cmake_minimum_required(VERSION 3.0) project(Reassembly2) set (CMAKE_CXX_STANDARD 11) include(ExternalProject) #For YCM (YouCompleteME) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) #Modified FindSDL2 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${Reassembly2_SOURCE_DIR}/cmake") MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} ) set(Reassembly2_BUILD_DIR "${Reassembly2}/build") find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) MESSAGE( STATUS "SDL2_LIBRARY: " ${SDL2_LIBRARY} ) MESSAGE( STATUS "SDL2_INCLUDE_DIR: " ${SDL2_INCLUDE_DIR} ) MESSAGE( STATUS "SDL2IMAGE_LIBRARY: " ${SDL2IMAGE_LIBRARY}) MESSAGE( STATUS "SDL2IMAGE_INCLUDE_DIR: " ${SDL2IMAGE_INCLUDE_DIR}) find_package(GLEW REQUIRED) MESSAGE( STATUS "GLEW_LIBRARY: " ${GLEW_LIBRARY}) MESSAGE( STATUS "GLEW_INLCUDE_DIR: " ${GLEW_INLCUDE_DIR}) find_package(OpenGL REQUIRED) MESSAGE( STATUS "OPENGL_LIBRARY: " ${OPENGL_LIBRARY}) MESSAGE( STATUS "OPENGL_INCLUDE_DIR: " ${OPENGL_INCLUDE_DIR}) find_package(Freetype REQUIRED) MESSAGE( STATUS "FREETYPE_LIBRARY: " ${FREETYPE_LIBRARY}) MESSAGE( STATUS "FREETYPE_INCLUDE_DIR: " ${FREETYPE_INCLUDE_DIR}) set(FREETYPE_INCLUDE_DIR "/usr/include/freetype2") MESSAGE( STATUS "Override FREETYPE_INCLUDE_DIR: " ${FREETYPE_INCLUDE_DIR}) find_package(GLM REQUIRED) MESSAGE( STATUS "GLM_INCLUDE_DIR: " ${GLM_INCLUDE_DIR}) include_directories(${SDL2_INCLUDE_DIR} ${SDL2IMAGE_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIR} ${GLM_INCLUDE_DIR} ) file(GLOB_RECURSE Reassembly2_SOURCE_FILES ${Reassembly2_SOURCE_DIR}/src/*.cpp) add_executable(Reassembly2 ${Reassembly2_SOURCE_FILES}) target_link_libraries(Reassembly2 ${SDL2_LIBRARY} ${SDL2IMAGE_LIBRARY} ${GLEW_LIBRARY} ${OPENGL_LIBRARY} ${FREETYPE_LIBRARY})