This commit is contained in:
Julian Nießner
2018-05-01 15:19:29 +02:00
parent 515fe8a109
commit e0ce5983e8
45 changed files with 1236 additions and 582 deletions

29
src/Texture.cpp Normal file
View File

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#include <iostream>
#include "Texture.h"
Texture2D::Texture2D()
: Width(0), Height(0), Internal_Format(GL_RGB), Image_Format(GL_RGB), Wrap_S(GL_REPEAT), Wrap_T(GL_REPEAT), Filter_Min(GL_LINEAR), Filter_Max(GL_LINEAR)
{
glGenTextures(1, &this->ID);
}
void Texture2D::Generate(GLuint width, GLuint height, unsigned char* data) {
this->Width = width;
this->Height = height;
// Create Texture
glBindTexture(GL_TEXTURE_2D, this->ID);
glTexImage2D(GL_TEXTURE_2D, 0, this->Internal_Format, width, height, 0, this->Image_Format, GL_UNSIGNED_BYTE, data);
// Set Texture wrap and filter modes
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, this->Wrap_S);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, this->Wrap_T);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, this->Filter_Min);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, this->Filter_Max);
// Unbind texture
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture2D::Bind() const {
glBindTexture(GL_TEXTURE_2D, this->ID);
}