This commit is contained in:
Julian Nießner
2018-05-01 15:19:29 +02:00
parent 515fe8a109
commit e0ce5983e8
45 changed files with 1236 additions and 582 deletions

230
src/DesktopLauncher.cpp Normal file → Executable file
View File

@@ -1,165 +1,87 @@
#include <iostream>
#include <string>
#include <SDL.h>
#include <SDL_image.h>
#include <GL/glew.h>
#include <SDL2/SDL.h>
#include "DarkRP2D.h"
#include "input/InputHandler.h"
#include "Reassembly2.h"
#define GAME_NAME "DarkRP2D"
using namespace std;
const int SCREEN_WIDTH = 800, SCREEN_HEIGHT = 600;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
static SDL_Window* gWindow = NULL;
static SDL_GLContext glcontext;
SDL_Window* gWindow = NULL; //The window we'll be rendering to
SDL_Surface* gScreenSurface = NULL; //The surface contained by the window
SDL_Renderer* gRenderer = NULL;
DarkRP2D* darkRP2D = NULL;
InputHandler* inputHandler = NULL;
void PrintEvent(const SDL_Event *event) {
if (event->type == SDL_WINDOWEVENT) {
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
SDL_Log("Window %d shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
SDL_Log("Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_Log("Window %d exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
SDL_Log("Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_Log("Window %d resized to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDL_Log("Window %d size changed to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
SDL_Log("Window %d minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
SDL_Log("Window %d maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
SDL_Log("Window %d restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
SDL_Log("Mouse entered window %d",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
SDL_Log("Mouse left window %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
SDL_Log("Window %d gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
SDL_Log("Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
SDL_Log("Window %d closed", event->window.windowID);
break;
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
SDL_Log("Window %d is offered a focus", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIT_TEST:
SDL_Log("Window %d has a special hit test", event->window.windowID);
break;
#endif
default:
SDL_Log("Window %d got unknown event %d",
event->window.windowID, event->window.event);
break;
}
}
}
bool init() {
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
success = false;
} else {
//Create window
gWindow = SDL_CreateWindow( GAME_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL ) {
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
success = false;
} else {
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
if( gScreenSurface == NULL )
{
printf( "ScreenSurface could not be fetched! SDL Error: %s\n", SDL_GetError() );
success = false;
}
//Create renderer for window
gRenderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED );
if( gRenderer == NULL )
{
printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
}
}
inputHandler = new InputHandler();
darkRP2D = new DarkRP2D();
darkRP2D->create(gRenderer, inputHandler);
return success;
}
void close() {
delete darkRP2D;
delete inputHandler;
SDL_DestroyRenderer( gRenderer );
SDL_FreeSurface( gScreenSurface );
SDL_DestroyWindow( gWindow );
SDL_Quit();
}
void dispose();
bool initSDL();
int main(int argc, char *argv[]) {
//Initialization flag
bool success = true;
success = init();
SDL_SetWindowResizable(gWindow, SDL_TRUE);
//Main loop flag
bool running = true;
//Event handler
SDL_Event e;
//Main GameClass
//Init SDL_Window, SDL_Surface, SDL_Renderer
if(!initSDL()) {
dispose();
return 1;
}
unsigned int lastTime = SDL_GetTicks(), currentTime, elapsedTime;
//While application is running
while( running ) {
currentTime = SDL_GetTicks();
elapsedTime = currentTime - lastTime;
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 ) {
//User requests quit
if( e.type == SDL_QUIT ) {
running = false;
} else if ((e.type == SDL_KEYDOWN || e.type == SDL_KEYUP) && e.key.repeat == 0) {
inputHandler->inputEvent(&e);
}
PrintEvent(&e);
}
darkRP2D->loop(elapsedTime);
lastTime = currentTime;
}
//While application is running
bool quit = false;
SDL_Event e;
Reassembly2 resA(gWindow);
resA.create();
unsigned int lastTime = SDL_GetTicks(), currentTime, elapsedTime;
while( !quit ) {
currentTime = SDL_GetTicks();
elapsedTime = currentTime - lastTime;
lastTime = currentTime;
if(SDL_PollEvent(&e) != 0) {
if(e.type == SDL_QUIT) {
quit = true;
break;
}
resA.loop(&e,elapsedTime);
} else {
resA.loop(NULL,elapsedTime);
}
close();
}
return !success;
dispose();
return 0;
}
bool initSDL() {
//Init SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0 ) {
cout << "SDL could not initialize! SDL_Error: " << SDL_GetError() << endl;
return false;
}
//Init Window
gWindow = SDL_CreateWindow( "SDL TEST", SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
if( gWindow == NULL) {
cout << "Window could not be created! SDL_Error: " << SDL_GetError() << endl;
return false;
}
//Mask deprectated functions
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
//Init OpenGL Renderer
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
glcontext = SDL_GL_CreateContext(gWindow);
if(glcontext == NULL) {
cout << "Could not create OpenGL Context: " << SDL_GetError() << endl;
return false;
}
//Init GLEW
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if(GLEW_OK != err) {
cout << "Init of Glew failed: " << glewGetErrorString(err) << endl;
return false;
}
return true;
}
void dispose() {
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow( gWindow );
SDL_Quit();
}