/* * Copyright (c) 2006-2013 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef DEBUGDRAW_H #define DEBUGDRAW_H #include struct b2AABB; struct GLRenderPoints; struct GLRenderLines; struct GLRenderTriangles; // struct Camera { Camera() { m_center.Set(0.0f, 20.0f); m_extent = 25.0f; m_zoom = 1.0f; m_width = 1280; m_height = 800; } b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint); b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint); void BuildProjectionMatrix(float32* m, float32 zBias); b2Vec2 m_center; float32 m_extent; float32 m_zoom; int32 m_width; int32 m_height; }; // This class implements debug drawing callbacks that are invoked // inside b2World::Step. class DebugDraw : public b2Draw { public: DebugDraw(); ~DebugDraw(); void Create(); void Destroy(); void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color); void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); void DrawTransform(const b2Transform& xf); void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); void DrawString(int x, int y, const char* string, ...); void DrawString(const b2Vec2& p, const char* string, ...); void DrawAABB(b2AABB* aabb, const b2Color& color); void Flush(); private: GLRenderPoints* m_points; GLRenderLines* m_lines; GLRenderTriangles* m_triangles; }; extern DebugDraw g_debugDraw; extern Camera g_camera; #endif