Added Box2D
This commit is contained in:
220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
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vendored
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220
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.Designer.cs
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namespace TestBed.Net
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{
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partial class MainWindow
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.panel1 = new System.Windows.Forms.Panel();
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this.OpenGLControl = new Tao.Platform.Windows.SimpleOpenGlControl();
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this.panel2 = new System.Windows.Forms.Panel();
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this.label3 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
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this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
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this.checkBox2 = new System.Windows.Forms.CheckBox();
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this.checkBox1 = new System.Windows.Forms.CheckBox();
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this.TestsComboBox = new System.Windows.Forms.ComboBox();
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this.label1 = new System.Windows.Forms.Label();
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this.RedrawTimer = new System.Windows.Forms.Timer(this.components);
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this.panel1.SuspendLayout();
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this.panel2.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.Controls.Add(this.OpenGLControl);
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this.panel1.Location = new System.Drawing.Point(12, 12);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(372, 242);
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this.panel1.TabIndex = 3;
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//
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// OpenGLControl
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//
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this.OpenGLControl.AccumBits = ((byte)(0));
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this.OpenGLControl.AutoCheckErrors = true;
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this.OpenGLControl.AutoFinish = true;
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this.OpenGLControl.AutoMakeCurrent = true;
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this.OpenGLControl.AutoSwapBuffers = true;
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this.OpenGLControl.BackColor = System.Drawing.Color.Black;
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this.OpenGLControl.ColorBits = ((byte)(32));
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this.OpenGLControl.DepthBits = ((byte)(16));
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this.OpenGLControl.Location = new System.Drawing.Point(106, 62);
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this.OpenGLControl.Name = "OpenGLControl";
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this.OpenGLControl.Size = new System.Drawing.Size(137, 103);
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this.OpenGLControl.StencilBits = ((byte)(0));
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this.OpenGLControl.TabIndex = 1;
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this.OpenGLControl.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.OpenGLControl_PreviewKeyDown);
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this.OpenGLControl.MouseDown += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseDown);
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this.OpenGLControl.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseMove);
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this.OpenGLControl.MouseUp += new System.Windows.Forms.MouseEventHandler(this.OpenGLControl_MouseUp);
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//
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// panel2
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//
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this.panel2.Controls.Add(this.label3);
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this.panel2.Controls.Add(this.label2);
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this.panel2.Controls.Add(this.numericUpDown2);
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this.panel2.Controls.Add(this.numericUpDown1);
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this.panel2.Controls.Add(this.checkBox2);
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this.panel2.Controls.Add(this.checkBox1);
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this.panel2.Controls.Add(this.TestsComboBox);
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this.panel2.Controls.Add(this.label1);
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this.panel2.Location = new System.Drawing.Point(390, 12);
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this.panel2.Name = "panel2";
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this.panel2.Size = new System.Drawing.Size(170, 242);
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this.panel2.TabIndex = 4;
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(18, 81);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(32, 13);
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this.label3.TabIndex = 10;
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this.label3.Text = "Hertz";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(18, 55);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(50, 13);
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this.label2.TabIndex = 9;
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this.label2.Text = "Iterations";
