
for(b2Body *body = world->GetBodyList(); body; body = body->GetNext())
|
||||
list->Add(gcnew Body(body));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
property IList<Joint^>^ Joints
|
||||
{
|
||||
IList<Joint^>^ get()
|
||||
{
|
||||
List<Joint^>^ list = gcnew List<Joint^>();
|
||||
for(b2Joint *joint = world->GetJointList(); joint; joint = joint->GetNext())
|
||||
list->Add(gcnew Joint(joint));
|
||||
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
Joint^ GetJointList()
|
||||
{
|
||||
return gcnew Joint(world->GetJointList());
|
||||
}
|
||||
|
||||
///<summary> You can use these to iterate over all the bodies, joints, and contacts. </summary>
|
||||
/*
|
||||
Contact^ GetContactList()
|
||||
{
|
||||
return gcnew Contact(world->C>GetContactList());
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Query the world for all shapes that potentially overlap the
|
||||
/// provided AABB. You provide a shape pointer buffer of specified
|
||||
/// size. The number of shapes found is returned.
|
||||
/// </summary>
|
||||
IList<Shape^>^ Query(AABB^ aabb)
|
||||
{
|
||||
const int32 k_maxCount = 25;
|
||||
b2Shape* shapes[k_maxCount];
|
||||
int32 count = world->Query(aabb->getAABB(), shapes, k_maxCount);
|
||||
|
||||
List<Shape^>^ list = gcnew List<Shape^>();
|
||||
for(int x = 0; x < count; ++x)
|
||||
list->Add(gcnew Shape(shapes[x]));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static property bool PositionCorrection
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return b2World::s_enablePositionCorrection == 1;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
b2World::s_enablePositionCorrection = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
static property bool WarmStarting
|
||||
{
|
||||
bool get()
|
||||
{
|
||||
return b2World::s_enableWarmStarting == 1;
|
||||
}
|
||||
|
||||
void set(bool value)
|
||||
{
|
||||
b2World::s_enableWarmStarting = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
class b2World
|
||||
{
|
||||
public:
|
||||
// Register a world listener to receive important events that can
|
||||
// help prevent your code from crashing.
|
||||
void SetListener(b2WorldListener* listener);
|
||||
|
||||
// Register a collision filter to provide specific control over collision.
|
||||
// Otherwise the default filter is used (b2CollisionFilter).
|
||||
void SetFilter(b2CollisionFilter* filter);
|
||||
*/
|
||||
47
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/XForm.cpp
vendored
Normal file
47
external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/XForm.cpp
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Vector.cpp"
|
||||
#include "Matrix.cpp"
|
||||
|
||||
namespace Box2D
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
public ref class XForm
|
||||
{
|
||||
internal:
|
||||
b2XForm *xform;
|
||||
bool DeleteOnDtor;
|
||||
XForm(b2XForm *XForm) : xform(XForm), DeleteOnDtor(false) { }
|
||||
XForm(b2XForm XForm) : xform(new b2XForm(XForm)), DeleteOnDtor(false) { }
|
||||
b2XForm getXForm()
|
||||
{
|
||||
return *xform;
|
||||
}
|
||||
public:
|
||||
XForm() : xform(new b2XForm()), DeleteOnDtor(true) { }
|
||||
~XForm()
|
||||
{
|
||||
if(DeleteOnDtor)
|
||||
delete xform;
|
||||
}
|
||||
|
||||
property Vector^ Position
|
||||
{
|
||||
Vector^ get()
|
||||
{
|
||||
return gcnew Vector(xform->position);
|
||||
}
|
||||
}
|
||||
|
||||
property Matrix^ Rotation
|
||||
{
|
||||
Matrix^ get()
|
||||
{
|
||||
return gcnew Matrix(xform->R);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
generated
vendored
Normal file
220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
generated
vendored
Normal file
@@ -0,0 +1,220 @@
|
||||
namespace TestBed.Net
|
||||
{
|
||||
partial class MainWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.OpenGLControl = new Tao.Platform.Windows.SimpleOpenGlControl();
|
||||
this.panel2 = new System.Windows.Forms.Panel();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.checkBox2 = new System.Windows.Forms.CheckBox();
|
||||
this.checkBox1 = new System.Windows.Forms.CheckBox();
|
||||
this.TestsComboBox = new System.Windows.Forms.ComboBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.RedrawTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.panel1.SuspendLayout();
|
||||
this.panel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.OpenGLControl);
|
||||
this.panel1.Location = new System.Drawing.Point(12, 12);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(372, 242);
|
||||
this.panel1.TabIndex = 3;
|
||||
//
|
||||
// OpenGLControl
|
||||
//
|
||||
this.OpenGLControl.AccumBits = ((byte)(0));
|
||||
this.OpenGLControl.AutoCheckErrors = true;
|
||||
this.OpenGLControl.AutoFinish = true;
|
||||
this.OpenGLControl.AutoMakeCurrent = true;
|
||||
this.OpenGLControl.AutoSwapBuffers = true;
|
||||
this.OpenGLControl.BackColor = System.Drawing.Color.Black;
|
||||
this.OpenGLControl.ColorBits = ((byte)(32));
|
||||
this.OpenGLControl.DepthBits = ((byte)(16));
|
||||
this.OpenGLControl.Location = new System.Drawing.Point(106, 62);
|
||||
this.OpenGLControl.Name = "OpenGLControl";
|
||||
this.OpenGLControl.Size = new System.Drawing.Size(137, 103);
|
||||
this.OpenGLControl.StencilBits = ((byte)(0));
|
||||
this.OpenGLControl.TabIndex = 1;
|
||||
this.OpenGLControl.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.OpenGLControl_PreviewKeyDown);
|
||||
this.OpenGLControl.MouseDown += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseDown);
|
||||
this.OpenGLControl.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseMove);
|
||||
this.OpenGLControl.MouseUp += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseUp);
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
this.panel2.Controls.Add(this.label3);
|
||||
this.panel2.Controls.Add(this.label2);
|
||||
this.panel2.Controls.Add(this.numericUpDown2);
|
||||
this.panel2.Controls.Add(this.numericUpDown1);
|
||||
this.panel2.Controls.Add(this.checkBox2);
|
||||
this.panel2.Controls.Add(this.checkBox1);
|
||||
this.panel2.Controls.Add(this.TestsComboBox);
|
||||
this.panel2.Controls.Add(this.label1);
|
||||
this.panel2.Location = new System.Drawing.Point(390, 12);
|
||||
this.panel2.Name = "panel2";
|
||||
this.panel2.Size = new System.Drawing.Size(170, 242);
|
||||
this.panel2.TabIndex = 4;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(18, 81);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(32, 13);
|
||||
this.label3.TabIndex = 10;
|
||||
this.label3.Text = "Hertz";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(18, 55);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(50, 13);
|
||||
this.label2.TabIndex = 9;
|
||||
this.label2.Text = "Iterations";
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
this.numericUpDown2.Location = new System.Drawing.Point(71, 79);
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Size = new System.Drawing.Size(71, 20);
|
||||
this.numericUpDown2.TabIndex = 8;
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
60,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
this.numericUpDown1.Location = new System.Drawing.Point(71, 53);
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Size = new System.Drawing.Size(71, 20);
|
||||
this.numericUpDown1.TabIndex = 7;
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
60,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// checkBox2
|
||||
//
|
||||
this.checkBox2.AutoSize = true;
|
||||
this.checkBox2.Checked = true;
|
||||
this.checkBox2.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.checkBox2.Location = new System.Drawing.Point(21, 128);
|
||||
this.checkBox2.Name = "checkBox2";
|
||||
this.checkBox2.Size = new System.Drawing.Size(93, 17);
|
||||
this.checkBox2.TabIndex = 6;
|
||||
this.checkBox2.Text = "Warm Starting";
|
||||
this.checkBox2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBox1
|
||||
//
|
||||
this.checkBox1.AutoSize = true;
|
||||
this.checkBox1.Checked = true;
|
||||
this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.checkBox1.Location = new System.Drawing.Point(21, 105);
|
||||
this.checkBox1.Name = "checkBox1";
|
||||
this.checkBox1.Size = new System.Drawing.Size(114, 17);
|
||||
this.checkBox1.TabIndex = 5;
|
||||
this.checkBox1.Text = "Position Correction";
|
||||
this.checkBox1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// TestsComboBox
|
||||
//
|
||||
this.TestsComboBox.FormattingEnabled = true;
|
||||
