This commit is contained in:
Julian Nießner
2018-05-01 15:19:29 +02:00
parent 515fe8a109
commit e0ce5983e8
45 changed files with 1236 additions and 582 deletions

116
src/BitmapFont.cpp Normal file
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#include "BitmapFont.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include <glm/gtc/matrix_transform.hpp>
#include <iostream>
BitmapFont::BitmapFont(std::string fontLocation) {
FT_Library ft;
if(FT_Init_FreeType(&ft)) {
std::cout << "ERROR::FreeType: Could not init FreeType Library" << std::endl;
}
FT_Face face;
if(FT_New_Face(ft, fontLocation.c_str(), 0, &face)){
std::cout << "ERROR::FreeType: Failed to load font" << std::endl;
}
FT_Set_Pixel_Sizes(face, 0, 48);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //Disable byte-alignment restriction
for(GLubyte c = 0; c < 128; c++) {
//Map bitmaps to chars
if(FT_Load_Char(face, c, FT_LOAD_RENDER)) {
std::cout << "ERROR::FreeType: Could not load Glyph: " << c << std::endl;
continue;
}
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0,
GL_RED,
GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer
);
// Set texture options
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Character character = {
texture,
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
face->glyph->advance.x
};
characters.insert(std::pair<GLchar, Character>(c, character));
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); //Reset byte-alignment restriction
FT_Done_Face(face);
FT_Done_FreeType(ft);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
projection = glm::ortho(0.0f,800.0f,0.0f,600.0f);
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void BitmapFont::drawText(Shader &s, std::string text, GLfloat x, GLfloat y, GLfloat scale, glm::vec3 color) {
s.Use();
s.SetVector3f("textColor", color, true);
s.SetMatrix4("projection",projection,true);
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
// Iterate through all characters
std::string::const_iterator c;
for (c = text.begin(); c != text.end(); c++)
{
Character ch = characters[*c];
GLfloat xpos = x + ch.bearing.x * scale;
GLfloat ypos = y - (ch.size.y - ch.bearing.y) * scale;
GLfloat w = ch.size.x * scale;
GLfloat h = ch.size.y * scale;
// Update VBO for each character
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
// Render glyph texture over quad
glBindTexture(GL_TEXTURE_2D, ch.texID);
// Update content of VBO memory
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); // Be sure to use glBufferSubData and not glBufferData
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Render quad
glDrawArrays(GL_TRIANGLES, 0, 6);
// Now advance cursors for next glyph (note that advance is number of 1/64 pixels)
x += (ch.advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64 (divide amount of 1/64th pixels by 64 to get amount of pixels))
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
}