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//
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// numericUpDown2
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//
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this.numericUpDown2.Location = new System.Drawing.Point(71, 79);
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this.numericUpDown2.Name = "numericUpDown2";
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this.numericUpDown2.Size = new System.Drawing.Size(71, 20);
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this.numericUpDown2.TabIndex = 8;
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this.numericUpDown2.Value = new decimal(new int[] {
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60,
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0,
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0,
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0});
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//
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// numericUpDown1
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//
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this.numericUpDown1.Location = new System.Drawing.Point(71, 53);
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this.numericUpDown1.Name = "numericUpDown1";
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this.numericUpDown1.Size = new System.Drawing.Size(71, 20);
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||||
this.numericUpDown1.TabIndex = 7;
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this.numericUpDown1.Value = new decimal(new int[] {
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60,
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0,
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0,
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0});
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//
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// checkBox2
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//
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this.checkBox2.AutoSize = true;
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this.checkBox2.Checked = true;
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this.checkBox2.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkBox2.Location = new System.Drawing.Point(21, 128);
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this.checkBox2.Name = "checkBox2";
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this.checkBox2.Size = new System.Drawing.Size(93, 17);
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this.checkBox2.TabIndex = 6;
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this.checkBox2.Text = "Warm Starting";
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this.checkBox2.UseVisualStyleBackColor = true;
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//
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// checkBox1
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||||
//
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this.checkBox1.AutoSize = true;
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this.checkBox1.Checked = true;
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this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkBox1.Location = new System.Drawing.Point(21, 105);
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this.checkBox1.Name = "checkBox1";
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this.checkBox1.Size = new System.Drawing.Size(114, 17);
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this.checkBox1.TabIndex = 5;
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this.checkBox1.Text = "Position Correction";
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this.checkBox1.UseVisualStyleBackColor = true;
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//
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// TestsComboBox
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//
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this.TestsComboBox.FormattingEnabled = true;
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this.TestsComboBox.Location = new System.Drawing.Point(21, 26);
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this.TestsComboBox.Name = "TestsComboBox";
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this.TestsComboBox.Size = new System.Drawing.Size(121, 21);
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this.TestsComboBox.TabIndex = 3;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(67, 10);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(33, 13);
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this.label1.TabIndex = 4;
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this.label1.Text = "Tests";
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//
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// RedrawTimer
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//
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this.RedrawTimer.Enabled = true;
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this.RedrawTimer.Interval = 30;
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this.RedrawTimer.Tag = "";
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this.RedrawTimer.Tick += new System.EventHandler(this.RedrawTimer_Tick);
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//
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// MainWindow
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(572, 457);
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this.Controls.Add(this.panel2);
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this.Controls.Add(this.panel1);
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this.Name = "MainWindow";
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this.Text = "MainWindow";
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this.Resize += new System.EventHandler(this.MainWindow_Resize);
