#pragma once #include "stdafx.h" #include "Shape.cpp" #include "Manifold.cpp" namespace Box2D { namespace Net { public ref class Contact { internal: b2Contact *contact; Contact(b2Contact *contactRef) : contact(contactRef) { } public: property Shape^ Shape1 { Shape^ get() { return gcnew Shape(contact->GetShape1()); } } property Shape^ Shape2 { Shape^ get() { return gcnew Shape(contact->GetShape2()); } } Contact^ GetNext() { return gcnew Contact(contact->GetNext()); } Manifold^ GetManifolds() { return gcnew Manifold(contact->GetManifolds()); } property int ManifoldCount { int get() { return contact->GetManifoldCount(); } } }; } }