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* Code review
* Other guidelines
### Who do I talk to? ###
### Networking ###
* Repo owner or admin
* Other community or team contact
Networked physics uses Snapshot Interpolation and a Client-Server based approach.
Read [this](http://gamelabgraz.com/wp-content/uploads/2017/02/GDD_Talk_Summary_Neff_GDC2015_Physics_Networking.pdf) to find out why this decision was made.
# Dependencies #