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this.Load += new System.EventHandler(this.MainWindow_Load);
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this.panel1.ResumeLayout(false);
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this.panel2.ResumeLayout(false);
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this.panel2.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Panel panel1;
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private Tao.Platform.Windows.SimpleOpenGlControl OpenGLControl;
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private System.Windows.Forms.Panel panel2;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.ComboBox TestsComboBox;
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private System.Windows.Forms.Timer RedrawTimer;
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private System.Windows.Forms.CheckBox checkBox2;
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private System.Windows.Forms.CheckBox checkBox1;
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private System.Windows.Forms.NumericUpDown numericUpDown2;
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private System.Windows.Forms.NumericUpDown numericUpDown1;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label2;
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}
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}
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132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
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132
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.cs
vendored
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Tao.OpenGl;
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using Box2D.Net;
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using System.Reflection;
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namespace TestBed.Net
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{
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public partial class MainWindow : Form
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{
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private Settings Settings = new Settings();
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private Test mCurrentTest;
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public Test CurrentTest
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{
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get
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{
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return mCurrentTest;
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}
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set
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{
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//Call code to reset current test
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mCurrentTest = value;
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}
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}
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public MainWindow()
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{
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InitializeComponent();
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//Find all Tests in this module
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foreach (Type type in Assembly.GetExecutingAssembly().GetExportedTypes())
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{
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Test test = new Test();
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if (type.IsSubclassOf(test.GetType()))
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||||
{
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TestsComboBox.Items.Add(System.Activator.CreateInstance(type));
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||||
}
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}
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TestsComboBox.SelectedIndex = 0;
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CurrentTest = (Test)System.Activator.CreateInstance(TestsComboBox.SelectedItem.GetType());
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OpenGLControl.Dock = DockStyle.Fill;
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}
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private void MainWindow_Load(object sender, EventArgs e)
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{
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OpenGLControl.InitializeContexts();
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panel1.Dock = DockStyle.Fill;
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panel2.Dock = DockStyle.Right;
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MainWindow_Resize(null, null);
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RedrawTimer.Interval = (int)(1000.0f / (float)Settings.Hz);
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RedrawTimer.Start();
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}
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private void MainWindow_Resize(object sender, EventArgs e)
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{
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Size size = new Size(OpenGLControl.Size.Width - panel2.Width, OpenGLControl.Size.Height);
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||||
Renderer.InitOpenGL(size, CurrentTest.Zoom, CurrentTest.ViewOffset);
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||||
Renderer.OpenGLDraw(CurrentTest);
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||||
}
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private void OpenGLControl_Paint(object sender, PaintEventArgs e)
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||||
{
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Renderer.OpenGLDraw(CurrentTest);
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}
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||||
