/* * Copyright (c) 2006-2014 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BASIC_SLIDER_CRANK_H #define BASIC_SLIDER_CRANK_H // A basic slider crank created for GDC tutorial: Understanding Constraints class BasicSliderCrank : public Test { public: BasicSliderCrank() { b2Body* ground = NULL; { b2BodyDef bd; bd.position.Set(0.0f, 17.0f); ground = m_world->CreateBody(&bd); } { b2Body* prevBody = ground; // Define crank. { b2PolygonShape shape; shape.SetAsBox(4.0f, 1.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-8.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(-12.0f, 20.0f)); m_world->CreateJoint(&rjd); prevBody = body; } // Define connecting rod { b2PolygonShape shape; shape.SetAsBox(8.0f, 1.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(4.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(-4.0f, 20.0f)); m_world->CreateJoint(&rjd); prevBody = body; } // Define piston { b2PolygonShape shape; shape.SetAsBox(3.0f, 3.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.fixedRotation = true; bd.position.Set(12.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(12.0f, 20.0f)); m_world->CreateJoint(&rjd); b2PrismaticJointDef pjd; pjd.Initialize(ground, body, b2Vec2(12.0f, 17.0f), b2Vec2(1.0f, 0.0f)); m_world->CreateJoint(&pjd); } } } static Test* Create() { return new BasicSliderCrank; } }; #endif