Added Box2D
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external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
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external/Box2D-2.3.1/Contributions/Platforms/iPhone/Classes/GLES-Render.h
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
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*
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* iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RENDER_H
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#define RENDER_H
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#include <Box2D/Box2D.h>
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struct b2AABB;
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// This class implements debug drawing callbacks that are invoked
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// inside b2World::Step.
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class GLESDebugDraw : public b2Draw
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{
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public:
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void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
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void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color);
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void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color);
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void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color);
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void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color);
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void DrawTransform(const b2Transform& xf);
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void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color);
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void DrawString(int x, int y, const char* string, ...);
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void DrawAABB(b2AABB* aabb, const b2Color& color);
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};
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#endif
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