// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Source altered and distributed from https://github.com/AdrienHerubel/imgui #include #include //#define _USE_MATH_DEFINES #include #include "imgui.h" #include "RenderGL3.h" #ifdef _MSC_VER #define snprintf _snprintf #endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct GuiState { GuiState() { left = false; leftPressed = false; leftReleased = false; mx = -1; my = -1; scroll = 0; active = 0; hot = 0; hotToBe = 0; isHot = false; isActive = false; wentActive = false; dragX = 0; dragY = 0; dragOrig = 0; widgetX = 0; widgetY = 0; widgetW = 100; insideCurrentScroll = false; areaId = 0; widgetId = 0; } bool left; bool leftPressed, leftReleased; int mx, my; int scroll; unsigned int active; unsigned int hot; unsigned int hotToBe; bool isHot; bool isActive; bool wentActive; int dragX, dragY; float dragOrig; int widgetX, widgetY, widgetW; bool insideCurrentScroll; unsigned int areaId; unsigned int widgetId; }; static GuiState s_state; inline bool anyActive() { return s_state.active != 0; } inline bool isActive(unsigned int id) { return s_state.active == id; } inline bool isHot(unsigned int id) { return s_state.hot == id; } inline bool inRect(int x, int y, int w, int h, bool checkScroll = true) { return (!checkScroll || s_state.insideCurrentScroll) && s_state.mx >= x && s_state.mx <= x + w && s_state.my >= y && s_state.my <= y + h; } inline void clearInput() { s_state.leftPressed = false; s_state.leftReleased = false; s_state.scroll = 0; } inline void clearActive() { s_state.active = 0; // mark all UI for this frame as processed clearInput(); } inline void setActive(unsigned int id) { s_state.active = id; s_state.wentActive = true; } inline void setHot(unsigned int id) { s_state.hotToBe = id; } static bool buttonLogic(unsigned int id, bool over) { bool res = false; // process down if (!anyActive()) { if (over) setHot(id); if (isHot(id) && s_state.leftPressed) setActive(id); } // if button is active, then react on left up if (isActive(id)) { s_state.isActive = true; if (over) setHot(id); if (s_state.leftReleased) { if (isHot(id)) res = true; clearActive(); } } if (isHot(id)) s_state.isHot = true; return res; } static void updateInput(int mx, int my, unsigned char mbut, int scroll) { bool left = (mbut & IMGUI_MBUT_LEFT) != 0; s_state.mx = mx; s_state.my = my; s_state.leftPressed = !s_state.left && left; s_state.leftReleased = s_state.left && !left; s_state.left = left; s_state.scroll = scroll; } void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll) { updateInput(mx, my, mbut, scroll); s_state.hot = s_state.hotToBe; s_state.hotToBe = 0; s_state.wentActive = false; s_state.isActive = false; s_state.isHot = false; s_state.widgetX = 0; s_state.widgetY = 0; s_state.widgetW = 0; s_state.areaId = 1; s_state.widgetId = 1; } void imguiEndFrame() { clearInput(); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static const int BUTTON_HEIGHT = 20; static const int SLIDER_HEIGHT = 20; static const int SLIDER_MARKER_WIDTH = 10; static const int CHECK_SIZE = 8; static const int DEFAULT_SPACING = 4; static const int TEXT_HEIGHT = 8; static const int SCROLL_AREA_PADDING = 6; static const int INDENT_SIZE = 16; static const int AREA_HEADER = 28; static int g_scrollTop = 0; static int g_scrollBottom = 0; static int g_scrollRight = 0; static int g_scrollAreaTop = 0; static int* g_scrollVal = 0; static int g_focusTop = 0; static int g_focusBottom = 0; static unsigned int g_scrollId = 0; static bool g_insideScrollArea = false; bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll) { s_state.areaId++; s_state.widgetId = 0; g_scrollId = (s_state.areaId << 16) | s_state.widgetId; s_state.widgetX = x + SCROLL_AREA_PADDING; s_state.widgetY = y + h - AREA_HEADER + (*scroll); s_state.widgetW = w - SCROLL_AREA_PADDING * 4; g_scrollTop = y - AREA_HEADER + h; g_scrollBottom = y + SCROLL_AREA_PADDING; g_scrollRight = x + w - SCROLL_AREA_PADDING * 3; g_scrollVal = scroll; g_scrollAreaTop = s_state.widgetY; g_focusTop = y - AREA_HEADER; g_focusBottom = y - AREA_HEADER + h; g_insideScrollArea = inRect(x, y, w, h, false); s_state.insideCurrentScroll = g_insideScrollArea; AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, SetRGBA(0, 0, 0, 192)); AddGfxCmdText(x + AREA_HEADER / 2, y + h - AREA_HEADER / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, name, SetRGBA(255, 255, 255, 128)); AddGfxCmdScissor(x + SCROLL_AREA_PADDING, y + SCROLL_AREA_PADDING, w - SCROLL_AREA_PADDING * 4, h - AREA_HEADER - SCROLL_AREA_PADDING); return g_insideScrollArea; } void imguiEndScrollArea() { // Disable scissoring. AddGfxCmdScissor(-1, -1, -1, -1); // Draw scroll bar int x = g_scrollRight + SCROLL_AREA_PADDING / 2; int y = g_scrollBottom; int w = SCROLL_AREA_PADDING * 2; int h = g_scrollTop - g_scrollBottom; int stop = g_scrollAreaTop; int sbot = s_state.widgetY; int sh = stop - sbot; // The scrollable area height. float barHeight = (float)h / (float)sh; if (barHeight < 1) { float barY = (float)(y - sbot) / (float)sh; if (barY < 0) barY = 0; if (barY > 1) barY = 1; // Handle scroll bar logic. unsigned int hid = g_scrollId; int hx = x; int hy = y + (int)(barY*h); int hw = w; int hh = (int)(barHeight*h); const int range = h - (hh - 1); bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid)) { float u = (float)(hy - y) / (float)range; if (s_state.wentActive) { s_state.dragY = s_state.my; s_state.dragOrig = u; } if (s_state.dragY != s_state.my) { u = s_state.dragOrig + (s_state.my - s_state.dragY) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *g_scrollVal = (int)((1 - u) * (sh - h)); } } // BG AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w / 2 - 1, SetRGBA(0, 0, 0, 196)); // Bar if (isActive(hid)) AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, SetRGBA(255, 196, 0, 196)); else AddGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, isHot(hid) ? SetRGBA(255, 196, 0, 96) : SetRGBA(255, 255, 255, 64)); // Handle mouse scrolling. if (g_insideScrollArea) // && !anyActive()) { if (s_state.scroll) { *g_scrollVal += 20 * s_state.scroll; if (*g_scrollVal < 0) *g_scrollVal = 0; if (*g_scrollVal >(sh - h)) *g_scrollVal = (sh - h); } } } s_state.insideCurrentScroll = false; } bool imguiButton(const char* text, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = BUTTON_HEIGHT; s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT / 2 - 1, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96)); if (enabled) AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); else AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); return res; } bool imguiItem(const char* text, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = BUTTON_HEIGHT; s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); if (isHot(id)) AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, SetRGBA(255, 196, 0, isActive(id) ? 196 : 96)); if (enabled) AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 200)); else AddGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); return res; } bool imguiCheck(const char* text, bool checked, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = BUTTON_HEIGHT; s_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; AddGfxCmdRoundedRect((float)cx - 3, (float)cy - 3, (float)CHECK_SIZE + 6, (float)CHECK_SIZE + 6, 4, SetRGBA(128, 128, 128, isActive(id) ? 196 : 96)); if (checked) { if (enabled) AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200)); else AddGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, SetRGBA(128, 128, 128, 200)); } if (enabled) AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); else AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); return res; } bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = BUTTON_HEIGHT; s_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING; const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; bool over = enabled && inRect(x, y, w, h); bool res = buttonLogic(id, over); if (checked) AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200)); else AddGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, SetRGBA(255, 255, 255, isActive(id) ? 