this.TestsComboBox.Location = new System.Drawing.Point(21, 26);
|
||||
this.TestsComboBox.Name = "TestsComboBox";
|
||||
this.TestsComboBox.Size = new System.Drawing.Size(121, 21);
|
||||
this.TestsComboBox.TabIndex = 3;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(67, 10);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(33, 13);
|
||||
this.label1.TabIndex = 4;
|
||||
this.label1.Text = "Tests";
|
||||
//
|
||||
// RedrawTimer
|
||||
//
|
||||
this.RedrawTimer.Enabled = true;
|
||||
this.RedrawTimer.Interval = 30;
|
||||
this.RedrawTimer.Tag = "";
|
||||
this.RedrawTimer.Tick += new System.EventHandler(this.RedrawTimer_Tick);
|
||||
//
|
||||
// MainWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(572, 457);
|
||||
this.Controls.Add(this.panel2);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Name = "MainWindow";
|
||||
this.Text = "MainWindow";
|
||||
this.Resize += new System.EventHandler(this.MainWindow_Resize);
|
||||
this.Load += new System.EventHandler(this.MainWindow_Load);
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel2.ResumeLayout(false);
|
||||
this.panel2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private Tao.Platform.Windows.SimpleOpenGlControl OpenGLControl;
|
||||
private System.Windows.Forms.Panel panel2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.ComboBox TestsComboBox;
|
||||
private System.Windows.Forms.Timer RedrawTimer;
|
||||
private System.Windows.Forms.CheckBox checkBox2;
|
||||
private System.Windows.Forms.CheckBox checkBox1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
Normal file
132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
Normal file
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using Tao.OpenGl;
|
||||
using Box2D.Net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public partial class MainWindow : Form
|
||||
{
|
||||
private Settings Settings = new Settings();
|
||||
private Test mCurrentTest;
|
||||
public Test CurrentTest
|
||||
{
|
||||
get
|
||||
{
|
||||
return mCurrentTest;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
//Call code to reset current test
|
||||
mCurrentTest = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//Find all Tests in this module
|
||||
foreach (Type type in Assembly.GetExecutingAssembly().GetExportedTypes())
|
||||
{
|
||||
Test test = new Test();
|
||||
if (type.IsSubclassOf(test.GetType()))
|
||||
{
|
||||
TestsComboBox.Items.Add(System.Activator.CreateInstance(type));
|
||||
}
|
||||
}
|
||||
TestsComboBox.SelectedIndex = 0;
|
||||
CurrentTest = (Test)System.Activator.CreateInstance(TestsComboBox.SelectedItem.GetType());
|
||||
|
||||
OpenGLControl.Dock = DockStyle.Fill;
|
||||
}
|
||||
|
||||
private void MainWindow_Load(object sender, EventArgs e)
|
||||
{
|
||||
OpenGLControl.InitializeContexts();
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel2.Dock = DockStyle.Right;
|
||||
MainWindow_Resize(null, null);
|
||||
RedrawTimer.Interval = (int)(1000.0f / (float)Settings.Hz);
|
||||
RedrawTimer.Start();
|
||||
}
|
||||
|
||||
private void MainWindow_Resize(object sender, EventArgs e)
|
||||
{
|
||||
Size size = new Size(OpenGLControl.Size.Width - panel2.Width, OpenGLControl.Size.Height);
|
||||
Renderer.InitOpenGL(size, CurrentTest.Zoom, CurrentTest.ViewOffset);
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
}
|
||||
|
||||
private void OpenGLControl_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
}
|
||||
|
||||
private Vector RelativeCoordinates(Point MousePoint)
|
||||
{
|
||||
float Height = (float)OpenGLControl.Size.Height;
|
||||
float Width = (float)(OpenGLControl.Size.Width - panel2.Width);
|
||||
if(Height <= 0)
|
||||
Height = 1;
|
||||
|
||||
float AspectRatio = Width / Height;
|
||||
|
||||
Vector relative = new Vector(
|
||||
(float)MousePoint.X / Width,
|
||||
(float)MousePoint.Y / Height);
|
||||
|
||||
relative -= new Vector(.5f, .5f);
|
||||
relative *= 2;
|
||||
relative.Y *= -1;
|
||||
relative.X *= AspectRatio;
|
||||
return relative;
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseMove(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseUp(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void OpenGLControl_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseDown(RelativeCoordinates(e.Location));
|
||||
}
|
||||
|
||||
private void RedrawTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
CurrentTest.Step(Settings);
|
||||
Renderer.OpenGLDraw(CurrentTest);
|
||||
OpenGLControl.Draw();
|
||||
|
||||
int errorCode = 0;
|
||||
if ((errorCode = Gl.glGetError()) > 0)
|
||||
{
|
||||
RedrawTimer.Stop();
|
||||
|
||||
//Handled by the OpenGLControl
|
||||
//MessageBox.Show(Glu.gluErrorString(errorCode));
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenGLControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
|
||||
{
|
||||
if(e.KeyCode == Keys.R)
|
||||
CurrentTest = (Test)System.Activator.CreateInstance(CurrentTest.GetType());
|
||||
else
|
||||
CurrentTest.KeyPress(e.KeyCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="RedrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.Title = "Box2D.Net Test Bed";
|
||||
Application.EnableVisualStyles();
|
||||
MainWindow win = new MainWindow();
|
||||
|
||||
Console.Write("Loading the OpenGL display window. Please be patient... ");
|
||||
|
||||
//Show above the console
|
||||
win.Show();
|
||||
win.BringToFront(); //Doesn't bring above the console?
|
||||
win.TopMost = true; //Hacky fix instead:
|
||||
win.TopMost = false;
|
||||
|
||||
Console.WriteLine("DONE");
|
||||
|
||||
Application.Run(win);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TestBed.Net")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TestBed.Net")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c08bf3be-733a-49ed-820b-ad4f13ff3a00")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Tao.OpenGl;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
static class Renderer
|
||||
{
|
||||
public static void InitOpenGL(System.Drawing.Size WidthHeight, float viewZoom, Vector ViewOffset)
|
||||
{
|
||||
int Width = WidthHeight.Width;
|
||||
int Height = WidthHeight.Height;
|
||||
Height = Height > 0 ? Height : 1;
|
||||
|
||||
Gl.glDisable(Gl.GL_CULL_FACE);
|
||||
Gl.glClearColor(.5f, .5f, .5f, 1);
|
||||
|
||||
float AspectRatio = (float)Width / (float)Height;
|
||||
Gl.glViewport(0, 0, Width, Height);
|
||||
Gl.glMatrixMode(Gl.GL_PROJECTION);
|
||||
|
||||
Gl.glLoadIdentity();
|
||||
Glu.gluOrtho2D(-AspectRatio, AspectRatio, -1, 1);
|
||||
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void OpenGLDraw(Test test)
|
||||
{
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
Gl.glLoadIdentity();
|
||||
|
||||
Gl.glScalef(1.0f / test.Zoom, 1.0f / test.Zoom, 1.0f / test.Zoom);
|
||||
Gl.glTranslatef(-test.ViewOffset.X, -test.ViewOffset.Y, 0);
|
||||
Gl.glPushMatrix();
|
||||
|
||||
DrawBodies(test.world.Bodies);
|
||||
DrawJoints(test.world.Joints);
|
||||
|
||||
Gl.glPopMatrix();
|
||||
}
|
||||
|
||||
public static void DrawJoints(IList<Joint> joints)
|
||||
{
|
||||
foreach (Joint joint in joints)
|
||||
{
|
||||
DrawJoint(joint, System.Drawing.Color.LawnGreen);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawBodies(IList<Body> bodies)
|
||||
{
|
||||
foreach(Body body in bodies)
|
||||
foreach (Shape shape in body.Shapes)
|
||||
{
|
||||
System.Drawing.Color color = System.Drawing.Color.White;
|
||||
if (body.Static)
|
||||
color = System.Drawing.Color.LightGreen; //Color(0.5f, 0.9f, 0.5f)
|
||||
else if (body.Sleeping)
|
||||
color = System.Drawing.Color.LightBlue;
|
||||
//else if(body == bomb)
|
||||
|
||||
DrawShape(body.GetXForm(), shape, System.Drawing.Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawShape(XForm xform, Shape shape, System.Drawing.Color c)
|
||||
{
|
||||
switch (shape.ShapeType)
|
||||
{
|
||||
case ShapeType.e_circleShape:
|
||||
{
|
||||
Vector x = xform.Position;
|
||||
float r = (new CircleShape(shape)).Radius;
|
||||
|
||||
float segments = 16;
|
||||
double increment = 2 * Math.PI / segments;
|
||||
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
for (double i = 0, theta = 0; i < segments; ++i, theta += increment)
|
||||
{
|
||||
Vector d = new Vector(r * (float)Math.Cos(theta), r * (float)Math.Sin(theta));
|
||||
Vector v = x + d;
|
||||
Gl.glVertex2f(v.X, v.Y);
|
||||
}
|
||||
Gl.glEnd();
|
||||
|
||||
//Draw a line from the circle's center to it's right side
|
||||
//so we can visually inspect rotations.
