#include "ClientStates.h" #include "Protocoll.h" #include void Connecting::update(unsigned int delta) { std::cout << "Connecting.. (Sending Request)" << std::endl; m_client->sendConnectionRequest(m_client->serverIP); if (SDLNet_UDP_Recv(m_client->udpSocket, m_client->receivedPacket)) { std::cout << "Something received.." << std::endl; switch (*(m_client->receivedPacket->data)) { case CONNECTION_ACCEPTED: { int index = ((ConnectionAccepted *)(m_client->receivedPacket->data))->index; std::cout << "Server accepted Connection! My Index ist: " << index << std::endl; m_client->setClientState(m_client->connected); } break; case CONNECTION_DENIED: std::cout << "Server denied Connection!" << std::endl; m_client->setClientState(m_client->disconnected); default: break; } } } void Connected::update(unsigned int delta) { std::cout << "I AM IN CONNECTED STATE!" << std::endl; } void Disconnected::update(unsigned int delta) { std::cout << "I AM IN DISCONNECTED STATE!" << std::endl; }