255 : 200)); if (enabled) AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); else AddGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); if (subtext) AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, subtext, SetRGBA(255, 255, 255, 128)); return res; } void imguiLabel(const char* text) { int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; s_state.widgetY -= BUTTON_HEIGHT; AddGfxCmdText(x, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(255, 255, 255, 255)); } void imguiValue(const char* text) { const int x = s_state.widgetX; const int y = s_state.widgetY - BUTTON_HEIGHT; const int w = s_state.widgetW; s_state.widgetY -= BUTTON_HEIGHT; AddGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, text, SetRGBA(255, 255, 255, 200)); } bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = SLIDER_HEIGHT; s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING; AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128)); const int range = w - SLIDER_MARKER_WIDTH; float u = (*val - vmin) / (vmax - vmin); if (u < 0) u = 0; if (u > 1) u = 1; int m = (int)(u * range); bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id)) { if (s_state.wentActive) { s_state.dragX = s_state.mx; s_state.dragOrig = u; } if (s_state.dragX != s_state.mx) { u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *val = vmin + u*(vmax - vmin); *val = floorf(*val / vinc + 0.5f)*vinc; // Snap to vinc m = (int)(u * range); valChanged = true; } } if (isActive(id)) AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255)); else AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64)); // TODO: fix this, take a look at 'nicenum'. int digits = (int)(ceilf(log10f(vinc))); char fmt[16]; snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; snprintf(msg, 128, fmt, *val); if (enabled) { AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); } else { AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200)); } return res || valChanged; } bool imguiSlider(const char* text, int* val, int vmin, int vmax, int vinc, bool enabled) { s_state.widgetId++; unsigned int id = (s_state.areaId << 16) | s_state.widgetId; int x = s_state.widgetX; int y = s_state.widgetY - BUTTON_HEIGHT; int w = s_state.widgetW; int h = SLIDER_HEIGHT; s_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING; AddGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, SetRGBA(0, 0, 0, 128)); const int range = w - SLIDER_MARKER_WIDTH; float u = (*val - vmin) / float(vmax - vmin); if (u < 0) u = 0; if (u > 1) u = 1; int m = (int)(u * range); bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id)) { if (s_state.wentActive) { s_state.dragX = s_state.mx; s_state.dragOrig = u; } if (s_state.dragX != s_state.mx) { u = s_state.dragOrig + (float)(s_state.mx - s_state.dragX) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *val = int(vmin + u*(vmax - vmin)); *val = int(floorf(*val / float(vinc) + 0.5f))*vinc; // Snap to vinc m = (int)(u * range); valChanged = true; } } if (isActive(id)) AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, SetRGBA(255, 255, 255, 255)); else AddGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? SetRGBA(255, 196, 0, 128) : SetRGBA(255, 255, 255, 64)); char msg[128]; snprintf(msg, 128, "%d", *val); if (enabled) { AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, isHot(id) ? SetRGBA(255, 196, 0, 255) : SetRGBA(255, 255, 255, 200)); } else { AddGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_LEFT, text, SetRGBA(128, 128, 128, 200)); AddGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, TEXT_ALIGN_RIGHT, msg, SetRGBA(128, 128, 128, 200)); } return res || valChanged; } void imguiIndent() { s_state.widgetX += INDENT_SIZE; s_state.widgetW -= INDENT_SIZE; } void imguiUnindent() { s_state.widgetX -= INDENT_SIZE; s_state.widgetW += INDENT_SIZE; } void imguiSeparator() { s_state.widgetY -= DEFAULT_SPACING * 3; } void imguiSeparatorLine() { int x = s_state.widgetX; int y = s_state.widgetY - DEFAULT_SPACING * 2; int w = s_state.widgetW; int h = 1; s_state.widgetY -= DEFAULT_SPACING * 4; AddGfxCmdRect((float)x, (float)y, (float)w, (float)h, SetRGBA(255, 255, 255, 32)); }