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
Gl.glVertex2f(x.X, x.Y);
|
||||
Vector ax = xform.Rotation.col1;
|
||||
Gl.glVertex2f(x.X + r * ax.X, x.Y + r * ax.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
|
||||
case ShapeType.e_polygonShape:
|
||||
{
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
foreach (Vector vertex in (new PolyShape(shape)).Vertices)
|
||||
{
|
||||
Vector vertprime = xform.Rotation * vertex + xform.Position;
|
||||
Gl.glVertex2f(vertprime.X, vertprime.Y);
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawAABB(AABB aabb, System.Drawing.Color c)
|
||||
{
|
||||
Gl.glColor3b(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.upperBound.Y);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.upperBound.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
|
||||
public static void DrawJoint(Joint joint, System.Drawing.Color color)
|
||||
{
|
||||
Body b1 = joint.Body1;
|
||||
Body b2 = joint.Body2;
|
||||
Vector x1 = b1.GetXForm().Position;
|
||||
Vector x2 = b2.GetXForm().Position;
|
||||
Vector p1 = joint.Anchor2;
|
||||
Vector p2 = joint.Anchor1;
|
||||
|
||||
Gl.glColor3ub(color.R, color.G, color.B);
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
|
||||
switch (joint.JointType)
|
||||
{
|
||||
case JointType.e_mouseJoint:
|
||||
case JointType.e_distanceJoint:
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
|
||||
/*
|
||||
* case JointType.e_pulleyJoint:
|
||||
{
|
||||
b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
|
||||
b2Vec2 s1 = pulley->GetGroundPoint1();
|
||||
b2Vec2 s2 = pulley->GetGroundPoint2();
|
||||
glVertex2f(s1.x, s1.y);
|
||||
glVertex2f(p1.x, p1.y);
|
||||
glVertex2f(s2.x, s2.y);
|
||||
glVertex2f(p2.x, p2.y);
|
||||
}
|
||||
break;
|
||||
*/
|
||||
default:
|
||||
Gl.glVertex2f(x1.X, x1.Y);
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(x2.X, x2.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Settings
|
||||
{
|
||||
public float Hz = 60;
|
||||
public int IterationCount = 10;
|
||||
public bool DrawStats = false;
|
||||
public bool DrawContacts = false;
|
||||
public bool DrawImpulses = false;
|
||||
public bool DrawAABBs = false;
|
||||
public bool DrawPairs = false;
|
||||
public bool WarmStarting = true;
|
||||
public bool PositionCorrection = true;
|
||||
public bool Pause = false;
|
||||
}
|
||||
}
|
||||
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Test
|
||||
{
|
||||
public World world;
|
||||
public MouseJoint mouseJoint;
|
||||
public Body bomb;
|
||||
public float Zoom = 20;
|
||||
public Vector ViewOffset = new Vector();
|
||||
public Vector Mouse = null;
|
||||
|
||||
public Test()
|
||||
{
|
||||
AABB worldAABB = new AABB(new Vector(-100.0f, -100.0f), new Vector(100.0f, 200.0f));
|
||||
Vector gravity = new Vector(0, -10);
|
||||
bool doSleep = true;
|
||||
world = new World(worldAABB, gravity, doSleep);
|
||||
|
||||
//m_textLine = 30;
|
||||
//
|
||||
//m_listener.test = this;
|
||||
//m_world->SetListener(&m_listener);
|
||||
}
|
||||
|
||||
public void Step(Settings settings)
|
||||
{
|
||||
if(settings.Pause)
|
||||
return;
|
||||
|
||||
float timeStep = settings.Hz > 0 ? 1.0f / settings.Hz : 0;
|
||||
|
||||
World.WarmStarting = settings.WarmStarting;
|
||||
World.PositionCorrection = settings.PositionCorrection;
|
||||
|
||||
world.Step(timeStep, settings.IterationCount);
|
||||
|
||||
//m_world->m_broadPhase->Validate();
|
||||
}
|
||||
|
||||
Vector RelativeToWorld(Vector Relative)
|
||||
{
|
||||
Vector working = Relative;
|
||||
working *= Zoom;
|
||||
working -= ViewOffset;
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles what happens when a user clicks the mouse
|
||||
/// </summary>
|
||||
/// <param name="p">
|
||||
/// The position of the mouse click in relative coordinates.
|
||||
/// </param>
|
||||
public void MouseDown(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
throw new Exception("ASSERT: mouseJoint should be null");
|
||||
|
||||
// Make a small box.
|
||||
Vector d = new Vector(.001f, .001f);
|
||||
AABB aabb = new AABB(p - d, p + d);
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
IList<Shape> shapes = world.Query(aabb);
|
||||
Body body = null;
|
||||
foreach (Shape shape in shapes)
|
||||
{
|
||||
if (shape.Body.Static == false &&
|
||||
shape.TestPoint(shape.Body.GetXForm(), p))
|
||||
{
|
||||
body = shape.Body;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (body != null)
|
||||
{
|
||||
MouseJointDef md = new MouseJointDef();
|
||||
md.Body1 = world.GetGroundBody();
|
||||
md.Body2 = body;
|
||||
md.Target = p;
|
||||
md.MaxForce = 1000 * body.Mass;
|
||||
mouseJoint = new MouseJoint(world.CreateJoint(md));
|
||||
body.WakeUp();
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseUp(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
{
|
||||
world.DestroyJoint(mouseJoint);
|
||||
mouseJoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseMove(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
mouseJoint.SetTarget(p);
|
||||
}
|
||||
|
||||
public void KeyPress(System.Windows.Forms.Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case System.Windows.Forms.Keys.Space:
|
||||
LaunchBomb();
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Left:
|
||||
ViewOffset.X -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Right:
|
||||
ViewOffset.X += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Up:
|
||||
ViewOffset.Y += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Down:
|
||||
ViewOffset.Y -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.X:
|
||||
Zoom -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Z:
|
||||
Zoom += 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LaunchBomb()
|
||||
{
|
||||
if (bomb != null)
|
||||
{
|
||||
world.DestroyBody(bomb);
|
||||
bomb = null;
|
||||
}
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
bd.AllowSleep = true;
|
||||
Random rand = new Random();
|
||||
bd.Position = new Vector((float)rand.NextDouble() * 30 - 15, 30.0f);
|
||||
bd.IsBullet = true;
|
||||
bomb = world.CreateBody(bd);
|
||||
bomb.LinearVelocity = bd.Position * -5;
|
||||
|
||||
CircleDef sd = new CircleDef();
|
||||
sd.Radius = 0.3f;
|
||||
sd.Density = 20.0f;
|
||||
sd.Restitution = 0.1f;
|
||||
bomb.CreateShape(sd);
|
||||
bomb.SetMassFromShapes();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetType().Name;
|
||||
}
|
||||
};
|
||||
}
|
||||
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B2F62680-048C-46AA-B1B2-7731252E1304}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TestBed.Net</RootNamespace>
|
||||
<AssemblyName>TestBed.Net</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.FreeGlut, Version=2.4.0.1, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.OpenGl, Version=2.1.0.4, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.Platform.Windows, Version=1.0.0.4, Culture=neutral, PublicKeyToken=701104b2da67a104, processorArchitecture=MSIL" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainWindow.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.Designer.cs">
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Renderer.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Test.cs" />
|
||||
<Compile Include="Tests\Bridge.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Box2D.Net.vcproj">
|
||||
<Project>{0E95DBB9-EA97-407B-811C-810B225E79D2}</Project>
|
||||
<Name>Box2D.Net</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MainWindow.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
|
||||
namespace TestBed.Net.Tests
|
||||
{
|
||||
public class Bridge : TestBed.Net.Test
|
||||
{
|
||||
public Bridge()
|
||||
{
|
||||
Body ground;
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.ShapeType = ShapeType.e_polygonShape;
|
||||
sd.SetAsBox(50.0f, 10.0f);
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.Position = new Vector(0, -10);
|
||||
|
||||
ground = world.CreateBody(bd);
|
||||
ground.CreateShape(sd);
|
||||
}
|
||||
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.SetAsBox(0.5f, 0.125f);
|
||||
sd.Density = 20.0f;
|
||||
sd.Friction = 0.2f;
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
|
||||
RevoluteJointDef jd = new RevoluteJointDef();
|
||||
const float numPlanks = 30;
|
||||
|
||||
Body prevBody = ground;
|
||||
|
||||
for (float i = 0; i < numPlanks; ++i)
|
||||
{
|
||||
bd.Position = new Vector(-14.5f + i, 5);
|
||||
Body body = world.CreateBody(bd);
|
||||
body.CreateShape(sd);
|
||||
body.SetMassFromShapes();
|
||||
|
||||
Vector anchor = new Vector(-15 + i, 5);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
world.CreateJoint(jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
Vector anchor2 = new Vector(-15 + numPlanks, 5);
|
||||
jd.Initialize(prevBody, ground, anchor2);
