Added Box2D
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external/Box2D-2.3.1/Contributions/Tests/Car.h
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external/Box2D-2.3.1/Contributions/Tests/Car.h
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/*
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* Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CAR_H
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#define CAR_H
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// Adapted from SpiritWalkers by darkzerox
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class Car : public Test
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{
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public:
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Car()
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{
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{ // car body
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b2PolygonDef poly1, poly2;
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// bottom half
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poly1.vertexCount = 5;
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poly1.vertices[4].Set(-2.2f,-0.74f);
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poly1.vertices[3].Set(-2.2f,0);
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poly1.vertices[2].Set(1.0f,0);
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poly1.vertices[1].Set(2.2f,-0.2f);
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poly1.vertices[0].Set(2.2f,-0.74f);
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poly1.filter.groupIndex = -1;
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poly1.density = 20.0f;
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poly1.friction = 0.68f;
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poly1.filter.groupIndex = -1;
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// top half
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poly2.vertexCount = 4;
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poly2.vertices[3].Set(-1.7f,0);
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poly2.vertices[2].Set(-1.3f,0.7f);
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poly2.vertices[1].Set(0.5f,0.74f);
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poly2.vertices[0].Set(1.0f,0);
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poly2.filter.groupIndex = -1;
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poly2.density = 5.0f;
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poly2.friction = 0.68f;
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poly2.filter.groupIndex = -1;
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b2BodyDef bd;
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bd.position.Set(-35.0f, 2.8f);
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m_vehicle = m_world->CreateBody(&bd);
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m_vehicle->CreateFixture(&poly1);
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m_vehicle->CreateFixture(&poly2);
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m_vehicle->SetMassFromShapes();
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}
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{ // vehicle wheels
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b2CircleDef circ;
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circ.density = 40.0f;
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circ.radius = 0.38608f;
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circ.friction = 0.8f;
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circ.filter.groupIndex = -1;
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b2BodyDef bd;
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bd.allowSleep = false;
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bd.position.Set(-33.8f, 2.0f);
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m_rightWheel = m_world->CreateBody(&bd);
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m_rightWheel->CreateFixture(&circ);
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m_rightWheel->SetMassFromShapes();
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bd.position.Set(-36.2f, 2.0f);
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m_leftWheel = m_world->CreateBody(&bd);
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m_leftWheel->CreateFixture(&circ);
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m_leftWheel->SetMassFromShapes();
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}
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{ // join wheels to chassis
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b2Vec2 anchor;
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b2RevoluteJointDef jd;
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jd.Initialize(m_vehicle, m_leftWheel, m_leftWheel->GetWorldCenter());
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jd.collideConnected = false;
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jd.enableMotor = true;
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jd.maxMotorTorque = 10.0f;
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jd.motorSpeed = 0.0f;
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m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
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jd.Initialize(m_vehicle, m_rightWheel, m_rightWheel->GetWorldCenter());
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jd.collideConnected = false;
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m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
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}
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{ // ground
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b2PolygonDef box;
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box.SetAsBox(19.5f, 0.5f);
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box.friction = 0.62f;
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b2BodyDef bd;
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bd.position.Set(-25.0f, 1.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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{ // more ground
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b2PolygonDef box;
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b2BodyDef bd;
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box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.1f * b2_pi);
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box.friction = 0.62f;
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bd.position.Set(27.0f - 30.0f, 3.1f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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{ // more ground
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b2PolygonDef box;
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b2BodyDef bd;
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box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, -0.1f * b2_pi);
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box.friction = 0.62f;
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bd.position.Set(55.0f - 30.0f, 3.1f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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{ // more ground
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b2PolygonDef box;
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b2BodyDef bd;
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box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.03f * b2_pi);
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box.friction = 0.62f;
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bd.position.Set(41.0f, 2.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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{ // more ground
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b2PolygonDef box;
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b2BodyDef bd;
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box.SetAsBox(5.0f, 0.5f, b2Vec2_zero, 0.15f * b2_pi);
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box.friction = 0.62f;
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bd.position.Set(50.0f, 4.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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{ // more ground
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b2PolygonDef box;
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b2BodyDef bd;
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box.SetAsBox(20.0f, 0.5f);
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box.friction = 0.62f;
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bd.position.Set(85.0f, 2.0f);
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b2Body* ground = m_world->CreateBody(&bd);
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ground->CreateFixture(&box);
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}
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}
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void Step(Settings* settings)
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{
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m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d");
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m_textLine += 15;
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Test::Step(settings);
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}
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void Keyboard(unsigned char key)
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{
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switch (key)
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{
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case 'a':
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m_leftJoint->SetMaxMotorTorque(800.0f);
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m_leftJoint->SetMotorSpeed(12.0f);
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break;
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case 's':
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m_leftJoint->SetMaxMotorTorque(100.0f);
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m_leftJoint->SetMotorSpeed(0.0f);
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break;
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case 'd':
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m_leftJoint->SetMaxMotorTorque(1200.0f);
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m_leftJoint->SetMotorSpeed(-36.0f);
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break;
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}
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}
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static Test* Create()
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{
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return new Car;
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}
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b2Body* m_leftWheel;
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b2Body* m_rightWheel;
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b2Body* m_vehicle;
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b2RevoluteJoint* m_leftJoint;
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b2RevoluteJoint* m_rightJoint;
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};
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#endif
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