#pragma once #include #include class Client; #include "ClientStates.h" class Client { public: Client(std::string serverIP, int port); ~Client(); Client(const Client&) = delete; void setClientState(ClientState *state); void update(unsigned int delta); bool sendConnectionRequest(IPaddress dest); bool sendPacket(UDPpacket &packet); UDPsocket udpSocket; IPaddress serverIP; UDPpacket *connectionRequest; UDPpacket *receivedPacket; ClientState *currentState; Connected *connected; Connecting *connecting; Disconnected *disconnected; };