|
||||
world.CreateJoint(jd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
external/Box2D-2.3.1/Contributions/Platforms/iPhone/CMakeLists.txt
vendored
Normal file
36
external/Box2D-2.3.1/Contributions/Platforms/iPhone/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
set(BOX2D_VERSION 2.1.0)
|
||||
set(BOX2D_BUILD_STATIC true)
|
||||
set(BOX2D_DIR ../../../Box2D)
|
||||
subdirs(${BOX2D_DIR}/Box2D)
|
||||
|
||||
project(iPhoneTestbed)
|
||||
|
||||
include_directories(${BOX2D_DIR} ${BOX2D_DIR}/Testbed/Tests)
|
||||
file(GLOB iPhoneTestbed_Classes_SRCS Classes/*.mm)
|
||||
source_group(Classes FILES ${iPhoneTestbed_Classes_SRCS})
|
||||
|
||||
set(CMAKE_OSX_SYSROOT iphoneos)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "")
|
||||
set(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework UIKit")
|
||||
set(MACOSX_BUNDLE_PRODUCT_NAME \${PRODUCT_NAME})
|
||||
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.mycompany.\${PRODUCT_NAME:identifier}")
|
||||
|
||||
add_executable(iPhoneTestbed MACOSX_BUNDLE
|
||||
${iPhoneTestbed_Classes_SRCS}
|
||||
main.m
|
||||
)
|
||||
|
||||
target_link_libraries(iPhoneTestbed Box2D)
|
||||
|
||||
set_target_properties(iPhoneTestbed PROPERTIES MACOSX_BUNDLE_INFO_PLIST Info.plist.in XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
|
||||
|
||||
set(APP_NAME \${TARGET_BUILD_DIR}/\${FULL_PRODUCT_NAME})
|
||||
find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
|
||||
set(NIB MainWindow)
|
||||
add_custom_command(TARGET iPhoneTestbed POST_BUILD
|
||||
COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks Resources/* ${APP_NAME}
|
||||
COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${iPhoneTestbed_BINARY_DIR}/\${CONFIGURATION}/${PROJECT_NAME}.app/${NIB}.nib ${NIB}.xib
|
||||
)
|
||||
24
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.h
vendored
Normal file
24
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.h
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Box2DAppDelegate.h
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "TestEntriesViewController.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
@class Box2DView;
|
||||
|
||||
@interface Box2DAppDelegate : NSObject <UIApplicationDelegate,TestSelectDelegate> {
|
||||
UIWindow *window;
|
||||
Box2DView *glView;
|
||||
TestEntriesViewController *testEntriesView;
|
||||
}
|
||||
|
||||
@property (nonatomic, retain) IBOutlet UIWindow *window;
|
||||
@property (nonatomic, retain) IBOutlet Box2DView *glView;
|
||||
|
||||
@end
|
||||
|
||||
62
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.mm
vendored
Normal file
62
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DAppDelegate.mm
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
//
|
||||
// Box2DAppDelegate.m
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "Box2DAppDelegate.h"
|
||||
#import "Box2DView.h"
|
||||
|
||||
@implementation Box2DAppDelegate
|
||||
|
||||
@synthesize window;
|
||||
@synthesize glView;
|
||||
|
||||
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
||||
[application setStatusBarHidden:true];
|
||||
|
||||
[glView removeFromSuperview];
|
||||
|
||||
glView.animationInterval = 1.0 / 60.0;
|
||||
|
||||
testEntriesView=[[TestEntriesViewController alloc] initWithStyle:UITableViewStylePlain];
|
||||
[testEntriesView setDelegate:self];
|
||||
[glView setDelegate:self];
|
||||
|
||||
[window addSubview:[testEntriesView view]];
|
||||
}
|
||||
|
||||
-(void) selectTest:(int) testIndex
|
||||
{
|
||||
[[testEntriesView view] removeFromSuperview];
|
||||
[window addSubview:glView];
|
||||
[glView startAnimation];
|
||||
[glView selectTestEntry:testIndex];
|
||||
}
|
||||
|
||||
-(void) leaveTest
|
||||
{
|
||||
[glView stopAnimation];
|
||||
[glView removeFromSuperview];
|
||||
[window addSubview:[testEntriesView view]];
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
glView.animationInterval = 1.0 / 5.0;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
glView.animationInterval = 1.0 / 60.0;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[window release];
|
||||
[glView release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@end
|
||||
63
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.h
vendored
Normal file
63
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.h
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
//
|
||||
// Box2DView.h
|
||||
// Box2D OpenGL View
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
|
||||
#import "iPhoneTest.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
/*
|
||||
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
|
||||
The view content is basically an EAGL surface you render your OpenGL scene into.
|
||||
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
|
||||
*/
|
||||
@interface Box2DView : UIView <UIAccelerometerDelegate> {
|
||||
|
||||
@private
|
||||
/* The pixel dimensions of the backbuffer */
|
||||
GLint backingWidth;
|
||||
GLint backingHeight;
|
||||
|
||||
EAGLContext *context;
|
||||
|
||||
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
|
||||
GLuint viewRenderbuffer, viewFramebuffer;
|
||||
|
||||
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
|
||||
GLuint depthRenderbuffer;
|
||||
|
||||
NSTimer *animationTimer;
|
||||
NSTimeInterval animationInterval;
|
||||
|
||||
TestEntry* entry;
|
||||
Test* test;
|
||||
|
||||
// Position offset and scale
|
||||
float sceneScale;
|
||||
CGPoint positionOffset;
|
||||
CGPoint lastWorldTouch;
|
||||
CGPoint lastScreenTouch;
|
||||
|
||||
bool panning;
|
||||
int doubleClickValidCountdown;
|
||||
|
||||
id<TestSelectDelegate> _delegate;
|
||||
|
||||
}
|
||||
@property(assign) id<TestSelectDelegate> delegate;
|
||||
@property NSTimeInterval animationInterval;
|
||||
|
||||
- (void)startAnimation;
|
||||
- (void)stopAnimation;
|
||||
- (void)drawView;
|
||||
-(void) selectTestEntry:(int) testIndex;
|
||||
|
||||
@end
|
||||
299
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.mm
vendored
Normal file
299
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Box2DView.mm
vendored
Normal file
@@ -0,0 +1,299 @@
|
||||
//
|
||||
// Box2DView.mm
|
||||
// Box2D OpenGL View
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
#import <OpenGLES/EAGLDrawable.h>
|
||||
|
||||
#import "Box2DView.h"
|
||||
|
||||
#define USE_DEPTH_BUFFER 0
|
||||
#define kAccelerometerFrequency 30
|
||||
#define FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK 10
|
||||
|
||||
Settings settings;
|
||||
|
||||
// A class extension to declare private methods
|
||||
@interface Box2DView ()
|
||||
|
||||
@property (nonatomic, retain) EAGLContext *context;
|
||||
@property (nonatomic, assign) NSTimer *animationTimer;
|
||||
|
||||
- (BOOL) createFramebuffer;
|
||||
- (void) destroyFramebuffer;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation Box2DView
|
||||
|
||||
@synthesize context;
|
||||
@synthesize animationTimer;
|
||||
@synthesize animationInterval;
|
||||
@synthesize delegate=_delegate;
|
||||
|
||||
// You must implement this method
|
||||
+ (Class)layerClass {
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
|
||||
|
||||
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
|
||||
- (id)initWithCoder:(NSCoder*)coder {
|
||||
|
||||
if ((self = [super initWithCoder:coder])) {
|
||||
// Get the layer
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
||||
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
|
||||
|
||||
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
|
||||
|
||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||
[self release];
|
||||
return nil;
|
||||
}
|
||||
|
||||
animationInterval = 1.0 / 60.0;
|
||||
sceneScale=10.0f;
|
||||
positionOffset=CGPointMake(0, 0);
|
||||
lastWorldTouch=CGPointMake(0, 0);
|
||||
|
||||
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
|
||||
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
|
||||
|
||||
//[self setMultipleTouchEnabled:YES];
|
||||
}
|
||||
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
-(void) selectTestEntry:(int) testIndex
|
||||
{
|
||||
// Destroy existing scene
|
||||
delete test;
|
||||
|
||||
entry = g_testEntries + testIndex;
|
||||
test = entry->createFcn();
|
||||
|
||||
doubleClickValidCountdown=0;
|
||||
|
||||
sceneScale=10.0f;
|
||||
positionOffset=CGPointMake(0, 0);
|
||||
lastWorldTouch=CGPointMake(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
- (void)drawView {
|
||||
|
||||
|
||||
|
||||
if (doubleClickValidCountdown>0) doubleClickValidCountdown--;
|
||||
|
||||
[EAGLContext setCurrentContext:context];
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glViewport(0, 0, backingWidth, backingHeight);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
