//======================================================================== // GLFW 3.0 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As config.h.in, this file is used by CMake to produce the config.h shared // configuration header file. If you are adding a feature requiring // conditional compilation, this is the proper place to add the macros. //======================================================================== // As config.h, this file defines compile-time build options and macros for // all platforms supported by GLFW. As this is a generated file, don't modify // it. Instead, you should modify the config.h.in file. //======================================================================== // GLFW doesn't like to be embedded as source, but that is what I'm doing. #if defined(WIN32) #define _GLFW_WIN32 #define _GLFW_WGL #endif #if defined(__APPLE__) #define _GLFW_COCOA #define _GLFW_NSGL //#define _GLFW_USE_CHDIR #define _GLFW_USE_MENUBAR #endif // TODO get defines for other platforms #define _GLFW_USE_OPENGL #define _GLFW_VERSION_FULL "3.0.3"