#ifndef GAMESCREEN_H #define GAMESCREEN_H #include "Screen.h" #include "../Renderer.h" #include "../Assets.h" #include "../Mesh.h" #include "../Camera.h" #include "../input/InputHandler.h" #include class GameScreen : public Screen { public: GameScreen(Renderer *renderer, Assets *assets); ~GameScreen(); virtual void hide() override; virtual void pause() override; virtual void render(unsigned int delta) override; virtual void update(unsigned int delta) override; virtual void resize() override; virtual void resume() override; virtual void show() override; private: //foreign managed lifetime Renderer *renderer; Assets *assets; //Lifetime managed by class InputHandler *inputHandler; OrtographicCamera *camera; Mesh *obj; //Part of the class entityx::EntityX ex; }; #endif