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private Vector RelativeCoordinates(Point MousePoint)
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{
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float Height = (float)OpenGLControl.Size.Height;
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float Width = (float)(OpenGLControl.Size.Width - panel2.Width);
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if(Height <= 0)
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Height = 1;
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float AspectRatio = Width / Height;
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||||
Vector relative = new Vector(
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(float)MousePoint.X / Width,
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(float)MousePoint.Y / Height);
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||||
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relative -= new Vector(.5f, .5f);
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||||
relative *= 2;
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||||
relative.Y *= -1;
|
||||
relative.X *= AspectRatio;
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||||
return relative;
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||||
}
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||||
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||||
private void OpenGLControl_MouseMove(object sender, MouseEventArgs e)
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||||
{
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||||
CurrentTest.MouseMove(RelativeCoordinates(e.Location));
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||||
}
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||||
|
||||
private void OpenGLControl_MouseUp(object sender, MouseEventArgs e)
|
||||
{
|
||||
CurrentTest.MouseUp(RelativeCoordinates(e.Location));
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||||
}
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||||
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||||
private void OpenGLControl_MouseDown(object sender, MouseEventArgs e)
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||||
{
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||||
CurrentTest.MouseDown(RelativeCoordinates(e.Location));
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||||
}
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||||
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||||
private void RedrawTimer_Tick(object sender, EventArgs e)
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||||
{
|
||||
CurrentTest.Step(Settings);
|
||||
Renderer.OpenGLDraw(CurrentTest);
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||||
OpenGLControl.Draw();
|
||||
|
||||
int errorCode = 0;
|
||||
if ((errorCode = Gl.glGetError()) > 0)
|
||||
{
|
||||
RedrawTimer.Stop();
|
||||
|
||||
//Handled by the OpenGLControl
|
||||
//MessageBox.Show(Glu.gluErrorString(errorCode));
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenGLControl_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
|
||||
{
|
||||
if(e.KeyCode == Keys.R)
|
||||
CurrentTest = (Test)System.Activator.CreateInstance(CurrentTest.GetType());
|
||||
else
|
||||
CurrentTest.KeyPress(e.KeyCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
123
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/MainWindow.resx
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="RedrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
30
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Program.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.Title = "Box2D.Net Test Bed";
|
||||
Application.EnableVisualStyles();
|
||||
MainWindow win = new MainWindow();
|
||||
|
||||
Console.Write("Loading the OpenGL display window. Please be patient... ");
|
||||
|
||||
//Show above the console
|
||||
win.Show();
|
||||
win.BringToFront(); //Doesn't bring above the console?
|
||||
win.TopMost = true; //Hacky fix instead:
|
||||
win.TopMost = false;
|
||||
|
||||
Console.WriteLine("DONE");
|
||||
|
||||
Application.Run(win);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
33
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Properties/AssemblyInfo.cs
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TestBed.Net")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TestBed.Net")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c08bf3be-733a-49ed-820b-ad4f13ff3a00")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
176
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
vendored
Normal file
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Tao.OpenGl;
|
||||
using Box2D.Net;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
static class Renderer
|
||||
{
|
||||
public static void InitOpenGL(System.Drawing.Size WidthHeight, float viewZoom, Vector ViewOffset)
|
||||
{
|
||||
int Width = WidthHeight.Width;
|
||||
int Height = WidthHeight.Height;
|
||||
Height = Height > 0 ? Height : 1;
|
||||
|
||||
Gl.glDisable(Gl.GL_CULL_FACE);
|
||||
Gl.glClearColor(.5f, .5f, .5f, 1);
|
||||
|
||||
float AspectRatio = (float)Width / (float)Height;
|
||||
Gl.glViewport(0, 0, Width, Height);
|
||||
Gl.glMatrixMode(Gl.GL_PROJECTION);
|
||||
|
||||
Gl.glLoadIdentity();
|
||||
Glu.gluOrtho2D(-AspectRatio, AspectRatio, -1, 1);
|
||||
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void OpenGLDraw(Test test)
|
||||
{
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
|
||||
Gl.glMatrixMode(Gl.GL_MODELVIEW);
|
||||
Gl.glLoadIdentity();
|
||||
|
||||
Gl.glScalef(1.0f / test.Zoom, 1.0f / test.Zoom, 1.0f / test.Zoom);
|
||||
Gl.glTranslatef(-test.ViewOffset.X, -test.ViewOffset.Y, 0);
|
||||
Gl.glPushMatrix();
|
||||
|
||||
DrawBodies(test.world.Bodies);
|
||||
DrawJoints(test.world.Joints);
|
||||
|
||||
Gl.glPopMatrix();
|
||||
}
|
||||
|
||||
public static void DrawJoints(IList<Joint> joints)
|
||||
{
|
||||
foreach (Joint joint in joints)
|
||||
{
|
||||