glOrthof(-sceneScale, sceneScale, -sceneScale*1.5f, sceneScale*1.5f, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(positionOffset.x, positionOffset.y,0);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
test->Step(&settings);
|
||||
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
|
||||
}
|
||||
|
||||
|
||||
- (void)layoutSubviews {
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[self destroyFramebuffer];
|
||||
[self createFramebuffer];
|
||||
[self drawView];
|
||||
}
|
||||
|
||||
|
||||
- (BOOL)createFramebuffer {
|
||||
|
||||
glGenFramebuffersOES(1, &viewFramebuffer);
|
||||
glGenRenderbuffersOES(1, &viewRenderbuffer);
|
||||
|
||||
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
|
||||
if (USE_DEPTH_BUFFER) {
|
||||
glGenRenderbuffersOES(1, &depthRenderbuffer);
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
|
||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
|
||||
}
|
||||
|
||||
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
|
||||
return NO;
|
||||
}
|
||||
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)destroyFramebuffer {
|
||||
|
||||
glDeleteFramebuffersOES(1, &viewFramebuffer);
|
||||
viewFramebuffer = 0;
|
||||
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
|
||||
viewRenderbuffer = 0;
|
||||
|
||||
if(depthRenderbuffer) {
|
||||
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
|
||||
depthRenderbuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)startAnimation {
|
||||
self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
|
||||
}
|
||||
|
||||
|
||||
- (void)stopAnimation {
|
||||
self.animationTimer = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)setAnimationTimer:(NSTimer *)newTimer {
|
||||
[animationTimer invalidate];
|
||||
animationTimer = newTimer;
|
||||
}
|
||||
|
||||
|
||||
- (void)setAnimationInterval:(NSTimeInterval)interval {
|
||||
|
||||
animationInterval = interval;
|
||||
if (animationTimer) {
|
||||
[self stopAnimation];
|
||||
[self startAnimation];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
|
||||
[self stopAnimation];
|
||||
|
||||
if ([EAGLContext currentContext] == context) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
|
||||
[context release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
-(CGPoint) screenSpaceToWorldSpace:(CGPoint) screenLocation
|
||||
{
|
||||
screenLocation.x-=160;
|
||||
screenLocation.y-=240;
|
||||
screenLocation.x/=160;
|
||||
screenLocation.y/=160;
|
||||
screenLocation.x*=sceneScale;
|
||||
screenLocation.y*=-sceneScale;
|
||||
|
||||
screenLocation.x-=positionOffset.x;
|
||||
screenLocation.y-=positionOffset.y;
|
||||
return screenLocation;
|
||||
}
|
||||
|
||||
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
|
||||
if (doubleClickValidCountdown>0)
|
||||
{
|
||||
[_delegate leaveTest];
|
||||
return;
|
||||
}
|
||||
|
||||
doubleClickValidCountdown=FRAMES_BETWEEN_PRESSES_FOR_DOUBLE_CLICK;
|
||||
|
||||
|
||||
panning=false;
|
||||
for (UITouch *touch in touches)
|
||||
{
|
||||
CGPoint touchLocation=[touch locationInView:self];
|
||||
CGPoint worldPosition=[self screenSpaceToWorldSpace:touchLocation];
|
||||
//printf("Screen touched %f,%f -> %f,%f\n",touchLocation.x,touchLocation.y,worldPosition.x,worldPosition.y);
|
||||
lastScreenTouch=touchLocation;
|
||||
lastWorldTouch=worldPosition;
|
||||
b2Vec2 p = b2Vec2(lastWorldTouch.x,lastWorldTouch.y);
|
||||
test->MouseDown(p);
|
||||
//test->ShiftMouseDown(p);
|
||||
|
||||
if (!test->m_mouseJoint) panning=true;
|
||||
}
|
||||
}
|
||||
|
||||
- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
for (UITouch *touch in touches)
|
||||
{
|
||||
CGPoint touchLocation=[touch locationInView:self];
|
||||
CGPoint worldPosition=[self screenSpaceToWorldSpace:touchLocation];
|
||||
//printf("Screen touched %f,%f -> %f,%f\n",touchLocation.x,touchLocation.y,worldPosition.x,worldPosition.y);
|
||||
|
||||
|
||||
CGPoint screenDistanceMoved=CGPointMake(touchLocation.x-lastScreenTouch.x,touchLocation.y-lastScreenTouch.y);
|
||||
if (panning)
|
||||
{
|
||||
screenDistanceMoved.x/=160;
|
||||
screenDistanceMoved.y/=160;
|
||||
screenDistanceMoved.x*=sceneScale;
|
||||
screenDistanceMoved.y*=-sceneScale;
|
||||
positionOffset.x+=screenDistanceMoved.x;
|
||||
positionOffset.y+=screenDistanceMoved.y;
|
||||
}
|
||||
|
||||
lastScreenTouch=touchLocation;
|
||||
lastWorldTouch=worldPosition;
|
||||
test->MouseMove(b2Vec2(lastWorldTouch.x,lastWorldTouch.y));
|
||||
|
||||
}
|
||||
}
|
||||
- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
test->MouseUp(b2Vec2(lastWorldTouch.x,lastWorldTouch.y));
|
||||
}
|
||||
|
||||
- (void) accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
|
||||
{
|
||||
// Only run for valid values
|
||||
if (acceleration.y!=0 && acceleration.x!=0)
|
||||
{
|
||||
if (test) test->SetGravity(acceleration.x,acceleration.y);
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
14
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Delegates.h
vendored
Normal file
14
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/Delegates.h
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
/*
|
||||
* Delegates.h
|
||||
* Box2D
|
||||
*
|
||||
* Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
@protocol TestSelectDelegate <NSObject>
|
||||
-(void) selectTest:(int) testIndex;
|
||||
-(void) leaveTest;
|
||||
|
||||
@end
|
||||
58
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
vendored
Normal file
58
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <OpenGLES/EAGL.h>
|
||||
#import <OpenGLES/ES1/gl.h>
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
|
||||
#include <Box2D/Box2D.h>
|
||||
|
||||
struct b2AABB;
|
||||
|
||||
// This class implements debug drawing callbacks that are invoked
|
||||
// inside b2World::Step.
|
||||
class GLESDebugDraw : public b2Draw
|
||||
{
|
||||
public:
|
||||
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
|
||||
|
||||
void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
|
||||
|
||||
void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
|
||||
|
||||
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
|
||||
|
||||
void DrawTransform(const b2Transform& xf);
|
||||
|
||||
void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
|
||||
|
||||
void DrawString(int x, int y, const char* string, ...);
|
||||
|
||||
void DrawAABB(b2AABB* aabb, const b2Color& color);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
149
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.mm
vendored
Normal file
149
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.mm
vendored
Normal file
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "GLES-Render.h"
|
||||
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
void GLESDebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
|
||||
{
|
||||
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
||||
|
||||
glColor4f(color.r, color.g, color.b,0.5f);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
int vertexCount=16;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 theta = 0.0f;
|
||||
|
||||
GLfloat glVertices[vertexCount*2];
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
|
||||
glVertices[i*2]=v.x;
|
||||
glVertices[i*2+1]=v.y;
|
||||
theta += k_increment;
|
||||
}
|
||||
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
|
||||
{
|
||||
const float32 k_segments = 16.0f;
|
||||
int vertexCount=16;
|
||||
const float32 k_increment = 2.0f * b2_pi / k_segments;
|
||||
float32 theta = 0.0f;
|
||||
|
||||
GLfloat glVertices[vertexCount*2];
|
||||
for (int32 i = 0; i < k_segments; ++i)
|
||||
{
|
||||
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
|
||||
glVertices[i*2]=v.x;
|
||||
glVertices[i*2+1]=v.y;
|
||||
theta += k_increment;
|
||||
}
|
||||
|
||||
glColor4f(color.r, color.g, color.b,0.5f);
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, vertexCount);
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vertexCount);
|
||||
|
||||
// Draw the axis line
|
||||
DrawSegment(center,center+radius*axis,color);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
GLfloat glVertices[] = {
|
||||
p1.x,p1.y,p2.x,p2.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawTransform(const b2Transform& xf)
|
||||
{
|
||||
b2Vec2 p1 = xf.position, p2;
|
||||
const float32 k_axisScale = 0.4f;
|
||||
|
||||
p2 = p1 + k_axisScale * xf.R.col1;
|
||||
DrawSegment(p1,p2,b2Color(1,0,0));
|
||||
|
||||
p2 = p1 + k_axisScale * xf.R.col2;
|
||||
DrawSegment(p1,p2,b2Color(0,1,0));
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
|
||||
{
|
||||
glColor4f(color.r, color.g, color.b,1);
|
||||
glPointSize(size);
|
||||
GLfloat glVertices[] = {
|
||||
p.x,p.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawString(int x, int y, const char *string, ...)
