/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "b2ConstantForceController.h" b2ConstantForceController::b2ConstantForceController(const b2ConstantForceControllerDef* def) : b2Controller(def) { F = def->F; } void b2ConstantForceController::Step(const b2TimeStep& step) { B2_NOT_USED(step); for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){ b2Body* body = i->body; if(body->IsSleeping()) continue; body->ApplyForce(F,body->GetWorldCenter()); } } void b2ConstantForceController::Destroy(b2BlockAllocator* allocator) { allocator->Free(this, sizeof(b2ConstantForceController)); } b2ConstantForceController* b2ConstantForceControllerDef::Create(b2BlockAllocator* allocator) const { void* mem = allocator->Allocate(sizeof(b2ConstantForceController)); return new (mem) b2ConstantForceController(this); }