DrawJoint(joint, System.Drawing.Color.LawnGreen);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawBodies(IList<Body> bodies)
|
||||
{
|
||||
foreach(Body body in bodies)
|
||||
foreach (Shape shape in body.Shapes)
|
||||
{
|
||||
System.Drawing.Color color = System.Drawing.Color.White;
|
||||
if (body.Static)
|
||||
color = System.Drawing.Color.LightGreen; //Color(0.5f, 0.9f, 0.5f)
|
||||
else if (body.Sleeping)
|
||||
color = System.Drawing.Color.LightBlue;
|
||||
//else if(body == bomb)
|
||||
|
||||
DrawShape(body.GetXForm(), shape, System.Drawing.Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawShape(XForm xform, Shape shape, System.Drawing.Color c)
|
||||
{
|
||||
switch (shape.ShapeType)
|
||||
{
|
||||
case ShapeType.e_circleShape:
|
||||
{
|
||||
Vector x = xform.Position;
|
||||
float r = (new CircleShape(shape)).Radius;
|
||||
|
||||
float segments = 16;
|
||||
double increment = 2 * Math.PI / segments;
|
||||
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
for (double i = 0, theta = 0; i < segments; ++i, theta += increment)
|
||||
{
|
||||
Vector d = new Vector(r * (float)Math.Cos(theta), r * (float)Math.Sin(theta));
|
||||
Vector v = x + d;
|
||||
Gl.glVertex2f(v.X, v.Y);
|
||||
}
|
||||
Gl.glEnd();
|
||||
|
||||
//Draw a line from the circle's center to it's right side
|
||||
//so we can visually inspect rotations.
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
Gl.glVertex2f(x.X, x.Y);
|
||||
Vector ax = xform.Rotation.col1;
|
||||
Gl.glVertex2f(x.X + r * ax.X, x.Y + r * ax.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
|
||||
case ShapeType.e_polygonShape:
|
||||
{
|
||||
Gl.glColor3ub(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
|
||||
foreach (Vector vertex in (new PolyShape(shape)).Vertices)
|
||||
{
|
||||
Vector vertprime = xform.Rotation * vertex + xform.Position;
|
||||
Gl.glVertex2f(vertprime.X, vertprime.Y);
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DrawAABB(AABB aabb, System.Drawing.Color c)
|
||||
{
|
||||
Gl.glColor3b(c.R, c.G, c.B);
|
||||
Gl.glBegin(Gl.GL_LINE_LOOP);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.lowerBound.Y);
|
||||
Gl.glVertex2f(aabb.upperBound.X, aabb.upperBound.Y);
|
||||
Gl.glVertex2f(aabb.lowerBound.X, aabb.upperBound.Y);
|
||||
Gl.glEnd();
|
||||
}
|
||||
|
||||
public static void DrawJoint(Joint joint, System.Drawing.Color color)
|
||||
{
|
||||
Body b1 = joint.Body1;
|
||||
Body b2 = joint.Body2;
|
||||
Vector x1 = b1.GetXForm().Position;
|
||||
Vector x2 = b2.GetXForm().Position;
|
||||
Vector p1 = joint.Anchor2;
|
||||
Vector p2 = joint.Anchor1;
|
||||
|
||||
Gl.glColor3ub(color.R, color.G, color.B);
|
||||
Gl.glBegin(Gl.GL_LINES);
|
||||
|
||||
switch (joint.JointType)
|
||||
{
|
||||
case JointType.e_mouseJoint:
|
||||
case JointType.e_distanceJoint:
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
|
||||
/*
|
||||
* case JointType.e_pulleyJoint:
|
||||
{
|
||||
b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
|
||||
b2Vec2 s1 = pulley->GetGroundPoint1();
|
||||
b2Vec2 s2 = pulley->GetGroundPoint2();
|
||||
glVertex2f(s1.x, s1.y);
|
||||
glVertex2f(p1.x, p1.y);
|
||||
glVertex2f(s2.x, s2.y);
|
||||
glVertex2f(p2.x, p2.y);
|
||||
}
|
||||
break;
|
||||
*/
|
||||
default:
|
||||
Gl.glVertex2f(x1.X, x1.Y);
|
||||
Gl.glVertex2f(p1.X, p1.Y);
|
||||
Gl.glVertex2f(x2.X, x2.Y);
|
||||
Gl.glVertex2f(p2.X, p2.Y);
|
||||
break;
|
||||
}
|
||||
|
||||
Gl.glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
20
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Settings.cs
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Settings
|
||||
{
|
||||
public float Hz = 60;
|
||||
public int IterationCount = 10;
|
||||
public bool DrawStats = false;
|
||||
public bool DrawContacts = false;
|
||||
public bool DrawImpulses = false;
|
||||
public bool DrawAABBs = false;
|
||||
public bool DrawPairs = false;
|
||||
public bool WarmStarting = true;
|
||||
public bool PositionCorrection = true;
|
||||
public bool Pause = false;
|
||||
}
|
||||
}
|
||||
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
179
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Test.cs
vendored
Normal file
@@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
using Tao.OpenGl;
|
||||
|
||||
namespace TestBed.Net
|
||||
{
|
||||
public class Test
|
||||
{
|
||||
public World world;
|
||||
public MouseJoint mouseJoint;
|
||||
public Body bomb;
|
||||
public float Zoom = 20;
|
||||
public Vector ViewOffset = new Vector();
|
||||
public Vector Mouse = null;
|
||||
|
||||
public Test()
|
||||
{
|
||||
AABB worldAABB = new AABB(new Vector(-100.0f, -100.0f), new Vector(100.0f, 200.0f));
|
||||
Vector gravity = new Vector(0, -10);
|
||||
bool doSleep = true;
|
||||
world = new World(worldAABB, gravity, doSleep);
|
||||
|
||||
//m_textLine = 30;
|
||||
//
|
||||
//m_listener.test = this;
|
||||
//m_world->SetListener(&m_listener);
|
||||
}
|
||||
|
||||
public void Step(Settings settings)
|
||||
{
|
||||
if(settings.Pause)
|
||||
return;
|
||||
|
||||
float timeStep = settings.Hz > 0 ? 1.0f / settings.Hz : 0;
|
||||
|
||||
World.WarmStarting = settings.WarmStarting;
|
||||
World.PositionCorrection = settings.PositionCorrection;
|
||||
|
||||
world.Step(timeStep, settings.IterationCount);
|
||||
|
||||
//m_world->m_broadPhase->Validate();
|
||||
}
|
||||
|
||||
Vector RelativeToWorld(Vector Relative)
|
||||
{
|
||||
Vector working = Relative;
|
||||
working *= Zoom;
|
||||
working -= ViewOffset;
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles what happens when a user clicks the mouse
|
||||
/// </summary>
|
||||
/// <param name="p">
|
||||
/// The position of the mouse click in relative coordinates.
|
||||
/// </param>
|
||||
public void MouseDown(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
throw new Exception("ASSERT: mouseJoint should be null");
|
||||
|
||||
// Make a small box.
|
||||
Vector d = new Vector(.001f, .001f);
|
||||
AABB aabb = new AABB(p - d, p + d);
|
||||
|
||||
// Query the world for overlapping shapes.