|
||||
{
|
||||
|
||||
/* Unsupported as yet. Could replace with bitmap font renderer at a later date */
|
||||
}
|
||||
|
||||
void GLESDebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
|
||||
{
|
||||
|
||||
glColor4f(c.r, c.g, c.b,1);
|
||||
|
||||
GLfloat glVertices[] = {
|
||||
aabb->lowerBound.x, aabb->lowerBound.y,
|
||||
aabb->upperBound.x, aabb->lowerBound.y,
|
||||
aabb->upperBound.x, aabb->upperBound.y,
|
||||
aabb->lowerBound.x, aabb->upperBound.y
|
||||
};
|
||||
glVertexPointer(2, GL_FLOAT, 0, glVertices);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, 8);
|
||||
|
||||
}
|
||||
19
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.h
vendored
Normal file
19
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.h
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// TestEntriesViewController.h
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "iPhoneTest.h"
|
||||
#import "Delegates.h"
|
||||
|
||||
@interface TestEntriesViewController : UITableViewController {
|
||||
int32 testCount;
|
||||
id<TestSelectDelegate> _delegate;
|
||||
}
|
||||
|
||||
@property(assign) id<TestSelectDelegate> delegate;
|
||||
|
||||
@end
|
||||
75
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.mm
vendored
Normal file
75
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/TestEntriesViewController.mm
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// TestEntriesViewController.m
|
||||
// Box2D
|
||||
//
|
||||
// Box2D iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
//
|
||||
|
||||
#import "TestEntriesViewController.h"
|
||||
|
||||
|
||||
@implementation TestEntriesViewController
|
||||
|
||||
@synthesize delegate=_delegate;
|
||||
|
||||
- (id)initWithStyle:(UITableViewStyle)style {
|
||||
if (self = [super initWithStyle:style]) {
|
||||
testCount = 0;
|
||||
TestEntry* e = g_testEntries;
|
||||
while (e->createFcn)
|
||||
{
|
||||
++testCount;
|
||||
++e;
|
||||
}
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
|
||||
// Release anything that's not essential, such as cached data
|
||||
}
|
||||
|
||||
#pragma mark Table view methods
|
||||
|
||||
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Customize the number of rows in the table view.
|
||||
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
|
||||
return testCount;
|
||||
}
|
||||
|
||||
|
||||
// Customize the appearance of table view cells.
|
||||
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
|
||||
|
||||
static NSString *CellIdentifier = @"Cell";
|
||||
|
||||
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
|
||||
if (cell == nil) {
|
||||
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
|
||||
}
|
||||
|
||||
// Set up the cell...
|
||||
TestEntry* e = g_testEntries;
|
||||
e+=indexPath.row;
|
||||
|
||||
cell.textLabel.text = [NSString stringWithUTF8String:e->name];
|
||||
return cell;
|
||||
}
|
||||
|
||||
|
||||
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
|
||||
[_delegate selectTest:indexPath.row];
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
||||
189
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.h
vendored
Normal file
189
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.h
vendored
Normal file
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#include <Box2D/Box2D.h>
|
||||
#include "GLES-Render.h"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
class Test;
|
||||
struct Settings;
|
||||
|
||||
typedef Test* TestCreateFcn();
|
||||
|
||||
#define RAND_LIMIT 32767
|
||||
|
||||
/// Random number in range [-1,1]
|
||||
inline float32 RandomFloat()
|
||||
{
|
||||
float32 r = (float32)(rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = 2.0f * r - 1.0f;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Random floating point number in range [lo, hi]
|
||||
inline float32 RandomFloat(float32 lo, float32 hi)
|
||||
{
|
||||
float32 r = (float32)(rand() & (RAND_LIMIT));
|
||||
r /= RAND_LIMIT;
|
||||
r = (hi - lo) * r + lo;
|
||||
return r;
|
||||
}
|
||||
|
||||
/// Test settings. Some can be controlled in the GUI.
|
||||
struct Settings
|
||||
{
|
||||
Settings() :
|
||||
viewCenter(0.0f, 20.0f),
|
||||
hz(60.0f),
|
||||
velocityIterations(8),
|
||||
positionIterations(3),
|
||||
drawShapes(1),
|
||||
drawJoints(1),
|
||||
drawAABBs(0),
|
||||
drawPairs(0),
|
||||
drawContactPoints(0),
|
||||
drawContactNormals(0),
|
||||
drawContactForces(0),
|
||||
drawFrictionForces(0),
|
||||
drawCOMs(0),
|
||||
drawStats(0),
|
||||
enableWarmStarting(1),
|
||||
enableContinuous(1),
|
||||
enableSubStepping(0),
|
||||
pause(0),
|
||||
singleStep(0)
|
||||
{}
|
||||
|
||||
b2Vec2 viewCenter;
|
||||
float32 hz;
|
||||
int32 velocityIterations;
|
||||
int32 positionIterations;
|
||||
int32 drawShapes;
|
||||
int32 drawJoints;
|
||||
int32 drawAABBs;
|
||||
int32 drawPairs;
|
||||
int32 drawContactPoints;
|
||||
int32 drawContactNormals;
|
||||
int32 drawContactForces;
|
||||
int32 drawFrictionForces;
|
||||
int32 drawCOMs;
|
||||
int32 drawStats;
|
||||
int32 enableWarmStarting;
|
||||
int32 enableContinuous;
|
||||
int32 enableSubStepping;
|
||||
int32 pause;
|
||||
int32 singleStep;
|
||||
};
|
||||
|
||||
struct TestEntry
|
||||
{
|
||||
const char *name;
|
||||
TestCreateFcn *createFcn;
|
||||
};
|
||||
|
||||
extern TestEntry g_testEntries[];
|
||||
// This is called when a joint in the world is implicitly destroyed
|
||||
// because an attached body is destroyed. This gives us a chance to
|
||||
// nullify the mouse joint.
|
||||
class DestructionListener : public b2DestructionListener
|
||||
{
|
||||
public:
|
||||
void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); }
|
||||
void SayGoodbye(b2Joint* joint);
|
||||
|
||||
Test* test;
|
||||
};
|
||||
|
||||
const int32 k_maxContactPoints = 2048;
|
||||
|
||||
struct ContactPoint
|
||||
{
|
||||
b2Fixture* fixtureA;
|
||||
b2Fixture* fixtureB;
|
||||
b2Vec2 normal;
|
||||
b2Vec2 position;
|
||||
b2PointState state;
|
||||
};
|
||||
|
||||
class Test : public b2ContactListener
|
||||
{
|
||||
public:
|
||||
|
||||
Test();
|
||||
virtual ~Test();
|
||||
|
||||
void SetGravity(float x,float y);
|
||||
void SetTextLine(int32 line) { m_textLine = line; }
|
||||
void DrawTitle(int x, int y, const char *string);
|
||||
virtual void Step(Settings* settings);
|
||||
virtual void Keyboard(unsigned char key) { B2_NOT_USED(key); }
|
||||
void ShiftMouseDown(const b2Vec2& p);
|
||||
virtual void MouseDown(const b2Vec2& p);
|
||||
virtual void MouseUp(const b2Vec2& p);
|
||||
void MouseMove(const b2Vec2& p);
|
||||
void LaunchBomb();
|
||||
void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
|
||||
|
||||
void SpawnBomb(const b2Vec2& worldPt);
|
||||
void CompleteBombSpawn(const b2Vec2& p);
|
||||
|
||||
// Let derived tests know that a joint was destroyed.
|
||||
virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }
|
||||
|
||||
// Callbacks for derived classes.
