This commit is contained in:
Julian Nießner
2018-05-01 15:19:29 +02:00
parent 515fe8a109
commit e0ce5983e8
45 changed files with 1236 additions and 582 deletions

32
src/Assets.h Executable file
View File

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#ifndef ASSETS_H
#define ASSETS_H
#include <map>
#include <string>
#include <GL/glew.h>
#include "Texture.h"
#include "Shader.h"
class Assets {
private:
std::map<std::string, Texture2D> textures;
std::map<std::string, Shader> shaders;
Texture2D loadTextureFromFile(const GLchar *file, GLboolean alpha);
Shader loadShaderFromFile(const GLchar *vShaderFile,const GLchar *fShaderFile, const GLchar *gShaderFile=nullptr);
public:
Assets() {}
~Assets();
Shader loadShader(const GLchar *vShaderFile, const GLchar *fShaderFile, const GLchar *gShaderFile, std::string name);
Shader getShader(std::string name);
Texture2D loadTexture(const GLchar *file, GLboolean alpha, std::string name);
Texture2D getTexture(std::string name);
};
#endif