|
||||
IList<Shape> shapes = world.Query(aabb);
|
||||
Body body = null;
|
||||
foreach (Shape shape in shapes)
|
||||
{
|
||||
if (shape.Body.Static == false &&
|
||||
shape.TestPoint(shape.Body.GetXForm(), p))
|
||||
{
|
||||
body = shape.Body;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (body != null)
|
||||
{
|
||||
MouseJointDef md = new MouseJointDef();
|
||||
md.Body1 = world.GetGroundBody();
|
||||
md.Body2 = body;
|
||||
md.Target = p;
|
||||
md.MaxForce = 1000 * body.Mass;
|
||||
mouseJoint = new MouseJoint(world.CreateJoint(md));
|
||||
body.WakeUp();
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseUp(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
{
|
||||
world.DestroyJoint(mouseJoint);
|
||||
mouseJoint = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void MouseMove(Vector point)
|
||||
{
|
||||
Vector p = RelativeToWorld(point);
|
||||
|
||||
if (mouseJoint != null)
|
||||
mouseJoint.SetTarget(p);
|
||||
}
|
||||
|
||||
public void KeyPress(System.Windows.Forms.Keys key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case System.Windows.Forms.Keys.Space:
|
||||
LaunchBomb();
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Left:
|
||||
ViewOffset.X -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Right:
|
||||
ViewOffset.X += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Up:
|
||||
ViewOffset.Y += 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Down:
|
||||
ViewOffset.Y -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.X:
|
||||
Zoom -= 1;
|
||||
break;
|
||||
|
||||
case System.Windows.Forms.Keys.Z:
|
||||
Zoom += 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LaunchBomb()
|
||||
{
|
||||
if (bomb != null)
|
||||
{
|
||||
world.DestroyBody(bomb);
|
||||
bomb = null;
|
||||
}
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
bd.AllowSleep = true;
|
||||
Random rand = new Random();
|
||||
bd.Position = new Vector((float)rand.NextDouble() * 30 - 15, 30.0f);
|
||||
bd.IsBullet = true;
|
||||
bomb = world.CreateBody(bd);
|
||||
bomb.LinearVelocity = bd.Position * -5;
|
||||
|
||||
CircleDef sd = new CircleDef();
|
||||
sd.Radius = 0.3f;
|
||||
sd.Density = 20.0f;
|
||||
sd.Restitution = 0.1f;
|
||||
bomb.CreateShape(sd);
|
||||
bomb.SetMassFromShapes();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetType().Name;
|
||||
}
|
||||
};
|
||||
}
|
||||
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
74
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/TestBed.Net.csproj
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B2F62680-048C-46AA-B1B2-7731252E1304}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TestBed.Net</RootNamespace>
|
||||
<AssemblyName>TestBed.Net</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.FreeGlut, Version=2.4.0.1, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.OpenGl, Version=2.1.0.4, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
|
||||
<Reference Include="Tao.Platform.Windows, Version=1.0.0.4, Culture=neutral, PublicKeyToken=701104b2da67a104, processorArchitecture=MSIL" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainWindow.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.Designer.cs">
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Renderer.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Test.cs" />
|
||||
<Compile Include="Tests\Bridge.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Box2D.Net.vcproj">
|
||||
<Project>{0E95DBB9-EA97-407B-811C-810B225E79D2}</Project>
|
||||
<Name>Box2D.Net</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MainWindow.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<DependentUpon>MainWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
59
external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Tests/Bridge.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Box2D.Net;
|
||||
|
||||
namespace TestBed.Net.Tests
|
||||
{
|
||||
public class Bridge : TestBed.Net.Test
|
||||
{
|
||||
public Bridge()
|
||||
{
|
||||
Body ground;
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.ShapeType = ShapeType.e_polygonShape;
|
||||
sd.SetAsBox(50.0f, 10.0f);
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.Position = new Vector(0, -10);
|
||||
|
||||
ground = world.CreateBody(bd);
|
||||
ground.CreateShape(sd);
|
||||
}
|
||||
|
||||
{
|
||||
PolygonDef sd = new PolygonDef();
|
||||
sd.SetAsBox(0.5f, 0.125f);
|
||||
sd.Density = 20.0f;
|
||||
sd.Friction = 0.2f;
|
||||
|
||||
BodyDef bd = new BodyDef();
|
||||
bd.BodyType = BodyType.e_dynamicBody;
|
||||
|
||||
RevoluteJointDef jd = new RevoluteJointDef();
|
||||
const float numPlanks = 30;
|
||||
|
||||
Body prevBody = ground;
|
||||
|
||||
for (float i = 0; i < numPlanks; ++i)
|
||||
{
|
||||
bd.Position = new Vector(-14.5f + i, 5);
|
||||
Body body = world.CreateBody(bd);
|
||||
body.CreateShape(sd);
|
||||
body.SetMassFromShapes();
|
||||
|
||||
Vector anchor = new Vector(-15 + i, 5);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
world.CreateJoint(jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
Vector anchor2 = new Vector(-15 + numPlanks, 5);
|
||||
jd.Initialize(prevBody, ground, anchor2);
|
||||
world.CreateJoint(jd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user