|
||||
virtual void BeginContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void EndContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
||||
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
|
||||
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
||||
{
|
||||
B2_NOT_USED(contact);
|
||||
B2_NOT_USED(impulse);
|
||||
}
|
||||
|
||||
protected:
|
||||
friend class DestructionListener;
|
||||
friend class BoundaryListener;
|
||||
friend class ContactListener;
|
||||
|
||||
b2Body* m_groundBody;
|
||||
b2AABB m_worldAABB;
|
||||
ContactPoint m_points[k_maxContactPoints];
|
||||
int32 m_pointCount;
|
||||
DestructionListener m_destructionListener;
|
||||
GLESDebugDraw m_debugDraw;
|
||||
int32 m_textLine;
|
||||
b2World* m_world;
|
||||
b2Body* m_bomb;
|
||||
b2MouseJoint* m_mouseJoint;
|
||||
b2Vec2 m_bombSpawnPoint;
|
||||
bool m_bombSpawning;
|
||||
b2Vec2 m_mouseWorld;
|
||||
int32 m_stepCount;
|
||||
};
|
||||
|
||||
#endif
|
||||
415
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.mm
vendored
Normal file
415
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTest.mm
vendored
Normal file
@@ -0,0 +1,415 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
||||
*
|
||||
* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "iPhoneTest.h"
|
||||
#include "GLES-Render.h"
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
void DestructionListener::SayGoodbye(b2Joint* joint)
|
||||
{
|
||||
if (test->m_mouseJoint == joint)
|
||||
{
|
||||
test->m_mouseJoint = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
test->JointDestroyed(joint);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Test()
|
||||
: m_debugDraw()
|
||||
{
|
||||
b2Vec2 gravity;
|
||||
gravity.Set(0.0f, -10.0f);
|
||||
bool doSleep = true;
|
||||
m_world = new b2World(gravity, doSleep);
|
||||
m_bomb = NULL;
|
||||
m_textLine = 30;
|
||||
m_mouseJoint = NULL;
|
||||
m_pointCount = 0;
|
||||
|
||||
m_destructionListener.test = this;
|
||||
m_world->SetDestructionListener(&m_destructionListener);
|
||||
m_world->SetContactListener(this);
|
||||
m_world->SetDebugDraw(&m_debugDraw);
|
||||
|
||||
m_bombSpawning = false;
|
||||
|
||||
m_stepCount = 0;
|
||||
|
||||
b2BodyDef bodyDef;
|
||||
m_groundBody = m_world->CreateBody(&bodyDef);
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
// By deleting the world, we delete the bomb, mouse joint, etc.
|
||||
delete m_world;
|
||||
m_world = NULL;
|
||||
|
||||
}
|
||||
|
||||
void Test::SetGravity( float x, float y)
|
||||
{
|
||||
float tVectorLength=sqrt(x*x+y*y);
|
||||
float newGravityX=9.81f*x/tVectorLength;
|
||||
float newGravityY=9.81f*y/tVectorLength;
|
||||
m_world->SetGravity(b2Vec2(newGravityX,newGravityY));
|
||||
}
|
||||
|
||||
void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
||||
{
|
||||
const b2Manifold* manifold = contact->GetManifold();
|
||||
|
||||
if (manifold->pointCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
b2PointState state1[b2_maxManifoldPoints], state2[b2_maxManifoldPoints];
|
||||
b2GetPointStates(state1, state2, oldManifold, manifold);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
contact->GetWorldManifold(&worldManifold);
|
||||
|
||||
for (int32 i = 0; i < manifold->pointCount && m_pointCount < k_maxContactPoints; ++i)
|
||||
{
|
||||
ContactPoint* cp = m_points + m_pointCount;
|
||||
cp->fixtureA = fixtureA;
|
||||
cp->fixtureB = fixtureB;
|
||||
cp->position = worldManifold.points[i];
|
||||
cp->normal = worldManifold.normal;
|
||||
cp->state = state2[i];
|
||||
++m_pointCount;
|
||||
}
|
||||
}
|
||||
|
||||
void Test::DrawTitle(int x, int y, const char *string)
|
||||
{
|
||||
m_debugDraw.DrawString(x, y, string);
|
||||
}
|
||||
|
||||
class QueryCallback : public b2QueryCallback
|
||||
{
|
||||
public:
|
||||
QueryCallback(const b2Vec2& point)
|
||||
{
|
||||
m_point = point;
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
if (body->GetType() == b2_dynamicBody)
|
||||
{
|
||||
bool inside = fixture->TestPoint(m_point);
|
||||
if (inside)
|
||||
{
|
||||
m_fixture = fixture;
|
||||
|
||||
// We are done, terminate the query.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue the query.
|
||||
return true;
|
||||
}
|
||||
|
||||
b2Vec2 m_point;
|
||||
b2Fixture* m_fixture;
|
||||
};
|
||||
|
||||
void Test::MouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Make a small box.
|
||||
b2AABB aabb;
|
||||
b2Vec2 d;
|
||||
d.Set(0.001f, 0.001f);
|
||||
aabb.lowerBound = p - d;
|
||||
aabb.upperBound = p + d;
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
QueryCallback callback(p);
|
||||
m_world->QueryAABB(&callback, aabb);
|
||||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
b2Body* body = callback.m_fixture->GetBody();
|
||||
b2MouseJointDef md;
|
||||
md.bodyA = m_groundBody;
|
||||
md.bodyB = body;
|
||||
md.target = p;
|
||||
#ifdef TARGET_FLOAT32_IS_FIXED
|
||||
md.maxForce = (body->GetMass() < 16.0)?
|
||||
(1000.0f * body->GetMass()) : float32(16000.0);
|
||||
#else
|
||||
md.maxForce = 1000.0f * body->GetMass();
|
||||
#endif
|
||||
m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
|
||||
body->SetAwake(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::SpawnBomb(const b2Vec2& worldPt)
|
||||
{
|
||||
m_bombSpawnPoint = worldPt;
|
||||
m_bombSpawning = true;
|
||||
}
|
||||
|
||||
void Test::CompleteBombSpawn(const b2Vec2& p)
|
||||
{
|
||||
if (m_bombSpawning == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float multiplier = 30.0f;
|
||||
b2Vec2 vel = m_bombSpawnPoint - p;
|
||||
vel *= multiplier;
|
||||
LaunchBomb(m_bombSpawnPoint,vel);
|
||||
m_bombSpawning = false;
|
||||
}
|
||||
|
||||
void Test::ShiftMouseDown(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint != NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SpawnBomb(p);
|
||||
}
|
||||
|
||||
void Test::MouseUp(const b2Vec2& p)
|
||||
{
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_world->DestroyJoint(m_mouseJoint);
|
||||
m_mouseJoint = NULL;
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
CompleteBombSpawn(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::MouseMove(const b2Vec2& p)
|
||||
{
|
||||
m_mouseWorld = p;
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
m_mouseJoint->SetTarget(p);
|
||||
}
|
||||
}
|
||||
|
||||
void Test::LaunchBomb()
|
||||
{
|
||||
b2Vec2 p(RandomFloat(-15.0f, 15.0f), 30.0f);
|
||||
b2Vec2 v = -5.0f * p;
|
||||
LaunchBomb(p, v);
|
||||
}
|
||||
|
||||
void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
|
||||
{
|
||||
if (m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(m_bomb);
|
||||
m_bomb = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = position;
|
||||
bd.bullet = true;
|
||||
m_bomb = m_world->CreateBody(&bd);
|
||||
m_bomb->SetLinearVelocity(velocity);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 0.3f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &circle;
|
||||
fd.density = 20.0f;
|
||||
fd.restitution = 0.0f;
|
||||
|
||||
b2Vec2 minV = position - b2Vec2(0.3f,0.3f);
|
||||
b2Vec2 maxV = position + b2Vec2(0.3f,0.3f);
|
||||
|
||||
b2AABB aabb;
|
||||
aabb.lowerBound = minV;
|
||||
aabb.upperBound = maxV;
|
||||
|
||||
m_bomb->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Test::Step(Settings* settings)
|
||||
{
|
||||
float32 timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : float32(0.0f);
|
||||
|
||||
if (settings->pause)
|
||||
{
|
||||
if (settings->singleStep)
|
||||
{
|
||||
settings->singleStep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeStep = 0.0f;
|
||||
}
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
uint32 flags = 0;
|
||||
flags += settings->drawShapes * b2Draw::e_shapeBit;
|
||||
flags += settings->drawJoints * b2Draw::e_jointBit;
|
||||
flags += settings->drawAABBs * b2Draw::e_aabbBit;
|
||||
flags += settings->drawPairs * b2Draw::e_pairBit;
|
||||
flags += settings->drawCOMs * b2Draw::e_centerOfMassBit;
|
||||
m_debugDraw.SetFlags(flags);
|
||||
|
||||
m_world->SetWarmStarting(settings->enableWarmStarting > 0);
|
||||
m_world->SetContinuousPhysics(settings->enableContinuous > 0);
|
||||
m_world->SetSubStepping(settings->enableSubStepping > 0);
|
||||
|
||||
m_pointCount = 0;
|
||||
|
||||
