/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_CONSTANTFORCECONTROLLER_H #define B2_CONSTANTFORCECONTROLLER_H #include "b2Controller.h" class b2ConstantForceControllerDef; /// Applies a force every frame class b2ConstantForceController : public b2Controller { public: /// The force to apply b2Vec2 F; /// @see b2Controller::Step void Step(const b2TimeStep& step); protected: void Destroy(b2BlockAllocator* allocator); private: friend class b2ConstantForceControllerDef; b2ConstantForceController(const b2ConstantForceControllerDef* def); }; /// This class is used to build constant force controllers class b2ConstantForceControllerDef : public b2ControllerDef { public: /// The force to apply b2Vec2 F; private: b2ConstantForceController* Create(b2BlockAllocator* allocator) const; }; #endif