m_world->Step(timeStep, settings->velocityIterations, settings->positionIterations);
|
||||
|
||||
m_world->DrawDebugData();
|
||||
|
||||
if (timeStep > 0.0f)
|
||||
{
|
||||
++m_stepCount;
|
||||
}
|
||||
|
||||
if (settings->drawStats)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints/proxies = %d/%d/%d",
|
||||
m_world->GetBodyCount(), m_world->GetContactCount(), m_world->GetJointCount(), m_world->GetProxyCount());
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_mouseJoint)
|
||||
{
|
||||
b2Vec2 p1 = m_mouseJoint->GetAnchorB();
|
||||
b2Vec2 p2 = m_mouseJoint->GetTarget();
|
||||
|
||||
glPointSize(4.0f);
|
||||
glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
GLbyte verts1[2 * 3] = {
|
||||
p1.x, p1.y, 0.0f,
|
||||
p2.x, p2.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts1);
|
||||
glDrawArrays(GL_POINTS, 0, 2);
|
||||
glPointSize(1.0f);
|
||||
|
||||
glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
GLbyte verts2[2 * 3] = {
|
||||
p1.x, p1.y, 0.0f,
|
||||
p2.x, p2.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts2);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
if (m_bombSpawning)
|
||||
{
|
||||
glPointSize(4.0f);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
GLbyte verts1[1 * 3] = {
|
||||
m_bombSpawnPoint.x, m_bombSpawnPoint.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts1);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
|
||||
glColor4f(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
GLbyte verts2[2 * 3] = {
|
||||
m_mouseWorld.x, m_mouseWorld.y, 0.0f,
|
||||
m_bombSpawnPoint.x, m_bombSpawnPoint.y, 0.0f
|
||||
};
|
||||
glVertexPointer(3, GL_BYTE, 0, verts2);
|
||||
glDrawArrays(GL_LINES, 0, 2);
|
||||
}
|
||||
|
||||
if (settings->drawContactPoints)
|
||||
{
|
||||
//const float32 k_impulseScale = 0.1f;
|
||||
const float32 k_axisScale = 0.3f;
|
||||
|
||||
for (int32 i = 0; i < m_pointCount; ++i)
|
||||
{
|
||||
ContactPoint* point = m_points + i;
|
||||
|
||||
if (point->state == b2_addState)
|
||||
{
|
||||
// Add
|
||||
m_debugDraw.DrawPoint(point->position, 10.0f, b2Color(0.3f, 0.95f, 0.3f));
|
||||
}
|
||||
else if (point->state == b2_persistState)
|
||||
{
|
||||
// Persist
|
||||
m_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f));
|
||||
}
|
||||
|
||||
if (settings->drawContactNormals == 1)
|
||||
{
|
||||
b2Vec2 p1 = point->position;
|
||||
b2Vec2 p2 = p1 + k_axisScale * point->normal;
|
||||
m_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f));
|
||||
}
|
||||
else if (settings->drawContactForces == 1)
|
||||
{
|
||||
//b2Vec2 p1 = point->position;
|
||||
//b2Vec2 p2 = p1 + k_forceScale * point->normalForce * point->normal;
|
||||
//DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
|
||||
if (settings->drawFrictionForces == 1)
|
||||
{
|
||||
//b2Vec2 tangent = b2Cross(point->normal, 1.0f);
|
||||
//b2Vec2 p1 = point->position;
|
||||
//b2Vec2 p2 = p1 + k_forceScale * point->tangentForce * tangent;
|
||||
//DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
111
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTestEntries.mm
vendored
Normal file
111
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/iPhoneTestEntries.mm
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "iPhoneTest.h"
|
||||
#include <cstring>
|
||||
using namespace std;
|
||||
|
||||
#include "ApplyForce.h"
|
||||
#include "BodyTypes.h"
|
||||
#include "Breakable.h"
|
||||
#include "Bridge.h"
|
||||
#include "BulletTest.h"
|
||||
#include "Cantilever.h"
|
||||
#include "Car.h"
|
||||
#include "ContinuousTest.h"
|
||||
#include "Chain.h"
|
||||
#include "CharacterCollision.h"
|
||||
#include "CollisionFiltering.h"
|
||||
#include "CollisionProcessing.h"
|
||||
#include "CompoundShapes.h"
|
||||
#include "Confined.h"
|
||||
#include "DistanceTest.h"
|
||||
#include "Dominos.h"
|
||||
#include "DynamicTreeTest.h"
|
||||
#include "EdgeShapes.h"
|
||||
#include "EdgeTest.h"
|
||||
#include "Gears.h"
|
||||
#include "OneSidedPlatform.h"
|
||||
#include "Pinball.h"
|
||||
#include "PolyCollision.h"
|
||||
#include "PolyShapes.h"
|
||||
#include "Prismatic.h"
|
||||
#include "Pulleys.h"
|
||||
#include "Pyramid.h"
|
||||
#include "RayCast.h"
|
||||
#include "Revolute.h"
|
||||
#include "Rope.h"
|
||||
#include "RopeJoint.h"
|
||||
#include "SensorTest.h"
|
||||
#include "ShapeEditing.h"
|
||||
#include "SliderCrank.h"
|
||||
#include "SphereStack.h"
|
||||
#include "TheoJansen.h"
|
||||
#include "Tiles.h"
|
||||
#include "TimeOfImpact.h"
|
||||
#include "VaryingFriction.h"
|
||||
#include "VaryingRestitution.h"
|
||||
#include "VerticalStack.h"
|
||||
#include "Web.h"
|
||||
|
||||
TestEntry g_testEntries[] =
|
||||
{
|
||||
{"Pulleys", Pulleys::Create},
|
||||
{"SphereStack", SphereStack::Create},
|
||||
{"Tiles", Tiles::Create},
|
||||
{"Polygon Shapes", PolyShapes::Create},
|
||||
{"Rope", Rope::Create},
|
||||
{"Web", Web::Create},
|
||||
{"Car", Car::Create},
|
||||
{"Vertical Stack", VerticalStack::Create},
|
||||
{"RopeJoint", RopeJoint::Create},
|
||||
{"Character Collision", CharacterCollision::Create},
|
||||
{"Edge Test", EdgeTest::Create},
|
||||
{"One-Sided Platform", OneSidedPlatform::Create},
|
||||
{"Pinball", Pinball::Create},
|
||||
{"Bullet Test", BulletTest::Create},
|
||||
{"Continuous Test", ContinuousTest::Create},
|
||||
{"Time of Impact", TimeOfImpact::Create},
|
||||
{"Ray-Cast", RayCast::Create},
|
||||
{"Confined", Confined::Create},
|
||||
{"Pyramid", Pyramid::Create},
|
||||
{"Varying Restitution", VaryingRestitution::Create},
|
||||
{"Theo Jansen's Walker", TheoJansen::Create},
|
||||
{"Body Types", BodyTypes::Create},
|
||||
{"Prismatic", Prismatic::Create},
|
||||
{"Edge Shapes", EdgeShapes::Create},
|
||||
{"PolyCollision", PolyCollision::Create},
|
||||
{"Apply Force", ApplyForce::Create},
|
||||
{"Cantilever", Cantilever::Create},
|
||||
{"Bridge", Bridge::Create},
|
||||
{"Breakable", Breakable::Create},
|
||||
{"Chain", Chain::Create},
|
||||
{"Collision Filtering", CollisionFiltering::Create},
|
||||
{"Collision Processing", CollisionProcessing::Create},
|
||||
{"Compound Shapes", CompoundShapes::Create},
|
||||
{"Distance Test", DistanceTest::Create},
|
||||
{"Dominos", Dominos::Create},
|
||||
{"Dynamic Tree", DynamicTreeTest::Create},
|
||||
{"Gears", Gears::Create},
|
||||
{"Revolute", Revolute::Create},
|
||||
{"Sensor Test", SensorTest::Create},
|
||||
{"Shape Editing", ShapeEditing::Create},
|
||||
{"Slider Crank", SliderCrank::Create},
|
||||
{"Varying Friction", VaryingFriction::Create},
|
||||
{NULL, NULL}
|
||||
};
|
||||
30
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Info.plist.in
vendored
Normal file
30
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Info.plist.in
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${MACOSX_BUNDLE_PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainWindow</string>
|
||||
</dict>
|
||||
</plist>
|
||||
232
external/Box2D-2.3.1/Contributions/Platforms/iPhone/MainWindow.xib
vendored
Normal file
232
external/Box2D-2.3.1/Contributions/Platforms/iPhone/MainWindow.xib
vendored
Normal file
@@ -0,0 +1,232 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="7.03">
|
||||
<data>
|
||||
<int key="IBDocument.SystemTarget">528</int>
|
||||
<string key="IBDocument.SystemVersion">9G55</string>
|
||||
<string key="IBDocument.InterfaceBuilderVersion">677</string>
|
||||
<string key="IBDocument.AppKitVersion">949.43</string>
|
||||
<string key="IBDocument.HIToolboxVersion">353.00</string>
|
||||
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BIN
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Resources/Icon.png
vendored
Normal file
BIN
external/Box2D-2.3.1/Contributions/Platforms/iPhone/Resources/Icon.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
17
external/Box2D-2.3.1/Contributions/Platforms/iPhone/main.m
vendored
Normal file
17
external/Box2D-2.3.1/Contributions/Platforms/iPhone/main.m
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// main.m
|
||||
// Box2D
|
||||
//
|
||||
// Created by Simon Oliver on 14/01/2009.
|
||||
// Copyright HandCircus 2009. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, nil);
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
||||
Reference in New Issue
Block a user